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Captain Kirk faces the spectre of retirement and a life devoid of challenge and excitement. But his path takes an unexpected turn when a mysterious young woman offers him an irresistible adventure and the chance not only to save the planet, but to recapture his youth.
A lethal virus, inimical to all conventional forms of plant life, threatens the entire Federation with starvation and dissolution. With the Federation already on the brink of overpopulation, Starfleet's resources are stretched to their limit. Whole worlds and complete star systems are placed under quarantine, causing interstellar food supplies to run dangerously low, and hostile alien empires to eye the weakened Federation with malevolence. But now, in this moment of Starfleet's greatest need, Captain James T. Kirk, long believed dead, embarks on a desperate quest to find the true source of the mysterious virus. Elsewhere in the galaxy, Ambassador Spock, his diplomatic efforts stalled by the spread of famine and chaos, returns to his native world of Vulcan to confront a mystery of a deeply personal nature. Did Sarek, his legendary father, die of natural causes--or was he murdered? Determined to the learn the truth, Spock begins a highly logical investigation that soon leads him to a reunion with a long-lost friend he never expected to see again. Kirk and Spock together again, must join forces to save a new generation from an awesome menace unleashed by a ruthless interplanetary conspiracy. Pursued by hidden assassins and aided by old lovers and unlikely new allies, the two heroes risk everything, only to find themselves confronted by the one man who might be able to stop them: Captain jean-Luc Picard of the Starship Enterprise NCC-1701-E. Full of high adventure and powerful drama, Star Trek: Avenger is an engrossing new Star Trek epic--and a moving tale of past memories and new hope that only William Shatner could tell.
BLOOD HUNT: He's a hit man who never misses. Except when his target isn't human. Or even alive. BLOOD THIRST: She's a traitor to her own kind, the hell spawn legion called the Undead. Her unforgivable sin--to dare save the world of the living from the final annihilation. BLOOD WAR: A nightmare contagion is about to overtake the human race. Unless America can secure the antidote in time. And unless a lone killer can join forces with his beautiful and indestructible quarry--against a host of vampires unleashed for the ultimate,unthinkable triumph of darkness over light. BLOODSHIFT.
The Mirror Universe is a dark and twisted reflection of our own, where all that is noble and compassionate is instead cruel and barbaric. Now our universe has been invaded by that other reality's most feared tyrant: the dreaded Emperor Tiberius, the Mirror Universe counterpart of James T. Kirk. Just as Kirk survived his own era to live into the 24th century, so has Tiberius returned from the past to menace a new generation of Starfleet heroes. <P> And only Kirk can stop him. <P> With Spock, McCoy, and Scotty at his side, and teamed Jean-Luc Picard and the valiant crew of the U.S.S. EnterpriseTM NCC-1701-E, Kirk is propelled into his most personal and dangerous mission yet as he fights to uncover the secret of Tiberius' return and learn the terrible truth behind the madman's nightmarish plans for the Federation. <P> But how can he defeat an enemy who knows Kirk's mind as well as he knows his own?
In this first book of a three-part series, another wormhole has opened near DS9 and what lies within is a secret that could mean destruction of the galaxy. Only the crew of Deep Space 9 can stop it, but will they have time?
At last! The long awaited novel featuring both famous crews of theStarship Enterprisein an epic adventure that spans time and space. Captain Kirk and the crew of theU. S. S. EnterpriseNCC-1701 are faced with their most challenging mission yet--rescuing renowned scientist Zefram Cochrane from captors who want to use his skills to conquer the galaxy. Meanwhile, ninety-nine years in the future on theU. S. S. EnterpriseNCC-1701-D, Picard mustrescue an important and mysterious person whose safety is vital to the survival of the Federation. As the two crews struggle to fulfill their missions, destiny draws them closer together until pastand future merge--and the fate of each of the two legendary starships rests in the hands of the other vessel. . .
Captain Kirk and the crew, along with Captain Picard and his crew--99 years in the future--struggle to fulfill their separate missions. But destiny intervenes to place the fate of each starship in the hands of the other vessel.
Welcome, Emissary. As Benjamin Sisko picked his way over the wreckage that was his new command, a thousand questions, countless problems, dire reports, and the soon-to-be-familiar harangue of the Bajoran Liaison Officer clamored for his attention. From the shadows, a monk stepped out and greeted him. With all that had happened, it is no small wonder that Sisko took that greeting and relegated it to the back of his mind. Six years have passed. Despite the recent retaking of Deep Space 9 , it seems that the Federation is losing the Dominion war. As commander of a front-line post, Sisko focuses on the war effort, paying little attention to the latest rumor. "The fabled lost Orbs of the Prophets have been recovered. Legend holds that these orbs are the key to unlocking a second wormhole -- a second Celestial Temple." In war, sometimes the little things you don't notice are your undoing. Now Benjamin Sisko, a man of science and a Starfleet officer -- and also the Emissary -- is swept up in the ultimate war of good versus evil. Every decision he makes draws him, his family, and his crew into the abyss. Faced with the possibility that he alone must decide the fate of life in the galaxy, Captain Sisko must unlock the truth behind the fabled Orbs of the Prophets or the future, the past, and even the present will wink out of existence!
Starfleet's most sacred commandment has been violated. Its most honored captain is in disgrace, its most celebrated starship in pieces, and the crew of that ship scattered among the thousand worlds of the Federation... Thus begins Prime Directive, an epic tale of the Star Trek® universe. Following in the bestselling tradition of Spock's World and The Lost Years, Judith and Garfield Reeves-Stevens have crafted a thrilling tale of mystery and wonder, a novel that takes the Star Trek characters from the depths of despair into an electrifying new adventure that spans the galaxy. Journey with Spock, McCoy, and the rest of the former crew of theStarship Enterprise TM to Talin -- the planet where their careers ended. A world once teeming with life that now lies ruined, its cities turned to ashes, its surface devastated by a radioactive firestorm -- because of their actions. There, they must find out how -- and why -- this tragedy occurred and discover what has become of their captain.
Starfleet's most sacred commandment has been violated. Its most honored captain is in disgrace, its most celebrated starship in pieces, and the crew of that ship scattered among the thousand worlds of the Federation...
Retired and happily in love, Kirk believes his adventuring days are over. But as he returns to Earth for the first time since his apparent "death" upon the Enterprise-B, events elsewhere in the galaxy set in motion a mystery that may provide Kirk with his greatest challenge yet. The Enterprise-E, under the command of Captain Jean-Luc Picard, is exploring an unstable region of space on a scientific mission of vital concern to Starfleet when they discover the last thing they ever expected to find: a lonely, battle-scarred vessel that is instantly recognizable to every member of Picard's crew. Five years after being lost with all hands in the Delta Quadrant, the Starship Voyager has come home! The commander of Voyager, one Tom Paris, explains that Captain Kathryn Janeway and half of the original crew is dead, but if that is true, who is the mysterious woman who has kidnapped Kirk back on Earth, pleading with him to assist her against a threat to the entire Federation? All is not as it seems, and soon Kirk is forced to confront the hideous consequences of actions taken more than a hundred years prior, as well as his own inner doubts. After years of quiet and isolation, does he still have what it takes to put things right-and join with Captain Picard to save the lives of everyone aboard a brand-new Enterprise? An unforgettable saga peopled by old friends and ancient enemies, Star Trek: Spectre propels Kirk on a journey of self-discovery every bit as harrowing as the cataclysmic new adventure that awaits him.
If you think you know how it all began, think again... <P> Young Jim Kirk wants nothing to do with Starfleet, and never wants to leave Earth. In the summer of 2249, he's a headstrong seventeen-year-old barely scraping by in San Francisco, haunted by horrific memories from his past. <P> In the same city, a nineteen-year-old alien named Spock is determined to rise above the emotional turmoil of his mixed-species heritage. He's determined to show his parents he has what it takes to be Vulcan -- even if it means exposing a mysterious conspiracy at the heart of the Vulcan Embassy, stretching to the farthest reaches of the Federation's borders. There, a chilling new threat has arisen to test the Federation's deepest held belief that war is a thing of the past and that a secure future can be forged through peaceful means alone. But it is in San Francisco, home to Starfleet Academy, where that threat will be met by two troubled teenage boys driven to solve the mystery that links them both. <P> In time, the universe will come to know these young rebels as Captain James T. Kirk and Mr. Spock...two of the Federation's greatest heroes. Yet before they were heroes, they were simply conflicted teenagers, filled with raw ambition and talent, not yet seasoned by wisdom and experience, searching for their own unique directions in life -- a destiny they'll discover on one fateful night in San Francisco, when two lives collide, and two legends are born. <P> Star Trek: Academy -- Collision Course sets the stage for an exciting new era of Star Trek adventure, and for the first time reveals Kirk and Spock as they were, and how they began their journey to become the Kirk and Spock we know today.
With the civil war on Romulus averted, Kirk is finally free to seek out the truth behind the death of his oldest and closest friend. Was Spock killed by the shadowy organisation known as the Totality? A generous offer from Starfleet provides him with the starship he needs in order to reach his goal. Their only proviso: that they can call on his help if they need him. But what happened to Spock is not Kirk's only worry: Joseph, his son, is rebelling wildly against the restrictions placed on him as the price of Romulan peace. Is the Totality somehow also linked to Joseph's rage? But before he can find the answers to either troubling question, Kirk receives a call from Admiral Janeway, telling him she needs him to save the Federation. Torn between his mission and his duty, the cause of the Federation must claim him one more time before he can turn his attention either to his friend or to his son. Pop culture icon William Shatner returns with another breathtaking Star Trek adventure in which both generations must battle an unstoppable enemy for the existence of all life in this galaxy -- and beyond.
The crew of the Starship Defiant is trapped in a future in which the Pah-wraiths have triumphed--as the greatest epic adventure in the saga of Deep Space 9 continues... In the last days of the twenty-fourth century, caught in the crossfire of the apocalyptic confrontation between the Bajoran Prophets and the Pah-wraiths, Captain Benjamin Sisko and his crew face what might be the final millennium. On one side, the Pah-wraiths' new Emissary--Kai Weyoun--promises his followers that when Bajor's two Celestial Temples are restored as one, all beings in the universe will ascend to a new and glorious existence with the True Prophets. On the other side, the scientists of Starfleet predict that when the two Bajoran wormholes merge, they will create a Warp 10 shock-wave of infinite destructive power. With the Federation on the brink of collapse, and Starfleet consumed by Admiral Jean-Luc Picard's obsessive quest to build the largest starship ever conceived, Sisko enters the ultimate race against time for the biggest stakes of all--the survival of the universe itself.
Of all the experiences shared by Captain Kirk and the crew of the Starship Enterprise during their first five-year mission, two were among the most perilous: a journey to the nonphysical realm of Transition where the massive computer known as Memory Prime was situated, and the nightmarish mission to Talin IV, a world poised on the brink of destruction that Kirk was forbidden to save. In the twenty-third century, a hundred years before a sentient artificial life-form would be allowed to earn a Starfleet commission, the Federation considers the use of self-aware artificial intelligences to be little more than slavery, except for the immense computer system of Memory Prime -- the key hub in the Federation's vast network of interstellar library planets. There, the A.I.s known as Pathfinders inhabit Transition -- a virtual world so different from our universe that the A.I.s themselves debate whether or not the physical universe is real. But when an ancient enemy reaches out from the shadows of Vulcan's darkest history and threatens to destroy the Federation, Spock must risk his career, and his life, to enter the Pathfinders' realm. Technologically and politically, Talin IV is little different from late-twentieth century Earth. But as a series of mysterious events pushes that world closer to self-annihilation, the Prime Directive prevents Captain Kirk and his crew from doing anything to prevent it. When the worst appears to happen and Kirk takes desperate action to give the Talin a chance to step back from the nuclear abyss, Talin IV is consumed by radioactive fire. Now, with a world destroyed and the Enterprise dead in space, the careers of Kirk and his crew are over. Disgraced and despised, Kirk has only one chance to redeem himself and his crew: Somehow, he must make his way back to Talin IV and discover what really happened, even if it means proving that a world died because he broke Starfleet's most sacred law. Bonus: An Exclusive Interview with the Authors
From the public's first glimpse of the original Starship Enterprise to the brave new worlds explored in Star Trek: Voyager, the never-ending phenomenon that is Star Trek has treated generations of viewers to a dazzling barrage of unforgettable images of the future. Bizarre alien beings, breathtaking extraterrestrial landscapes, exotic costumes, state-of-the-art special effects, and remarkably convincing futuristic sets and props and equipment have brought Gene Roddenberry's inspiring vision to life before the public's awestruck eyes. The Art of Star Trek is a one-of-a-kind gallery of Star Trek artwork, as well as tribute to the many artists, designers, and technicians whose diverse talents and imagination created the distinctive look of the Star Trek universe. Every incarnation of Star Trek is explored: The Original Series, The ANimated Series, Star Trek: The Next Generation, Star Trek: Deep Space Nine, and Star Trek: Voyager, and the films -- with the complete behind-the-scenes story of Star Trek's design history. With hundreds of full-color illustrations and photographs, many from private collections, readers will at last be able to linger on Star Trek's rich visual legacy and trace the evolution of and images from their initial conceptions to their final form on television and film screens. Like all great works of art, the many sights and visual surprises of Star Trek have been built from scratch through a combination of inspiration and painstaking effort. The Art of Star Trek covers the entire universe of Star Trek artwork and production design to reveal how, in all of its various forms, Star Trek has allowed us to look boldly into the future and see what no one has seen before. The Art of Star Trek is the art of pure imagination, the art of a bright, hopeful future, and the art of three remarkable decades on nonstop action and adventure. Lavishly illustrated, it is a book to be read and referred to time after time, as well as one that will become a cherished chronicle fo Star Trek's first thirty years.
The crew of Deep Space 9 is trapped in a future where the Pah-wraiths have triumphed and where Starfleet is a tattered fleet. Will this bring about the destruction of the entire galaxy?
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