When Fredericka's employer at the bookstore, Miss Hartwell, and then the store's other clerk are murdered, the amateur sleuth must struggle with the tight-lipped residents of the town in order to solve the crime.
A young singer with special powers goes on a quest to find a cure for her father's illness.
This is one of the finest novels in Norton's bestselling Witch World saga--replete with magic and super-science imagery--the novel with which DAW Books launched its own top-selling line of science fiction and fantasy 15 years ago.
The adventures of a young cavalry recruit stationed in Santa Fe in 1859 as he faces the dangers and hardships of Apache country.
Astra already harbored an earth colony, descended from refugees from the Terra of a previous century. These men and women and, their allies, the native merpeople faced destruction at the hands of the former master race of their planet, Astra. Two youths on their voyage of adulthood discover the former rulers of Astra gathering ancient weaponry and encounter a newly planeted Terran explorer ship seemingly allied with these deadly enemies. Together, the two voyagers and one Terran explorer change the course of their world's future.
Jim and Elly are two children who come across two cats- Tiro and Mer. They realize that they are able to understand what the cats are trying to communicate. These cats seem to be from another world and are here to take back other cats with them.
CONTROLLING AUTHORITY. Andre Norton -- Grand Mistress of science fiction -- presents a grand tapestry of the far-flung interstellar future, in which the first starships from Earth have burst out into the universe, only to run straight into the restraining grasp of the stagnant alien federation known as Central Control. Only as interstellar mercenaries can humans go to the stars; the aliens who already dominate the galaxy allow no other recourse. But when Swordsman Third Class Kana Karr and his comrades-in-arms are betrayed and abandoned on a hostile world by their alien masters, the warriors from Earth begin a desperate but glorious march across a planet whose every sword is against them. Their actions may doom humanity's future or lead the way to an empire of their own! Four thousand years later, galactic civilization is collapsing, and the underfunded crew of an exploration starship is forced to set down on an uncharted planet: a mysterious, abandoned world that is achingly beautiful -- and hauntingly familiar. Ranger Sergeant Kartr, telepath and stellar Patrolman, searches with his crewmates for the source of a beacon which may mean escape for them all. What he finds is far stranger: the first clue to what may become the greatest revelation in galactic history! The defining events of future history -- as only Andre Norton could tell them!
In the wake of their defeat of Pagin of Karsten, the Witches of Estcarp await news of those who have been lost or gone missing since the battle, and a young Sulcar woman awakens to her Power--only to do battle with an ancient evil.
For the first time, the Grand Dame of science fiction--Andre Norton--has her short stories gathered for her fans' reading pleasure. Tales reach back to the thirties, as fresh and relevant today as they were when she wrote them . . . such was Andre's skill. High fantasy, fables, science fiction, coming of age stories, and more fill three volumes. This impressive, must-have collection includes stories of Witch World. There are cats sprinkled here and there, as Andre treasured them so. And there is magic in the writing, unequaled prose to delight readers of all ages.High Hallack was a place in Andre's fiction and also the name of her genre writer's library she opened in Tennessee. It is a wondrous keep that she called home, and now High Hallack opens its gates and allows these amazing stories to tumble out.Lose yourself in her enchanted words, and read them again and again.
In the third and final volume of High Hallack, tales of high fantasy, science fiction, and coming of age reach back as far as 1943, yet are still as fresh and relevant today as when they were written. High Hallack was a place in Andre Norton's fiction and was also the name of the genre writer's library she opened in Tennessee. It is a wondrous keep that she called home, and now High Hallack opens its gates and allows these amazing stories to unfold.
Stories and poems from one of the greatest imaginations in literary historyEach year, Garner's troupe makes its way to Ithkar Fair. The actors charm the crowd, winning applause and lavish reward, but none captures the audience's imagination like the yellow-eyed, silver-haired girl whose performance conceals pain that few can understand. She is a Quintka--her coloring makes that plain--and yet even Garner, who has seen more of the world than anyone, can unlock the secrets of her unknown father, who left her mother to sacrifice herself to save the child. As she passes her seventeenth birthday, the mystery of her past drives her into danger, as she fights to find answers that no mortal should possess."Swamp Dweller" is a classic Andre Norton story--lush, thrilling, and impossible to put down. Like the others in this invaluable volume, it is more than mere escapism--it is an entrancing look into another world.
As I have said elsewhere Witch World never was intended to be more than a one-volume book, a fragment of which had been originally jotted down for a historical novel that never came into being. However there seems to be that about Witch World itself that continues to draw both the writer and readers--the latter, judging by letters received, eager to know more and more.
ANDRE NORTON, the celebrated author of Witch World and many other fantasy adventures, offers a new novel unique among her works, set in a realm not dissimilar to northern England in the sixteenth century. DRUCILLA, SABINA, and TAMARA, identical sisters born to Desmond, Earl of Skorpys, understand the price of being princesses in a domain bordered by fractious neighbors. For generations their land has been plagued by incursions, raiding parties, and more serious conflicts with Gurlyon, the land to their north. But when these three plucky young ladies are kidnapped as part of a plot to undermine their father's realm, they are taken to a mysterious region where they experience terrors unlike anything they could imagine. Their captors, fearing pursuit, thrust the princesses into a deep recess in a bizarre underworld called the Dismals. Once there, they must fend off hideous creatures and a young man who claims to be lord of this dark, forbidding place. Not sure whether he is friend or foe, they must depend on their wits, on one another, and on the mind-link that binds them together. Only thus can they escape the bizarre nether-realm they must traverse in search of a way home. Their travails test them in ways they cannot foresee, both physically and magically. Powerful forces work against them, but together they may yet escape and help right the wrong that brought them to the strange land in the first place.
DRAFTED INTO THE ARMY OF TIME. Intelligence agents have uncovered something which seems beyond belief, but the evidence is incontrovertible: the USA's greatest adversary on the world stage is sending its agents back through time! And someone or something unknown to our history is presenting them with technologies -- and weapons -- far beyond our most advanced science. We have only one option: create time-transfer technology ourselves, find the opposition's ancient source... and take it dawn. When small-time criminal Ross Murdock and Apache rancher Travis Fox stumble separately onto America's secret time travel project, Operation Retrograde, they are faced with a challenge greater than either could have imagined possible. Their mere presence means that they know too much to go free. But Murdock and Fox have a thirst for adventure, and Operation Retrograde offers that in spades. Both men will become time agents, finding reserves of inner heroism they had never expected. Their journeys will take the battle to the enemy, from ancient Britain to prehistoric America, and finally to the farthest reaches of interstellar space.
2 stories, The Defiant Agent (Time Traders #3) and Key Out of Time (Time Traders #4), about 2 Time Agents who are stranded on far-off planets with no hope of rescue from Earth.
Written in the Gothic style, Norton creates a heroine of Victorian America.
Three types of beings inhabit Janus. They are the garth, humans who have given up all technology; the spacemen who run the spaceports; and the Iftin, tree spirits who once were men and who have metamorphosed into something nocturnal and magical. Ayer is awakened from hibernation in his protective tree because something is destroying the forests and people of Janus, something which looks exactly like Iftin, garth and spaceman. Something robotic...
Dane slid his blade out surreptitiously, setting its point against the palm of his hand and jabbing painfully; but the terrible creature continued to advance.
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