Few authors have achieved such renown as World Fantasy Life Achievement honoree and Grand Master by the Science Fiction Writers of America, Andre Norton. With the love of readers and the praise of critics, Norton's books have sold millions of copies worldwide.<P> Book eight of the Witch Word - Estcarp series. <P> Come. Step through an ancient arch in the Scottish highlands - and into a world beyond all earthly possibilities...<P> Where fearsome creatures abound and witches rule supreme. Where a sparkling jewel carries a strange and awesome power. Where the terrifying forces of the Dark ravage the countryside.<P> And where a young Earth woman named Kelsie McBlair holds the key to Witch World's future. Trapped in a bizarre web of science and sorcery, she alone can pierce the savage heart of evil...by confronting the lord of the Dark himself!
The first three legendary Witch World novels from one of the most popular sci-fi authors of our time.
Hester Lane, recently arrived in Victorian London, eagerly accepts a potentially dangerous assignment for a fashionable ladies' magazine.
For time beyond memory, the fire-eyed Keplian horses have lured riders to their death, sating the blood lust of the Dark Tower. All Witch World knows that the hunted, hated beasts serve Evil -- all except one young woman.<P>Fleeing her home after her beloved grandfather dies, the orphaned Navajo-Comanche girl Eleeri follows an ancient and magical trail to Witch World. When she discovers the Kepliana mare Tharna and her newborn colt in the hands of men eager to destroy them, Eleeri fights for their freedom.<P>Running for their lives, psychic Eleeri and telepathic Tharna bond. And in a hidden canyon, they discover the awesome truth: The Keplians were created to serve Light, and to ride with humans.
Fantasy/ Science fiction. A man begins having strange dreams of another world. He awakens in that world as a prince in the middle of intrigue. He must make a place for himself there even though he isn't who everyone thinks he is.
Holly and her family move to Dimsdale, an old estate in a small New England town, and soon Holly and her twin brother and sister find themselves caught up in the town's history of witchcraft. Includes a reader's guide.
Lost Lands of Witch World (omnibus comprising Three Against the Witch World, Warlock of the Witch World, and Sorceress of the Witch World).
They are two strangers whose people have been at war for a millennium. Mereth, a Dales trader, crosses the sea to Estcarp and the archival citadel at Lormt, seeking clues to the fate of a missing heirloom, an ancient jewel of Power. At the same time, an Alizonder hound lord, Kasarian, finds that an ancestor's key opens a magic gate to distant Lormt. Alizonders are wolfish tyrants who fight with sadistic poisons and feed fallen leaders to their dogs, but they have always abhorred the sorcery of Witch World. Now, to Kasarian's horror, a maniacal baron seeks to unleash the dark wizards of Escore--using Mereth's long-lost Magestone, stolen from Kasarian's murdered father! Two strangers, two foes suddenly share a common cause, and a legacy more dire than either could imagine. . . .
Pilgrims, sorcerers, thieves, nobles, scryers, glass-blowers, horse-leeches, wizards, beggars, merchants, priests . . . At Ithkar stands the Temple of the Three Lordly Ones, who vanished four hundred years ago. Now, once a year, the faithful come to pray for their return. With the faithful come the wicked, the innocent, the sorcerous, the doomed, the greedy, and the hopeful. They all find more than they expect. . .
A boy sets off on a quest to find the relatives of his cat familiar, who has been killed. Facing danger and mystery at every turn, he is forced to grow up as he seeks a secret society of cats.
This book is a collection of adventure tales of Norton that have inspired fantasy readers.
THE MOON OF THREE RINGS- It was the time of the Moon of the Three Rings when the Free Trader ship Lydis landed on the world of Yiktor, a planet the Combine was seeking to control for the power the Three Rings would bring them. The life of a Free Trader was all junior crew member Krip Vorlund knew, but when he visited a beast show on Yiktor he was strangely attracted to the owner of the show animals, a delicate and mysterious woman named Maelen. Soon Vorlund was caught up in a vicious struggle by powerful opponents of the fate of a planet-and learned the nature of Maelen's sorcery when he found his mind trapped in the body of a wolflike creature. Krip would again inhabit a human body-though not his own-and on a second planet he and the crew of the Lydis would be caught in a battle of Ancient powers and nameless evil. Only Maelen the Moon Singer could save them with her superhuman powers-if she didn't bring death and destruction instead. . . . [Publisher's Note: Moonsinger was originally published in parts as Moon of Three Rings and Exiles of the Stars, its sequel. This is the first time the complete saga has been published in one volume.]
A young girl called Charis Nordholm is sold as a slave to a trader who wishes to do business with the Wyverns. But Wyverns who rule the planet Warlock finds her not only in contact with these strange beings but also involved in a mysterious internecine struggle she does not understand.
Tam-sin knew dreams; she had been able to summon and dismiss them at her own will; they and the people in them had been but toys with which she could play at desire. Until she had dreamed for Lord Starrex and plunged them both into such a venture as she could not control. Somehow she had brought them here, to new identities, new adventures, and doubtless, new dangers. But there was Kas, who had striven to put an end to both in two times, two worlds, and who must also have been wrenched with them into this, though not in her company? She was to find out, and the doing was to bring her into the alien laws and unmapped lands of yet a third world, and eventually a fourth and a fifth. . . .
Exotic gems and valuable oils were the lures that drew the space trader Solar Queen to the new planet Sargol, and also called forth his most ruthless competitor.
Genetic regression aboard the Solar Queen means trouble for two planets.
Do you like war games. Can you believe playing pieces might come alive? Adventure is the keynote offered in this scientific fantasy where the imaginary becomes real. In Quag Keep, six road companions travel under a wizard's geas to encounter and destroy unknown evil; but rather than a stereotypical fantasy novel Quag Keep has a certain twist. They are characters in a role-playing game. But what happens when the character and the players who play them come to conflict?
Earth was one of hundreds of worlds on alternate timelines, each more wondrous than the last, all available to the non-natives of those other-Earths who could break the barriers between timelines.
Launches Captain Jellico and the crew of the Solar Queen on their most treacherous expedition yet.
There is a malevolence lurking within the castle's walls, inspiring brazen treacheries and usurpations... and a foul abduction as unthinkable as it is unexpected. Something horribly strange and forbidden has struck at the dawn of a new day of corruption and terror. And a young girl finds the heightened sense that has been her fortune now drawing her inextricably down into a maelstrom of evil. Now a great quest is in Willadene's future: a journey to a place of darkness; of tainted covenants and ancient battles of blood and sacrifice when monsters warred with heroes. For the extraordinary power that has molded her destiny is propelling her toward shocking self-knowledge and an impossible rescue in a realm of shadows, secrets, and devastated hope where the invincible lord of abominations reigns.
Witch World: The Turning Omnibus: The Key of the Keplian (#4), The Magestone (#5), and The Warding of Witch World (#6).
The Dales have been devastated by war. Lorcan, keep holder's son, and Meive, the new wise woman of the bees, have lost everything and every one. Together, they attempt to rebuild. Bandits threaten.
A young singer with special powers goes on a quest to find a cure for her father's illness.
The adventures of a young cavalry recruit stationed in Santa Fe in 1859 as he faces the dangers and hardships of Apache country.
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