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Showing 1 through 8 of 8 results

The Calder Game

by Blue Balliett

Calder Pillay travels with his father to a remote village in England and is inexplicably drawn to a sculpture of Alexander Calder. Both the boy and the sculpture seem out of place.

The Calder Game

by Blue Balliett Brett Helquist

This new mystery from bestselling author Blue Balliett is now available in After Words paperback! When Calder Pillay travels with his father to a remote village in England, he finds a mix of mazes and mystery . . . including an unexpected Alexander Calder sculpture in the town square. Calder is strangely drawn to the sculpture, while other people have less-than-friendly feelings towards it. Both the boy and the sculpture seem to be out of place . . . and then, on the same night, they disappear! Calder's friends Petra and Tommy must fly out to help his father find him. But this mystery has more twists and turns than a Calder mobile . . . with more at stake than first meets the eye.

Chasing Vermeer

by Blue Balliett

Two children hunt an art thief, and have some wild adventures along the way.

Chasing Vermeer

by Blue Balliett Brett Helquist

This bewitching first novel is a puzzle, wrapped in a mystery, disguised as an adventure, and delivered as a work of art. When a book of unexplainable occurences brings Petra and Calder together, strange things start to happen: Seemingly unrelated events connect; an eccentric old woman seeks their company; an invaluable Vermeer painting disappears. Before they know it, the two find themselves at the center of an international art scandal, where no one is spared from suspicion. As Petra and Calder are drawn clue by clue into a mysterious labyrinth, they must draw on their powers of intuition, their problem solving skills, and their knowledge of Vermeer. Can they decipher a crime that has stumped even the FBI?

The Danger Box

by Blue Balliett

From the "New York Times"-bestselling author of "Chasing Vermeer" and "The Calder Game" comes an all-new mystery featuring a boy in a small town who has a different way of seeing, a mischievous girl who won't stay in one place, and a mysterious notebook.

The Danger Box

by Blue Balliett

An all-new mystery from the bestselling author of Chasing Vermeer and The Calder Game! A boy in a small town who has a different way of seeing. A curious girl who doesn't belong. A mysterious notebook. A missing father. A fire. A stranger. A death. These are some of the things you'll find within The Danger Box, the new mystery from bestselling author Blue Balliett. Open with care.

Hold Fast

by Blue Balliett

From NYT bestselling author Blue Balliett, the story of a girl who falls into Chicago's shelter system, and from there must solve the mystery of her father's strange disappearance. Where is Early's father? He's not the kind of father who would disappear. But he's gone . . . and he's left a whole lot of trouble behind. As danger closes in, Early, her mom, and her brother have to flee their apartment. With nowhere else to go, they are forced to move into a city shelter. Once there, Early starts asking questions and looking for answers. Because her father hasn't disappeared without a trace. There are patterns and rhythms to what's happened, and Early might be the only one who can use them to track him down and make her way out of a very tough place. With her signature, singular love of language and sense of mystery, Blue Balliett weaves a story that takes readers from the cold, snowy Chicago streets to the darkest corner of the public library, on an unforgettable hunt for deep truths and a reunited family.

The Wright 3

by Blue Balliett Brett Helquist

From the New York Times-bestselling team behind Chasing Vermeer comes another thought-provoking art mystery featuring Frank Lloyd Wright's Robie house--now in After Words paperback! Spring semester at the Lab School in Hyde Park finds Petra and Calder drawn into another mystery when unexplainable accidents and ghostly happenings throw a spotlight on Frank Lloyd Wright's Robie House, and it's up to the two junior sleuths to piece together the clues. Stir in the return of Calder's friend Tommy (which creates a tense triangle), H.G. Wells's The Invisible Man, 3-D pentominoes, and the hunt for a coded message left behind by Wright, and the kids become tangled in a dangerous web in which life and art intermingle with death, deception, and surprise.

Showing 1 through 8 of 8 results

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