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STARFLEET CORPS OF ENGINEERS What started out as a simple supply run turns into a life-or-death struggle! The crew of the U.S.S. da Vinci thought they were just bringing mining supplies to Beta Argola. But en route they find out that the planet has been attacked -- by the same superior forces that are now overwhelming the da Vinci! Overmatched by three enemy vessels that will not rest until the da Vinci is destroyed, the S.C.E. crew must use all of their wits to figure out how to take on a more powerful foe. And they have to do it soon, because the miners on Beta Argola are quickly running out of time before their reactor goes critical....
While exploring a sector of uncharted space, the U.S.S. Voyager is ambushed -- and forcibly pressed into service as part of the Edesian Fleet in their war against the enemy Gimlon. The Edesian commander claims that the Fleet is fighting only to defend his people against a merciless invader, but Captain Janeway is suspicious. War, she has learned, is seldom so simple or black and white. With Chakotay and several other crew members held hostage, and the Starship Voyager under the control of the Edesians, Janeway has no choice but to join the campaign against the Gimlon, only to discover that the enemy has developed a new super-weapon capable of destroying entire worlds. Soon the Captain and her crew find themselves fighting a losing battle in a war they never wanted!
A routine salvage operation becomes a desperate rescue mission, as the U.S.S. da Vinci encounters a failing abandoned ship -- that isn't so abandoned! There is one survivor aboard the derelict vessel: a boy who carries a most deadly disease. Even as the S.C.E. works to salvage the ship, Dr. Lense must race the clock to find a cure for the boy -- or condemn him to live out his days alone on the dying vessel!
The Hidran race and the Klingon Empire have been at each other's throats for seventy years, and Captain Jean-Luc Picard has been asked to do the near-impossible: take the U.S.S. Enterprise to the planet Velex to mediate a treaty that will end the conflict between these two aggressive species. Things get off to a rocky start -- then turn deadly as the Hidran ambassador mysteriously dies, and kills a Klingon delegate as a last act of vengence. When Lt.Worf is charged with the ambassador's assassinaton, and Commander Riker and Counselor Troi are trapped far below the surface of the planet, Captain Picard must not only act to save the Hidranas and Klingons from each other, but to save his Klingon officer from a hideous death sentence...
Corps of EngineersThese are the voyages of theU. S. S. da Vinci. Their mission: to solve the problems of the galaxy, one disaster at a time. Starfleet veteran Captain David Gold, along with his crack Starfleet Corps of Engineers team lead by formerStarship Enterprise trade;engineer Commander Sonya Gomez, travel throughout the Federation and beyond to fix the unfixable, repair the irreparable, and solve the unsolvable. Whether it's an artificial planetary ring that was damaged during the Dominion War, ...
A mysterious cosmic force is destroying the very fabric of subspace, rendering warp travel and interstellar communication impossible throughout scattered regions of the galaxy. Even worse, these "dead zones" are spreading rapidly, bringing the entire Alpha Quadrant to the brink of a new dark age. Only Captain Jean-Luc Picard and the crew of the Starship Enterprise stand a chance of reversing the decay by tracking the disruption to its ultimate origin. Beyond the boundaries of the Federation, deep in uncharted space, Picard and his treacherous Romulan allies have discovered the source of the crisis: a vast alien mechanism suspended between a black hole and a nearby inhabited planet. The ancient device is all that prevents the imperiled planet from disappearing into the voracious black hole, but its cataclysmic effects are eroding subspace at speeds faster than light. Now Picard faces a wrenching dilemma: must he sacri'ce an entire world to save the galaxy?
Interstellar civilization depends on the twin blessings of warp travel and subspace communications. But now an unknown force is disrupting subspace throughout the galaxy, creating "dead zones" in which advanced technology will not function. Ships are stranded in space, unable to communicate. Colonies are losing life support. Governments can no longer negotiate with their allies -- or their enemies. Worse yet, the dead zones are proliferating at a geometric rate. Unless a solution is found, the entire Alpha Quadrant may be doomed to a new dark age! in the wake of the Dominion War, a tenuous peace exists between the Federation and the Romulan Empire. The uneasy alliance is strained to the breaking point, however, by the enigma that is destroying subspace. Now Captain Jean-Luc Picard and Ambassador Spock must join forces with an infamous Romulan war criminal in a desperate attempt to find the source of the disruption -- even if it means sacrificing the very peace they hope to save!
Within the Klingon Empire, something has happened which has never happened before. Lotre, the unruly Klingon has taken by force a Federation starship, and has its captain, Captain Jean-Luc Picard at his mercy. Now, as the vicious Romulan citizen threatens to vaporize Picard, a battle ensues between Lotre and the captain. But then Picard folds in on himself; static electricity sparkling over his form as he disintegratesand then is gone. Having won this round, Picard has to contend with the wiles of T'sartnext!
Four novellas by the most popular Star Trek authors finds the intrepid Starfleet Corps of Engineers called in to fix urgent crucial situations: a distress call, rampaging monsters, a reactor and a city. The Starfleet Corps of Engineers, the top flight of technical specialists, face four of their most challenging missions yet. In THE RIDDLED POST the S.C.E. responds to an urgent distress call from an outpost that has been attacked by something that can penetrate shields. GATEWAYS EPILOGUE finds the S.C.E. facing a horde of rampaging monsters that have been let loose on the planet Maeglin. In AMBUSH, they must fix a reactor crucial to a mining operation, but the malevolent aliens who damaged it are still around. And in SOME ASSEMBLY REQUIRED, the citizens of Keorga are counting on the Corps to save their largest city.
Need to corral a group of giant monsters that fell through an interdimensional gateway? Need to get your brand-new planetary computer system working -- but the instructions are written in an alien language? Contact the Starfleet Corps of Engineers team on the U.S.S. da Vinci. Led by Captain David Gold and former Starship Enterprise engineer Commander Sonya Gomez, the crew live by their motto: Have tech, will travel. Overseen by Starfleet legend Captain Montgomery Scott, the S.C.E. crew must solve the mystery of an outpost attacked by a strange new weapon and improvise a way to defeat a foe who has them outgunned in a heart-stopping space battle. Join Starfleet's miracle workers for a death-defying journey! SCE OMNIBUS BOOK 3: SOME ASSEMBLY REQUIRED contains the complete eBook editions of S.C.E. adventures #9-12.
MERE ANARCHY A new six-part epic covering thirty years of Star Trek ® history, continuing with an adventure that takes place during the "lost years" following the historic five-year mission! Book 3: SHADOWS OF THE INDIGNANT As Admiral James T. Kirk adjusts to life at Starfleet Operations on Earth, he discovers some shipping irregularities centered around Mestiko. Authorized to go on a fact-finding tour to the planet, Kirk takes along his old friend Dr. McCoy, now a civilian "old country doctor," to investigate. What Kirk finds is a web of intrigue, complicated by his status as Dinpayav, an outsider. He must convince Raya elMora -- now a major player in the ad hoc world government of Mestiko in the years following the disaster -- to help him before Mestiko becomes the pawn of someone else's political game....
These are the voyages of the U.S.S. da Vinci. Their mission: to solve the problems of the galaxy, one disaster at a time. Starfleet veteran Captain David Gold, along with his crack Starfleet Corps of Engineers team lead by former Starship Enterprise TM engineer Commander Sonya Gomez, travel throughout the Federation and beyond to fix the unfixable, repair the irreparable, and solve the unsolvable. Whether it's an artificial planetary ring that was damaged during the Dominion War, an out-of-control generation ship, a weapons inspection gone horribly wrong, shutting down a crashed probe, solving a centuries-old medical mystery, or clearing a sargasso sea of derelict ships, the S.C.E. is on the case! But the problems they face aren't just technical; Tev must confront the demons of his past, Lense must confront the demons of her present, Gold faces a crisis of leadership on his own ship, and Gomez must lead an away team into the middle of a brutal ground war. Plus the da Vinci crew must find a way to work with their Klingon counterparts in a deadly rescue mission. Grand Designs contains the complete eBook editions of S.C.E. adventures #37-42 Ring Around the Sky, Orphans, Grand Designs, Failsafe, Bitter Medicine, and Sargasso Sector, all previously released separately.
First contact becomes an interstellar incident when the Starship EnterpriseTM responds to a distress call from an unknown ship and saves the life of a man left to die by his own people. Berlis, member of a telepathic species calling themselves the Isitri, claims not to know why those from his homeworld want him dead. Captain James T. Kirk wants to believe him, but the damage is done: the Enterprise can neither leave the stranger to die nor turn him over to those who would kill him. Berlis seems harmless, but his people say he cannot live among them: his telepathy is so strong that their wills are subsumed to his. The same fear that compels the Isitri to seek the death of one of their own drives the neighboring Odib people toward genocide. For every time a "troublesome mind" dominates the Isitri, the Odib pay the price in their own blood. With Spock becoming erratic under Berlis's influence, and the Isitri begging Kirk to allow them to destroy the man who threatens their existence, matters take a disastrous turn when Berlis makes his way back to Isitra...and an entire world falls to his whims.
First contact becomes an interstellar incident when theStarship EnterpriseTM responds to a distress call from an unknown ship and saves the life of a man left to die by his own people. Berlis, member of a telepathic species calling themselves the Isitri, claims not to know why those from his homeworld want him dead. Captain James T. Kirk wants to believe him, but the damage is done: theEnterprisecan neither leave the stranger to die nor turn him over to those who would kill him.Berlis seems harmless, but his people say he cannot live among them: his telepathy is so strong that their wills are subsumed to his. The same fear that compels the Isitri to seek the death of one of their own drives the neighboring Odib people toward genocide. For every time a "troublesome mind" dominates the Isitri, the Odib pay the price in their own blood.With Spock becoming erratic under Berlis's influence, and the Isitri begging Kirk to allow them to destroy the man who threatens their existence, matters take a disastrous turn when Berlis makes his way back to Isitra...and an entire world falls to his whims.
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