An imbalance of dark matter has placed two realities in jeopardy, causing the separate universes to merge and threatening the stability of both realms. To preserve reality as it is known, the crew of the U.S.S. Voyager must defy a cosmic conspiracy and wrestle with shadows of the darkest degree! "Rescued" by strangers who may prove to be more dangerous than his original captors, Chakotay struggles to convince his new hosts of the danger posed by the mutated dark matter -- and the killer, or killers, still hunting the villages where Tom Paris has been left behind. In their own reality, as Harry Kim loses his heart to an enigmatic visitor from the shadow universe, Captain Janeway and the rest of her crew continue their search for the hidden dark matter that could cause the entire cosmos to contract in a fatal convulsion. But whose side are the Romulans really on? And what surprising Þgure from Voyager's past holds the ultimate key to the fate of both universes?
The eagerly awaited continuation ofOLD WOUNDS! Captain Chakotay and his sister, Sekaya, are being held captive beneath the surface of Loran II by a Changeling -- an outcast Founder masquerading as Chakotay's second-in-command, Andrew Ellis. To Chakotay's horror, the Changeling gives the two prisoners over to the infamous Cardassian scientist Crell Moset, who plans to use Chakotay's Sky Spirit-enhanced DNA to create a super species that will bring him the fame and acceptance he craves. Leaving Chakotay and Sekaya to their fate, the Changeling assumes Chakotay's image and infiltrates theStarship Voyager ,putting the entire crew at risk. Dr. Jarem Kaz and Lieutenant Harry Kim, increasingly suspicious of their captain's odd behavior, turn to Admiral Janeway and Lieutenant Commander Tom Paris for help. As Paris races to saveVoyagerfrom catastrophe, the real Chakotay must undertake a "Spirit Walk" that could set him and his sister free -- or lead to their ultimate destruction. . . .
For seven tumultuous years, the U.S.S. Voyager has explored the Delta Quadrant, encountering strange alien civilizations and bizarre space-time anomalies as it steadfastly made its way back toward the safety of Federation space. Captain Kathryn Janeway and her heroic crew have faced all manner of harrowing danger and hostile life-forms -- including the Kazons, the Borg, and the Q -- while never losing sight of their ultimate goal: home. Now, at last, Voyager's epic trek may be nearing its end... After so many perilous and astounding adventures, will Captain Janeway finally bring her wayward starship back to the Alpha Quadrant? And what will become of her diverse yet tightly knit crew? Will Chakotay, B'Elanna Torres, and the other former Maquis freedom fighters face long-delayed justice for their crimes against the Federation? And is there any place in Starfleet for the uniquely independent Borg known as Seven of Nine? As the ultimate destiny of Voyager is revealed, all that is certain is that nothing will ever be the same!
When an unstoppable Borg plague breaks out upon Earth, blame quickly falls on the newly returned crew of the Starship Voyage . Did Kathryn Janeway and the others unknowingly carry this insidious infection back with them? Many in Starfleet think so, and Seven of Nine, in particular, falls under a cloud of suspicion. Now, with a little help from the Starship Enterprise , Admiral Janeway must reunite her crew in a desperate, last-ditch attempt to discover the true source of the contagion and save Earth itself from total assimilation into a voracious new Borg Collective. But time is running out. Has Voyager come home only to witness humanity's end?
When an alien pirate abducts Kes, "Voyager" takes off in hot pursuit, but the first rescue mission fails disastrously; an ion storm forces the shuttle to crash on an unknown world. Now Captain Janeway and her Away Team must embark on a hazardous trek through a hostile environment in search of a way off the planet, while "Voyager", commanded by Chakotay, confronts an enemy fleet in the depths of space.
The eagerly awaited continuation of HOMECOMING and THE FARTHER SHORE! Captain Chakotay is ready to prove himself as the new commanding officer of the Starship Voyager -- but skeptics back at Starfleet Command are watching him closely for any sign that he will revert to his renegade Maquis ways. His first mission as captain, to transport a group of displaced colonists back to their home planet of Loran II, seems easy enough: make sure the planet is safe for colonization, unload the settlers, and head back to Earth. He even has an extra reason to enjoy the trip -- his sister, Sekaya, has joined the mission as a spiritual advisor to the gentle, peace-loving colonists. But when the crew arrives at Loran II, they discover a mysterious storm, an ominously deserted settlement -- and a hidden threat from Chakotay's past that could destroy them all. Will Chakotay's first mission as captain of Voyager also be his last?
The eagerly awaited continuation of OLD WOUNDS! Captain Chakotay and his sister, Sekaya, are being held captive beneath the surface of Loran II by a Changeling -- an outcast Founder masquerading as Chakotay's second-in-command, Andrew Ellis. To Chakotay's horror, the Changeling gives the two prisoners over to the infamous Cardassian scientist Crell Moset, who plans to use Chakotay's Sky Spirit-enhanced DNA to create a super species that will bring him the fame and acceptance he craves. Leaving Chakotay and Sekaya to their fate, the Changeling assumes Chakotay's image and infiltrates the Starship Voyager , putting the entire crew at risk. Dr. Jarem Kaz and Lieutenant Harry Kim, increasingly suspicious of their captain's odd behavior, turn to Admiral Janeway and Lieutenant Commander Tom Paris for help. As Paris races to save Voyager from catastrophe, the real Chakotay must undertake a "Spirit Walk" that could set him and his sister free -- or lead to their ultimate destruction....
What began as a quest for truth has become a struggle for survival for Luke Skywalker and his son, Ben. They have used the secrets of the Mindwalkers to transcend their own bodies and speak with the spirits of the fallen, risking their very lives in the process. They have faced a team of Sith assassins and beaten the odds to destroy them. And now the death squad's sole survivor, Sith apprentice Vestara Khai, has summoned an entire fleet of Sith frigates to engage the embattled father and son. But the dark warriors come bearing a surprising proposition that will bring Jedi and Sith together in an unprecedented alliance against an evil more ancient and alien than they can imagine.While the Skywalkers and their Sith allies set off on their joint mission into the treacherous web of black holes that is the Maw, Han and Leia Solo risk arrest and worse to aid the Jedi imprisoned back on Coruscant. Tyrannical Chief of State Natasi Daala has issued orders that will open a permanent schism between her government and the Jedi Order--a schism that could turn all Jedi into renegades and wanted criminals. But it is in the depths of the Maw that the future of the galaxy will be decided. For there the Skywalkers and their Sith allies will engage a true monster in battle, and Luke will come face-to-face with a staggering truth.Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
How long can the Jedi remain in power?How far will the Sith go to rule supreme?What chance do both stand against Abeloth?As Luke and Ben Skywalker pursue the formidable dark-side being Abeloth, the Lost Tribe of the Sith is about to be sundered by an even greater power--which will thrust one Dark Lord into mortal conflict with his own flesh-and-blood.On Coruscant, a political vacuum has left tensions at the boiling point, with factions racing to claim control of the Galactic Alliance. Suddenly surrounded by hidden agendas, treacherous conspiracies, and covert Sith agents, the Jedi Order must struggle to keep the GA government from collapsing into anarchy.The Jedi are committed to maintaining peace and ensuring just rule, but even they are not prepared to take on the combined threats of Sith power, a deposed dictator bent on galaxywide vengeance, and an entity of pure cunning and profound evil hungry to become a god.From the Hardcover edition.
The Jedi Order is in crisis. The late Jacen Solo's shocking transformation into murderous Sith Lord Darth Caedus has cast a damning pall over those who wield the Force for good: Two Jedi Knights have succumbed to an inexplicable and dangerous psychosis, criminal charges have driven Luke Skywalker into self-imposed exile, and power-hungry Chief of State Natasi Daala is exploiting anti-Jedi sentiment to undermine the Order' s influence within the Galactic Alliance. Forbidden to intervene in Jedi affairs, Luke is on a desperate mission to uncover the truth behind Jacen's fall to the dark side-and to learn what's turning peaceful Jedi into raving lunatics. But finding answers will mean venturing into the mind-bending space of the Kathol Rift and bargaining with an alien species as likely to destroy outsiders as deal with them. Still, there is no other choice and no time to lose, as the catastrophic events on Coruscant continue to escalate. Stricken by the same violent dementia that infected her brother, Valin, Jedi Knight Jysella Horn faces an equally grim fate after her capture by Natasi Daala' s police. And when Han and Leia Solo narrowly foil another deranged Jedi bent on deadly destruction, even acting Jedi Grand Master Kenth Hamner appears willing to bow to Daala's iron will-at the expense of the Jedi Order. But an even greater threat is looming. Millennia in the past, a Sith starship crashed on an unknown low-tech planet, leaving the survivors stranded. Over the generations, their numbers have grown, the ways of the dark side have been nurtured, and the time is fast approaching when this lost tribe of Sith will once more take to the stars to reclaim their legendary destiny as rulers of the galaxy. Only one thing stands in their way, a name whispered to them through the Force: Skywalker. Features a bonus section following the novel that includes a primer on the Star Wars expanded universe, and over half a dozen excerpts from some of the most popular Star Wars books of the last thirty years!
Jake Ramsey -- an unassuming, yet talented archaeologist -- has been given the chance of a lifetime. Hired to investigate a recently unearthed Xel'Naga temple, he knows this latest assignment will open up whole new possibilities for his career. Yet, when Jake discovers the remains of a long-dead protoss mystic, his hopes and dreams are irrevocably drowned in a flood of alien memories. Bonded to the spirit of the dead protoss, Jake has become the sole inheritor of the protoss's total history -- every event, every thought -- every feeling. Struggling to maintain his own fragile identity amidst the raging psychic storm in his mind, Jake soon realizes that he has stumbled upon a secret so cataclysmic in magnitude -- that it will shake the very foundations of the universe. FIRSTBORN An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment.
An original tale of space warfare based on the bestselling computer game series from Blizzard Entertainment. Driven by the living memories of a long-dead protoss mystic and hounded by the Queen of Blades' ravenous zerg, archaeologist Jake Ramsey embarks on a perilous journey to reach the fabled protoss homeworld of Aiur. Seeking a vital piece of protoss technology, Jake finds that Aiur has been overrun by the zerg. Descending into the shadowy labyrinths beneath the planet's surface, he must find the sacred crystal before time runs out -- for him...and the universe itself. Yet, what Jake discovers beneath Aiur is a horror beyond his wildest nightmares -- Ulrezaj -- an archon comprised of the seven most deadly and powerful dark templar in history....
Archeologist Jacob Ramsey has spent much of the last two years on a miserable backwater planet wasting his time on a fruitless excavation. It seems like a miracle when he gets a message from Augustine Mengsk himself, son and heir of Emperor Arcturus Mengsk, inviting him to join an elite group of archeologists being sent to excavate one of the Xel'Naga artifacts that are suddenly appappearing on various worlds.
It was at times like this that Jim Raynor, former marine lance corporal, proud citizen of the Confederacy and erstwhile farm boy, felt most alive. At the speed at which he was urging the vulture, the wind cooled his face so that the oppressive heat vanished. He felt like a wolf hunting down prey, except the purpose of today's adventure was not the death of a living being but the death of the empty state of Raynor's and Tychus's wallets. This was a cargo train, not a passenger train, and inside its silvery innards was--if Tychus's tip was right, and Jim had every reason to believe it would be--a very lovely, very large safe filled with Confederate credits. "Why, it's a rescue mission, Jim," Tychus had rumbled, his blue eyes dancing with good humor as he had filled Raynor in on the plan. "Those poor creds--they'd just be condemned to lining the pockets of some Old Families who don't need any more money. Or else put to some nefarious scheme that could hurt somebody. It's our duty--hell, it's our calling--to liberate them creds to where they could do something that really mattered." "Like buying us drinks, women, and steak dinners." "That's a good start." "You've got a heart of gold, Tychus. I've never met such an altruistic man in my life. I got goddamn tears in my eyes." "It's a tough job, but somebody's got to do it." Jim grinned as he recalled the conversation. He and Tychus were behind the train, catching up to it quickly. He stayed right and Tychus veered left. Tychus crossed over the maglev tracks, adjusting the magnetic frequency on his bike to compensate so that he, like the train itself, could cross easily. Jim increased his speed, moving alongside the maglev until the right car came into view. He and Tychus had spent hours analyzing all kinds of transportation vessels over the last few years, sometimes simply from blueprints or images, but usually up close and personal, as they were about to do now. They had "liberated" other credits before--it seemed to them like hundreds of thousands over the years, although the liberated credits never seemed to stay with them very long. That was all right too. It was part of the ride that life had become. *** The year is 2494. Almost five years ago, Jim Raynor and Tychus Findlay were members of the Heaven's Devils, an elite Confederate marine unit praised for its nerves of steeland combat expertise. After making a stand against their corrupt commanding officer, the two men were forced to go AWOL or risk being unjustly prosecuted and resocialized. Now, Raynor and Findlay are outlaws hounded by an unyielding interstellar marshal. Life, however, has never beenbetter. Each day is another chance to pilfer more credits from the Confederacy's deep coffers. Each night holds the promise of spending their hard-earned profits in bars, brothels, and gambling halls. But a man can only run so far before the law--and his past--catch up with him. . . . Devils' Due recounts an unforgettable period of Jim Raynor's life as he descends into the Koprulu sector's criminal underworld alongside the street-savvy Findlay. Here, far from his humble upbringing on the fringe world of Shiloh, Raynor will face some of the most trying challenges of his life. The decisions he makes will alter his destiny forever and put his father's oft-spoken wisdom, "A man is what he chooses to be," to the ultimate test.
"Jim, I know what I did. I remember. Billions dead . . . because of me!" "That was not you," Jim said firmly. "That was the Queen of Blades. What they made you into. You're back to being Sarah again. And we're together now. So just hush, honey." He had put off touching the strange tentacles that adorned her head in place of hair. Everything else was so human, so much the woman he remembered, but that. . . . Now he did so, keeping her fingers entwined with his as he reached with his other hand to gently stroke back the spiny protuberances. He steeled himself for the contact. To his surprise, they felt warm beneath his touch, like skin. Like Sarah's skin. And any hesitation he'd had about still loving her--hesitation he had pushed down so deep into his soul that he himself hadn't been aware of it untilright now--vanished like a bad dream. But the touch didn't comfort her. She turned her head, trying to pull away. Respecting her needs, Jim withdrew his hand. "It doesn't matter. Sarah Kerrigan, Queen of Blades . . . you don't understand," she murmured. "Maybe you can never understand. I've always been a destroyer of things. Anything I touch, anything I care about . . . that's why they picked me, Jim. Because I'm a destroyer of things. . . ." She closed her eyes and slipped into unconsciousness. Jim sat back, trying to sort out what she had said. How much of it was real, and how much was the pain talking? And despite what he had told Sarah--despite what he kept telling himself--he couldn't help but wonder how much of the massacre of billions had been only the Queen of Blades . . . and how much had been Sarah Kerrigan. *** The Queen of Blades has fallen. The sinister zerg leader no longer commands her legions of bloodthirsty aliens against the humans of the Koprulu sector, all thanks to the combined courage and tenacity of Jim Raynor, General Horace Warfield, and a mismatched team of Dominion soldiers and outlaw rebels. Although the queen is no more, Sarah Kerrigan is very much alive. The woman who once controlled countless alien minds in a rampage across the stars has been spirited away by the man who dethroned her. Now Arcturus Mengsk's Dominion armada is on her heels, roaring for blood. Jim Raynor will need to test his strength, his wit, and his loyalties against impossible odds to protect the woman he loves. StarCraft II: Flashpoint bridges the events that take place in StarCraft II: Wings of Liberty and the upcoming StarCraft II: Heart of the Swarm. Featuring never-before-seen glimpses into Jim Raynor's and Sarah Kerrigan's past, this novel opens a window into a world of passion, action, and adventure.
Secrets hidden in the darkness of the sea. . . Stolen at birth by her sea-lord father, Copper is returned to her mother, the queen, to experience life on their island home. But something is missing within her, for she is without a soul. Copper is adrift and alone until strangers come with Companion creatures and tell her of her destiny. For Copper is the Sea Dancer, one of five elements incarnate, and the fate of the world depends on the Dancers joining. Yet there are those who would pervert the Dancers' destiny, and an Emperor who will stop at nothing to prevent them from finding one another. As conspiracies unfold, and secrets are pierced, the upwelling of power that Copper controls is put to the test. The uneasy marriage of land and sea is about to break apart. And all hangs on Copper's choice. . .
Alone in a strange world and torn by grief, a vampire accepts the hospitality of the local lord. But can the vampire trust him once he discovers the land's dark connection to his own quest for revenge?
After seven years in the Delta Quadrant, Admiral Kathryn Janeway and her stalwart officers now confront the strangest world of all: home. As Earth faces assimilation by a new generation of Borg, "Voyager" may be to blame. Original.
Traveling on "Voyager," refugees from Loran II insist on returning to their Dominion War-ravaged planet. When they arrive, the crew finds an ominously deserted settlement--and a hidden threat from Chakotay's past that could destroy them all. Original.
When a plague of undeath threatened all that he loved, Arthas was driven to pursue an ill-fated quest for a runeblade powerful enough to save his homeland. Yet the object of his search would exact a heavy price from its new master, beginning a horrifying descent into damnation. Arthas's path would lead him through the arctic northern wastes toward the Frozen Throne, where he would face, at long last, the darkest of destinies.
"Nothing is free, Go'el," Jaina Proudmoore said. "Your knowledge and skills were bought at a cost. The . . . orc you left behind in your place had done much harm in your absence. If I have heard about what is going on in Orgrimmar and Ashenvale, surely you must have!" Go'el's mien, which had been deeply peaceful, now looked troubled. "I have heard, of course." "And . . . you do nothing?" "I have another path," he said. "You have seen the results of that path. A threat that--" "Go'el, I hear this, but now that task is over. Garrosh is stirring up trouble between the Alliance and the Horde--trouble that didn't exist until he started it. I can understand if you don't wish to undermine him publicly, but--perhaps you and I can work together. Form a summit of sorts. Ask Baine to join us; I know he has no love for what Garrosh is striving for. I could speak with Varian. As of late, he seems to be more reachable. Everyone respects you, even in the Alliance, Go'el. You have earned that respect because of your actions. Garrosh has earned nothing but mistrust and hatred because of his." She indicated her cloak, which had blown about with the wind he had sent to bear her to shore. "You can control the winds as a shaman. But the winds of war are blowing, and if we do not stop Garrosh now, many innocents will pay the price for our hesitation." *** The ashes of the Cataclysm have settled across Azeroth's disparate kingdoms. As the broken world recovers from the disaster, the renowned sorceress Lady Jaina Proudmoore continues her long struggle to mend relations between the Horde and the Alliance. Yet of late, escalating tensions have pushed the two factions closer to open war, threatening to destroy what little stability remains in the . . . Dark news arrives in Jaina's beloved city, Theramore. One of the blue dragonflight's most powerful artifacts--the Focusing Iris--has been stolen. To unravel the item's mysterious whereabouts, Jaina works with the former blue Dragon Aspect Kalecgos. The two brilliant heroes forge an unlikely bond during their investigation, but another disastrous turn of events looms on the horizon. . . . Garrosh Hellscream is mustering the Horde's armies for an all-out invasion of Theramore. Despite mounting dissent within his faction, the brazen warchief aims to usher in a new era of Horde domination. His thirst for conquest leads him to take brutal measures against anyone who dares question his leadership. Alliance forces converge on Theramore to repel the Horde onslaught, but the brave defenders are unprepared for the true scope of Garrosh's cunning and deceptive strategy. His attack will irrevocably transform Jaina, engulfing the ardent peacekeeper in the chaotic and all-consuming . . . TIDES OF WAR
Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampagingHorde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction.
Though the young Warchief Thrall ended the demon curse that had plagued his people for generations, the orcs still wrestle with the sins of their bloody past. As the rampaging Horde, they waged a number of devastating wars against their perennial enemy -- the Alliance. Yet the rage and bloodlust that drove the orcs to destroy everything in their path nearly consumed them as well. Long ago, on the idyllic world of Draenor, the noble orc clans lived in relative peace with their enigmatic neighbors, the draenei. But the nefarious agents of the Burning Legion had other plans for both of the unsuspecting races. The demon-lord Kil'jaeden set in motion a dark chain of events that would succeed not only in eradicating the draenei, but forging the orc clans into an single, unstoppable juggernaut of hatred and destruction.
His eyes were open now, watching the path of the tiny flame. If you continue your path, little spark, you will cause great harm.I must burn! I must live!There are places where your glow and heat are welcome. Find them, do not destroy the dwellings or take the lives of my people!For a second, he seemed to wink out of existence but then blazed back with renewed vigor.Thrall knew what he had to do. He lifted his hand. Forgive me, Brother Flame. But I must protect my people from the harm you would cause them. I have requested, I have begged, now I warn.The spark seemed to spasm, and yet he continued on his lethal course.Thrall, grim-faced, clenched his hand hard. The spark flared defiantly, then dwindled, finally settling down to nothing more than the faintest of glowing embers. For now, he would no longer do anyone harm.The threat had ended, but Thrall was reeling. This was not the way of the shaman with the elements. It was a relationship of mutual respect, not of threats and control and, in the end, destruction. Oh, the Spirit of Fire could never be extinguished. It was far greater than anything any shaman, or even group of shaman, could ever attempt to do to him. He was eternal, as all the spirits of the elements were. But this part of him, this elemental manifestation, had been defiant, uncooperative. And he had not been alone. He was part of a disturbing trend of elements that were sullen and rebellious rather than cooperative. And in the end, Thrall had had to completely dominate him. Other shaman were now calling rain to soak the city in case there was another aberrant spark that persisted in its course of devastation.Thrall stood in the rain, letting it soak him, pour off his massive green shoulders, and drip down his arms. What in the name of the ancestors was happening?New York Times bestselling and award-winning author Christie Golden has written thirty-five novels and several short stories in the fields of science fiction, fantasy and horror. Among her many projects are over a dozen Star Trek novels and several original fantasy novels. An avid player of World of Warcraft, she has written two manga short stories and several novels in that world (Lord of the Clans, Rise of the Horde, Arthas: Rise of the Lich King, and The Shattering: Prelude to Cataclysm) with more in the works. She has also written the StarCraft Dark Templar Trilogy, Firstborn, Shadow Hunters, and Twilight. Forthcoming is Devils' Due, a StarCraft II novel focusing on the unlikely friendship between Jim Raynor and Tychus Findlay. Golden is also currently writing three books in the major nine-book Star Wars series Fate of the Jedi, in collaboration with Aaron Allston and Troy Denning. Her first two books in that series, Omen and Allies, are on shelves now. Golden currently lives in Colorado. She welcomes visitors to her website, www.christiegolden.com.***Thrall, wise shaman and the warchief of the Horde, has sensed a disturbing change . . . Long ago, Azeroth's destructive native elementals raged across the world until the benevolent titans imprisoned them within the Elemental Plane. Despite the titans' intervention, many elementals have ended up back on Azeroth. Over the ages, shaman like Thrall have communed with these spirits and, through patience and dedication, learned to soothe roaring infernos, bring rain to sun-scorched lands, and otherwise temper the elementals' ruinous influence on the world of Azeroth.Now Thrall has discovered that the elementals no longer heed the shaman's call. The link shared with these spirits has grown thin and frayed, as if Azeroth itself were under great duress. While Thrall seeks answers to what ails the confused elements, he also wrestles with the orcs' precarious future as his people face dwindling supplies and growing hostility with their night elf neighbors.Meanwhile, King Varian Wrynn of Stormwind is considering violent action in response to mounting tensions between the Alliance and the Horde, a hard-line approach that threatens to alienate those closest to him, including his son, Anduin. The conflicted y...
The Hour of Twilight. She'd spoken of it at the meeting, tried to warn the others of it, but the warning had gotten lost; a little bright fragment of . . . something . . . had been briskly swept away like a broken bit of pottery beneath an industrious broom. It was-- She gnawed her lower lip, thinking. It was the greatest challenge the dragonflights would face, but she did not know against whom they would be fighting. It might come soon . . . or aeons from now. Could it have something to do with the return of Deathwing? Surely it had to . . . did it not? This breaking of the world was one of the worst things that had ever happened to Azeroth. How could she persuade others of the direness of the situation when she herself could not articulate it? She uttered a little noise of annoyance and frustration. One thing she knew for certain. There were many pieces missing from this puzzle, but there was one core piece that was necessary before any of the others could fall into place. It was a very strange piece, an unlikely one at best, and she was uncertain as to how he would fit in. She only knew that he had to. Ysera had seen him, floating in and out of her dreaming. She had thought she understood his role in things, but now, peculiar as it seemed, something--some inner certainty that even she did not fully understand--was leading her to think she had not seen the full breadth of his contribution to Azeroth. He was not a dragon. But he had the interests of the dragonflights in his heart--whether he knew it or not. He straddled worlds--but did not seek to rule or command or destroy them. He was unique. She tilted her head, let the wind play with her long green hair. Perhaps that was why he fit in. Even the Aspects were not singular beings, although each had unique abilities. Not one but five there had been at the beginning, when the titans had come and shared their power for the good of Azeroth. Four there were now, but there would soon be five again, when the blues determined how to choose the one who would lead them. But there was only one like this being. There was only one Thrall.