It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U.S.S. Voyager must risk everything to restore the universal balance.... CLOAK AND DAGGER Years ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
When the riverboat on which she works as a dancer docks at a zombie-plagued island known as Sourange, Larissa Snowmane must rely on the help of the swamp creatures to save her soul. Original.
It is a scientific truth that the structure of the universe depends on the amount of "dark matter" contained in the cosmos. When sinister forces threaten to tamper with the very nature of reality, Captain Janeway and the crew of the U. S. S. Voyager must risk everything to restore the universal balance. . . . CLOAK AND DAGGERYears ago, near the beginning of its long journey, Voyager made contact with a brilliant Romulan scientist whose present was Voyager 's past. Now Telek R'Mor communicates with Janeway again -- to warn her of a dire plot to capture Voyager and turn its "future" technology against the Federation of yesterday. But more than just the timeline is at stake. Voyager itself may be carrying a menace deadly to all creation!
An imbalance of dark matter has placed two realities in jeopardy, causing the separate universes to merge and threatening the stability of both realms. To preserve reality as it is known, the crew of the "U. S. S. Voyager " must defy a cosmic conspiracy and wrestle with shadows of the darkest degree! "Rescued" by strangers who may prove to be more dangerous than his original captors, Chakotay struggles to convince his new hosts of the danger posed by the mutated dark matter -- and the killer, or killers, still hunting the villages where Tom Paris has been left behind. In their own reality, as Harry Kim loses his heart to an enigmatic visitor from the shadow universe, Captain Janeway and the rest of her crew continue their search for the hidden dark matter that could cause the entire cosmos to contract in a fatal convulsion. But whose side are the Romulans really on? And what surprising ?gure from "Voyager's" past holds the ultimate key to the fate of both universes?
To avoid interplanetary war Lieutenant Commander Jack Crusher and Vulcan officer Tuvok, uncovers the hidden architect of the attacks, but the outcome of their quest would breed dire consequences for the future.
Like a strand of mutating DNA, a deadly conspiracy winds its way through the Alpha Quadrant, even as it stretches across several years of Starfleet history. This special omnibus volume contains the entire bestselling saga-by some of Star Trek's most popular authors: Book One: Infection John Gregory Betancourt Deanna Troi's life is endangered by a mysterious plague that threatens to spread throughout the Federation and beyond! Book Two: Vectors Dean Wesley Smith & Kristine Kathryn Rusch On the Cardassian space station known as Terok Nor, Dr. Katherine Pulaski struggles to heal the planet Bajor! Book Three: Red Sector Diane Carey An elderly Dr. McCoy reunites with Ambassador Spock to save the Romulan royal family-and a new generation! Book Four: Quarantine John Vornholt Lieutenant Tom Riker joins forces with the outlaw Maquis to rescue a world in peril! Book Five: Double or Nothing Peter David Along with Captain Mackenzie Calhoun of the Starship Excalibur, Jean-Luc Picard tracks the deadly contagion to its source! Book Six: The First Virtue Michael Jan Friedman & Christie Golden Years before commanding the U.S.S. Enterprise , a young Picard must prevent a war -- and witness the secret origin of a diabolical threat that would someday menace all he cares for!
Sir Tristan Hiregaard, terrified by his periodic transformation into the evil Malken, a hideous man-beast who controls a vast criminal empire, sets out to destroy, one way or another, his evil side.
The official prequel novel to the Xbox 360 videogame, Fable:TM The Journey It's been almost a decade since the events of Fable 3, when the Hero vanquished the threat across the sea and claimed his throne. As king he led Albion to an era of unprecedented peace and prosperity. But on the night of his wedding to his new queen, ominous word arrives: The darkness has returned. Beyond a harrowing mountain pass, the exotic desert country Samarkand has been overrun by shadowy forces. Within the walls of its capital city, a mysterious usurper known only as the Empress has seized control. To protect his realm, the king must lead his most trusted allies into a strange land unknown to outsiders. As they forge ahead along Samarkand's ancient Great Road, populated by undead terrors and fantastic creatures once believed to be the stuff of legend, the king is drawn ever closer to his greatest challenge yet. But soon Albion is engulfed in a war of its own. As the darkness spreads, town by town, a treacherous force has infiltrated the queen's circle. Now the fate of all that is good rests with a faint flicker of hope . . . that somewhere, somehow, heroes still do exist. © 2012 Microsoft Corporation. All Rights Reserved. Microsoft, Fable, Lionhead, the Lionhead logo, Xbox, and the Xbox logo are trademarks of the Microsoft group of companies.From the Trade Paperback edition.
When the long-lost Starship Voyager returned home to Earth, did Kathryn Janeway and her crew unwittingly bring with them a deadly Borg infection from the heart of the Delta Quadrant? Many in Starfleet think so, and Seven of Nine finds herself the prime suspect as the carrier of the plague. Now, following the events of Homecoming, Admiral Janeway must reunite her crew in a desperate attempt to discover the source of the contagion -- and save the people of Earth from total assimilation into a voracious Borg collective.
The fate of the world lies in their hands... Discover the magic, adventure and romance in award-winning author Christie Golden's The Final Dance Trilogy. Now, you can get all three books in one handy bundle: On Fire's Wings, In Stone's Clasp, and exclusively in eBook format, Under Sea's Shadow.
Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine to the New Frontier, from the Delta Quadrant to the bridge of the Starship Enterprise , the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown. Captain James T. Kirk of the original Starship EnterpriseCaptain Jean-Luc Picard of Star Trek: The Next Generation®Colonel Kira Nerys of Deep Space NineCaptain Kathryn Janeway of the U. S. S. Voyager Captains Calhoun and Shelby of Star Trek : New FrontierCommander Nick Keller of the U. S. S. ChallengerAll of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind. And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy. Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side. . . . What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors. Among them, Diane Carey, Peter David, Keith R. A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
Throughout the galaxy, an ancient network of interstellar portals has been reactivated, instantly linking distant planets and civilizations. Back home in the Alpha Quadrant, Starfleet can devote all its considerable resources to coping with the Gateways crisis, but in the Delta Quadrant, there is only the Starship Voyager. Just as Voyager enters an unusually hazardous region of space, the ship and its crew are confronted with a flood of lost and disoriented starships from all over the galaxy. Accidentally transported incredible distances by the unpredictable Gateways, the diverse alien castaways regard each other and Voyager with hostility and suspicion. Captain Kathryn Janeway suddenly finds herself struggling to hold together an extremely fractious fleet of dislocated alien vessels even as the newly awakened Gateways hold open the prospect of finally bringing her own ship home!
Scientific theory holds that ninety percent of all matter in the universe is "dark matter," unable to be detected by ordinary means. The gravitational force of that mysterious material ensures the continuance of all reality, but now a cosmic conspiracy plans to use excess dark matter to bring about the death of the universe. While Chakotay and Paris are lost in a mysterious shadow dimension, Captain Janeway and the remainder of her crew struggle to contain the deadly dark matter wreaking havoc on the ship -- and deep in space. But malevolent forces are working against the Starship Voyager , and they have seduced the Romulan Empire to their cause!
There's more to Starfleet than exploring strange new worlds. When serious technical know-how is required, Starfleet sends in an S.C.E. team, such as the one stationed aboard the U.S.S. da Vinci. This topflight assemblage of engineers and technical specialists is a mixture of extraordinarily talented humans and exotic aliens, including P8 Blue, an insectlike alien who specializes in analyzing structural systems, and a single, unpaired Bynar, unique among his species. Under the command of Captain David Gold, the crew of the da Vinci takes on the down-and-dirty, hands-on jobs that only they can handle. HARD CRASH An alien starship of unknown origin has crashed into a planet inhabited by a large and populous civilization. Accompanied by Geordi La Forge, temporarily on loan from the Starship Enterprise , the S.C.E. investigates the mysterious vessel, only to discover that the ship was not nearly as damaged as it first seemed. Now the berserk ship, which seems to possess its own life and intelligence, is on a rampage across the surface of the planet, and Captain Gold and his crew face the awesome challenge of trying to stop a starship gone insane!
HAVE TECH, WILL TRAVEL STARFLEET CORPS OF ENGINEERS Need a gigantic, marauding starship explored? Is your global computer system starting to break down? Call in the crack team from the Starfleet Corps of Engineers. Overseen by Captain Montgomery Scott from his office at Starfleet Headquarters, the S.C.E. can build, rebuild, program, reprogram, assemble, reassemble, or just figure out everything from alien replicators to doomsday machines. Just don't expect them to perform miracles -- unless they absolutely have to. Captain David Gold, his first officer Commander Sonya Gomez, and the crew of the U.S.S. da Vinci put their lives on the line to save a colony world threatened by a deadly alien and rescue a ship trappedin the ravages of interphase. Join Starfleet's miracle workers for a wrenching journey through the new frontier! HAVE TECH WILL TRAVEL, SCE #1 contains the complete eBook editions of S.C.E. adventures #1-4.
After seven years in the Delta Quadrant, Admiral Kathryn Janeway and her stalwart officers now confront the strangest world of all: home. As Earth faces assimilation by a new generation of Borg, "Voyager" may be to blame.
Flame Dancer Kelva of Arukan seeks the missing elements - Stone and Sea, Wind and Soul - that must join to preserve their world from destruction. Seeing that the Stone Dance, the master of Earth magic, would be found in the icy north, she and her dragon companion fly to a country mired in an unnaturally long winter. When at last they find Jareth, the Stone Dancer's own anger and pain make him reluctant to accept his destiny. His need for vengeance against the old gods who betrayed his people is pwerful - powerful enough to lead the group farther into the snows, searching for the lengendary Ice Maiden, who may be responsible for the forced winter. But betrayal doesn't come only from the gods - and the forces against them are vast. Before their quest is over, Kelva must realize that while Flame can break through the chill of the winter, Stone can withstand anything. . .
The final adventure of the original crew of the "USS Enterprise*" begins after the events of "Star Trek: The Undiscovered Country." Bridging the gap between two generations of "Star Trek" films, this adventure fills in a missing chapter in "Star Trek" history.
In the mist-shrouded haze of the past, the world of Azeroth teemed with wondrous creatures of every kind. Mysterious Elves and hardy Dwarves walked among tribes of Man in relative peace and harmony -- until the arrival of the demonic army known as the Burning Legion shattered the world's tranquility forever. Now Orcs, Dragons, Goblins, and Trolls all vie for supremacy over the scattered, warring kingdoms -- part of a grand, malevolent scheme that will determine the fate of the world of WARCRAFT Slave. Gladiator. Shaman. Warchief. The enigmatic Orc known as Thrall has been all of these. Raised from infancy by cruel human masters who sought to mold him into their perfect pawn, Thrall was driven by both the savagery in his heart and the cunning of his upbringing to pursue a destiny he was only beginning to understand -- to break his bondage and rediscover the ancient traditions of his people. Now the tumultuous tale of his life's journey -- a saga of honor, hatred, and hope -- can at last be told....
Now Captain Janeway and her Away Team must embark on a hazardous trek through a hostile environment in search of a way off the planet, while Voyager, commanded by Chakotay, confronts an enemy fleet in the depths of space.
When sensors indicate a possible wormhole nearby, Captain Janeway is eager to investigate, hoping to find a shortcut back to Federation space. Instead, she discovers a star system being systematically pillaged by the warlike Akerians. Janeway has no desire to get caught up in someone else's war, but in order to the check on the possibilities offered by the wormhole -- and to save the innocent people of Veruna Four -- Voyager TM has no choice but to challenge the Akerians.
When sensors indicate a possible wormhole nearby, Captain Janeway is eager to investigate, hoping to find a shortcut back to Federation space. Instead, she discovers a star system being systematically pillaged by the warlike Akerians. Janeway has no desire to get caught up in someone else's war, but in order to the check on the possibilities offered by the wormhole -- and to save the innocent people of Veruna Four -- VoyagerTM has no choice but to challenge the Akerians.
She was born without caste or position in Arukan, a country that prized both. Then a chance encounter led her to a better life. But it also brought her to danger and destiny. Because Kevla Bai-sha's fevered dreams - looming threats to their land and visions of dragons that had once watched over her people - held the promise of truth. Now Arukan - shadowed by mountains and myths - might be overcome by eternal darkness. Kevla, together with Jashemi-kha-Tahmu, rebel prince of the ruling household, would defy all law, all tradition, to embark on a daring quest for the half-forgotten elementals that will save the world. And so Kevla must sacrifice everything...only to be reborn in dragon's flames....
In the final part of the trilogy, we find that space and time have been altered by the Janus Gate. Members of the crew of the Enterprise have been thrown backward and forward through time, altering history, and then returning to the present many years older or younger. Mr Spock and Chief Engineer Scott have managed to avoid the effects of the Janus Gate and are trying desperately to reorganise the crew and to find a way to pass them through the gate to restore them to their proper ages. This task is made even more difficult when they realise that they must re-adjust history to ensure not only that everyone still exists in the present, but also that the Federation itself has a future.
Once she was Annika Hansen, an innocent child assimilated by the fearsome, all-conquering Borg. Now she is Seven of Nine, a unique mixture of human biology and Borg technology. Cut off from the collective that has been her only reality for most of her existence, and forced to join the crew of the Starship Voyager , she must come to grips with her surprising new environment -- and her own lost individuality. Seven of Nine has already captured the imagination of fans all over the world. Now the most sensational new character of the twenty-fourth century stars in her first full-length novel. Resistance is futile.
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