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In steam age America, men, monsters, machines, and magic battle to claim the same scrap of earth and sky. In this madness, one man struggles to keep his humanity, his honor, and his hell-bent mission intact. . . . Bounty hunter and lycanthrope Cedar Hunt vowed to track down all seven pieces of the Holder-a strange device capable of deadly destruction. And, accompanied by witch Mae Lindson and the capricious Madder brothers, he sets out to do just that. But the crew is forced to take refuge in the frontier town of Des Moines, Iowa, when a glacial storm stops them in their tracks. The town, under mayor Killian Vosbrough, is ruled with an iron fist-and plagued by the steely Strange, creatures that pour through the streets like the unshuttered wind. But Cedar soon learns that Vosbrough is mining cold copper for the cataclysmic generators he's manufacturing deep beneath Des Moines, bringing the search for the Holder to a halt. Chipping through ice, snow, and bone-chilling bewitchment to expose a dangerous plot, Cedar must stop Vosbrough and his scheme to rule the land and sky. . . . .
The national bestselling author of Infinity Bell returns to her "fresh and unique"* world where the truce between the ruling Houses has shattered and chaos now reigns. Only one woman has the power to save the world--but she could also destroy it. . . .Matilda Case never thought of herself as a hero. But because she is galvanized--and nearly immortal in her stitched, endlessly healing body--she doesn't have much of a choice. Even if she doesn't want to save the world, she's the only one capable of traveling in time to do so.But her rescue attempt hasn't gone as planned. She's stuck in an alternate universe, and her world is in danger of disappearing. Worst of all, an unfathomably powerful man who can also travel through history doesn't want her to put things to rights. He's willing to wage bloody war to stop Matilda, unless she surrenders control of time to him.Now, with the minutes ticking, Matilda must make impossible decisions, knowing that one wrong choice will destroy her--and any chance of saving everything she loves. . . .*A Book Obsession
In steam age America, men, monsters, machines, and magic battle for the same scrap of earth and sky. In this chaos, bounty hunter Cedar Hunt rides, cursed by lycanthropy, carrying the guilt of his brother's death. Then Cedar is offered hope that his brother may yet survive. All he has to do is find the Holder: a powerful device created by mad devisers--and now in the hands of an ancient Strange who was banished to walk this earth.<P> In a land shaped by magic, steam, and iron, where the only things a man can count on are his guns, gears, and grit, Cedar will have to depend on all three if he's going to save his brother and reclaim his soul once and for all....
Instead of the deadly force it once was, magic is now a useless novelty. But not for Shame Flynn and Terric Conley, #147;breakers" who have the gift for reverting magic back to its full-throttle power. In the magic-dense city of Portland, Oregon, keeping a low profile means keeping their gifts quiet. After three years of dealing with disgruntled magic users, Shame and Terric have had enough of politics, petty magic, and, frankly, each other It's time to call it quits. When the government discovers the breakers' secret#151;and its potential as a weapon#151;Shame and Terric suddenly become wanted men, the only ones who can stop the deadly gift from landing in the wrong hands If only a pair of those wrong hands didn't belong to a drop-dead-gorgeous assassin Shame is falling for as if it were the end of the world. And if he gets too close to her, it very well could be
One hundred years ago, eleven powerful ruling Houses consolidated all of the world's resources and authority into their own grasping hands. Only one power wasn't placed under the command of a single House: the control over the immortal galvanized.... Matilda Case isn't like most folk. In fact, she's unique in the world, the crowning achievement of her father's experiments, a girl pieced together from bits. Or so she believes, until Abraham Seventh shows up at her door, stitched with life thread just like her and insisting that enemies are coming to kill them all. Tilly is one of thirteen incredible creations known as the galvanized, stitched together beings immortal and unfathomably strong. For a century, each House has fought for control over the galvanized. Now the Houses are also tangled in a deadly struggle for dominion over death--and Tilly and her kind hold the key to unlocking eternity The secrets that Tilly must fight to protect are hidden within the very seams of her being. And to get the secrets, her enemies are willing to tear her apart piece by piece.... FIRST IN A NEW SERIES!
Return to national bestselling author Devon Monk's heartpounding House Immortal series, where eleven powerful Houses control the world and all its resources. But now, the treaty between them has been broken, and no one--not even the immortal galvanized--is safe....Matilda Case isn't normal. Normal people aren't stitched together, inhumanly strong, and ageless, as she and the other galvanized are. Normal people's bodies don't hold the secret to immortality--something the powerful Houses will kill to possess. And normal people don't know that they're going to die in a few days.Matilda's fight to protect the people she loves triggered a chaotic war between the Houses and shattered the world's peace. On the run, she must find a way to stop the repeat of the ancient time experiment that gifted her and the other galvanized with immortality. Because this time, it will destroy her and everything she holds dear.Caught in a cat-and-mouse game of lies, betrayal, and unseen foes, Matilda must fight to save the world from utter destruction. But time itself is her enemy, and every second brings her one step closer to disaster....
Allie Beckstrom's lover, Zayvion Jones, is a Guardian of the Gate, imbued with both light and dark magic and responsible for ensuring that those energies don't mix. But Zayvion lies in a coma, his soul trapped in death's realm. And when Allie discovers that the only way to save Zayvion is to sacrifice her very own magical essence, she makes a decision that may have grave consequences for the entire world.
For most of her life, Allison Beckstrom has used magic and accepted the heavy price it exacts. But now that all magic is poisoned, it's no longer just using people--it's killing them. With Portland about to descend into chaos, Allie needs to find a way to purify the wells of tainted magic beneath the city. But the only options left to her are grim: attempt to close down magic forever, or follow her father's plan to set magic into the right hands--even though she's learned to never trust his word. Now, Allie will have to make a choice and face the darkness of her own deepest fears, before time runs out for them all. . .
Allie Beckstrom knows that there's a price to pay for using magic . . . She's suffered her fair share of migraines and gaps in her memory during her time working as a Hound, tracing spells back to their casters. But now Allie's been visibly marked by magic with a mysterious iridescent tattoo. She's not only lost all memory of how she got it, but also of the man that she's supposedly fallen in love with. Oh, and as usual, she's completely broke. So when the criminal magic enforcement division of the police asks her to consult on a missing persons case, things start to look up. At first, it seems to be a fairly straightforward way of earning some money - but like most things in Allie's life it soon turns into a dangerous mix of underworld criminals, ghosts and blood magic. This time Allie is going to discover it takes more than magic to survive . . .
'Every time you use magic, it uses you back. Sure, you could magic yourself a photographic memory for that big test, for that big interview, for that big stock market job. And all it cost you was a nice case of liver failure. Or the memory of your lover's name. 'Magic is Allie Beckstom's blessing and curse. As a Hound, she uses her gifts to track down practitioners who abuse their power, and then stops them from inflicting harm on unsuspecting innocents. Unfortunately her spells have taken a toll on her, physically marking her and erasing her memories - including those of the man she loves. But lost memories aren't the only things preying on Allie's thoughts. Her late father, a prominent businessman - and sorcerer - has somehow channeled himself into her mind. With the help of the Authority, a secret organization of magic users, she hopes to gain better control over her own abilities - and find a way to deal with her father . . .
There aren't many girls who can say they've gone into the realm of death and lived to tell the tale. But to restore her lover Zayvion's soul, Allison Beckstrom had to pay a bitter price-- and things are about to get worse... It turns out the leader of the Authority, the council that decides what can--and can't--be done with magic, is being held hostage. But when the trail leads Allie and Zayvion to the secret prison where the Authority locks away magical criminals who are too dangerous to be held anywhere else, they find more than they bargained for. An undead magic user has possessed one of the prisoners, and he wants his freedom--and then some. Now Allie and Zayvion are the first line of defense against the chaos he's about to unleash on the city of Portland....
Allison Beckstrom has willingly paid the price of pain to use magic and has obeyed the rules of the Authority, the clandestine organisation that makes and enforces all magic policy. But when the Authority's new boss, Bartholomew Wray, refuses to believe that the sudden rash of deaths in Portland might be caused by magic, Allie must choose to follow the Authority's rules - or turn against the very people for whom she's risked her life.
Allison Beckstrom is committed to her work tracing illegal spells. Now, there's an apocalyptic storm bearing down on Portland, and when it hits, all the magic in the area will turn unstable and destructive. To stop it from taking out the entire city, Allie and her lover, the mysterious Zayvion Jones, must work with the Authority-the enigmatic arbiters of all things magic-and take a stand against a magical wildstorm that ill obliterate all in its path.
Using magic means it uses you back, and every spell exacts a price from its user. But some people get out of it by Offloading the cost of magic onto an innocent. Then it's Allison Beckstrom's job to identify the spell-caster. Allie would rather live a hand-to-mouth existence than accept the family fortune-and the strings that come with it. But when she finds a boy dying from a magical Offload that has her father's signature all over it, Allie is thrown back into his world of black magic. And the forces she calls on in her quest for the truth will make her capable of things that some will do anything to control . . .
Allison Beckstrom's talent for tracking spells has put her up against some of the darkest elements in the world of magic. But she's never faced anything like this. Magic itself has been poisoned, and Allie's undead father may have left the only cure in the hands of a madman. Hunted by the Authority--the secret council who enforces the laws-wanted by the police, and unable to use magic, she's got to find the cure before the sickness spreads beyond any power to stop it. But when a death magic user seeks to destroy the only thing that can heal magic, Allie and her fellow renegades must stand and fight to defend the innocent and save all magic. . .
The latest Broken Magic novel from national bestselling author Devon Monk. Marked by Life and Death magic, Shame Flynn and Terric Conley are "breakers"--those who can use magic to its full extent. Most of the time, they can barely stand each other, but they know they have to work together to defeat a common enemy--rogue magic user Eli Collins. Backed by the government, Eli is trying to use magic as a weapon by carving spells into the flesh of innocents and turning them into brainless walking bombs. To stop him, Shame and Terric will need to call on their magic, even as it threatens to consume them--because the price they must pay to wield Life and Death could change the very fate of the world...and magic itself.
In steam age America, men, monsters, machines and magic battle to claim the same scrap of earth and sky. In this chaos, one man fights to hold on to his humanity--and his honor...<P> Life on the frontier is full of deceit and danger, but bounty hunter Cedar Hunt is a man whose word is his bond. Cursed with becoming a beast every full moon, Cedar once believed his destiny was to be alone. But now, Cedar finds himself saddled with a group of refugees, including the brother he once thought lost. <P> Keeping his companions alive is proving to be no easy task, in part because of the promise he made to the unpredictable Madder brothers--three miners who know the secret mechanisms of the Strange. To fulfill his pledge, Cedar must hunt a powerful weapon known as the Holder--a search that takes him deep into the savage underbelly of the young country and high into the killing glim-field skies defended by desperate men and deadly ships. <P> But the battles he faces are just a glimmer of a growing war stirring the country. To keep his word Cedar must navigate betrayal, lies, and treacherous alliances, risking everything to save the lives of those he has come to hold dear...
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