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One hundred years after an accident with the dimensional barrier introduced four shipmates to an alternate universe, the sinister members of that universe discover a doorway into Picard's time, and plot to replace his Enterprise with theirs.
Something stopped Nita's hand as it ran along the bookshelf. She looked and found that one of the books had a loose thread at the top of its spine. It was one of those So You Want to Be a . . . books, a series on careers. So You Want to Be a Pilot, and a Scientist . . . a Writer. But his one said, So You Want to Be a Wizard.I don't belive this, Nina thought. She shut the book and stood there holding it inher hand, confused, amazed, suspicious--and delighted. If it was a joke, it was a great one. If it wasn't . . . ?
A science fiction novel about further missions of the Starship Enterprise and its crew featuring the characters from Classic Star Trek the original television series. [from the back cove:r] Doctor's Orders When Dr. McCoy grumbles once too often about the way the U. S. S. Enterprise ought to be run, Captain Kirk decides to leave the doctor in command while he oversees a routine diplomatic mission. Kirk beams down to a strange planet nicknamed "Flyspeck" to negotiate its admission into the Federation, leaving Dr. McCoy to enjoy his new authority. However, the doctor soon learns that command is a double-edged sword when Kirk disappears without a trace. Desperately trying to locate his captain, McCoy comes under pressure from Starfleet to resolve the situation immediately. Matters go from bad to worsewhen the Klingons arrive and stake their own claim on Flyspeck Then another, more deadly power threatens them all, and suddenly Dr. McCoy and the Starship Enterprise find themselves pitted against an alien fleet in a battle they have no hope of winning.
Young wizards Nita and Kit face their most terrifying challenge yet: Nita's little sister, Dairine. Not only is Dairine far too smart for a ten-year-old, she also has recenlty become a wizard, and worse yet, a wizard with almost limitless power. When Dairine's computerized wizard's manual glibly sends her off on her novice adventure--her Ordeal--Kit and Nita end up chasing her across the galaxy, trying to catch up with Dairine before she gets into trouble so deep that not even her brains can resuce her.
At last, the United Federation of Planets and the Romulan Star Empire have agreed to meet on neutral ground to attempt to resolve the tangle of intrigue and conspiracy that began with the hijacking of the U.S.S. Intrepid many years ago -- but the meeting may be as dangerous as the war they hope to avoid. As a show of good faith, the crew of the legendary Starship Enterprise has been ordered to attend the talks. In their informal charge is Romulan renegade Ael, the wanted fugitive who, with Kirk, served as a catalyst of the current troubles. Kirk must represent the interests of the Federation first and foremost, but the best approach to an agreement remains muddled in the ever-shifting Romulan order. And the visiting Romulan party is as fractious and divided as their troubled world. Among the Romulan nobles in attendance are the hero and popular Senator Arrhae, who secretly helped rescue Dr. Leonard McCoy from a Romulan execution, and the very men and women who put McCoy on trial for treason -- and tried to carry out the sentence. As Kirk and crew attempt to renegotiate a delicate peace, and Romulans attempt to restore their tarnished honor, it becomes increasingly apparent that their only course of action is to prepare for war!
The Great Rift lies between the Sagitarius and Orion arms of the galaxy. Stars are scarce there, beyond the authority of the Federation, and legends abound of lost civilizations and of ancient monsters that prey on those who dare to venture into the vast darkness between the stars. When several ships and colonies mysteriously disappear into the Rift, the U.S.S. Enterprise leads an expedition to investigate various disturbing reports. Accompanied by two other Federation starships, Picard and his fellow captains discover a bizarre menace of unimaginable power. And the only way to trap this destructive entity is to use the Enterprise as bait.
Romulans board the Enterprise, and Kirk joins forces with his deadliest enemy to free the captive Vulcans
They are a race of warriors, a noble people to whom honor is all. They are cousin to the Vulcan, ally to the Klingon, and Starfleet's most feared and cunning adversary. They are the Romulans -- and for eight years, Federation Agent Terise LoBrutto has hidden in their midst. Now the presence of a captured Starfleet officer forces her to make a fateful choice -- between exposure and escape. Between maintaining her cover -- and saving the life of Dr. Leonard McCoy. Here, in a startlingly different adventure, is the truth behind one of the most fascinating alien races ever created in STAR TREK -- the Romulans.
Vulcan: linchpin member of the United Federation of Planets. Home to a civilization dedicated too'thia,the ruling ethic of pure logic. But it was not always so; thousands of years before, Vulcans were a violent, warlike race, with tempers surpassed only by the planet's hot, arid sands. The philosopher Surak would show his people another way, teach them to reject their emotions and embrace logic and knowledge. The Vulcans would evolve and prosper, eventually exploring the stars and attaining further enlightenment as they encountered other cultures. In the twenty-third century, Commander Spock, Captain Kirk, and theU. S. S. Enterpriseare summoned to Vulcan when its people consider seceding from the Federation and returning to their isolationist ways. Vulcan's savage history becomes fully revealed as Spock, his father Sarek, and Kirk work to preserve the planet's future from anti-Terran factions with hidden agendas. The crisis is twofold for the half-human Spock -- should Vulcan secede, he will be required to resign from Starfleet and return home, or forever sever ties with his homeworld. Years later, a decades-old plot to destroy the Federation from within forces Ambassador Sarek from the bedside of his dying wife, Amanda. The ambassador's decision widens the long-standing rift between himself and Spock at a time when they must pool their resources together. While theEnterprisecrew contends with Romulans, Klingons, and the mysterious Freelans, Sarek's only comfort comes from reading Amanda's journals, which reveal more about his human spouse, his son, and himself than he ever realized.
Something stopped Nita's hand as it ran along the bookshelf. She looked and found that one of the books had a loose thread at the top of its spine. It was one of those So You Want to Be a . . . books, a series on careers. So You Want to Be a Pilot, and a Scientist . . . a Writer. But his one said, So You Want to Be a Wizard.I don't belive this, Nina thought. She shut the book and stood there holding it in her hand, confused, amazed, suspicious--and delighted. If it was a joke, it was a great one. If it wasn't . . . ?
It is the twenty-third century. On the planet Vulcan, a crisis of unprecedented proportion has caused the convocation of the planet's ruling council -- and summoned the U.S.S. Enterprise from halfway across the galaxy, to bring Vulcan's most famous son home in its hour of need. As Commander Spock, his father Sarek, and Captain James T. Kirk struggle to preserve Vulcan's future, the planet's innermost secrets are laid before us, from its beginnings millions of years ago to its savage prehistory, from merciless tribal warfare to medieval court intrigue, from the exploration of space to the the development of o'thia -- the ruling ethic of logic. And Spock -- torn between his duty to Starfleet and the unbreakable ties that bind him to Vulcan -- must find a way to reconcile both his own inner conflict and the external dilemma his planet faces...lest the Federation itself be ripped asunder. Diane Duane, author of three previous bestselling STAR TREK novels and an episode of the new STAR TREK NEXT GENERATION® television series, as well as countless other bestselling science fiction and fantasy novels, has crafted a tale of unprecedented scope and imagination, at once a generations-spanning historical novel and a thrilling science fiction adventure.
The sword was the ultimate symbol of Romulan power, tradition, and pride. It lay in the Senate Chamber of the Romulan Star Empire, revered and untouched for centuries, until the day Dr. Leonard McCoy was tried for treason -- and both were stolen during a daring attack on Romulus itself. Now, to avenge that insult and save face in the eyes of their deadly enemies, the Empire must recover the sword at any cost. Their envoys to the Federation demand the return of the sword and the extradition of the Romulan renegades who aided the Starship Enterprise in McCoy's escape. If diplomacy fails, the Romulans will trap the Klingons and the Federation in open war. In such dangerous times, the Starship Enterprise is assigned the most valuable -- and volatile -- element of all: the fugitive Ael, her stolen Bird-of-Prey Bloodwing, and the sword they carry. Ael will undoubtedly attempt to use ship and sword to foil her enemies and play her hand in the dangerous game that she's begun. But she will do it all under the watchful eyes of James T. Kirk, the Federation starship captain who knows her dangerously well...
THE HISTORIC SAGA BEGINS Born in the twilight years of Vulcan's violent and passionate past, those who declared themselves Rihannsu chose to reign free in the unknown reaches of space rather than to serve under the new tyranny of logic. Having severed themselves from their homeworld, they survived the perilous voyage across the stars to wash ashore on a distant planet, there to begin the civilization that would one day flower into the Romulan Star Empire. Now, after millennia of wars and conquests, that empire is decaying from within, surrendering its noble heritage to reckless ambition, abandoning honor for kidnapping and murder. The corruption is so great that the Rihannsu's finest military officer -- Commander Ael t'Rllaillieu of the warbird Bloodwing -- believes she can save her people only by joining forces with her greatest enemy: Captain James T. Kirk of the Starship EnterpriseTM. Meanwhile, on the Romulan homeworld, a Federation deep-cover agent has been posing as a household servant named Arrhae i-Khellian -- but her operation takes a strange turn when a captured Starfleet officer is brought to her home . . . The lives of Ael, Arrhae, and the crew of the Enterprise come together in these astonishing adventures -- originally published in four volumes: My Enemy, My Ally; The Romulan Way; Swordhunt; and Honor Blade -- that will challenge everything you thought you knew about the Romulans.
THE CULMINATION OF A SAGA TWENTY-TWO YEARS IN THE MAKING. They call themselves Rihannsu -- the Declared. To the Federation, they are the Romulans. By any name they are adversaries as formidable as they are inscrutable. Self-exiled from Vulcan in ages past, they retain an ancient martial philosophy and a code of conduct that has sustained them through centuries of hardship, warfare, and thwarted ambition. Now their empire is gearing for war once again. Armed with the revolutionary Sunseed technology, which can destabilize entire stars, a Romulan vessel is warping toward the heart of the Federation. Its target: Earth's sun. But this offensive comes at a perilous time, as a growing number of Romulan worlds are joining a revolution -- one led by the renegade Commander Ael t'Rllaillieu of the warbird Bloodwing, with the aid of Captain James T. Kirk of the Starship EnterpriseTM and the Hamalki physicist K's't'lk, the Federation's foremost authority on Sunseed technology. As the threat to Earth looms ever larger, Bloodwing and Enterprise lead an armada toward the Romulan homeworld for a final reckoning that will decide the future of the Rihannsu people.
Vulcan: linchpin member of the United Federation of Planets. Home to a civilization dedicated to o'thia, the ruling ethic of pure logic. But it was not always so; thousands of years before, Vulcans were a violent, warlike race, with tempers surpassed only by the planet's hot, arid sands. The philosopher Surak would show his people another way, teach them to reject their emotions and embrace logic and knowledge. The Vulcans would evolve and prosper, eventually exploring the stars and attaining further enlightenment as they encountered other cultures. In the twenty-third century, Commander Spock, Captain Kirk, and the U.S.S. Enterprise are summoned to Vulcan when its people consider seceding from the Federation and returning to their isolationist ways. Vulcan's savage history becomes fully revealed as Spock, his father Sarek, and Kirk work to preserve the planet's future from anti-Terran factions with hidden agendas. The crisis is twofold for the half-human Spock -- should Vulcan secede, he will be required to resign from Starfleet and return home, or forever sever ties with his homeworld. Years later, a decades-old plot to destroy the Federation from within forces Ambassador Sarek from the bedside of his dying wife, Amanda. The ambassador's decision widens the long-standing rift between himself and Spock at a time when they must pool their resources together. While the Enterprise crew contends with Romulans, Klingons, and the mysterious Freelans, Sarek's only comfort comes from reading Amanda's journals, which reveal more about his human spouse, his son, and himself than he ever realized.
A murder reveals a deadly plot against Elves, particularly the highest members of the Alfheim government. Lee Enfiled, and her fayhound partner Gelert must infiltrate Alfheim to discover the truth.
To give Nita a vacation from magic, her parents pack her off for a stay with her eccentric aunt in Ireland. But Nita soon finds herself with a host of Irish wizards battling creatures from a nightmare land.
While Nita grieves over her mother's death, Kit tackles a challenge as dangerous as it is strange: Rescue a young wizard who has vanished on his first assignment. This new wizard is unlike any other--he's autistic and he's a magical prodigy. His power is enormous. Now Kit and his dog, Ponch, must track down the missing boy before the Lone Power finds him.
In the hotly anticipated ninth installment of the Young Wizards series, Kit and Nita become part of an elite team investigating the mysterious "message in a bottle," which holds the first clues to the secrets of the long-lost inhabitants of Mars. But not even wizardry can help them cope with the strange events that unfold when the "bottle" is uncorked and a life form from another era emerges. Though the Martians seem friendly, they have a plan that could change the shape of more than one world. As the shadow of interplanetary war stretches over both worlds, Kit and Nita must fight to master the strange and ancient synergy binding them to Mars and its last inhabitants. If they don't succeed, the history that left Mars lifeless will repeat itself on Earth.
Nita and Kit return from their wizardly holiday, looking forward to getting back to their everyday routine. But there's trouble brewing. A strange darkness of the mind and heart is about to befall the older wizards of the world, stealing away their power. Soon, the young wizards of Earth and many other planets find themselves forced to defend wizards and nonwizards alike against an invasion of a kind they've never imagined.But mere defense won't be enough to combat the evil afoot. With their alien teammates, Nita, Kit, and Dairine must race to search worlds known and unknown for the secret weapon the Powers That Be have promised them--before the minions of the sinister Lone Power find it first. And then, for the first time in millenia, the wizards must go to war. . . .
How do you fix what can't be fixed? Only the Transcendent Pig knows, and it's not telling. . . . But Nita Callahan needs to find out--and soon. Her wizardly partnership with Kit has fallen apart. Much worse, her mother has gotten sick . . . so sick she may never leave the hospital. Only one person can help Nita--the One she's devoted her life to fighting.
Rest and relaxation--that's what Nita thinks she's going to get when she and her partner-wizard Kit go on a wizardly "cultural exchange" program. But nothing about wizardry--not even vacation--is ever quite that simple!
A collection of five stories from the wizard series focusing on the adventures of two young wizards named Nita and Kit. The stories are: So You Want to Be a Wizard, Deep Wizardry, High Wizardry, A Wizard Abroad, and The Wizard's Dilemma.
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