Hurled back in time to the Thirty Years War, West Virginian coal miners, led by Mike Stearns, ally with the King of Sweden to form the Confederated Principalities of Europe. Cardinal Richelieu, ruler of France, is bent on their destruction. As the greatest naval war in history erupts, Mike's "native" wife is trapped in Amsterdam, and his sister is imprisoned in the Tower of London. Sequel to "1632."
"MY PEOPLE ARE AS HUMAN AS YOU ARE!" (said the beautiful space alien) "Oh, sure! Blow a hole clear through me and I'll heal up overnight, too!" "I said we're human, and we are." He blinked at his lover's suddenly chill tone. She shook her head, as if angry with herself, and sighed. . . . "Midgard," she continued with careful precision, will be settled by humans in 2184. That was about three hundred years ago . . . for me." He was trapped by her eyes. Her statement was patently insane, but so was what he'd seen the night he plucked her from the sea. "Are you telling me you're from the future?" "Yes." "But . . ." He shook his head again. "But why are you here? What the hell is going on? Those were nukes you were throwing around up there, honey!" Yes they were," she said softly, her face suddenly serious once more. "You see, Ster Aston, I came--" she drew a deep breath and met his eygjLagain "--to prevent the destruction of the human race . . . and I'm afraid I haven't quite done that yet."
What price victory? The war with the Republic of Haven has resumed . . . disastrously for the Star Kingdom of Manticore. Admiral Lady Dame Honor Harrington, Steadholder and Duchess Harrington, the single victorious Allied commander of the opening phase of the new war, has been recalled from the Sidemore System to command Eighth Fleet. Everyone knows Eighth Fleet is the Alliance's primary offensive command, which makes it the natural assignment for the woman the media calls "the Salamander. " But what most of the public DOESN'T know is that not only are the Star Kingdom and its Allies badly outnumbered by the Republic's new fleet, but that the odds are going to get steadily worse. Eighth Fleet's job is to somehow prevent those odds from crushing the Alliance before the Star Kingdom can regain its strategic balance. It's a job which won't be done cheaply. Honor Harrington must meet her formidable responsibilities with inferior forces even as she copes with tumultuous changes in her personal and public life. The alternative to victory is total defeat, yet this time the COST of victory will be agonizingly high.
Short stories by David Weber: Miles to Go, The Traitor, With Your Shield, A Time to Kill, and A Brief Technical History of the Bolo by "Felix Hermes".
Now the battle for the soul of the planet Safehold has begun. The Kingdom of Charis and the Kingdom of Chisholm have joined together, pledged to stand against the tyranny of a corrupt Church.
WELCOME AGAIN TO THE MANY WORLDS OF HONORLady Dame Honor Harrington -- starship captain, admiral, Steadholder, and Duchess -- has spent decades defending the Star Kingdom of Manticore against all comers. Along the way, she has become the legend known as "the Salamander" from her habit of always being where the fire is hottest. . . and also a national bestseller(Ashes of Victory: #7, The Wall Street Journal). But it's a big universe, and Honor's actions affect a lot of lives, not all of them human. And their actions affect her -- a lesson "Ms. Midshipwoman Harrington" learns years before rising to command rank, when a desperate battle against "pirates" who aren't quite what they seem begins her brilliant career. Closer to home, in "Changer of Worlds," a secret that the alien treecats have kept from their human friends for hundreds of years is about to come out. . . and completely change the relationship between the two species forever. Meanwhile, Eric Flint weighs in with "From the Highlands. " Honor can't be everywhere, so when the People's Republic of Haven tries to stage a political assassination on Earth, Anton Zilwicki -- husband of one of the Star Kingdom's most revered military martyrs, and father of a young woman who is clearly a chip off the old block -- steps into the breach. . . and takes the opportunity to settle some old scores along the way. And finally, Esther McQueen and Oscar Saint-Just square off for their final confrontation in Noveau Paris in "Nightfall. "
A NEW SERIES SET IN THE "HONORVERSE"OF HONOR HARRINGTON. The Star Kingdom's ally Erewhon is growing increasingly restive in the alliance because the new High Ridge regime ignores its needs. Added to the longstanding problem of a slave labor planet controlled by hostile Mesans in Erewhon's stellar backyard, which High Ridge refuses to deal with, the recent assassination of the Solarian League's most prominent voice of public conscience indicates the growing danger of political instability in the Solarian League which is also close to Erewhon. In desperation, Queen Elizabeth tries to defuse the situation by sending a private mission to Erewhon led by Captain Zilwicki, accompanied by one of her nieces. When they arrive on Erewhon, however, Manticore's envoys find themselves in a mess. Not only do they encounter one of the Republic of Haven's most capable agents Victor Cachat-but they also discover that the Solarian League's military delegation seems up to its neck in skullduggery. And, just to put the icing on the cake, the radical freed slave organization, the Audubon Ballroom, is also on the scene led by its notorious and ruthless assassin, Jeremy X.
The races which ruled the Galactic Federation knew they were vastly superior to the inferior species restricted to the narrow confines of their own star systems by the crudity of their technology . . . and they had every intention of keeping things that way. Yet all good things come to an end, and the Galactics made one mistake. It didn't seem all that terrible at first, only a single merchant guild which bought itself a Roman legion to use as enslaved sepoys on the primitive worlds where they weren't permitted to use their own weapons to force trading concessions. But the Romans were too good at what they did, and a desperate competing guild decided that the only way it could continue to compete was if it had Romans of its own. Unfortunately, Roman legions were no longer available, so the competing guild had to settle for something else: English longbowmen on their way to the Battle of Crecy. Roman legions make dangerous pets . . . but English longbowmen are even worse. It may take a century or so, but the Galactics are about to discover what happens when the sword finally comes out of the stone.
The surprise attack of the People's Republic of Haven on the kingdom of Manticore has failed. The Peeps are in disarray, their leaders fighting for power in bloody revolution, and the Royal Manticoran Navy stands victorious. But success can be more treacherous than defeat for Honor Harrington. Trapped at the core of a political crisis she never sought, betrayed by an old and vicious enemy she'd thought vanquished forever, she stands alone. She must fight for justice on a battlefield she never trained for in a private war that offers just two choices: death ...or a 'victory' that can only end in dishonor and the loss of all she loves.
HONOR HARRINGTON MUST DIE. Hounded into retirement and disgrace by political enemies, cut to the heart by the murder of the man she loved, and bereft of confidence in herself and her abilities, Captain Honor Harrington has retreated to the planet Grayson to take up her role as Steadholder while she tries to heal her bitter wounds. But the People's Republic of Haven is rising from defeat to threaten Grayson anew, and the newborn Grayson Navy needs her experience desperately. It's a call Honor cannot refuse, yet even as she once more accepts the duty whose challenges she fears she can no longer meet, powerful men who hate and fear the changes she's brought to their world are determined to reverse them. They have a plan ... and for it to succeed Honor Harrington must die. Two irresistible forces are rushing together to crush Grayson between them, and only one woman--uncertain of her capabilities, weary unto death, and marked for murder--stands between her adopted planet and its devastation.
THE WAR ACROSS THE WORLDS . . . It began with two men. They came from very different worlds- entirely different universes, in fact-and they met in a virgin forest on a duplicate planet Earth. Though neither of them had expected it, both of them realized how important the first contact with any other trans-universal human civilization might be. But something went wrong. Neither side knows who shot first. But both the magic-using civilization of Arcana and steel-and-steam age Sharona, with its psionic Talents, think it was the other side. And it doesn't really matter, now, because the original incident has snowballed. Both sides have additional dead to mourn; both sides have additional wrongs to avenge. Both sides have additional military forces moving towards the front. War between the universes is the last thing responsible leaders on either side want. But the fury of their respective populations, xenophobic fear of the unknown, and cries for "justice" (or vengeance), are all driving both sides towards the brink. The actions of local military commanders and diplomats may well determine the final outcome; and unscrupulous, power-hungry men have agendas of their own. The fuse has been lit, and a war stretching across the universes, across an endless succession of identical Earths, fought between dragons and trains, spells and crossbows, and repeating rifles and artillery is about to begin in white-hot rate and fury.
The Union of Arcana has expanded through the portals linking parallel universes for over a century and a half. In that time, its soldiers and sorcerers have laid claim to one uninhabited planet after another-all of them Earth-and in the process, the Union has become the most powerful, most wealthy civilization in all of human history. But all of that is about to come to a screeching halt, for the Union's scouts have just discovered a new portal, and on its far side lies a shattering revelation. Arcana is not alone, after all. There is another human society, Sharona, which has also been exploring the Multiverse, and the first contact between them did not go well. Arcana is horrified by the alien weapons of its sudden opponents, weapons its sorcerers cannot explain or duplicate. Weapons based upon something called . . . science. But Sharona is equally horrified by Arcana's "magical" weapons. Neither side expected the confrontation. Both sides think the other fired first, and no one on either side understands the "technology" of the other. But as the initial disastrous contact snowballs into all-out warfare, both sides can agree on one thing. The portal which brought them together is Hell's Gate itself!
It's hard to give peace a chance when the other side regards war as the necessary prelude to conquest and a sneak attack as the best means to that end. But when Honor Harrington is sent to form an alliance with the Kingdom of Manticore, no one informs her that the very presence of a woman is an intolerable affront.
[Proofreader's Note: There's no Table of Contents, so the reader is not informed that there is a complete 27-page detailed Cast of Characters, and an extensive glossary at the end of the book. The Glossary would be especially helpful to read in advance and use along the way while reading this 600 page book.] The Charisian Empire, born in war, has always known it must fight for its very survival. What most of its subjects don't know even now, however, is how much more it's fighting for. Emperor Cayleb, Empress Sharleyan, Merlin Athrawes, and their innermost circle of most trusted advisers do know. And because they do, they know the penalty if they lose will be far worse than their own deaths and the destruction of all they know and love. For five years, Charis has survived all the Church of God Awaiting and the corrupt men who control it have thrown at the island empire. The price has been high and paid in blood. Despite its chain of hard-fought naval victories, Charis is still on the defensive. It can hold its own at sea, but if it is to survive, it must defeat the Church upon its own ground. Yet how does it invade the mainland and take the war to a foe whose population outnumbers its own fifteen to one? How does it prevent that massive opponent from rebuilding its fleets and attacking yet again? Charis has no answer to those questions, but needs to find one...quickly. The Inquisition's brutal torture and hideous executions are claiming more and more innocent lives. Its agents are fomenting rebellion against the only mainland realms sympathetic to Charis. Religious terrorists have been dispatched to wreak havoc against the Empire's subjects. Assassins stalk the Emperor and Empress, their allies and advisers, and an innocent young boy, not yet eleven years old, whose father has already been murdered. And Merlin Athrawes, the cybernetic avatar of a young woman a thousand years dead, has finally learned what sleeps beneath the far-off Temple in the Church of God Awaiting's city of Zion. The men and women fighting for human freedom and tolerance have built a foundation for their struggle in the Empire of Charis with their own blood, but will that foundation be firm enough to survive?
Five thousand years later, in the time of the Fourth Interstellar War, the advice still makes sense. The Bugs have a superior drive technology, overwhelming numbers, and a strategy that's mind-numbingly alien. For the humans and their enemies-turned-allies, the catlike Orions, choosing their strategy was as easy as One-Tzu-Three:
Honor Harrington's career has its ups and its downs. She's survived ship-to-ship battles, assassins, political vendettas, and duels. She's been shot at, shot down, and just plain shot, had starships blown out from under her, and made personal enemies who will stop at nothing to ruin her, and somehow she's survived it all. But this time she's really in trouble. The People's Republic of Haven has finally found an admiral who can win battles, and Honor's orders take her straight into an ambush. Outnumbered, outgunned, and unable to run, she has just two options: see the people under her command die in a hopeless, futile battle... or surrender them-and herself-to the Peeps. There can be only one choice, and at least the People's Navy promises to treat their prisoners honorably. But the Navy is overruled by the political authorities, and Honor finds herself bound for a prison planet aptly named "Hell"... and her scheduled execution. Put into solitary confinement, separated from her officers and her treecat Nimitz, and subjected to systematic humiliation by her gaolers, Honor's future has become both bleak and short. Yet bad as things look, they're about to get worse ...for the Peeps. At the publisher's request, this title is sold without DRM (Digital Rights Management). A lifetime military history buff, David Weber has carried his interest in history into his fiction. In the New York Times best selling Honor Harrington series, the spirit of both C.S. Forester's Horatio Hornblower and history's Admiral Nelson are evident. With over five million copies of his books in print, David Weber is the fastest rising star in the Science Fiction universe. His Honor Harrington series boasts over 3 million copies in print, and Weber has had over thirteen of his titles on The New York Times Best Seller List. War of Honor, book 10 in the series appeared on over twelve Best Seller lists, including The Wall Street Journal, The New York Times, and USA TODAY. While he is best known for his spirited, modern-minded space operas, he has also developed a fantasy series, of which two books have been published: Oath of Swords and The War God's Own. David's solo work also includes three novels of the "Dahak" series, and the stand alone novels: Path of the Fury and The Excalibur Alternative. Weber's first published novels grew out of his work as a war game designer for the Task Force game Starfire. With collaborator Steve White, Weber has written four novels set in that universe: Insurrection, Crusade, In Death Ground, and The Shiva Option. Recent bestsellers in planetary adventures also include the teamwork of John Ringo in the best selling Empire of Man series where the titles March Upcountry, March to the Sea, March to the Stars and We Few have made appearances on The New York Times List. Weber's proliferation continues with author Eric Flint, where they joined forces in the Best Selling "Ring of Fire" alternate history series, for 1634: The Baltic War, coming in May. A popular guest at science fiction conventions, Weber makes his home in South Carolina with his wife Sharon, three children and a passel of dogs.
In the far future, Alicia DeVries is a soldier in the elite Imperial Cadre. When her entire family is massacred by pirates, her response is truly ferocious.
For centuries, the world of Safehold, last redoubt of the human race, lay under the unchallenged rule of the Church of God Awaiting. The Church permitted nothing new--no new inventions, no new understandings of the world. What no one knew was that the Church was an elaborate fraud--a high-tech system established by a rebel faction of Safehold's founders, meant to keep humanity hidden from the powerful alien race that had destroyed old Earth. Then awoke Merlyn Athrawes, cybernetic avatar of a warrior a thousand years dead, felled in the war in which Earth was lost. Monk, warrior, counselor to princes and kings, Merlyn has one purpose: to restart the history of the too-long-hidden human race. And now the fight is thoroughly underway. The island empire of Charis has declared its independence from the Church, and with Merlyn's help has vaulted forward into a new age of steam-powered efficiency. Fending off the wounded Church, Charis has drawn more and more of the countries of Safehold to the cause of independence and self-determination. But at a heavy cost in bloodshed and loss--a cost felt by nobody more keenly that Merlyn Athrawes. The wounded Church is regrouping. Its armies and resources are vast. The fight for humanity's future isn't over, and won't be over soon... David Weber's Like a Mighty Army is the hotly anticipated seventh volume in the New York Times bestselling Safehold series.
A Bad Neighborhood"Always Faithful. " That was the IMC motto, and the Marines of Bravo Company, Bronze Battalion, of the Empress' Own Regiment, lived by it. . . even if they did occasionally wonder why they bothered. After all, Prince Roger MacClintock, Tertiary Heir to the Throne of Man, was a real piece of work. A spoiled rotten, arrogant, whiny, terminally handsome, thoroughly useless young pain in the butt. But that was before the Royal Brat and his body guards were marooned on Marduk by an assassination attempt. Before they found themselves facing 120° heat in jungles where it rained five or six hours a day. . . during the dry season. Before they had to march half way around the entire planet, through damnbeasts, Capetoads, killerpillars, and atul-grak. Before they encountered treacherous local potentates, barbarian migrations, and an ocean full of sea serpents that could swallow a topsail schooner whole. Under the right circumstances, even the most spoiled brat can grow up fast, and it turns out that under his petulant, spoiled exterior, Prince Roger is a true MacClintock, a scion of the warrior dynasty which created the Empire of Man a thousand years before. The Marines assigned to guard him have discovered a new belief in him -- and in their motto -- and they're determined that they will get him off of Marduk aIive. Of course, the planet has other ideas. . .
Roger Ramius Sergei Alexander Chiang MacClintock has had a really bad year. Bad enough to be the spoiled rotten fop of a prince no one wanted or trusted. Worse to be sent off on a meaningless diplomatic mission, simply to get you out from underfoot, with a bodyguard of Marines who loathe and despise you. Worse yet to be assumed dead and marooned for almost a year on a hell-hole planet while you and those same Marines fight your way through carnivorous beasts, murderous natives, and perpetual rain to the only starport . . . which is controlled by the Empire's worst enemies. Worst of all to have discovered that you were born to be a warrior prince. One whose bodyguards have learned the same lesson. And one haunted by the deaths of almost a hundred of your Marines... for what you know now was an unnecessary exercise in political expediency. A warrior prince who wants to have a few choice words with your Lady Mother, the Empress of Man. But to have them, you, your surviving Marines, and your Mardukan allies must cross a demon-haunted ocean, face a civilization that is "civilized" in name alone and "barbarians" who may not be exactly what they seem, and once again battle against impossible odds. All so that you can attempt to somehow seize a heavily defended spaceport and hijack a starship to take you home. Yet what neither Roger, nor the Marines, nor his allies know is that the battle to leave Marduk is only the beginning. And that words with Roger's mother will be hard to come by.
The Royal Brat is in Trouble. Roger Ramius Sergei Chiang MacClintock didn't understand. He was young, handsome, athletic, an excellent dresser, and third in line for the Throne of Man. . . so why wouldn't anyone at Court trust him? Why wouldn't even his own mother, the Empress, explain why they didn't trust him? Or why the very mention of his father's name was forbidden at Court? Or why his mother had decided to pack him off to a backwater planet aboard what was little more than a tramp freighter to represent her at a local political event better suited to a third assistant undersecretarv of state? It probably wasn't too surprising that someone in his position should react by becoming spoiled, self-centered and petulant. After all, what else did he have to do with his life?But that was before a saboteur tried to blow up his transport. Then warships of the Empire of Man's worst rivals shot the crippled vessel out of space. Then Roger found himself shipwrecked on the planet Marduk, whose jungles were full of damn beasts, killer pillars, carnivorous plants, torrential rain, and barbarian hordes with really bad dispositions. Now all Roger has to do is hike halfway around the entire planet, then capture a spaceport from the Bad Guys, somehow commandeer a starship, and then go home to Mother for explanations. Fortunately, Roger has an ace in the hole: Bravo Company of Bronze Battalion of The Empress' Own Regiment. If anyone can get him off Marduk alive, it's the Bronze Barbarians. Assuming that Prince Roger manages to grow up before he gets all of them killed.
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