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The intrepid crew of the Ketty Jay have been shot down, set up, double-crossed and ripped off. They've stolen priceless treasures, destroyed a 10,000-year-old Azryx city and sort-of-accidentally blown up the son of the Archduke. Now they've gone and started a civil war. This time, they're really in trouble.As Vardia descends into chaos, Captain Darian Frey is doing his best to keep his crew out of it. He's got his mind on other things, not least the fate of Trinica Dracken. But wars have a way of dragging people in, and sooner or later they're going to have to pick a side. It's a choice they'll be staking their lives on.Cities fall and daemons rise. Old secrets are uncovered and new threats revealed. When the smoke clears, who will be left standing?
Chris Wooding, author of the thrilling novel Retribution Falls, returns to a fantastical world of spectacular sky battles and high-flying heroics for another epic adventure. Deep in the heart of the Kurg rainforest lies a long-forgotten wreck. On board, behind a magically protected door, an elusive treasure awaits. Good thing Darian Frey, captain of the airship Ketty Jay, has the daemonist Crake on board. Crake is their best chance of getting that door open--if they can sober him up. For a prize this enticing, Frey is willing to brave the legendary monsters of the forbidding island and to ally himself with a partner who's even less trustworthy than he is.But what's behind that door is not what any of the fortune hunters expect, any more than they anticipate their fiercest competitor for the treasure--a woman from Frey's past who also happens to be the most feared pirate in the skies.From the Trade Paperback edition.
Kia and Ryushi have spent their childhood sheltered from the land beyond the mountains. They've had plenty of time to sharpen their combat skills -- and it's a good thing. All around them, forces are growing that will shatter their isolated existence and plunge them into a desperate conflict.
Kia and Ryushi are trapped in a realm beyond their comprehension. All they can rely on is their courage and trust in one another. As danger mounts they must stay strong, for in their young hands lies the fate of the world.
It's been one year since the Integration. Kia and Ryushi have banded together with the remaining members of Parakka to continue their struggle to return the world to what they once thought it was. Their fight is becoming increasingly difficult, especially now that they're in Kirin Taq, a land ruled by the cold and ruthless Princess Aurin. As revenge takes hold and anger boils over, Parakka's numbers are becoming increasingly smaller. If only there was somewhere they could turn for help...
Ryushi knows that what he is doing is wrong. But sometimes, revenge is worth the price of risking everything. Kia is at a crossroads: if she accepts the challenge at hand, she could find herself confronted by some very disturbing truths.
Ryushi is a prisoner in the deadly Fane Aracq. His mind is under assault from the Scour¹s gripping powers, and it is only a matter of time before Princess Aurin knows all of Paraka¹s secrets. Ryushi¹s resistance to the Princess is weakening... but with each secret he divulges to her, a strategy for defeating his enemy takes shape in his mind. Only one question remains: who is brave enough to carry out Ryushi¹s dangerous plans?
A year has passed. Kia and Elani are gone, Ryushi has been Bonded, and Princess Aurin has fled. Now, Calica is faced with an awesome responsibility. The fate of an entire race is in her hands, and she's not sure she can handle it. Meanwhile, the members of Parakka are faced with challenges of their own.
Sixteen-year-old Jay wants to throw a party and spend time with his friends before they all drift apart. He wants to make himself known to the girl he's had a crush on for years and to bring everyone together, but quickly things start going wrong.
A subterranean world of vast caverns, underground seas, crystalline forests. A civilization born of darkness, in darkness, protected by shadows.
A big slice of non-stop, action-packed, wise-cracking fun from the Ketty Jay, and Captain Darien Frey.Things are finally looking good for Captain Frey and his crew. The Ketty Jay has been fixed up good as new.They've got their first taste of fortune and fame. And, just for once, nobody is trying to kill them.In fact, she's offered them a job - one that will take them deep into the desert heart of Samarla, the land of their ancient enemies. To a place where the secrets of the past lie in wait for the unwary. Even Trinica Dracken, Frey's ex-fiancée and long-time nemesis, has given up her quest for revenge. Secrets that might very well cost Frey everything.Join the crew of the Ketty Jay on their greatest adventure yet: a story of mayhem and mischief, roof-top chases and death-defying races, murderous daemons, psychopathic golems and a particularly cranky cat. This time, Frey's in a race against the clock for the ultimate prize: to save his own life.
Cal has an okay family and some screwed up friends. But Cal has this thing about fire. Nothing big at first-- just lighting matches, enjoying the calming effects of the flame. He wants everything to go right and tries to do good when he can.
The Lazarus Serum can bring you back from the dead - but when you come back you've changed - you're a Pale, an outcast. It's the last thing Jed wants, but an accident changes everything and Jed's forced to discover the true cost of living forever.
Poison has always been a willful, contrary girl, prone to being argumentative and stubborn. So when her sister is snatched by the mean-spirited faeries, she seeks out the Phaerie Lord to get her back. But finding him isn't easy, and the quest leads Poison into a murderous world of intrigue, danger, and deadly storytelling. With only her wits and her friends to aid her, Poison must survive the attentions of the Phaerie Lord, rescue her sister, and thwart a plot that's beyond anything she (or the reader) can imagine. . . .
Sky piracy is a bit out of Darian Frey's league. Fate has not been kind to the captain of the airship Ketty Jay--or his motley crew. They are all running from something. Crake is a daemonist in hiding, traveling with an armored golem and burdened by guilt. Jez is the new navigator, desperate to keep her secret from the rest of the crew. Malvery is a disgraced doctor, drinking himself to death. So when an opportunity arises to steal a chest of gems from a vulnerable airship, Frey can't pass it up. It's an easy take--and the payoff will finally make him a rich man. But when the attack goes horribly wrong, Frey suddenly finds himself the most wanted man in Vardia, trailed by bounty hunters, the elite Century Knights, and the dread queen of the skies, Trinica Dracken. Frey realizes that they've been set up to take a fall but doesn't know the endgame. And the ultimate answer for captain and crew may lie in the legendary hidden pirate town of Retribution Falls. That's if they can get there without getting blown out of the sky.From the Trade Paperback edition.
The final exam is survival. Paul is the new kid at Mortingham Boarding Academy, and he has a dark secret. Caitlyn admires Paul from afar and resents that he only has eyes for Erika. Erika thinks that she and Caitlyn are best friends, but she's wrong. Adam is a bully with a major chip on his shoulder. Mark is outgrowing his old friends but doesn't know how to make new ones. In a few short hours, none of this will matter. Without warning, a horrifying infection will spread across the school grounds, and a group of students with little in common will find themselves barricaded in a classroom, fighting for their lives. Some will live. Some will die. And then it will get even worse. Fast-paced and frightening, Silver is a tale set on the fringes of science and horror - a story about the struggle to survive in the face of impossible odds.
The Weavers' grip on Saramyr's rulers has grown ever more powerful, and all the while, the blight they have brought grows harsher. The land is slipping into civil war.
Orokos is a city of chaos, lashed by probability storms that re-order the world wherever they strike. Three of its denizens discover a map that holds the key to the secret at the heart of Orokos, but there are others who would do anything to get their hands on that power.
Ancient empire of Saramyr-- an empire that rules over a land overwhelmed by evil. The evil comes from within the empire's center: the Weavers, a sect of male magicians close to the throne, intent on killing any child born with magical powers.
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