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A. JOE STOLE THE TEST. B. TONY STOLE THE TEST. C. NONE OF THE ABOVE. A new statewide test has all the students at Bayport High on edge. Then Joe and his friend Tony find one of the tests in Tony's books bag. Joe knows Tony didn't steal it, but the assistant principal isn't so understanding -- he suspends them both! Joe talks to the truck driver who delivered the tests, as well as the owner of a tutoring service who promises amazing improvements in test scores. Frank checks out who could have put the test in Tony's bag -- a bag just like the one belonging to a star of the hockey team. Joe and Tony are still in the penalty box, but the Hardys are determined to ace this case!
Frank and Joe get mixed up with a gang of thieves, including their old nemesis Charity.
Frank and Joe intercept a coded message that leads them to a carnival of crime at a college for clowns.
ATAC Briefing For Agents Frank and Joe Hardy Mission: Investigate a woman's death and other mysterious events surrounding Uncle Bernie's Fun Park. Location: Uncle Bernie's Fun Park, MA. Potential Victims: All Fun Park patrons. Suspects: Disgruntled employees. Unhappy customers. Enemies of Bernie. This Mission Requires Your Immediate Attention. This Message Will Be Erased In Five Seconds.
Frank and Joe are baffled at first by the mysterious code name Bob. They soon figure out that Bob is a top secret government agency fighting crime globally. Their father Fenton Hardy has gone on a mission for Bob and the Hardy boys are worried when they do not hear from their famous father. Soon the Hardys must help a member of the gang Bob is fighting defect to the American side before the gang elimates him forever!
From the back of the book: TIME BOMB A TWIST IN TIME...A TWISTED MIND... A TERRIFYING TWIST OF FATE FOR FRANK AND JOE AND TOM! A dream that has long fired the human imagination has become a reality: time travel. But as Tom Swift and the Hardy boys are about to discover, the dream can become a nightmare in the blink of an eye. An attack force of techno-thugs, under the command of the evil genius the Black Dragon, have seized control of a top-secret time-warp trigger! Frank and Joe and Tom leap into battle-shock troops in a war that stretches across the aeons to the edge of time. But whether chasing asteroids or dodging dinosaurs, they know they haven't a moment to lose. They must stop the Dragon before he carries out his final threat: turning the time machine into the ultimate doomsday device! =============== From inside the book: PURPLE HAZE The battle between Swift security forces and the Black Dragon's robots raged, with Tom Swift and the Hardys caught in the middle. "Don't think you've won!" the Black Dragon snarled at them. At the same instant a column of blinding purple light erupted. Frank saw one of the robot attackers hit and incinerated. The pulsing column of light was expanding. Security people and the intruders they'd been fighting moments before now all raced away from the underground complex. As Tom pulled Frank, Joe, and Sandra to shelter, the ground seemed to ripple under their feet. A deafening roar flung them face-first onto the grassy lawn. The air around them seemed to glow purple, then went black. Sandra gasped. "What's going on back there?" "Laws of nature were broken, and anyone too close is being punished for it," Tom said. "Punished with certain death."
From the back of the book: Triple treat When Frank wins an all-expense-paid vacation to Spain's Costa del Sol, the brother detectives are set for some good times in the sunny paradise. But instead of flamenco music and bullfights, Frank and Joe find themselves running from the law. It seems their official tour guide has been murdered, and the evidence points directly at them. To make things worse, the Hardys are also being hunted as spies by the KGB-and as traitors by the Network. Trapped in very tight spots, Frank and Joe need every ounce of daring and skill...to keep from being shipped home in matching boxes. ================ From inside the book: DIRECT HIT An explosion in front of the Audi brought it to a halt and spattered it with dirt. The car half vanished in the gathering smoke. As Frank watched helplessly from the roadside, a third missile screamed down. Shock waves hurled him back as the car went up in a ball of fire. "Joe!" Frank called as he picked himself up off the ground. "Joe!" No sound came from the Audi except a steady crackling, and no movement but the dancing of the flames.
Follow Frank and Joe as they save the life of a rock star!Madison Vee is the biggest thing to hit pop music since Britney --and someone is trying to kill her. To protect the young star, Frank and Joe join the tech crew of Madison's latest music video shoot. But a bunch of threatening notes and technical accidents make them realize that the wannabe pop star killer is right there, waiting in the wings--and ready to make Madison's next hit her last.
When Tower Mansion is robbed, its owner, Hurd Applegate is furious. He immediately wants Fenton Hardy to recover the missing loot and to have his handy man arrested. Frank and Joe are convinced though that Perry's father is innocent. Perry's family is forced to leave Tower Mansion and stay in a run down section of Bayport. Perry thinks he will soon have to drop out of school and abandon his dream of college because no one will hire his dad. The Hardys find clues that the treasure is hidden in one of the towers., but after two exhaustive searches that have Hurd Applegate insisting the boys no nothing, Frank and Joe are stumped. If the treasure isn't in Tower Mansion, then where will Frank and Joe look next? This is the revised 1959 version of The Tower Treasure.
A dying criminal confesses that his loot has been stored "in the tower." Both towers of the looted mansion are searched in vain. It remains for the Hardy boys to make an astonishing discovery that clears up the mystery and clears the name of a friend's father.
Frank and Joe travel to Vermont in hopes of finding who caused a forest fire that nearly burned down a new friends home. A Hessian soldier is blamed for the blaze, but Frank and Joe don't buy it. Also while in Vermont the Hardys and their friends attempt to solve problems of sabotage plaguing a circus.
JUDO...FENCING...ARCHERY...BIATHLON...SOMEONE WANTS TO WIN--AT ANY COST!The combat sports training facility has just opened in Bayport, and the Hardys are on hand to check it out. They can practice judo, fencing, archery, and biathlon, and meet aspiring athletes from all over.But good times turn to bad sportsmanship when Joe's girlfriend, Iola, gets a nasty electrical shock during a fencing workout. Then someone decides to use Frank for target practice on the archery range. Now the Hardys are wondering if the events are more than accidents. How far will world-class competitors go to win?
The Hardy brothers are trying to track down truckloads of cargo that are being hijacked.
The Hardys' Christmas in paradise, Hawaii-style, could turn out to be one big wipeout. Checking out the world-famous dolphin research center at Nai'a Bay, the boys discover that one of the dolphins has suffered a serious injury, and that one of the researchers has vanished without a trace. All the evidence points to kidnapping!
In Manhattan to observe a criminal justice case, the Hardys believe the accused is being railroaded. From the upper floors of the Empire State Building to the tunnels beneath Grand Central Station, the Hardys throw themselves on the fast track to justice--fighting for both an innocent man and their lives.
THE LOCAL HALLOWEEN CONTEST IS TURNING INTO A REAL FRIGHT FEST! Bayport citizens are wild about the Merchant Association's new Halloween mystery contest. The prizes for winning include DVD players, a classic motorcycle, a boat, and even flying lessons! It's sure to be the biggest social event of the fall season. When big prizes are up for grabs, though, some people will do anything to win -- and it's up to the Hardys to keep the competition honest. As they try to keep things in line, the Hardy boys and their friends contend with spooky settings, fright-masked bandits, a chase through the Halloween parade, and a horror movie star with secrets "buried" in his past. Soon it looks like the bad guys have this contest in the bag. Fortunately, the good guys -- Frank and Joe -- still have a few tricks left!
From the back of the book: DOUBLE-DEALING AND DIRTY TRICKS IN A HARDY BOY HOUDINI WHODUNIT Danger takes center stage as Frank and Joe head to New York for a magic seminar hosted by the legendary Lorenzo the Magnificent. But the biggest mystery of all in the Big Apple is sorcery of a more sinister kind: the case of the disappearing diamonds! The magic turns more menacing by the minute as the Hardys face flash fires, flying knives, and venomous fumes. They'll have to act fast and think even faster to learn all the TRICKS OF THE TRADE-because the safecracker is determined to make them disappear too! =============== From inside the book: Tricks of the Trade Lorenzo, the magician, held the third knife up to the audience. "Here comes the tricky part. I'm going to aim this knife directly above Larissa's head. Ready?" he asked his assistant. Larissa nodded. "One." Lorenzo paused and drew the knife back. "Two." He took aim. "Three!" But as soon as the magician said "Three," and let go of the knife, Frank had a terrible feeling in the pit of his stomach. From where he stood, it looked as if Lorenzo's throw was off. The knife was headed right for Larissa. But this time it wasn't going to miss.
From the back of the book: IN A TRICKY BUSINESS THE BOTTOM LINE IS DANGER! A business organization calling itself Trusty Teens depends on a young sales force to peddle its products from door to door. But while there are plenty of teens to do the dirty work, trust is short in supply. When a mysterious explosion rocks the warehouse and young Jimmy Quayle is accused of attempted murder, Frank and Joe decide to set up a sting of their own. The Hardy boys infiltrate the main offices of Trusty Teens and uncover a secret sideline. Frank and Joe must shut the business down- before the whole operation goes up in smoke! =============== From inside the book: Frank and Joe hurried down the driveway. All of a sudden, they heard the motor of a truck start up behind them. They turned to see a pair of high- beam headlights flash on. Frank and Joe raced into the Trusty parking field as the truck bore down on them. "Scatter!" Frank shouted. The truck swerved, first toward Frank, then toward Joe. The brothers barely had time to think. Then Frank spotted a low brick wall at the end of the parking field. "Joe!" Frank yelled. "The wall! Just get to the wall and dive!" The truck followed right after them, picking up speed. It screeched to a halt, circled, and came back for the kill!
When the Hardys sign up with a program called Teen Trails West, their journey through the wilderness outside Durango, Colorado, turns into a showdown with a gang of crooked outlaws.
In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives--just like their dad!
A mission for ATAC has Frank and Joe Hardy traveling the world. The teenage son of a prominent mid-eastern diplomat has gone missing on the Caribbean island of St. John, and the boys take off to find him. Turns out he's been kidnapped by a group involved in a scheme to rob a sunken Spanish galleon of its treasures and sell them on the black market. Frank and Joe search high and low--fighting thugs and sharks--for clues. When the Hardys finally find their quarry, there's another problem --he turns out to be the mastermind of the ring, not its victim!
From the back of the book: Savage test Frank and Joe fly to Alaska to trace Scott Sanders, who's supposed to be working on a top-secret project for a mining firm. When company officials claim they've never heard of Scott, the Hardys grow suspicious. They find that some company managers have been selling jobs on the big oil pipeline. But before the brother detectives can dig deeper, they're kidnapped and forced to bail out over the Arctic wilderness. Stranded, Frank and Joe face their toughest test-fighting hunger, grizzly bears, and bullets to survive-while at trail's end a group called the Assassins waits to give them their final exam.... ================ From inside the book: UNWELCOME VISITOR The quiet of the sunlit night was interrupted by a splashing sound. The Hardys looked up to see a large brown bear waddling toward them. "Is it a grizzly?" Joe whispered. "Looks like it," Frank answered, glancing at the fire. "It probably smelled the fish. Where'd you put the guts?" "I threw them in the-" Joe stopped suddenly, staring. The fish guts had landed on a nearby rock. The bear went right to the fish guts. In one gulp, he licked them up. Then, twitching his nose, he headed for what was left of the fish beside the fire. "He's coming nearer," Joe whispered, eyes wide. The bear abruptly rose up on its hind legs, throwing a long shadow that fell like night over the boys. Then the unnatural silence was shattered with one giant roar as the grizzly began its charge!
THE JOCKS ARE BRUISING THE HARDYS--BUT A DETECTIVE END RUN IS ABOUT TO START! At Bayport High, Frank has left the football team to focus on a computer course, and Joe is trailing behind the team's newest star, Terry Golden. College recruiters are after Terry, and all the jocks are eager to join his clique, called the Golden Boys. But getting in means hazing, and soon the pranks are spinning into the danger zone. When the Hardys' friend Biff is seriously injured, the brothers start investigating. But Terry's future is at stake, and a surprise suspect is out to clip the boys--at any cost!
When newcomer and troublemaker Tom Gilliam helps the Hardys on a social studies project, they suspect that Tom's father may be dealing in stolen goods. But when Tom disappears, they unearth a more deadly secret....
When Frank and Joe set out to explore caves and tunnels, they dig themselves into some dark and dangerous trouble in this Hardy Boys adventure.When a sinkhole opens up and swallows one of Bayport's historic statues, Frank and Joe suspect something--or someone--shady at play. They jump at the chance to investigate; Joe as a member of an urban exploration club, and Frank as photographer for the school paper. But in the thick of their search, the boys stumble upon an entire underground city that's been abandoned for years. Now the city is home to a cultish band of criminals who plan to take over Bayport. Frank and Joe are determined to shut down the crooks, but after being barreled down by a boulder and nearly squashed by a runaway train, they have to wonder: are they in over their heads?
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