The machine that controlled all life wouldn't tolerate any interference. People who refused to be regulated had to be disposed of - isolated, driven insane, murdered. A small group of men had dedicated themselves to fighting this Frankenstein of man's technological achievement. Secretly they laid plans to destroy the machine and all its worksincluding the millions of people who had accepted their robot-like existence. Either way, the human race was doomed!
Quarantine...Ever since Earth's first starship crept out on sublight drive a hundred years ago and was met by an emissary of the Galactic Federation, man has lived as a prisoner in the solar system. The Federation decreed that unless man could demonstrate his technological maturity and leave the solar system via a faster-than-light drive, he would not leave it at all. All Earth knows the test that man must pass to win Galactic Citizenship and the freedom of the stars; the FTL drive is every physicist's top priority. But what they cannot know is that they work against both an alien time-limit and human sabotage - and time is running out. Unless John Parent's star-drive project is successful, mankind will remain trapped in the solar system, forever...
One man is mentally linked to an alien who is spearheading an invasion of Earth; a group of soldiers fight to win new space for Earth; and a small group of men fight against a machine that controls all life.
Collection of three novellas, one original, "Beyond the Dar al-Harb" [Jamie the Red / Thieves' World], and two others; "On Messenger Mountain" (1964) and "Things Which Are Caesar's" (1972)
Hal Mayne is lured away from important research aboard the Final Encyclopedia by the shattering news of the Younger Worlds' oncoming defeat--an inevitable triumph for the cross-cultural hybrids known as the Others. And on the planet Kultis, Hall will meet his ultimate challenge--and enter a battle that will alter mankind's destiny forever. Original.
A lone ship piloted by Dorsai Amanda Morgan runs the blockade of the Earth. She has come to rouse Hal Mayne from his research to go to Kultis, where the secretive Chantry Guild holds mastery over the Alternate Forces. The answers they find there may decide humanity's most critical moment.
Faith wasn't enough. Maybe it should have been, but it wasn't. And when science didn't find any reason to suppose the world was more than atoms and chance, humanity started slipping back into chaos. The world needed a sign--scientific proof, the only sign it could accept--that God lived. Then suddenly, as in biblical times, the sign was there: "... for a day and a night... the earth moved not around the Sun, neither did it rotate." What happened the day the sun stood still? Three outstanding science-fiction authors explore that theme, probing the reaction of modern man when confronted with a miracle, in three entirely different but equally absorbing stories, never before published: A Chapter of Revelation by Poul Anderson; Thomas the Proclaimer by Robert Silverberg; and Things Which Are Caesar's by Gordon R. Dickson. In doing so, they answer the question posed by science-fiction master Lester del Rey in his foreword: What kind of world might exist where the basis of faith is replaced by certain knowledge?
There had to be a reason why that isolated human colony had been able to survive mankind's implacable enemies. But nobody had been able to get to the quaintly named Dunroamin to find out. If they had a secret defense, it could be the answer to a hundred planets' prayers. And Feliz Gebrod realized as he came in for a crash landing that he'd know the secret sooner than he'd expected. Except that what he encountered was a life-and-death riddle that had nothing to do with stellar defense. It was this: how can two mutually irreconcilable Utopias occupy the same space at the same time?
On the planet Arcadia, a young man and woman and a swamp otter join together to haul the otter's eleven hundred pound statue overland to meet the deadline of a prospective buyer from another planet.
Throughout the Fourteen Worlds of humanity, no race is as feared and respected as the Dorsai. The ultimate warriors, they are known for their deadly rages, unbreakable honor, and fierce independence. No man rules the Dorsai, but their mastery of the art of war has made them the most valuable mercenaries in the known universe. Donal Graeme is Dorsai, taller and harder than any ordinary man. But he is different as well, with talents that maze even his fellow Dorsai. And once he ventures out into the stars, the future will never be the same. . . .
Gordon R. Dickson continues his acclaimed saga of a twentieth-century American transformed into a Dragon Knight - and transported into a fantastic medieval adventure! The Dragon Knight's journey to the Holy Land is supposed to be a simple quest...but pirates, sea giants, and the legendary Djinn threaten to make his voyage the most dangerous odyssey known to man - and dragon.
Gordon R. Dickson has entertained readers for over two decades with his tales of Jim Eckert. Now the Dragon Knight must confront the three disas-ters that lie in wait for any visitor to the English Middle Ages: war, plague, and Plantagenets. The plague is caused by a covert invasion of shapechanging goblins who seek to take over the world. Meanwhile, Eckerts castle is invaded by Plantagenets: Edward III, his son Edward The Black Prince, and Joan, the Fair Maid of Kent. Against the background of a full-scale human-versus-goblin war, these worthies move in a swirl of intrigue and dynastic tension.
Through no fault of his own, the once human Jim Eckert had become a dragon. Unfortunately, his beloved Angie had remained human. But in this magical land anything could happen. To make matter worse, Angie had been taken prisoner by an evil dragon and was held captive in the impenetrable Loathly Tower. So in this land where humans were edible and beasts were magical--where spells worked and logic didn't--Jim Eckert had a big, strange problem.
... he stared at rock walls leading up to a ceiling also of rock, high above his head and flickeringly lit by reddish light from a torch blazing in a wall sconce. "Blast it, Gorbash!" roared the voice he had been trying to ignore. "Wake up! Come on, boy, we've got to get down to the main cave. They've just captured one!" "One ... ?" Jim stammered. "One what?" "A george! A george! WAKE UP, GORBASH!" An enormous head with crocodile-sized jaws equipped with larger-than-crocodile-sized fangs thrust itself between Jim's eyes and the ceiling. "I'm awake. I-" What he was seeing suddenly registered on Jim's stunned mind and he burst out involuntarily, "A dragon!" "And just what would you expect your maternal grand-uncle to be, a sea lizard? Or are you having nightmares again? Wake up. It's Smrgol talking to you, boy. Smrgol! Come on, shake a wing and get flapping. They'll be expecting us in the main cave. Isn't every day we capture a george. Come on, now." The fanged mouth whirled away. Blinking, Jim dropped his eyes from the vanishing apparition and caught sight of a huge tail, an armored tail with a row of sharp, bony plates running along its upper surface. It swelled larger as it approached him. It was his tail. He held up his arms in front of him. They were enormous. Also, they were thickly scaled with bony plates like those on his tail but much smaller-and his claws needed manicuring. Squinting at the claws, Jim became aware of a long muzzle stretching down and out from where his formerly "invisible" nose had been. He licked dry lips and a long, red, forked tongue darted out briefly in the smoky air. "Gorbash!" thundered the voice once more...
As a young mathematician, Jim Eckert was transported to a parallel medieval world where he found he had the ability to transform himself into a large but none-too-bright dragon named Gorbash. Jim Eckert's daring exploits have earned him a title - Baron de Bois de Malencontri et Riveroak - and he has settled down to a peaceful life as a feudal lord, with his beloved Angela at his side. But a new peril endangers his enchanted realm - as the King of the Gnarlies teams up with the Earl of Cumberland, Jim's longtime rival, to kidnap his adopted son, Robert. Soon Sir Jim must assume the shape of the Dragon Knight once again to rescue little Robert, and finds himself entrenched in a magical battle royal - one he'll have to fight harder than ever to survive!
Baron Jim is in the thick of it again. Somehow he's found himself taking on England's oldest enemy - the French - who have entered into an unholy alliance with a most fearsome horror: the mighty serpents of the deep underseas. Nobody has battled them before; nobody even realised they could leave the sea. And with the serpents as their allies it's only a matter of time before the French invasion succeeds - unless Baron Jim can stop them.
In this latest of Gordon R. Dickson's immensely popular adventures of Jim Eckert; the 20th-century mathematician who has come to live in a medieval age where magic works and Jim himself can become a dragon at will, Gordon R. Dickson draws on the richness of the greatest medieval legend of all, the tale of Arthur and his Knights of the Round Table.In the legends, after their final battle, Arthur and his knights went to Lyonesse, the land under the sea. Now Lyonesse is threatened by a resurgence of the Dark Powers, those mindlessly malevolent forces that struggle to stop the course of History. And Jim Eckert and his friends are called upon to stop them.Arthur and his court live on in Lyonesse because, even though centuries have elapsed, there are still those who believe in them. But Arthur and his knights are proud, too proud to easily accept help from Jim Eckert and his allies. But they will have help, from Jim in his dragon form, from knight-in-armor Sir Brian Neville-Smyth, from the brilliant archer Dafydd ap Hywel, and from one small hobgoblin. The result is a wild ride, an Arthurian fantasy adventure as only Gordon R. Dickson could tell it.
The Dragon Knight is the second book of Gordon R. Dickson's Dragon Knight series. The novel begins five months after the battle at Loathly Tower which took place in The Dragon and The George.
In The Dragon on the Border, Sir James, the Dragon Knight, faces his most terrifying challenge - the Hollow Men, spirits of the dead in empty suits of armour. Their weapons are all too real, and a slain Hollow Man can be resurrected within two days. As long as one of their unholy number endures, no Hollow Man can ever truly die It's a battle that could test any dragon. Not to mention a knight. Or an American. Or all three in one!
Tis the season for treachery: The Earl of Somerset is throwing a lavish Christmas feast, a revel above all others to celebrate the holiday. But the Dark Powers have chosen this joyous time to launch a massive offensive. An army of land-hungry trolls has laid siege outside the Earl's fortress, while a nest of venomous traitors waits to hatch its deadly plan from the inside. Now Sir James, the brave Dragon Knight, must fight a battle unlike any he has ever known - a battle no man, knight or dragon can win. Not even if he is all three in one.
The loving couple Jim and Angie are in trouble once again, as if this was not enough trouble, an orphaned infant has been dropped in their laps. The Dark Powers plan to tamper with History. Jim with the help of the trusty English wolf Aargh, the faithful knight Brian Neville-Smythe, the magician Carolinus and a cowardly hobgoblin, must solve a myriad problems so that the History will retain its proper balance.
A hidden labyrinth beneath the Canadian wilderness where dwarfish Lords and Ladies ride humans like horses - and plot the final downfall of mankind. Bart Dybig is a "Steed", but one gifted with mental and physical abilities unsuspected by those who have enslaved him. Soon, he vows, he will surprise the Lords and escape to the world above - if there's a world to go back to. For the Earth Lords are building a doomsday device of unimaginable power to completely destroy mankind. Only Bart and his strange heritage can stop them
Ensign Alexander Braithwaite Jones crash-landed on the planet Toka, 500 light-years from the Solar System. Then he met the Hokos, a race of teddy-bear-like aliens, with the astounding ability to transform outdated Earth stories into riotous real life adventures. From the guns and slang of an Old West saloon to a hair-raising drug bust in Victorian England led by a button-nosed, pipe-puffing Hokan Sherlock Holmes, the Hokas demand that Alex Jones live it oil along with them.
Jens Wylie would never leave Earth, but his heart was with the brave men and women of the first Mars Expedition, enchanted by the siren song of the stars. As U.S. Undersecretary of Space, he thought he could share some small part of that bold adventure. But as the mission progressed, Jens saw the sure signs of imminent disaster, a mission failure that could bring Earth's Space program to a halt. He knew that he must risk his future, and maybe even his life, to keep humanity on the road to the stars-the only question was whether he had the courage to do it.
The Childe Cycle, also known as the Dorsai series, is Gordon R. Dickson's future history of humankind and its ultimate destiny. Now one of its central novels return to print in a two-volume corrected edition. In The Final Encyclopedia the human race is split into three Splinter cultures: the Friendlies, fanatic in their faith; the truth-seeking Exotics; and the warrior Dorsai. But now humanity is threatened by the power-hungry Others, whose triumph would end all human progress. Hal Mayne is an orphan who was raised by three tutors: an Exotic, a Friendly, and a Dorsai. He is the only human capable of uniting humanity against the Others. But only if he is willing to accept his terrifying destiny...as savior of mankind. A towering landmark of future history, The Final Encyclopedia is a novel every SF fan needs to own.
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