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A movie tie-in novel about Jackie Robinson's life story. In theaters 4/12/13. A novel based on the movie 42--a biopic about Jackie Robinson's history-making signing with the Brooklyn Dodgers as the first African American Major League Baseball player. Includes a full-color insert of photos from the movie.
Pete and Penny live above Pizzarelli's, the family pizza parlor, in the town of Redville. A bookstore opens next door and strange things start happening there - bookshelves collapse, the fire alarm goes off, books disappear! Is someone trying to sabotage the new bookstore? When a secret message appears in the wall between the two stores, Pete and Penny start to puzzle it out. They need your help! .
The circus has come to town, and Pete and Penny can't wait to go. But after a monkey shows up at the pizza parlor with a coded message, Pete and Penny uncover a circus crook! Can they save the circus before it's too late? In this unique chapter book series, readers solve the puzzles right alongside the main characters and then those clues lead them to solve the mystery! .
During the Dominion War, Commander Salek and Lt. Commander Duffy of the S.C.E. dealt with a runaway vessel that was endangering a star system -- a mission from which Salek did not return. Now, a year later, Salek's and Duffy's replacements -- Commander Gomez and Lt. Commander Tev -- are faced with the same runaway ship. Facing more than one ghost from the past, can Gomez and Tev succeed where their predecessors failed?
STARFLEET CORPS OF ENGINEERS The practical jokes aboard the holodeck re-creation of the prototype vessel Hyperion have taken a turn for the deadly -- the fail-safes have been overridden, and Stevens, Tev, and a shipload of cadets, one of whom is probably responsible for their predicament, are trapped inside. Commander Gomez must help her crewmates solve the riddle, find the culprit, and free them all before more damage is done -- and people are killed! CREATIVE COUPLINGS BOOK 2 OF 2
Full-color series--six bios in one! It takes more than one person to bring about change and innovation. Find out how key players from yesterday and today influenced and interacted with each other during some of the world's most memorable periods. So much more than just your typical biography, Profiles focuses on six of the most prominent figures during World War II. This book includes all of the biographical information kids need to know (background, family, education, accomplishments, etc.) about FDR, Churchill, Eisenhower, Hitler, Stalin, and Hirohito. Photographs, maps, and quotes will be interwoven throughout the text.
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis. . . and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance. . . Sarah Kerrigan: the Zerg Queen of Blades.
STARFLEET CORPS OF ENGINEERS The dilithium mining outpost on BorSitu Minor is an understaffed, uninteresting, unspectacular place full of miners, engineers, and scientists who have never done harm to anyone, nor do they have anything of value. Yet the outpost has been devastated by a brutal assault, with almost all hands lost -- and the survivors have no idea what attacked them. Worse, the attack weapon appears to have the power to penetrate the outpost's powerful shields. That has the crew of the U.S.S. da Vinci worried, as it could just as easily destroy a starship! Now the S.C.E. team, led by Commander Sonya Gomez, must find out the truth behind what ravaged the outpost, and hope that someone hasn't unleashed a weapon that could destroy them all!
Four novellas by the most popular Star Trek authors finds the intrepid Starfleet Corps of Engineers called in to fix urgent crucial situations: a distress call, rampaging monsters, a reactor and a city. The Starfleet Corps of Engineers, the top flight of technical specialists, face four of their most challenging missions yet. In THE RIDDLED POST the S.C.E. responds to an urgent distress call from an outpost that has been attacked by something that can penetrate shields. GATEWAYS EPILOGUE finds the S.C.E. facing a horde of rampaging monsters that have been let loose on the planet Maeglin. In AMBUSH, they must fix a reactor crucial to a mining operation, but the malevolent aliens who damaged it are still around. And in SOME ASSEMBLY REQUIRED, the citizens of Keorga are counting on the Corps to save their largest city.
Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel. Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle. Join Starfleet's miracle workers for a death-defying journey! SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.
STARFLEET CORPS OF ENGINEERS The da Vinci comes across a strange runaway vessel that is giving off tremendous amounts of dangerous energy. However, the ship is not as strange as they think, as they've encountered it once before... During the Dominion War, the U.S.S. da Vinci encountered this same vessel, and had to destroy it before it presented a danger to an entire star system -- not to mention to the war effort. However, doing so proved a challenge for the ship's first officer and second officer at the time: Commander Salek and Lt. Commander Duffy. Now, over a year later, their successors, Commander Gomez and Lt. Commander Tev, must find a way to destroy a ship that is apparently unstoppable...
STARFLEET CORPS OF ENGINEERS Fabian Stevens thought he was doing an old friend a favor by helping her and some eager young Starfleet Academy cadets test a new prototype vessel. There's a practical joker among the cadets, but Stevens figures that will just keep everyone on their toes... Meanwhile, Captain David Gold faces one of the greatest challenges of his career: marrying off his daughter to a Klingon ambassador's son. Unfortunately, the ambassador has very particular ideas about the ceremony... CREATIVE COUPLINGS BOOK 1 OF 2
Former marshal-turned-rebel Jim Raynor has broken away from the power-crazed Emperor Arcturus Mengsk. Enraged over Mengsk's betrayal of the powerful telepath, Sarah Kerrigan, to the ravenous Zerg, Raynor has lost all faith in his fellow humanity. Yet, in the aftermath of Mengsk's treachery, Raynor is plagued by strange visions of Char -- a deadly, volcanic world haunted by horrifying alien creatures. As the nightmares grow in intensity, Raynor begins to suspect that they may not be figments of his imagination -- but a desperate form of telepathic contact. Convinced that the woman he loves is still alive, Raynor launches a hasty mission to rescue Kerrigan from Char. But deep beneath the planet's smoldering surface, Raynor finds a strange chrysalis...and is forced to watch in horror as a terrible, all-too-familiar entity rises from it. Before him stands a creature of depthless malice and vengeance... Sarah Kerrigan: the Zerg Queen of Blades.
The aging orc shaman Ner'zhul has seized control of the Horde and reopened the Dark Portal. His brutal warriors once again encroach upon Azeroth, laying siege to the newly constructed stronghold of Nethergarde Keep. There, the archmage Khadgar and the Alliance commander, Turalyon, lead humanity and its elven and dwarven allies in fighting this new invasion. Even so, disturbing questions arise. Khadgar learns of orcish incursions farther abroad: small groups of orcs who seem to pursue a goal other than simple conquest. Worse yet, black dragons have been sighted as well, and they appear to be aiding the orcs. To counter Ner'zhul's dark schemes, the Alliance must now invade the orcs' ruined homeworld of Draenor. Can Khadgar and his companions stop the nefarious shaman in time to stave off the destruction of two worlds?
After killing the corrupt Warchief Blackhand, Orgrim Doomhammer was quick to seize control over the Orcish Horde. Now he is determined to conquer the rest of Azeroth so that his people will once again have a home of their own in the. . . WORLD OF WARCRAFTAnduin Lothar, former Champion of Stormwind, has left his shattered homeland behind and led his people across the Great Sea to the shores of Lordaeron. There, with the aid of the noble King Terenas, he forges a mighty Alliance with the other human nations. But even that may not be enough to stop the Horde's merciless onslaught. Elves, dwarves, and trolls enter the fray as the two emerging factions vie for dominance. Will the valiant Alliance prevail, or will the Horde's tide of darkness consume the last vestiges of freedom on Azeroth?
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