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A dying criminal confesses that his loot has been stored "in the tower." Both towers of the looted mansion are searched in vain. It remains for the Hardy boys to make an astonishing discovery that clears up the mystery and clears the name of a friend's father.
Frank and Joe travel to Vermont in hopes of finding who caused a forest fire that nearly burned down a new friends home. A Hessian soldier is blamed for the blaze, but Frank and Joe don't buy it. Also while in Vermont the Hardys and their friends attempt to solve problems of sabotage plaguing a circus.
JUDO...FENCING...ARCHERY...BIATHLON...SOMEONE WANTS TO WIN--AT ANY COST!The combat sports training facility has just opened in Bayport, and the Hardys are on hand to check it out. They can practice judo, fencing, archery, and biathlon, and meet aspiring athletes from all over.But good times turn to bad sportsmanship when Joe's girlfriend, Iola, gets a nasty electrical shock during a fencing workout. Then someone decides to use Frank for target practice on the archery range. Now the Hardys are wondering if the events are more than accidents. How far will world-class competitors go to win?
The Hardy brothers are trying to track down truckloads of cargo that are being hijacked.
The Hardys' Christmas in paradise, Hawaii-style, could turn out to be one big wipeout. Checking out the world-famous dolphin research center at Nai'a Bay, the boys discover that one of the dolphins has suffered a serious injury, and that one of the researchers has vanished without a trace. All the evidence points to kidnapping!
In Manhattan to observe a criminal justice case, the Hardys believe the accused is being railroaded. From the upper floors of the Empire State Building to the tunnels beneath Grand Central Station, the Hardys throw themselves on the fast track to justice--fighting for both an innocent man and their lives.
THE LOCAL HALLOWEEN CONTEST IS TURNING INTO A REAL FRIGHT FEST! Bayport citizens are wild about the Merchant Association's new Halloween mystery contest. The prizes for winning include DVD players, a classic motorcycle, a boat, and even flying lessons! It's sure to be the biggest social event of the fall season. When big prizes are up for grabs, though, some people will do anything to win -- and it's up to the Hardys to keep the competition honest. As they try to keep things in line, the Hardy boys and their friends contend with spooky settings, fright-masked bandits, a chase through the Halloween parade, and a horror movie star with secrets "buried" in his past. Soon it looks like the bad guys have this contest in the bag. Fortunately, the good guys -- Frank and Joe -- still have a few tricks left!
From the back of the book: DOUBLE-DEALING AND DIRTY TRICKS IN A HARDY BOY HOUDINI WHODUNIT Danger takes center stage as Frank and Joe head to New York for a magic seminar hosted by the legendary Lorenzo the Magnificent. But the biggest mystery of all in the Big Apple is sorcery of a more sinister kind: the case of the disappearing diamonds! The magic turns more menacing by the minute as the Hardys face flash fires, flying knives, and venomous fumes. They'll have to act fast and think even faster to learn all the TRICKS OF THE TRADE-because the safecracker is determined to make them disappear too! =============== From inside the book: Tricks of the Trade Lorenzo, the magician, held the third knife up to the audience. "Here comes the tricky part. I'm going to aim this knife directly above Larissa's head. Ready?" he asked his assistant. Larissa nodded. "One." Lorenzo paused and drew the knife back. "Two." He took aim. "Three!" But as soon as the magician said "Three," and let go of the knife, Frank had a terrible feeling in the pit of his stomach. From where he stood, it looked as if Lorenzo's throw was off. The knife was headed right for Larissa. But this time it wasn't going to miss.
From the back of the book: IN A TRICKY BUSINESS THE BOTTOM LINE IS DANGER! A business organization calling itself Trusty Teens depends on a young sales force to peddle its products from door to door. But while there are plenty of teens to do the dirty work, trust is short in supply. When a mysterious explosion rocks the warehouse and young Jimmy Quayle is accused of attempted murder, Frank and Joe decide to set up a sting of their own. The Hardy boys infiltrate the main offices of Trusty Teens and uncover a secret sideline. Frank and Joe must shut the business down- before the whole operation goes up in smoke! =============== From inside the book: Frank and Joe hurried down the driveway. All of a sudden, they heard the motor of a truck start up behind them. They turned to see a pair of high- beam headlights flash on. Frank and Joe raced into the Trusty parking field as the truck bore down on them. "Scatter!" Frank shouted. The truck swerved, first toward Frank, then toward Joe. The brothers barely had time to think. Then Frank spotted a low brick wall at the end of the parking field. "Joe!" Frank yelled. "The wall! Just get to the wall and dive!" The truck followed right after them, picking up speed. It screeched to a halt, circled, and came back for the kill!
When the Hardys sign up with a program called Teen Trails West, their journey through the wilderness outside Durango, Colorado, turns into a showdown with a gang of crooked outlaws.
In Trouble at the Arcade, nine-year-old Frank and eight-year-old Joe Hardy discover trouble lurking at the local arcade and decide they make pretty good detectives--just like their dad!
A mission for ATAC has Frank and Joe Hardy traveling the world. The teenage son of a prominent mid-eastern diplomat has gone missing on the Caribbean island of St. John, and the boys take off to find him. Turns out he's been kidnapped by a group involved in a scheme to rob a sunken Spanish galleon of its treasures and sell them on the black market. Frank and Joe search high and low--fighting thugs and sharks--for clues. When the Hardys finally find their quarry, there's another problem --he turns out to be the mastermind of the ring, not its victim!
From the back of the book: Savage test Frank and Joe fly to Alaska to trace Scott Sanders, who's supposed to be working on a top-secret project for a mining firm. When company officials claim they've never heard of Scott, the Hardys grow suspicious. They find that some company managers have been selling jobs on the big oil pipeline. But before the brother detectives can dig deeper, they're kidnapped and forced to bail out over the Arctic wilderness. Stranded, Frank and Joe face their toughest test-fighting hunger, grizzly bears, and bullets to survive-while at trail's end a group called the Assassins waits to give them their final exam.... ================ From inside the book: UNWELCOME VISITOR The quiet of the sunlit night was interrupted by a splashing sound. The Hardys looked up to see a large brown bear waddling toward them. "Is it a grizzly?" Joe whispered. "Looks like it," Frank answered, glancing at the fire. "It probably smelled the fish. Where'd you put the guts?" "I threw them in the-" Joe stopped suddenly, staring. The fish guts had landed on a nearby rock. The bear went right to the fish guts. In one gulp, he licked them up. Then, twitching his nose, he headed for what was left of the fish beside the fire. "He's coming nearer," Joe whispered, eyes wide. The bear abruptly rose up on its hind legs, throwing a long shadow that fell like night over the boys. Then the unnatural silence was shattered with one giant roar as the grizzly began its charge!
THE JOCKS ARE BRUISING THE HARDYS--BUT A DETECTIVE END RUN IS ABOUT TO START! At Bayport High, Frank has left the football team to focus on a computer course, and Joe is trailing behind the team's newest star, Terry Golden. College recruiters are after Terry, and all the jocks are eager to join his clique, called the Golden Boys. But getting in means hazing, and soon the pranks are spinning into the danger zone. When the Hardys' friend Biff is seriously injured, the brothers start investigating. But Terry's future is at stake, and a surprise suspect is out to clip the boys--at any cost!
When newcomer and troublemaker Tom Gilliam helps the Hardys on a social studies project, they suspect that Tom's father may be dealing in stolen goods. But when Tom disappears, they unearth a more deadly secret....
A series of museum thefts launch the Hardy Boys on this baffling mystery. Rare collections of ancient pirate treasure are being stolen. Who is doing it? And how is the loot being smuggled out of the United States?<P> Frank and Joe's celebrated detective father is working on the case and asks the boys to stake out the Black Parrot, a suspicious freighter docked in Bayport Harbor. Disguised as crewmen the teen-age sleuths, board the ship, determined to investigate its cargo hold.<P> Clues that the boys unearth take them on a whirlwind chase after a self-styled pirate king -- a chase that leads to their imprisonment in the fantastic Caribbean island stronghold of the Empire of the Twisted Claw. How Frank and Joe cleverly outmaneuver the pirate king and his cohorts makes a gripping tale of suspense and high adventure.
A FANTASTIC VACATION BECOMES A FIGHT FOR LIFE Visiting San Esteban is supposed to be a vacation for Frank and Joe Hardy and their friends, but it doesn't take long for them to realize that the island is no paradise. Some of the local inhabitants aren't very friendly to tourists, and the island itself is crawling with dangerous wild animals--some of which take up residence in the Hardys' bungalow. As if this isn't enough to worry about, someone starts dogging the Hardys every step of the way. Is this person responsible for most of the "bad luck" they've had? Not even the worst villain, though, could arrange the typhoon that turns all of San Esteban into a death trap. Can the Hardys solve the mystery of Typhoon Island before they're wiped off the map?
A thrilling amusement park ride turns diabolically deadly in this Hardy Brothers adventure--a fresh approach to a classic series. Joe and Frank Hardy are attending the season's opening night at Funspot, a local amusement park that's been declining for years, but that recently got new owners and a facelift. Their friend Daisy's family has everything riding on Funspot's success: If the revamped park is a failure, her family will be broke! At first, an exhilarating new attraction is a huge hit--but when one of the riders disappears into thin air, fun and games turns into spine-tingling danger. Will the Hardy Brothers find the missing rider and restore Funspot's reputation, or is the amusement park doomed for disaster?
Frank and Joe Hardy travel to California to attempt to find a rare stolen coin. Along the way they begin to aid their famous father Fenton Hardy on his quest to bring car thieves to justice.
Joe and Frank Hardy, along with their friends, are off to northern Canada to help their father solve another mystery. This one includes a recently discovered ancient Norse rune stone, which may lead to buried treasure, and a stolen items from some towns and resorts in the vicinity. Can the boys solve both mysteries?
From the back of the book: HARDY BOYS 72 FRANKLIN W. DIXON The Mardi Gras is in full swing, with Frank and Joe in New Orleans to enjoy the festivities. But they have little time to participate in the celebration. A clue to the rash of burglaries taking place in their home-town of Bayport has sent them to the exciting city, where they get involved in a deadly voodoo cult. When their adversaries harass the boys in an attempt to cover up their criminal activities, Frank, Joe. and Chet must use all of their skills to outwit the thieves and their elaborate scheme.
Caught in their motorboat the 'Sleuth', by a sudden storm at sea, Frank and Joe Hardy are helpless when the engine conks out. Drifting farther from shore amid the tumultuous waves, the boys are relieved to see the lights of a yacht...
The Mysterious Man in White It's the first snowfall of winter, and Frank and Joe Hardy have built the most awesome snowman. Only one problem: there's a snowman contest in the park, and the snowman is too huge to move. But when the boys wake up the next day, their snowman is missing. And when they get to the park, they get another surprise: there is their snowman, and he's won first prize -- but someone else is taking credit. Now Frank and Joe have to prove that they made the snowman -- and put the deep freeze on a major phony!
It's the first snowfall of winter, and Frank and Joe have built the most awesome snowman. Only one problem: there's a snowman contest in the park, and their snowman is too huge to move. But when the boys wake up the next day, their snowman is missing.
ATAC BRIEFING FOR THE REAL AGENTS FRANK AND JOE HARDY MISSION: Two guys are running around the state, committing crimes left and right -- and they're leaving a clear trail for the police. They'd be a cinch to catch, but the thing is, the police are too busy running after you. You've been framed. LOCATION: Around Bayport. POTENTIAL VICTIMS: The innocent bystanders caught between you and the guys who clearly want to see you busted. SUSPECTS: You tell us. Who are your enemies? Who do you trust? THIS MISSION REQUIRES YOUR IMMEDIATE ATTENTION. THIS MESSAGE WILL BE ERASED IN FIVE SECONDS.
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