This new series of novels is structured like the "Wishbone" public television episodes, reproducing the major elements and charm of the show while keeping the story focused on Wishbone, the dog.
What is it about the old Wilder Creek Bridge? Even after it's torn down--especially after it's torn down--why does it continue to exude a sense of deadly menace that arouses both Lewis Barnavelt's curiosity... and his deepest fears? Unable to resist the lure of its mysteries, Lewis and his best friend, Rose Rita Pottinger, discover both shocking secrets and a monster so terrible that even the combined efforts of Lewis, Rose Rita, Uncle Jonathan, and Mrs. Zimmermann may not be enough to save themselves-- and all humankind-- from its ferocious grasp. Brad Strickland continues the best-selling series of the late John Bellairs in this hair-raising mystery-adventure sure to bring shivers to Lewis Barnavelt's many fans.
One dark, drippy day, when Byron "Fergie" Ferguson gets bored, he wonders what the last book in the library is. What he finds past the last set of shelves is a battered black cover with the Dewey decimal number 99.99S and a title as red as blood--The Book of True Wishes by Jarmyn Thanatos.Even though Fergie is a good kid, he steals the book, setting off a chain of sinister events that threaten not only his life but the lives of his friends Johnny Dixon and Professor Childermass as well. Soon, Fergie is under the control of Thanatos, a mad sorcerer who has been putting children under his spell for the past three hundred years. Can Johnny and the professor break Fergie's deepening trance in time to stop Thanatos and his dangerous march toward maniacal immortality?This eleventh book in the Johnny Dixon series will hold readers spellbound until the final page.
When Fergie falls under the spell of an evil sorcerer, Johnny Dixon and Professor Childermass risk their own lives to save him.
In London with his parents, twelve-year-old Jarvey Midion is introduced to the Grimoire, a powerful book of spells that transports him to a strange place and time where danger lurks around every corner.
A new exhibit at the Oakdale College museum promises to reveal the newest prehistoric discovery--the Mundioraptor.
From Wishbone: In DISORIENTED EXPRESS, my pals Joe, Sam, David, and our special guest, John Hancock, and I ride on a train to take part in a game--a murder-mystery game. During the trip, Joe finds out that a real spy story is connected to the train...
When Lewis Barnavelt and Rose Rita Pottinger explore an abandoned theater, they discover an unpublished opera score. Ignoring a strange omen, they show it to their music teacher, who heralds "The Day of Doom" as a masterpiece. Then eerie Henry Vanderhelm, the composer's grandson, arrives--with a plan to awaken the dead and enslave the world!.
Having been kidnapped by former pirates because of his ability to whistle up the wind, fifteen-year-old Jamie agrees to help their leader, a living corpse, find the dragon of Windrose Island.
When Dr. Charles Coote--a noted folklorist and old friend of Professor Childermass--returns from a conference in New Orleans, he brings home a small, sinister drum. It's made entirely of black wood with red leather straps and small, white bones. Nobody takes Dr. Coote's worries about the drum very seriously, until Fergie taps it a few times and releases an unspeakable evil. Suddenly, Johnny and Fergie and the professor find themselves battling the imposing Madame Sinestra, a voodoo priestess who seeks the magical drum for her evil Caribbean cult. Spells, zombies, and voodoo demons beset our heroes and the fate of the world hangs in the balance. Can they save Dr. Coote? Will they make it out alive? This ninth book in the Johnny Dixon series was completed by Brad Strickland after John Bellairs died, and it has all the spooky thrills that make these mysteries classics.
Asteria Locke's Fight has just begun... Asteria Locke has never left her father's farm on the remote planet of Theron. But in one terrible moment, a surprise attack by space raiders destroys everything she's ever known. Orphaned and alone, Asteria vows to avenge her father's death by joining the Royal Spacefleet Academy. . . even if she has to lie to get in. Branded an outcast at the Academy from the start, Asteria must work twice as hard as the other students to prove herself. But in time, she suspects that the Aristocrats who torment her have more sinister motives than shaming a commoner. They'll stop at nothing to hide a secret from her father's past-a secret that could shift the balance of power throughout the entire universe.
When thirteen-year-old Asteria's family is killed by space raiders, she leaves their farm on the fringe planet Theron and uses her desire for revenge as motivation at the Royal Military Academy, where she is treated as a second-class citizen because of her father's unfairly stained reputation.
Strange things are going on at the police station. Shelby's friend Susan Skelton has been accused of embezzling $10,000 in bail money. But Shelby doesn't believe that sweet, middle-aged Susan would commit such a crime. She knows it has to be a frame-up. Why? And more important-who? One thing is clear: the culprit must have had access to Susan's desk and files. Could it have been Officer Jack Bridges? Perhaps this new patrolman's not as loyal as he appears. Or could it have been... Detective Hineline? It sure doesn't seem his nature, but he's been acting very secretive lately. Suddenly, everyone at the station is becoming a suspect. Shelby knows it's up to her to find out who framed Susan. But the more clues she uncovers, the more complicated this becomes!
A summer trip becomes a dangerous journey into the past when Rose Rita unwittingly accompanies Mrs. Zimmerman, a woman hoping to regain her magical powers, until she loses her memory and leaves them stranded in the year 1828.
Only two basketball teams stand between Joe Talbot's team and the play-offs! One team's players are a little shorter than average, while the other team's members are a little taller.
Safe Harbor? Five months into their undercover search for the pirate Jack Steele, Captain Hunter and the Aurora head for the island of Tortuga to put in for repairs after a battle with a deadly Spanish ship. Davy Shea, now fifteen years old and accepted by the Aurora's crew, continues to help his uncle Patch in the ship's surgery, but Captain Hunter has a special mission for him. The Captain has learned that captured British officers are being held on the island for ransom from the Crown, and he is determined to rescue those officers, even risking the Aurora's cover. As a servant boy, Davy can easily pass among the various pirate groups thriving on Tortuga. But as Davy begins to uncover the many secrets and deceptions that shroud this beautiful island, he soon realizes that more is at stake than the lives of a few captured officers. A plan is in the works that will force the pirate hunters on the Aurora to make new alliances...and bring them face to face with former enemies.
Safe Harbor? Five months into their undercover search for the pirate Jack Steele, Captain Hunter and the Aurora head for the island of Tortuga to put in for repairs after a battle with a deadly Spanish ship.
By donating a box full of strange objects, Professor Childermass gets his young friend Johnny Dixon a summer job at the Gudge Museum. Everything seems okay as Johnny mops the floors and dusts the artifacts. That is, until a sinister man named Mattheus Mergal shows up looking for the one item the professor held back to keep safe--a wooden hand carved by the evil wizard Esdrias Blackleash. If Mergal gets the hand, he'll be able to bring back his long-dead relative and their sinister powers will be unstoppable. It's up to Johnny and the professor to keep Mergal from taking over the world, but they'll have to face nightmares, snakes, and imprisonment inside a tiny snow globe. Can they stop Mattheus Mergal in time? In this tenth book in the Johnny Dixon series, author Brad Strickland continues the fast-paced adventures and eerie atmosphere first created by master of chills John Bellairs.
Thirteen-year-old Johnny Dixon and his friend Professor Childermass battle an evil wizard for possession of a bewitched hand which can be used to rule the world.
The hunt is on! It is 1688 and the Aurora is still sailing under cover, searching for the real pirate king, Jack Steele. Young Davy Shea is a full member of the crew now, helping his uncle in the ship's surgery whenever casualties arrive. And there are many casualties. Captain Hunter has become obsessed in his search for Steele, because the pirate has taken to plundering ships and small isolated towns in a devastating manner...and leaving behind a calling card indicating it is the work of Captain Hunter! Now the crew of the Aurora will have to make allies from enemies and beard the pirate in his den, for the deadly Red Queen has put in to port and Hunter will let nothing stop his final showdown!
A showdown in the Caribbean brings Davy face-to-face with a notorious pirate. Now their enemy is their ally in a cat-and-mouse game that will find Davy and the crew of the "Aurora" on the trail of an increasingly desperate and dangerous pirate king.
The lovable underdog Lewis Barnavelt and his best friend Rose Rita are at it again--investigating the curious (and possibly supernatural?) goings-on in their town of New Zebedee. They get more than they bargained for when a new family moves into the Hawaii House, one of the oddest-looking houses in town, and Lewis and Rose Rita are drawn into a mystery involving forces far beyond the shores of their imagination. Why are there strange drumbeats emanating from the top floor of the Hawaii House? And why is Lewis having dreams about Pele, the Hawaiian goddess of fire? Incorporating actual Hawaiian legends with a spine-tingling story of suspense, this is another great addition to the Bellairs canon.
When Wishbone returns to find the ball he accidentally left in Joe's third grade classroom and must face a big, scary custodian, he imagines himself as Jack, the boy who met a real giant.
Shelby goes whale-watching aboard the Nantucket Nell on the very day money disappears from the sight-seeing company's safe. Soon, the prime suspect comes out of hiding and teams up with Shelby to prove his innocence -- and surface with the truth.
There's no turning back. The year is 2085, and a new teen has arrived at Mars Experimental Station One, a colony built to test humans' ability to live self-sufficiently in an alien and hostile environment. Already in existence for ten years, "Marsport" is a functioning city of two thousand people -- with only twenty teenagers. These teens, part of the controversial Asimov Project, were hand selected from the billions on Earth and are always under the watchful eyes of the adults. The newcomer, Sean, is a fifteen-year-old orphan who acts tough but secretly thinks he can't measure up to the others. His companions are Jenny, also fifteen, an ethereal blond whose frail looks belie her fierce intelligence, and Alex, a fourteen-year-old pilot in training who doesn't always know his boundaries. They each have reasons to doubt themselves...and distrust each other. But one thing is certain: Mars offers them something Earth never could. When the existence of Marsport is suddenly threatened, the group must overcome their fears and join forces, for their survival depends on nothing less.
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