Finity's End is the oldest Merchanter ship in the universe. In an era of spies, pirate traders, and uneasy alliances, the Company Wears are now over, the hunt for the fleet is winding down, and the ship is coming home to reclaim her trade routes. Having lost an entire generation, the youngest crew members, bred and trained for war, must face their most critical battle of all--survival in a time of lasting peace. One of science fiction's most accomplished authors, C.J. Cherryh returns to the universe of her two best-selling, Hugo Award-winning classics, Downbelow Station and Cyteen with a thrilling, critically acclaimed new Merchanter novel of a starship-dwelling family struggling with legacies of the war that cost them a generation.
"Cherryh's gift for conjuring believable alien cultures is in full force here, and her characters...are brought to life with a sure and convincing hand." - Publishers Weekly
From C.J. Cherryh, one of science fiction's greatest writers and a 3-time Hugo Award "Best Novel" winner, comes the exciting and long-awaited follow-up to Hammerfall, the second novel of the Gene Wars, now in mass market. In the second volume of "The Gene Wars," C. J. Cherryh further explores the captivating new universe where two interstellar empires, scarred by nanotechnology weaponry, hover in an uneasy detente. Perched at the edge of the galaxy, tiny Concord Station holds the balance of the universe within its carefully regulated worlds. For, created to carefully monitor the crucial desert planet below, it lies in the tenuous intersection between the territories of Earth and the alien Ondat. Marak Trin Tain has saved a planet's people from total destruction, when the implacable ondat sent down a hammerfall to destroy the planet and keep its deadly nanoceles from changing life and evolution forever. But the regrowing planet is fragile, and a deadly cataclysm could destroy Marak--and with him, the hope for peace within the universe. Meanwhile, on Concord, an unexpected ship from Earth disrupts the uneasy truces between human and alien, and the consequences could restart the terrible Gene Wars that once destroyed most of humanity.
Deep in an abandoned, shattered castle, an old man of the Old Magic muttered almost forgotten words. His purpose -- to create out of the insubstance of the air, from a shimmering of light and a fluttering of shadows. that most wonderous of spells, a Shaping. A Shaping in the form of a, young man who will be sent east on the road the old was to old to travel. To right the wrongs of a long-forgotten wizard war, and call new wars into being. Here is the long-awaited major new novel from one of the brightest stars in the fantasy and science fiction firmament.C.J.Cherryh's haunting story of the wizard Mauryl, kingmaker for a thousand years of Men, and Tristen, fated to sow distrust between a prince and his father being. A tale as deep as legend and a intimate as love, it tells of a battle beyond Time, in which all Destiny turns on the wheel of an old man's ambition, a young man's innocence, and the unkept promised of a king to come.
The walls between the worlds are down. A new unfolding has begun...It started long ago, as a war between the shadowy Immortals that persists today, as the wizard Mauryl's Shaping confronts the Shadows summoned from Chaos. Tristen is that Shaping. Both more and less than human, he successfully fought sorcery's evil tides, a victory that brought his friend Cefwyn both a kingdom and true love.But the Lines that hold the world in place are shifting again. A ruthless enemy is preparing for battle. Once again, Tristen will take up the sword inscribed with "Truth" and "Illusion" on its blade. But he faces more than war and a pretender to Cefwyn's throne. The Shadows he sees are straight from Ruin -- a flow of darkness covering the world like ink...Fortress of Dragons completes the high-fantasy epic begun in Fortress in the Eye of Time and continued in Fortress of Eagles and Fortress of Owls --a powerful tale set in a world of magic, violence, wonder and awe -- a world as vividly real as our own.
Tristen is both more and less than a man. A summoning, a shaping, he was brought to life by a wizard, to serve a king yet to be crowned. Now the wizard is dead: a united Ylesuin, and a peace this land has never known. Cefwyn needs his only friend, this young man of mysterious origins who is more brother than vassal. He relies on Tristen, and trusts him though he knows not why, as he plans the war that will bring his dream to pass...or bring ruin upon them all. The eagerly awaited sequel to her acclaimed Fortress in the Eye of Time, C.J. Cherryh's newest high fantasy triumph is an epic saga of destiny and intrigue in a magical world as wondrous, and as real, as our own.
Two surprising allies have emerged to aid the embattled ruler in a struggle he must win: Cefwyn's two young sons. Aewyn Marhanen is the prince destined to rule. Aewyn's half-brother, Elfwyn Aswydd--the bastard son of the king and the sorceress Tarien Aswydd--has spent years unaware of his parentage, yet now it is his time to emerge and claim the gifted birthright he's been denied for so long. But a dark, sinister magic has crept close to the young man and seized hold of the kingdom. Nothing is as it seems, as the bonds of family strain against the powerful forces that would see them undone--and the battle is joined to unmask and destroy the malevolence that threatens to unhinge the king's peaceful and fragile reign.
"I Dreamed of Owl. That Means Wizardry is Near."Tristen is a weapon in an ancient war between wizardry and sorcery. He is a summoning and a shaping, brought to life by a wizard. And his sword is a weapon as well. Its keen blade, marked Illusion on one side and Truth on the other, once helped Tristen win the throne of Ylesuin for the young king Cefwyn, gaining Tristen the stewardship of the brave country of Amefel.Tristen's rule in Amefel is blessed with two extraordinary friends: one a stalwart and simple warrior, the other a young rebel with royal blood. But the scarlet banners of war are unfolding again, and far more than a kingdom is at stake. Now Tristen must take up the sword--as well as the Sihhë magic he has forsworn. He is destiny's own, created a combatant in a far older and more fearsome conflict than any ever imagined by mere mortal man. And he is about to do battle once more. . . . Rich with magic, intrigue, and adventure, this high fantasy series from the acclaimed C. J. Cherryh brings to life an enchanting world as real as, yet far more wondrous, than our own.
When 452 standard humans and 40,000 programmed clones were sent to colonize a new world, their government lied them about their mission. The colonists are to be deliberately abandoned, as an experiment in human survival. When promised supply ships never arrive, the colonists rapidly lose their technology and are forced to struggle against Gehenna's predominant life-form, the calibans. Dragon-like mound-builders, the calibans are an enigma that prove as intelligent as humans--but in an unusual way. And calibans aren't happy that human squatters have come to change their world... Forty Thousand in Gehenna is set in the universe of Downbelow Station and Cyteen.
One of the most renowned figures in science fiction, C.J. Cherryh has been enthralling audiences for nearly thirty years with rich and complex novels. Now at the peak of her career, this three-time Hugo Award winner launches her most ambitious work in decades, Hammerfall, part of a far-ranging series, The Gene Wars, set in an entirely new universe scarred by the most vicious of future weaponry, nanotechnology. In this brilliant novel -- possibly Cherryh's masterwork -- the fate of billions has come down to a confrontation between two profoundly alien cultures on a single desert planet."The mad shall be searched out and given to the Ila's messengers. No man shall conceal madness in his wife, or his son, or his daughter, or his father. Every one must be delivered up." -- The Book of the Ila's Au'itMarak has suffered the madness his entire life. He is a prince and warrior, strong and shrewd and expert in the ways of the desert covering his planet. In the service of his father, he has dedicated his life to overthrowing the Ila, the mysterious eternal dictator of his world. For years he has successfully hidden the visions that plague him -- voices pulling him eastward, calling Marak, Marak, Marak, amid mind-twisting visions of a silver tower. But when his secret is discovered, Marak is betrayed by his own father and forced to march in an endless caravan with the rest of his world's madmen to the Ila's city of Oburan.Instead of death, Marak finds in Oburan his destiny, and the promise of life -- if he can survive what is surely a suicidal mission. The Ila wants him to discover the source of the voices and visions that afflict the mad. Despite the danger sof the hostile desert, tensions within the caravan, and his own excruciating doubts, Marak miraculously reaches his goal -- only to be given another, even more impossible mission by the strange people in the towers.According to these beings who look like him yet act differently than anyone he has ever known, Marak has a slim chance to save his world's people from the wrath of Ila's enemies. But to do so, he must convince them all -- warring tribes, villagers, priests, young and old, as well as the Ila herself -- to follow him on an epic trek across the burning desert before the hammer of the Ila's foes falls from the heavens above.Written with deceptive simplicity and lyricism, this riveting, fast-paced epic of war, love, and survival in a brave new world marks a major achievement from the masterful C.J. Cherryh.
Long Synopsis: Two asteroid miners find a dead, drifting ship--but its pilot, Paul Dekker is alive, insane from shock, and screaming ... screaming clues to a mystery that no one wants solved ... WHAT IS MAMA HIDING? Paul Dekker, a kid with a dream, wakes to a nightmare. His ship is stolen, his future destroyed, his beautiful partner missing, his memory gone. The ASTEX mining monopoly, Mama, accuses him of being negligent, crazy and foolish, as well as a cold-blooded murderer. And only a renegade miner, Morris Bird, will help Paul learn the truth. Because somewhere in Dekker's mind lies a dark secret that can change the fate of worlds.
Lt. Ben Pollard thinks he's traded the perils of the Belt for security as an Earth-based computer jockey for United Defence Command. Then he's forced to perform a mission of mercy - and lands on an isolated, intrigue-riddled space station. In Hellburner, her newest novel, Hugo Award winner C. J. Cherryh returns to the best-selling universe of Heavy Time, Cyteen, and Downbelow Station, and creates a story of multi-global conspiracy, power politics, and military in-fighting. Here the stakes are nothing less than the future of humanity. When Pollard finds himself stranded on the Sol II battle installation without his orders, I.D., and possessions, he discovers something equally disturbing. He's been named next-of-kin to a man he never wanted to even see again: Paul Dekker, a young pilot who attracts crises like dead flesh draws flies. The centerpiece of a top-secret war project, Dekker has just lost his entire crew in a mysterious freak accident and lost his mind to amnesia from an attempted suicide. Or attempted murder. Suddenly two more faces from Dekker and Pollard's past are shanghaied to Sol II: their occasional lovers, renegade pilots Meg Kady and Sal Aboujib. Together they had once smashed the criminal cover-ups of a mining cartel. Now, they're all caught in a shadowy, deadly maze of power-mongering rivalries between UDC and Fleet Strategic Operations, the Senate and Peace Lobby, and the corporate lords of both Earth and Mars. In this subtle, dark contest with mysteries that deepen by the hour and rules that change without warning, Pollard, Kady, Aboujib and Dekker must survive kidnapping, sabotage, ambush, riots, kangaroo courts, conspiracy, and treason - only to become lab animalsin the frontline of an endless war for humanity's soul. The two couples are being programmed to crew an experimental deathship no one has been able to control. And to escape the quagmire of manipulation, Pollard and his companions must master and wield the awesome power of - Hell.
[from inside flaps] "Civil war on the world of the atevi seems to be over, but diplomatic disputes and political infighting continue unabated. Bren Cameron, brilliant human diplomat allied with the dominant Western Association, has just returned to the capital from his country home on the coast. But his sojourn was anything but restful. Attacked by rebel forces hoping to kill not only him. but also llisidi, the grandmother, and Cajieri, the young son, of Tabini-aiji, the powerful head of the Western Association, Bren and his resourceful associates have had a small war of their own to contend with. And this small war has ended with a daring proposition: that their longtime enemy Machigi, having been double-crossed by his allies and approached by llisidi with an offer of alliance, will sign a trade agreement with her Eastern district--a situation which has upset both the rebels and the loyal north. But Bren's accustomed role as negotiator for Tabini, llisidi, and their associates has suddenly changed radically--for Machigi, to Bren's utter shock, has evoked an ancient law. Bren wears the white ribbon that for the last few centuries has identified the single official human-atevi negotiator. But before humans landed, this white ribbon represented a specialized negotiator between atevi adversaries--a mediator who agreed to represent both sides with equal loyalty. These ancient mediators frequently ended up dead. Now back in the capital, Bren finds that things are even more complicated than they previously were. He has now been put in the precarious position of representing both llisidi and Machigi to the congress, and is becoming embroiled with both conservative and liberal factions. Meanwhile, Tabini-aiji is enraged to have lost the personal negotiator who has been his associate for decades, and is also jealous of any other party who stands to influence his young son. But there are even more dangerous things afoot, for Bren's bodyguard has warned him there is a crisis inside the immensely dangerous Assassins Guild, and that the recent dustup with the Shadow Guild, a rebellious faction within the Assassins, may be only the beginning."
Nearly two centuries after the starship Phoenix disappeared into the heavens, leaving an isolated colony of humans on the world of the Atevi, it unexpectedly returns to orbit overhead, threatening the stability of both Atevi and human government. This is the sequel to Foreigner.
His name was Sandor and he was the owner and entire crew of a tramp star-freighter that flew the Union planets under false papers and fake names. Her name was Allison and she was a proud but junior member of the powerful family whose mighty starship, Dublin Again, was the true queen of the spaceways. They met at Viking Station, she seeking a night's dalliance, he desperately in search of a spacer assistant. Their fateful meeting was to lead to a record-breaking race to Downbelow Station, thereby catching the calculating eye of the grim commander of the Alliance battlecraft, Norway, and a terrifying showdown at a deadly destination off the cosmic charts ...
He was a legend--Saukendar, master warrior--but the old Emperor he served had fallen years before. The rightful heir had relinquished his power to the Regent, and the Regent held the land in a grip of fear. Saukendar had left war and politics behind, or so he thought. Broken in body and spirit, he'd built himself a haven on a remote mountaintop to be alone with his memories. His revered name kept bandits away, and the grateful local villagers honored him. But no one dared disturb his privacy ... until Taizu. Scarred, bitter, Taizu wanted revenge--to kill the Regent's henchman who had murdered her family--and she begged Saukendar to teach her his deadly skills. Nothing he said or did could convince her of her folly. And in the end, she had her way: the great Saukendar, bested by the will of a mere peasant girl, joined her on an insane mission that, he was sure, meant death for both of them.
This science fantasy which blends Arthurian legend with high-tech space adventure involves Lancelot, Elaine, Percivale and Mordred who are not characters from legend but made people - clone servants designed to serve Lady Dela Kirn aboard a spaceship. C.J.Cherryh has twice won the Hugo Award.
Over three years have passed since the reappearance of the starship Phoenix - the same ship which two centuries before left an isolated colony of humans to fend for themselves on the world of the volatile atevi. Since that time, humans have lived in exile on the island of Mospheira, using a single diplomat, the paidhi, to trade advanced technology for the continued peace and safety of its people. But the unexpected return of the Phoenix has shattered forever the fragile, carefully maintained political balance of these two nearly incompatible races. For the captains of the Phoenix offer the atevi something the Mospheiran humans never could - access to the stars.
C. J. Cherryh delivers the eighth book in her Foreigner series and the second book in the new Foreigner trilogy--the epic tale of the survivors of a lost spacecraft who crash-land on a planet inhabited by a hostile, sentient race. From its beginnings as a human-alien story of first contact, the Foreigner series has become a true science fiction odyssey.
No one at Meetpoint Station had ever seen a creature like the Outsider. Naked-hided, blunt-toothed and blunt-fingered, Tully was the sole surviving member of his company. He was a prisoner, until his escape onto the hani ship The Pride of Chanur.
The direct sequel to the Hugo Award-winning novel Cyteen, Regenesis continues the story of Ariane Emory PR, the genetic clone of one of the greatest scientists humanity has ever produced, and of her search for the murderer of her progenitor---the original Ariane Emory. Murder, politics, deception, and genetic and psychological manipulation combine against a backdrop of interstellar human societies at odds to create a mesmerizing and major work in Regenesis. Who did kill the original Ariane Emory? And can her personal replicate avoid the same fate? Those questions have remained unanswered for two decades--since the publication of Cyteen. Now in Regenesis those questions will finally be answered.
[from inside flaps] "Meet Elizabeth Yeager, "Spacer, machinist, temp." A refugee waiting for a ship to call home, Bet Yeager was once a marine. Now she's on the run. In the action-packed tradition of Robert A. Heinlein's Starship Troopers, David A. Drake's Hammer's Stammers, and her own bestselling Chanur series, C.J. Cherryh returns to the Hugo Award-winning setting of Downbelow Station and Merchanter's Luck for hard-edged, tough-minded adventure beyond the lawless edge of interstellar culture. Here the line between space soldier and star pirate is as thin as a laser, and a lethal struggle for power can be as near as the officers' deck. In this world Yeager has hit bottom; she's jobless, homeless, and starving on Thule, a nearly abandoned station in the by-passed Hinder Stars. Sleeping in toilets, killing to save her body, stealing to stay alive, she feels her hopes die...until the Loki docks. It's a spook: a mercenary warship barely legitimated by Alliance documents as a free-lance bounty hunter and spy vessel--a ship whose captain has no qualms about signing on a "machinist" with no papers and a shady past, not to mention murder charges hanging over her head. But escape from Thule is no refuge, for Loki is crewed by Bet Yeager's sworn enemies. The spooks are hunting the remnant of the outlaw Earth Company fleet... fliers considered outlaws only because they lost a war...fliers from the fleet that Bet Yeager has loyally served her whole life. Now, trapped aboard a tin can in deep space where a single wrong word might give her away, Yeager must seek and destroy her old comrades without arousing the suspicions of her crewmates. Her position will become even more precarious when she dares to defend the ship's pariah, NG Ramey. A victim unfairly, hellishly abused by Loki's sadistic First Officer, Ramey is merely a pawn in a vicious struggle between shipboard factions and ambitious officers for control of the vessel. Suddenly Yeager is in the center of the conflict. Drawing attention from all sides, she had no allies, no way to fight, nowhere to hide, no way to get out. Only Fleet training and fighting skills can save Bet Yeager now. Because once enlisted, no one leaves a spook ship alive ..."
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