When Andas Kastor awakens in an alien land, he must figure out if he's the true emperor of his home world or an evil double In a stark, arid wasteland, a man awakens from a frozen state. As he stares out his narrow slit of a window, he has no memory of how he got there--or why. All he knows is his name: Andas Kastor, Imperial Prince of Inyanga. But instead of the luxurious trappings of his royal palace, he's in a hellish, storm-lashed place punctuated by howling winds and shattering streaks of lightning. And he's not alone. In this uninhabited world, he meets five other survivors, also of noble birth. They include the scaled, emerald-haired Elys of Posedonia and clawed, fanged Lord Yolyos of Sargol. They all speak the same Basic language, as befits those from neighboring spheres. Were they abducted, spirited to this alien planet, and held in mind-lock while evil doppelgangers ruled in their places? After a daring escape, Andas returns to Inyanga--only to discover that decades have passed and another sits on his throne. Now, hunted across barriers of time, Andas must fight external and internal enemies to save his civilization and uncover the truth about his identity.
In Earth's future, when time travel has become possible, the Time Patrol is the top secret government agency that protects Earth's past, so that our history will not become corrupted by invaders from either our future or from other worlds. For many years, Murdock, Ashe, and other members of the Time Patrol have contended with threats to our time continuum, none more deadly than the alien Baldies, who hate other high-tech civilizations and want to destroy Earth. Evidence of time travel has been found in ruins dating to the ancient world...in the legendary realm of Atlantis. So Murdock, Ashe, Eveleen Riordan, and other Time Patrollers deck themselves out as foreign traders to discover whether something is amiss in Atlantis. They find that the Baldies are there, as evidenced by sophisticated, high-tech equipment, whose purpose it is impossible to fathom. As they try to derail the Baldies' plot, the Time Patrollers realize that time is running out on their mission when Atlantis is shaken by tremors that pre-age a cataclysm that may be the disaster that sank the fabulous island state. But they must be sure they act to preserve, not destroy, history-and if they're wrong, it'll be too late...for them and for Earth's future.
Left homeless by the war that reduced Terra to a radioactive cinder, Hosteen Storm Navaho commando and master of beasts is drawn to the planet Arzor, to kill a man he has never met.<P> On that dangerous frontier world, aliens and human colonists share the land in an uneasy truce. But something is upsetting the balance, and Storm is caught in the middle. He had thought the war was over but was it?
First omnibus in the Beast Master series.
A mysterious creature is killing farm animals and people. Can Storm learn what the mysterious creature is and stop it before panic causes a civil war on the planet?
If a beast master and his team of animals are separated, the animals usually always die. Part of Storm's animal team have been stolen in an attempt to get the animals to bond with someone else. Storm must find them before separation means their death. His brother, Logan, has fallen for a young girl, but is she friend or foe.
Becoming a rancher on the frontier planet of Arzor after the earth is destroyed by an alien, Navajo scout Hosteen Storm establishes a telepathic communication between himself a cat and an African eagle.
5th in the Beast Master series.
Three royal sisters must undertake separate but equally perilous quests in order to defeat the dark sorcery that has ravaged their kingdom in book one of the Saga of the Trillium, an ingenious collaboration by three classic names in fantasy fiction Peace has long reigned in Ruwenda thanks to the magical protection of the Archimage Binah. The realm's devoted guardian is aging, however, and her magic is weakening. When the kingdom's triplet princesses were still infants, Binah gave each of them the mystical power of the Black Trillium. But the unthinkable occurs too soon, and Ruwenda is overrun by the ravaging armies of neighboring Labornok before the sisters, Haramis, Kadiya, and Anigel, have time to learn how to use their great gift. Forced to flee, the young princesses must follow their separate destinies through a dangerous and unfamiliar world of Oddlings and enemies--for only the combined power of three magical talismans can help them defeat the malevolent sorcerer who has brought chaos and death to their once-idyllic home. But it will take new kinds of strength and wisdom to confront the great evil that has descended on the World of the Three Moons. Marion Zimmer Bradley, Julian May, and Andre Norton, three of the most honored names in fantasy fiction, have joined forces to create an extraordinary world and culture in the first book of the remarkable Saga of the Trillium, a breathtaking tale of duty, peril, love, and magic.
Science experiments have changed animals on earth into sentient beings.
Grandmaster of Science Fiction ANDRE NORTON explores the serpentine twists of fortune, the perils of duty, and the wonders of a dark and fantastic universe.
A refugee fleeing the oppression of a police state must go on the run with animals who can communicate with him Exiled after his home planet was turned into a military outpost following an interstellar war, Troy Horan is relocated to the planet of Korwar. Under the watchful eye of the police state, he lives in the slums in a restricted area for sub-citizens. He works as a day laborer in an interplanetary pet shop and has no idea why the Terran animals have been imported to Korwar--or why he has the ability to silently communicate with them, especially the kinkajou. But a murder forces him to flee with his animal friends into the Wild, where mysterious, sealed ruins conceal Korwar's most fiercely guarded secret. With no one he can trust and an entire government under siege, Troy leads his extraordinary band of warriors in a final bid for freedom none of them may survive. This action-packed, classic outsider story will be enjoyed by readers of all ages.
Deported from his own planet in a galactic war, Troy Horan was permitted to hire out as a daily laborer on Korwar, where he had been relocated. Temporary work in a strange interplanetary pet shop led Troy to the realization that with certain animals, he could hold wordless communication.
The wonders and adventures of Andre Norton's "Witch World" saga have thrilled millions. Now comes a new chronicle about the hidden realms of the Witch World.<P>Ciara of Elmsgarth is only a small girl when the edict is issued by the Duke of Kars: KILL ALL WITH WITCH BLOOD, AND TAKE ALL THEY OWN.<P>A greedy mob murders her family, but Ciara is protected by the powerful Lord Tarnoor and his son, Trovagh. Safe in the isolated, siege-proof citadel of Aiskeep, Ciara and Trovagh grow, marry, and raise children.<P>Then the folly that grips Karsten worsens. Bigotry and corruption lead to crime, civil strife, war, and poverty -- and the rise of an evil sorcerer, a black mage on a vendetta to destroy all Ciara has, and everyone she holds dear.
Blake Walker had to cross innumerable parallel worlds in search of the means to save his own home world from disaster.
Andre Norton has long been known as a "master" fantasist. With this new cycle she is joined by Sasha Miller and between them they tell a complex an riveting story of good and evil and magic.
Few authors have achieved such renown as World Fantasy Life Achievement honoree and Science Fiction Writers of America Grand Master Andre Norton. With the love of readers and the praise of critics, Norton's books have sold millions of copies worldwide.In a time and place of swords and sorcery . . . here begins the saga of Kerovan of Ulmsdale, born with the amber eyes and cloven hooves of the Old Ones, who seeks his rightful heritage as Lord-heir of Ulmsdale--and Lady Joisan of Ithkrypt, proxy-wed to Kerovan, who wears about her neck Kerovan's precious and powerful gift . . . a small crystal globe encasing a tiny gryphon.Kerovan and Joisan--each forever entwined in the other's fate--their destiny clouded by dark evils that threaten to destroy their kingdoms. Together, they seek to unlock the wondrous powers they hold within them . . . and the mysterious secrets of the crystal gryphon.
Throughout the civilized galaxy, in spacers' ports on the most far flung worlds, an ancient Terran legend echoes . . . about a race of magical beings called the Little People or the Fairy Folk. Some tales say they live in fabulous halls beneath the earth. Others describe them soaring through the air on shimmering wings. Many tales say they fled mankind-from the despoiling of the land, and the touch of cold iron. What if there is some truth behind the legends? What if such a race really exists, fleeing from world to world one step ahead of man's space ships and machines? Farree has to know; his earliest memories are of a life of near- slavery in a squalid port town-but he knows he was not born in that town, and the wings on his back are proof that the People may be more than mere legend. He has never seen another of his kind, but if they exist, he means to find them. Yet there are others equally determined to find the home of the People, others with more sinister reasons to go a-hunting . . . Tor Books presents a brand new novel by the master of adventure, about the most curious trio of friends in the civilized galaxy; Krip Vorlund, interplanetary Free Trader; Maelen, sorceress of the Moon of Three Rings, and Farree, the orphan boy with the mysterious, iridescent wings.
Omnibus comprised of Daybreak and No Night Without Stars. Daybreak, also published as Star Man's Son. Daybreak: Two centuries after an atomic war on earth, a silver-haired boy, Fors, is driven from his clan for the crime of being a mutant. Soon, he and his feline companion will be threatened by an ancient evil which destroys not just lives, but minds as well. No Night Without Stars: In a world nearly destroyed by a cataclysmic natural disaster, a young metalsmith leaves his own people to seek out some of the ancient skills and knowledge.
The crew of the Solar Queen finds a derelict space ship. Its provenance is mysterious and questions may prove fatal.
Four boys from different races and nationalities are drawn together by a potent magic that hurtles them into worlds populated by heroes and dragons Sig, Artie, Kim, and Ras go to the same school but have nothing in common--except for the urge to explore an abandoned house in the neighborhood. Who knows what treasures they'll unearth? In one of the rooms is a dusty old box with four pictures of dragons on top, containing pieces of a jigsaw puzzle all jumbled together. But they glitter like jewels and lead each boy back to an enchanted time. Sig becomes a Viking warrior who must slay a dragon who had once been a man and now guards a cursed treasure. Ras is a Nubian prince sold into captivity; he can only escape by killing a deadly Egyptian serpent. As Artos, named for Caesar, High King of Britain, Artie lives under the yoke of Saxon tyranny, waging war to defend King Arthur and the Pendragon flag. Now a sword bearer and page in the imperial palaces of the great Chinese emperor, Kim must follow the path of the slumbering dragon. Against a backdrop of myth and fantasy, acclaimed author Andre Norton weaves an enthralling tale of friendship, faith, loyalty, and heroism. Dragon Magic is the 4th book in the Magic Sequence, but you may enjoy reading the series in any order.
There were women, slender, with thick green hair waving back and forth, their skin shining brown, wearing scant leaves. There were others, humanoid in appearance, some beautiful, some grotesque...
Four friends, one being an oversized cat, work to save their land from war. One of their enemies is a powerful sorcerer.
This is a new novel in a series begun by Norton almost half a century ago. In that series, there was commerce between eras and therefore a need to police those transactions.
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