Game of Thrones fans will love the New York Times bestselling Abhorsen series. Sabriel, the first installment in the series, launched critically acclaimed author Garth Nix onto the fantasy scene as a rising star. This collection gathers all four titles in the popular series, including the long-awaited prequel, Clariel.Sabriel: Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Abhorsen, is missing, and Sabriel must cross into that world to find him. There she confronts an evil that threatens much more than her life and comes face-to-face with her own hidden destiny. . . .Lirael: Lirael has never felt like a true daughter of the Clayr. She doesn't even have the Sight--the ability to see into possible futures--that is the very birthright of the Clayr. Nevertheless she must undertake a desperate mission under the growing shadow of an ancient evil--one that threatens to break the very boundary between Life and Death itself. With only her faithful companion, the Disreputable Dog, to help her, Lirael must find the courage to seek her own hidden destiny.Abhorsen: The Abhorsen Sabriel and King Touchstone are missing, leaving only Lirael--newly come into her inheritance as the Abhorsen-in-Waiting--to stop the Destroyer. With only a vision from the Clayr to guide her, Lirael must search in both Life and Death for some means to defeat the evil destructor--before it is too late. . . .Clariel: Clariel is the daughter of one of the most notable families in the Old Kingdom, with blood relations to the Abhorsen and, most important, to the King. She dreams of living a simple life but discovers this is hard to achieve when a dangerous creature is loose in the city and there is a plot brewing against the King. When Clariel is drawn into the efforts to find and capture the creature, she finds hidden sorcery within herself, yet it is magic that carries great dangers.
One beastly beast that's more than meets the eye. Two aliens with slimy tentacles and too many eyes fixed on adopting a human son. Three inventors and a sea serpent, a princess, an orphanage, and two ships full of pirates. Four fantastic tales by renowned fantasy author Garth Nix.
From the author of Abhorsen comes classic fantasy set in a world dominated by the Ragwitch, a being of sinister, destructive intent. Quiet, easygoing Paul never expected to be cast in the role of savior. But his strong-willed sister, Julia, has come under the thrall of the Ragwitch, and Paul himself is drawn not only into the creature's world but into a battle for Julia's very existence -- as well as his own.
Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Mage Abhorson, is missing, and Sabriel must cross into that world to find him. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There she confronts an evil that threatens much more than her life'and comes face to face with her own hidden destiny. . . Garth Nix's first young adult novel, Sabriel was recently nominated for the Aurealis Award for Excellence in Science Fiction in Australia.
Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death--and bring Sabriel face-to-face with her own destiny.
Shade is the only "living" adult and he is a stored personality. He helps a group of rebellious children seek to end the dominance of the Overlords who have taken over the earth and who use children to provide the raw materials of their war machines, literally. This is well-written by an Australian author of great promise.
Following their adventure on the Border Sea, Arthur and Leaf are set on heading home. But only if Leaf can make it through the front door. Arthur is blocked because someone--or something--has assumed his identity and is taking over his life.
The adventure continues in this third book of the epic multiplatform fantasy series. Erdas is a land of balance. A rare link, the spirit animal bond, bridges the human and animal worlds. Conor, Abeke, Meilin, and Rollan each have this gift-and the grave responsibility that comes with it. But the Conquerors are trying to destroy this balance. They're swallowing whole cities in their rush for power-including Meilin's home. Fed up with waiting and ready to fight, Meilin has set off into enemy territory with her spirit animal, a panda named Jhi. Her friends aren't far behind . . . but they're not the only ones. The enemy is everywhere.
Even as he grows stronger and closer to discovering the secret of his identity, Arthur must face further dangers and conflicts as he struggles to attain the Sixth Key from the powerful Saturday.
Are you a troubletwister? Jaide and Jack Shield's lives are changing in a very, very strange way. The weather is turning against them. Magical disasters occur when they're around. And a mysterious explosion has just destroyed their house...from the inside. Without knowing why, the twins are stolen away to live with Grandma X--a relative they've never, ever met. At Grandma X's house, things are even stranger. Weather vanes point in the opposite direction of the wind. Doors appear and disappear. Cats talk. Jaide and Jack don't know the reason behind all this strangeness. They don't know that they're troubletwisters, and that they must defend the world against a dark, evil force. The time has come for them to discover the truth--and the powers that come with the truth. Are they ready?
The spectacular new middle-grade fantasy series from bestselling authors Garth Nix and Sean Williams. Are you a troubletwister? Jaide and Jack Shield have a secret. When they're unexpectedly sent to live with their mysterious Grandma X, they're thrust into a world where cats talk and strange weather comes out of nowhere. There they learn that they're troubletwisters, with powers they must use to stop the Evil from taking over our world. Before, they'd defeated the Evil through luck and intuition. Now though, Jaide and Jack will have to learn how to use their powers, and how to keep on their toes when evil forces return.
The third thrilling installment of the new middle-grade fantasy series from bestselling authors Garth Nix and Sean Williams. Just as Jaide and Jack Shield are settling into their crazy new lives in Portland, The Evil threatens another Ward, and the twins will need to put their growing powers to the test!
The grand finale of the thrilling middle-grade fantasy series from bestselling authors Garth Nix and Sean Williams. Jack and Jaide Shield have defended themselves against The Evil before -- but it's never been as dangerous as this. It isn't just the town of Portland that's threatened, it's the whole Earth . . . and certain dimensions beyond. The Wardens have devised a plan to get rid of The Evil once and for all. The only problem is that destroying The Evil may also mean abandoning some innocent people -- including one of the twins. The battle against The Evil is going to places it's never been -- places Jack and Jaide would have never even imagined possible. Their mission is clear: survive the storm that's coming, and save the ones who are missing.
Tal and Milla are only one step away from death. Evil is only one step away from triumph. An old war is made new again. The ultimate power is up for grabs. As shadows rage, ancient spells return. Illusions reigns and corruption threatens. The search for hope is the bravest quest. The Seventh Tower is the key to it all.
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