There are three rules to the old painted, music box: Wind the box three times only. Never shut the box when the music is playing. Never move the box before the music stops. Leo wouldn't dream of breaking these rules, but does his stubborn cousin Mimi listen? She winds the box four times -- and suddenly the paintings on its side come to life and a powerful witch is released. Now its up to Leo and Mimi to stop the witch, if only they can find the key to the music box -- and the magical world it controls.
Lief, Barda, and their unpredictable new companion Jasmine are on an urgent mission to find the seven stones from the magic Belt of Deltora. The golden topaz has already been found. But only when all the stones have been restored to the Belt can their land be freed from the dark power of the evil Shadow Lord.To find the second stone, Lief, Barda, and Jasmine must travel through territory ruled by the monster-sorceress Thaegan and overcome their biggest challenge yet--the hideous guardian of the enchanted Lake of Tears!
Enter the realm of wonder. Jessie has had amazing adventures in the magical Realm. She's flown with the flower fairies and swum with the mermaids! Now Jessie's grandmother senses that something wrong in the Realm. The gnomes that grow the fairy-apple trees in the Hidden Valley are in trouble, and not even the Queen can help them! Jessie and her friends must travel to the Hidden Valley to find out what's wrong and help the gnomes. Along the way, they travel through secret passages to a wild part of the Realm -- and meet the storytelling furry bears of Brill.
On her fifth journey to the magical Fairy Realm, Jessie travels all the way to the end of the rainbow and tries to help her new friends, the rainbow fairies.
Deltora is a land of monsters and magic. The evil Shadow Lord has become aware that Lief, Barda, and Jasmine are searching for the seven lost gems of the magic Belt of Deltora.
Returning to the Realm, Jessie searches for the flower needed to combat a plague of mischief-causing Peskies.
When a little girl from the human world becomes lost in the magical Realm, Jessie's only hope of finding her is the wand of a brilliant but reclusive magician, and if she succeeds she must still face Mrs. Tweedie, who is up to no good.
All the jewels in the magical belt of Deltora have been gathered. Now the belt can be used to destroy evil and free Deltora.
"Four must make their sacrifice. In the realm twixt fire and ice... The quest unites both life and death". The wise woman -- Sheba's ominous words haunt Rowan. The bitter winter has lasted far too long and won't loosen its deadly hold on the land. As food stores dwindle, the people of Rin flee to the warmer coast. Rowan and two friends -- and a shadow -- journey up the mountain that towers over Rin to seek the source of the unending cold. Rowan knows from past experience that the mountain is unpredictable and harbors many dangers. But now waves of freezing air stream down its sides. And ferocious ice creepers -- giant eyeless creatures with gaping jaws and teeth like shards of ice -- slither from its shadow eager to devour any warm being. Will Rowan and his friends somehow be able to bring spring -- and life -- back to the land? Can they survive the perils of the mountain and the attacks of the ice creepers?
Destiny leads Rowan of Rin to make choices which could save a powerful crystal, thereby ensuring the safety of his people and his people's shore-dwelling allies.
"The secret enemy is here. It hides in darkness, fools beware...!" The wise woman seems terrified, and her cryptic message frightens Rowan. He is wondering who the enemy could be, when suddenly the people of Rin begin falling asleep -- and not waking up. What is the strange spell that has settled over Rin? If Rowan can only figure out the meaning hidden in the wise woman's words, he may be able to save his people from this mysterious sleep and from an even worse danger to come.... The Travelers offer to help, but Rowan doesn't know if he can trust them. They suggest that the answer lies in the legendary, noxious Pit of Unrin, and no living thing has ever entered Unrin and returned. If Rowan tackles its unknown hazards, will he find the knowledge he seeks? Will he even survive? Rowan needs wisdom to decide whom to trust, bravery to face the perils of his journey, and both to defeat Rin's deadly secret enemy.
Fate and dark forces may finally pose more than a match for Rowan, the hero of Rin. The dreaded Zebak nation is closing in fast. The Zebak have fanged, flying grachs to carry out their missions, and revenge burning deep in their hearts. Rowan's little sister, Annad, is their first target. And that is only the beginning.... Emily Rodda's seamless novel threads together an unlikely group of comrades, a witch's agonizing riddles, and a fortress of steel hiding the most elusive of secrets, a secret that may spell destruction for the Zebaks'or for Rin.
Because only he can read the magical map, young, weak, and timid Rowan joins six other villagers to climb a mountain and try to restore their water supply, as fears of a dragon and other horrors threaten to drive them back.
This centuries-old work by Doran the Dragonlover, Deltora's greatest explorer, was found in a sealed glass case buried beneath some ancient papers in a palace storeroom. The case was marked. "The priceless last work of Withich, Deltora's greatest artist. Do not touch." Indeed, the book was printed and illustrated by the famous Withich. But it was written by Doran the Dragonlover, on a fateful journey around Deltora during a tumultuous time in our history. The book is part journal, part travel guide. Into it, Doran poured much of his great knowledge of the land he liked to call "The Land of Dragons."
The Four Sisters, evil creations of the Shadow Lord, are poisoning Deltora and starving its people. Lief, Barda, and Jasmine have found and destroyed the first of the Sisters. Now they must find the second, hidden within the mountains that border the Shadow lands. And they know that only the Dragon of the Emerald can help them. The Shadow Lord is now aware of their quest. Deep in the Shadow lands, he plots their destruction. Hidden enemies and trickery await as the companions travel towards the Sister of the North and its terrible guardian in the dread place called Shadowgate.
Lief, Barda, and Jasmine have come to the final test -- to get the Pirran Pipe to free the Deltoran slaves from the evil Shadow Lord. But first they must make it through the harrowing, perilous Shadowlands...
Internationally bestselling author Emily Rodda returns to the world of Deltora in book two of her brilliant new trilogy. Rye made it through the golden Door and rescued his oldest brother, but his troubles are far from over. The walled city of Weld in which he lives is still under attack by flying beasts called skimmers and Rye must discover who is sending them before it's too late. Also, his second brother, Sholto, is still missing and Rye can feel that he's in terrible danger. Rye must choose one of the three Doors that lead out of Weld and venture into the unknown one more time. Will he save Sholto and Weld . . . or will the silver Door be the end of Rye?
Lief, Barda, and Jasmine have successfully destroyed three of the Four Sisters, evil Shadow Lord creations that are poisoning their land. Now they must head to the city of Del where "Sister of the South" lies hidden.
A young girl dreams about the past owners of the secondhand clothes she is helping her mother sort out for the school fair.
When Giff the elf comes asking for Jessie's help, she returns to the Realm on a quest to have the fairies mend the Star Cloak in time for Wish Night.
A collection of nineteen tales that reveal the secret history of Deltora and the rise of Adin.
Internationally bestselling author Emily Rodda's brilliant finale to the trilogy inspired by the world of Deltora. Three magic Doors are the only way in and out of the walled city of Weld. The golden Door is grand and majestic -- a Door for heroes. The silver Door hints at mystery and knowledge -- a door for schemers. But the plain wooden Door has always held the most appeal for Rye and his friend Sonia. And now, at last, they have the chance to open it. The city of Weld is under attack by skimmers, flying beasts that terrorize the night. If Rye and Sonia can't discover the enemy sending the skimmers in time, Weld has no hope. Twice before, Rye and Sonia left Weld on a quest to save it. Twice before, they failed. Now there's just one Door left -- one last chance to save the people of Weld. Rye and Sonia know everything depends on them. But nothing can prepare them for the horror that waits behind the wooden Door.
When her home is threatened by fire, Jessie returns to the magical world of the Realm and visits the mermaids of the Under-Sea to search for a wish-stone.
Patrick and his sister and brother are drawn into the desperate efforts to repair the Barrier between two parallel worlds before it is destroyed. Sequel to "Finders Keepers."
When wicked Queen Valda of the Outlands threatens both the Fairy Realm and the human world, Jessie seeks the help of the unicorns.
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