Architects look at thousands of buildings during their training, and study critiques of those buildings written by masters. In contrast, most software developers only ever get to know a handful of large programs well--usually programs they wrote themselves--and never study the great programs of history. As a result, they repeat one another's mistakes rather than building on one another's successes. Our goal is to change that. In these two books, the authors of four dozen open source applications explain how their software is structured, and why. What are each program's major components? How do they interact? And what did their builders learn during their development? In answering these questions, the contributors to these books provide unique insights into how they think. If you are a junior developer, and want to learn how your more experienced colleagues think, these books are the place to start. If you are an intermediate or senior developer, and want to see how your peers have solved hard design problems, these books can help you too.
How do the experts solve difficult problems in software development? In this unique and insightful book, leading computer scientists offer case studies that reveal how they found unusual, carefully designed solutions to high-profile projects. You will be able to look over the shoulder of major coding and design experts to see problems through their eyes. This is not simply another design patterns book, or another software engineering treatise on the right and wrong way to do things. The authors think aloud as they work through their project's architecture, the tradeoffs made in its construction, and when it was important to break rules. This book contains 33 chapters contributed by Brian Kernighan, Karl Fogel, Jon Bentley, Tim Bray, Elliotte Rusty Harold, Michael Feathers, Alberto Savoia, Charles Petzold, Douglas Crockford, Henry S. Warren, Jr., Ashish Gulhati, Lincoln Stein, Jim Kent, Jack Dongarra and Piotr Luszczek, Adam Kolawa, Greg Kroah-Hartman, Diomidis Spinellis, Andrew Kuchling, Travis E. Oliphant, Ronald Mak, Rogerio Atem de Carvalho and Rafael Monnerat, Bryan Cantrill, Jeff Dean and Sanjay Ghemawat, Simon Peyton Jones, Kent Dybvig, William Otte and Douglas C. Schmidt, Andrew Patzer, Andreas Zeller, Yukihiro Matsumoto, Arun Mehta, TV Raman, Laura Wingerd and Christopher Seiwald, and Brian Hayes. Beautiful Code is an opportunity for master coders to tell their story. All author royalties will be donated to Amnesty International.
Many claims are made about how certain tools, technologies, and practices improve software development. But which claims are verifiable, and which are merely wishful thinking? In this book, leading thinkers such as Steve McConnell, Barry Boehm, and Barbara Kitchenham offer essays that uncover the truth and unmask myths commonly held among the software development community. Their insights may surprise you. Are some programmers really ten times more productive than others? Does writing tests first help you develop better code faster? Can code metrics predict the number of bugs in a piece of software? Do design patterns actually make better software? What effect does personality have on pair programming? What matters more: how far apart people are geographically, or how far apart they are in the org chart? Contributors include: Jorge Aranda Tom Ball Victor R. Basili Andrew Begel Christian Bird Barry Boehm Marcelo Cataldo Steven Clarke Jason Cohen Robert DeLine Madeline Diep Hakan Erdogmus Michael Godfrey Mark Guzdial Jo E. Hannay Ahmed E. Hassan Israel Herraiz Kim Sebastian Herzig Cory Kapser Barbara Kitchenham Andrew Ko Lucas Layman Steve McConnell Tim Menzies Gail Murphy Nachi Nagappan Thomas J. Ostrand Dewayne Perry Marian Petre Lutz Prechelt Rahul Premraj Forrest Shull Beth Simon Diomidis Spinellis Neil Thomas Walter Tichy Burak Turhan Elaine J. Weyuker Michele A. Whitecraft Laurie Williams Wendy M. Williams Andreas Zeller Thomas Zimmermann
Poznaj techniki pracy guru programowania!Jak tworzy? czytelny i pozbawiony b??dów kod?W jaki sposób projektowa? architektur? systemów?Jak zbudowa? uniwersalne interfejsy u?ytkownika?Wbrew pozorom programowanie to nie tylko nauka ?cis?a, to tak?e sztuka! Trudna sztuka! Napisanie kodu poprawnie dzia?aj?cego czy kodu spe?niaj?cego oczekiwania u?ytkowników programu to niew?tpliwie wyzwanie! Wymaga bowiem doskona?ego zaplanowania architektury, skutecznej optymalizacji kodu ?ród?owego oraz umiej?tno?ci przewidywania potencjalnych problemów i ich odpowiednio wczesnej eliminacji. W?a?nie w tej ksi??ce prawdziwi mistrzowie programowania podziel? si? z Tob? swoimi do?wiadczeniami, przemy?leniami i spostrze?eniami dotycz?cymi tworzenia profesjonalnych rozwi?za?. Znajdziesz tu wiele praktycznych porad dotycz?cych pisania kodu, rozwi?zywania problemów programistycznych, projektowania architektury, tworzenia interfejsów u?ytkownika i pracy w zespole projektowym. Dowiesz si?, kiedy nale?y post?powa? dok?adnie wed?ug wskaza? metodologii, a kiedy "pój?cie na skróty" mo?e okaza? si? najlepszym rozwi?zaniem. Poznasz sposób my?lenia i zasady pracy najlepszych programistów ?wiata, dzi?ki czemu u?ytkownikom Twoich aplikacji zapewnisz maksymalny komfort.Korzystanie z wyra?e? regularnychDobór odpowiedniego poziomu abstrakcjiOcena jako?ci kodu ?ród?owegoTestowanie Techniki analizy sk?adniZabezpieczanie komunikacji sieciowejDostosowywanie architektury systemu do architektury komputerówPraca zespo?owaProjektowanie systemów w oparciu o komponenty OpenSourceUsuwanie b??dów U?atwianie pracy osobom niepe?nosprawnym Do??cz do grona mistrzów programowania!
Meet SNIFFY, THE VIRTUAL RAT! Using this CD-ROM and lab manual, you will get a hands-on experience in setting up and conducting experiments that demonstrate the phenomena of classical and operant conditioning using Sniffy the digital rat. Sniffy includes fifty exercises that cover every major phenomena typically covered in a Psychology of Learning course.
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