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THE LOCAL HALLOWEEN CONTEST IS TURNING INTO A REAL FRIGHT FEST! Bayport citizens are wild about the Merchant Association's new Halloween mystery contest. The prizes for winning include DVD players, a classic motorcycle, a boat, and even flying lessons! It's sure to be the biggest social event of the fall season. When big prizes are up for grabs, though, some people will do anything to win -- and it's up to the Hardys to keep the competition honest. As they try to keep things in line, the Hardy boys and their friends contend with spooky settings, fright-masked bandits, a chase through the Halloween parade, and a horror movie star with secrets "buried" in his past. Soon it looks like the bad guys have this contest in the bag. Fortunately, the good guys -- Frank and Joe -- still have a few tricks left!
From the back of the book: DOUBLE-DEALING AND DIRTY TRICKS IN A HARDY BOY HOUDINI WHODUNIT Danger takes center stage as Frank and Joe head to New York for a magic seminar hosted by the legendary Lorenzo the Magnificent. But the biggest mystery of all in the Big Apple is sorcery of a more sinister kind: the case of the disappearing diamonds! The magic turns more menacing by the minute as the Hardys face flash fires, flying knives, and venomous fumes. They'll have to act fast and think even faster to learn all the TRICKS OF THE TRADE-because the safecracker is determined to make them disappear too! =============== From inside the book: Tricks of the Trade Lorenzo, the magician, held the third knife up to the audience. "Here comes the tricky part. I'm going to aim this knife directly above Larissa's head. Ready?" he asked his assistant. Larissa nodded. "One." Lorenzo paused and drew the knife back. "Two." He took aim. "Three!" But as soon as the magician said "Three," and let go of the knife, Frank had a terrible feeling in the pit of his stomach. From where he stood, it looked as if Lorenzo's throw was off. The knife was headed right for Larissa. But this time it wasn't going to miss.
From the back of the book: IN A TRICKY BUSINESS THE BOTTOM LINE IS DANGER! A business organization calling itself Trusty Teens depends on a young sales force to peddle its products from door to door. But while there are plenty of teens to do the dirty work, trust is short in supply. When a mysterious explosion rocks the warehouse and young Jimmy Quayle is accused of attempted murder, Frank and Joe decide to set up a sting of their own. The Hardy boys infiltrate the main offices of Trusty Teens and uncover a secret sideline. Frank and Joe must shut the business down- before the whole operation goes up in smoke! =============== From inside the book: Frank and Joe hurried down the driveway. All of a sudden, they heard the motor of a truck start up behind them. They turned to see a pair of high- beam headlights flash on. Frank and Joe raced into the Trusty parking field as the truck bore down on them. "Scatter!" Frank shouted. The truck swerved, first toward Frank, then toward Joe. The brothers barely had time to think. Then Frank spotted a low brick wall at the end of the parking field. "Joe!" Frank yelled. "The wall! Just get to the wall and dive!" The truck followed right after them, picking up speed. It screeched to a halt, circled, and came back for the kill!
When the Hardys sign up with a program called Teen Trails West, their journey through the wilderness outside Durango, Colorado, turns into a showdown with a gang of crooked outlaws.
In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives--just like their dad!
A mission for ATAC has Frank and Joe Hardy traveling the world. The teenage son of a prominent mid-eastern diplomat has gone missing on the Caribbean island of St. John, and the boys take off to find him. Turns out he's been kidnapped by a group involved in a scheme to rob a sunken Spanish galleon of its treasures and sell them on the black market. Frank and Joe search high and low--fighting thugs and sharks--for clues. When the Hardys finally find their quarry, there's another problem --he turns out to be the mastermind of the ring, not its victim!
From the back of the book: Savage test Frank and Joe fly to Alaska to trace Scott Sanders, who's supposed to be working on a top-secret project for a mining firm. When company officials claim they've never heard of Scott, the Hardys grow suspicious. They find that some company managers have been selling jobs on the big oil pipeline. But before the brother detectives can dig deeper, they're kidnapped and forced to bail out over the Arctic wilderness. Stranded, Frank and Joe face their toughest test-fighting hunger, grizzly bears, and bullets to survive-while at trail's end a group called the Assassins waits to give them their final exam.... ================ From inside the book: UNWELCOME VISITOR The quiet of the sunlit night was interrupted by a splashing sound. The Hardys looked up to see a large brown bear waddling toward them. "Is it a grizzly?" Joe whispered. "Looks like it," Frank answered, glancing at the fire. "It probably smelled the fish. Where'd you put the guts?" "I threw them in the-" Joe stopped suddenly, staring. The fish guts had landed on a nearby rock. The bear went right to the fish guts. In one gulp, he licked them up. Then, twitching his nose, he headed for what was left of the fish beside the fire. "He's coming nearer," Joe whispered, eyes wide. The bear abruptly rose up on its hind legs, throwing a long shadow that fell like night over the boys. Then the unnatural silence was shattered with one giant roar as the grizzly began its charge!
THE JOCKS ARE BRUISING THE HARDYS -- BUT A DETECTIVE END RUN IS ABOUT TO START! At Bayport High, Frank has left the football team to focus on a computer course, and Joe is trailing behind the team's newest star, Terry Golden. College recruiters are after Terry, and all the jocks are eager to join his clique, called the Golden Boys. But getting in means hazing, and soon the pranks are spinning into the danger zone. When the Hardys' friend Biff is seriously injured, the brothers start investigating. But Terry's future is at stake, and a surprise suspect is out to clip the boys -- at any cost!
When newcomer and troublemaker Tom Gilliam helps the Hardys on a social studies project, they suspect that Tom's father may be dealing in stolen goods. But when Tom disappears, they unearth a more deadly secret....
Another exciting mystery surrounds the Hardy Boys!
A FANTASTIC VACATION BECOMES A FIGHT FOR LIFE Visiting San Esteban is supposed to be a vacation for Frank and Joe Hardy and their friends, but it doesn't take long for them to realize that the island is no paradise. Some of the local inhabitants aren't very friendly to tourists, and the island itself is crawling with dangerous wild animals--some of which take up residence in the Hardys' bungalow. As if this isn't enough to worry about, someone starts dogging the Hardys every step of the way. Is this person responsible for most of the "bad luck" they've had? Not even the worst villain, though, could arrange the typhoon that turns all of San Esteban into a death trap. Can the Hardys solve the mystery of Typhoon Island before they're wiped off the map?
A thrilling amusement park ride turns diabolically deadly in this Hardy Brothers adventure--a fresh approach to a classic series. Joe and Frank Hardy are attending the season's opening night at Funspot, a local amusement park that's been declining for years, but that recently got new owners and a facelift. Their friend Daisy's family has everything riding on Funspot's success: If the revamped park is a failure, her family will be broke! At first, an exhilarating new attraction is a huge hit--but when one of the riders disappears into thin air, fun and games turns into spine-tingling danger. Will the Hardy Brothers find the missing rider and restore Funspot's reputation, or is the amusement park doomed for disaster?
Frank and Joe Hardy travel to California to attempt to find a rare stolen coin. Along the way they begin to aid their famous father Fenton Hardy on his quest to bring car thieves to justice.
Joe and Frank Hardy, along with their friends, are off to northern Canada to help their father solve another mystery. This one includes a recently discovered ancient Norse rune stone, which may lead to buried treasure, and a stolen items from some towns and resorts in the vicinity. Can the boys solve both mysteries?
From the back of the book: HARDY BOYS 72 FRANKLIN W. DIXON The Mardi Gras is in full swing, with Frank and Joe in New Orleans to enjoy the festivities. But they have little time to participate in the celebration. A clue to the rash of burglaries taking place in their home-town of Bayport has sent them to the exciting city, where they get involved in a deadly voodoo cult. When their adversaries harass the boys in an attempt to cover up their criminal activities, Frank, Joe. and Chet must use all of their skills to outwit the thieves and their elaborate scheme.
Caught in their motorboat the 'Sleuth', by a sudden storm at sea, Frank and Joe Hardy are helpless when the engine conks out. Drifting farther from shore amid the tumultuous waves, the boys are relieved to see the lights of a yacht.
The Mysterious Man in White It's the first snowfall of winter, and Frank and Joe Hardy have built the most awesome snowman. Only one problem: there's a snowman contest in the park, and the snowman is too huge to move. But when the boys wake up the next day, their snowman is missing. And when they get to the park, they get another surprise: there is their snowman, and he's won first prize -- but someone else is taking credit. Now Frank and Joe have to prove that they made the snowman -- and put the deep freeze on a major phony!
It's the first snowfall of winter, and Frank and Joe have built the most awesome snowman. Only one problem: there's a snowman contest in the park, and their snowman is too huge to move. But when the boys wake up the next day, their snowman is missing.
ATAC BRIEFING FOR THE REAL AGENTS FRANK AND JOE HARDY MISSION: Two guys are running around the state, committing crimes left and right -- and they're leaving a clear trail for the police. They'd be a cinch to catch, but the thing is, the police are too busy running after you. You've been framed. LOCATION: Around Bayport. POTENTIAL VICTIMS: The innocent bystanders caught between you and the guys who clearly want to see you busted. SUSPECTS: You tell us. Who are your enemies? Who do you trust? THIS MISSION REQUIRES YOUR IMMEDIATE ATTENTION. THIS MESSAGE WILL BE ERASED IN FIVE SECONDS.
TROUBLE ON THE SET! A reality-based game show called Warehouse Rumble has come to Bayport, and Frank and Joe Hardy are hoping to be among the first contestants. But when someone finds a skeleton on the set, production comes to a screeching halt. Once filming can begin again, the show is plagued with problems--and the Hardys and their friends are doing so well that jealous competitors start to blame them for all the trouble. Frank and Joe are suddenly on double duty. They have to convince their fellow contestants that they're playing a clean game, and solve the mystery so the show can go on!
From the back of the book: Scream bloody murder! The Hardys are working security on the set of the latest film in a cult classic series, Horror House V. Frank and Joe get the chance to appear on-screen as victims of the movie's psycho murderer-the dreaded Reaper. But the fake fun soon turns to true terror when producer Andrew Warmouth meets a death as horrible as anything captured on film! The movie is being shot on location at an actual haunted house, and the ghastly truth behind the murder is buried within. The investigation leads Frank and Joe into a living nightmare: They must face their worst fears and track down an elusive, cold-blooded killer before he strikes again! =============== From inside the book: SURPRISE ATTACK Frank and Joe weaved their way through the maze of trailers on the movie set until they found the one marked F/X, for special effects. Frank still didn't like the idea of donning makeup to play a zombie in a horror movie, but Joe could hardly wait. "Wait till you meet Paula West," Joe said, starting up the steps to her trailer. "Not only is she one of the best in this business, she's gorgeous besides." "Oh, then I guess she can't be a suspect, right?" Frank kidded. "Let's get ready to join the dead. Or is it the undead?" As Joe reached for the trailer door, Frank noticed that it had opened slightly. To his surprise, an arm emerged. It was clutching a knife! "Watch out." Frank lunged forward to knock Joe out of the way. Too late. As Frank shouted in fear, the knife plunged toward Joe's chest!
The Hardy boys are told by their father to steal an invention from their neighbor.
There's a mystery in the old grandfather clock. Will Frank and Joe be able to solve it?
From the back of the book: Is Frank Hardy A THIEF? No way! But somebody's making it look as if he is. A really cool book of baseball statistics was stolen from the school library. Now it's made a sudden and surprising comeback-in Frank's backpack! frank and Joe have a pretty good batting average when it comes to solving mysteries. But this one is no fun, because if Frank gets the blame, he'll miss his basketball team's first game of the season!
From the back of the book: FRANK AND JOE ARE AN ACCIDENT WAITING TO HAPPEN WHEN THEY GO UNDERCOVER TO EXPOSE SABOTAGE THE SHOREWOOD NATURE CENTER IS A BEAUTIFUL PLACE-TO HIKE...TO LEARN ABOUT LOCAL ECOLOGY... OR TO FALL OFF A CLIFF. THE HARDYS LEARN THAT THE HARD WAY WHEN THEY GO UNDERCOVER TO INVESTIGATE STRANGE HAPPENINGS ON THE GROUNDS. IN NO TIME AT ALL, THEY GET JUMPED, SMOKED OUT, AND BOOBY-TRAPPED. THE HARDYS HAVE NEVER RUN FROM A CHALLENGE, AND THEY'RE NOT ABOUT TO START NOW. SOMEONE WILL DO ANYTHING TO SHUT THE CENTER DOWN. FRANK AND JOE HAVE A CLUE WHY! THERE'S A SECRET BURIED SOMEWHERE ON THE CENTER'S GROUNDS-A VERY VALUABLE SECRET THAT'S WORTH A LOT MORE THAN THE LIVES OF TWO YOUNG DETECTIVES!
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