Eleven-year-old Jo takes a magical carousel ride seven years into the future, where she and her fellow travelers face a decision involving a possible change in the nature of reality.
The Help-for-Hire crew must discover who is putting dead creatures in the pastry made by the Gingerbread House.
This new series features a spellbinding cover treatment and trading cards inside. Lief, Barda, and Jasmine, heroes of the quest for the Belt of Deltora, must now find a weapon powerful enough to combat the Shadow Lord's magic.
When Jessie searches for her ill grandmother's missing charm bracelet, she is led to a magical world and finds she has a reason and right to be there.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora. <P> Lief, Barda, and Jasmine--three companions with nothing in common but their hatred of the enemy--are on a perilous quest to recapture the seven lost gems of the magic Belt of Deltora. Only when the Belt is complete can the evil Shadow Lord be overthrown.<P> They have succeeded in finding the golden topaz and the great ruby. The two gems' mysterious powers have strengthened them and given them courage to move on in their search for the third stone. But none of them can know the horrors that await them in the forbidden City of the Rats.
Hide your valuables and don't walk the streets alone. Six young troublemakers are on the loose in Raven Hill. Witnesses say the culprits look surprisingly familiar -- just like the Help-for-Hire gang!
The Help-for-Hire team departs Raven Hill for what they think is going to be a vacation at Aunt Vivien's luxurious mansion. But there's nothing relaxing or luxurious about the two nasty old caretakers who greet them with a list of backbreaking chores.
A fantastic, fantastical look at the world of Deltora, through intriguing text, it is the history of Deltora and its amazing creatures. A must-have for all Deltora fans, as well as devotees of fantasy art.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora. When the seven gems of the magic Belt of Deltora were stolen, the evil Shadow Lord invaded the kingdom and enslaved its people. Determined to rid their land of the tyrant, Lief, Barda, and Jasmine are on a dangerous quest to find the lost gems, which are hidden in fearsome places throughout the kingdom. The time has come to seek the fourth gem, kept jealously by an unknown guardian in a barren wasteland. Separation, confusion, and strange, terrible enemies await the three heroes in the harsh landscape of the Shifting Sands.
Everybody in Deltora thinks the dragons have disappeared. But the young king Lief knows this isn't true--and that the time has come to find them. The evil Shadow Lord has poisoned the land with four vile creations of sorcery buried with such stealth that only the bravest of heroes will find them. Lief and his companions Barda and Jasmine must struggle to reveal the origins of the sorcery and destroy them. Their only clue is a fragment of an ancient map. And their only hope of help lies with seven unlikely allies--the last of Deltora's dragons.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora.<P> The Shadow Lord dominates the Land of Deltora. Only Lief, Barda, and Jasmine can save it from his evil powers. To do this, they must restore all seven gems to the magic Belt of Deltora.<P> Four gems have been found. Now grave news has reached Lief from his home. He longs to return--but the quest must continue. To find the fifth stone, the heroes must venture to the edge of the Shadowlands and enter the dark and terrifying realm of the monster Gellik. Can Lief, Barda, and Jasmine survive Dread Mountain?
This is a bind-up of 3 stories: Dragon's Nest by Emily Rodda (Dragons of Deltora #1); The Capture by Kathryn Lasky (Guardians of Ga'hoole #1); and The Mayflower Project by K. A. Applegate (Remnants #1).
While playing a computer game, Patrick is transported to a parallel world and invited to participate in a game show in which he must find three lost items to win several fabulous prizes.
Jessie returns to the magical world where her grandmother was born, where she deals with some griffins, dances with fairies, and borrows something to help her dance in her school concert.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora.<P> The evil Shadow Lord is plotting to invade the land of Deltora and enslave its people. All that stands against him is the magic Belt of Deltora with its seven stones of great and mysterious power.<P> In secrecy, with only a hand-drawn map to guide them, two unlikely companions set out on a dangerous quest. Determined to find the lost stones and rid their land of the Shadow Lord, they struggle toward their first goal--the sinister Forests of Silence.
The start of a stirring fantasy trilogy from Emily Rodda, the internationally bestselling author of Dragons of Deltora! The walled city of Weld is under attck from ferocious flying creatures that raid in the night, bringing death and destruction. The Warden calls for Volunteers to find and destroy the Enemy sending invaders, and the heroes of Weld answer the call one by one, never to return. Rye is oficially too young to go, but his brothers are among the lost and he must find them. What terrors await him beyond the Wall?
Lief, Barda, and Jasmine are desperately searching for the three parts of the fabled Pirran Pipe, their only hope of saving the thousands of Deltorans held captive by the evil Shadow Lord.
Adventure and thrills in this fantastic continuation of the legendary Deltora series. Lief, Barda, and Jasmine face their starkest challenge yet as they must travel into the hideous Isle of the Dead in order to defeat the evil Shadow Lord's plan to return to power. By land, sea, or air, they will confront fearsome creatures along the way - valuing courage above all else.
There are three rules to the old painted, music box: Wind the box three times only. Never shut the box when the music is playing. Never move the box before the music stops. Leo wouldn't dream of breaking these rules, but does his stubborn cousin Mimi listen? She winds the box four times -- and suddenly the paintings on its side come to life and a powerful witch is released. Now its up to Leo and Mimi to stop the witch, if only they can find the key to the music box -- and the magical world it controls.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora.<P> Lief, Barda, and their unpredictable new companion Jasmine are on an urgent mission to find the seven stones from the magic Belt of Deltora. The golden topaz has already been found. But only when all the stones have been restored to the Belt can their land be freed from the dark power of the evil Shadow Lord.<P> To find the second stone, Lief, Barda, and Jasmine must travel through territory ruled by the monster-sorceress Thaegan and overcome their biggest challenge yet--the hideous guardian of the enchanted Lake of Tears!
Enter the realm of wonder. Jessie has had amazing adventures in the magical Realm. She's flown with the flower fairies and swum with the mermaids! Now Jessie's grandmother senses that something wrong in the Realm. The gnomes that grow the fairy-apple trees in the Hidden Valley are in trouble, and not even the Queen can help them! Jessie and her friends must travel to the Hidden Valley to find out what's wrong and help the gnomes. Along the way, they travel through secret passages to a wild part of the Realm -- and meet the storytelling furry bears of Brill.
On her fifth journey to the magical Fairy Realm, Jessie travels all the way to the end of the rainbow and tries to help her new friends, the rainbow fairies.
The international bestselling series returns for a new generation with a fresh look and bonus content from the legends of Deltora.<P> Deltora is a land of monsters and magic. The evil Shadow Lord has become aware that Lief, Barda, and Jasmine are searching for the seven lost gems of the magic Belt of Deltora. He knows that the Belt's power will threaten his terrifying rule if the gems can be returned to it. Five gems have already been found. The next stone lies hidden in the underwater lair of the hideous and ferocious Glus. Already pursued by the servants of the Shadow Lord, Lief, Barda, and Jasmine will need all their strength and courage to face the Maze of the Beast.
Returning to the Realm, Jessie searches for the flower needed to combat a plague of mischief-causing Peskies.
When a little girl from the human world becomes lost in the magical Realm, Jessie's only hope of finding her is the wand of a brilliant but reclusive magician, and if she succeeds she must still face Mrs. Tweedie, who is up to no good.