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Alex has run away and is hiking through the wilderness with her dead parents' ashes, about to say goodbye to the life she no longer wants to live. But then the world suddenly changes. An electromagnetic pulse sweeps through the sky zapping every electronic device and killing the vast majority of adults. For those spared, it's a question of who can be trusted and who has changed. . . Everyone still alive has turned - some for the better (those who acquired a superhuman sense) while others for the worse (those who acquired a taste for human flesh). Desperate to find out what happened and to avoid the zombies that are on the hunt, Alex meets up with Tom - an Army veteran who escaped one war only to find something worse at home - and Ellie, a young girl whose grandfather was killed by the electromagnetic pulse. This improvised family will have to use every ounce of courage they have just to find food, shelter, while fighting off the 'Changed' and those desperate to stay alive. A tense and involving adventure with shocks and sudden plot twists that will keep teen and adult readers gripped.
Critically acclaimed author of The Ashes Trilogy, Ilsa J. Bick takes her new Dark Passages series to an alternative Victorian London where Emma Lindsay continues to wade through blurred realities now that she has lost everything: her way, her reality, her friends. In this London, Emma will find alternative versions of her friends from the White Space and even Arthur Conan Doyle.Emma Lindsay finds herself with nowhere to go, no place to call home. Her friends are dead. Eric, the perfect boy she wrote into being, and his brother, Casey, are lost to the Dark Passages. With no way of knowing where she belongs, she commands the cynosure, a beacon and lens that allows for safe passage between the Many Worlds, to put her where she might find her friends--find Eric--again. What she never anticipated was waking up in the body of Little Lizzie, all grown up--or that, in this alternative London, Elizabeth McDermott is mad. In this London, Tony and Rima are "rats," teens who gather the dead to be used for fuel. Their friend, Bode, is an attendant at Bedlam, where Elizabeth has been committed after being rescued by Arthur Conan Doyle, a drug-addicted constable. Tormented by the voices of all the many characters based on her, all Elizabeth wants is to get rid of the pieces under her skin once and for all. While professing to treat Elizabeth, her physician, Dr. Kramer, has actually drugged her to allow Emma--who's blinked to this London before--to emerge as the dominant personality . . . because Kramer has plans. Elizabeth is the key to finding and accessing the Dickens Mirror. But Elizabeth is dying, and if Emma can't find a way out, everyone as they exist in this London, as well as the twelve-year-old version of herself and the shadows--what remains of Eric, Casey, and Rima that she pulled with her from the Dark Passages--will die with her.
For twelve years she captained the flagship of the Federation. But while her exploits are legend, little has been revealed about Rachel Garrett, her vessel, or the unusual men and women of her crew. Until now. When the archeological find of the decade hints at an earlier Cardassian civilization, it attracts not merely academics and knowledge-seekers but also those with far less noble interests. Among them is Asfar Qatala, a notorious criminal cartel with a disturbing connection to one of the highest-ranking officers on the Enterprise. Captain Garrett and her crew find themselves swept in to a maelstrom of kidnapping, extortion and murder -- as well as a desperate, secret struggle between the Qatala and its chief rival, the fledgling Orion Syndicate. And beneath the surface of the frozen world on which the proto-Cardassian discovery was made, another drama is playing out that will force Captain Garrett to make the most difficult decision of her career...amid ruins reputed to link the living with the dead.
STARFLEET CORPS OF ENGINEERS Almost a year after the S.C.E. crew on the da Vinci helped Lieutenant Nog of Deep Space 9 salvage the hulk of DS9's sister station Empok Nor, a booby trap left behind by the Androssi threatens the Bajoran system. But the potential damage may be greater than the combined crews of the da Vinci and DS9 can handle, as the threat stretches across two universes -- and their only hope for survival may rest with their long-dead crewmates 111 and Kieran Duffy! LOST TIME
The Changed are on the move. The Spared are out of time. The End...is now. When her parents died, Alex thought things couldn't get much worse--until the doctors found the monster in her head.She headed into the wilderness as a good-bye, to leave everything behind. But then the end of the world happened, and Alex took the first step down a treacherous road of betrayal and terror and death.Now, with no hope of rescue--on the brink of starvation in a winter that just won't quit--she discovers a new and horrifying truth.The Change isn't over.The Changed are still evolving.And...they've had help.With this final volume of The Ashes Trilogy, Ilsa J. Bick delivers a riveting, blockbuster finish, returning readers to a brutal, post-apocalyptic world where no one is safe and hope is in short supply.A world where, from these ashes, the monsters may rise. Releases simultaneously in electronic book format (ISBN 978-1-60684-444-1)
The Apocalypse does not end. The Changed will grow in numbers. The Spared may not survive.Even before the EMPs brought down the world, Alex was on the run from the demons of her past and the monster living in her head. After the world was gone, she believed Rule could be a sanctuary for her and those she'd come to love.But she was wrong.Now Alex is in the fight of her life against the adults, who would use her, the survivors, who don't trust her, and the Changed, who would eat her alive. Welcome to Shadows, the second book in the haunting apocalyptic Ashes Trilogy: where no one is safe and humans may be the worst of the monsters.
While serving in Afghanistan, Ben writes about incidents from his senior year in a small-town Wisconsin high school, when a neighbour he was trying to help out becomes the victim of an apparent hate crime and Ben falls under suspicion.
Continuing the adventures of the U.S.S. da Vinci, as Captain David Gold, Commander Sonya Gomez, and the rest of the Starfleet's miracle workers solve the problems of the galaxy, one disaster at a time. Dr. Elizabeth Lense has left the da Vinci, returning to Earth to have the child conceived in another universe. But she arrives home to find that her estranged mother - renowned archaeologist Jennifer Almieri - is dead, and the investigation into her death is being handled by Starfleet. Soon Lense finds herself entwined in a web of intrigue, where everything she thought she knew about her mother is called into question. Also returning to Earth is Bart Faulwell, recovering from the near-fatal injuries sustained in Signs from Heaven, and looking forward to a reunion with his lover Anthony Mark. But the reunion is far less satisfying than he'd been expecting. Two crew members face major crossroads in their lives...
The Dominion War has been over for a year, but its legacy lives on. Commander Sonya Gomez, former Starship EnterpriseTM engineer, and her crack Starfleet Corps of Engineers team on the U.S.S. da Vinci find themselves dealing with many permutations of that legacy. Two mysterious murders on the da Vinci lead to the Gamma Quadrant and a Dominion base. A pre-warp planet occupied by the Dominion still has scars from both sides of that conflict. Plus Gomez, computer expert Soloman, and Security Chief Corsi are haunted by demons from their past. But the greatest threat of all comes from a visit to Deep Space 9TM. A fissure has opened up between realities, endangering the very existence of the Bajoran system -- and also stranding Doctors Lense and Bashir on a war-torn planet from which they may never escape.
While traveling to a medical conference, the Runabout Missouri encounters a strange anomaly that sends the runabout crashing to the surface of an unknown planet, leaving its two passengers -- Dr. Elizabeth Lense of the U.S.S. da Vinci and Dr. Julian Bashir of Deep Space 9 -- separated. Each physician thinks the other dead, and each winds up trapped with the factions of a decades-old conflict between those who want to replace dying limbs with cybernetics, and those who want to remain pure. Trapped with no hope of rescue, both Lense and Bashir must find their way on a primitive world -- or die....
THE YEAR IS 2336 For twelve years, she was captain of the Federation's flagship. But while her exploits as commander of the U.S.S. Enterprise NCC-1701-C are legend, little has been revealed about Rachel Garrett, her vessel, or the unusual men and women of her crew. Until now. When the archaeological find of the decade offers possible hints about an earlier Cardassian civilization, it attracts not merely those seeking to quench their thirst for knowledge, but also parties with far less noble interests. Among the latter is the Asfar Qatala, a notorious criminal cartel with a disturbing connection to one of the Enterprise's highest-ranking officers. Now Captain Garrett and her crew are swept into a maelstrom of kidnapping, extortion, and murder -- as well as a desperate, secret struggle between the Qatala and its chief rival, the fledgling Orion Syndicate. And beneath the surface of the frozen world on which the proto-Cardassian discovery was made, another drama is playing out that will force Garrett to make the most difficult decision of her career...amid ruins reputed to link the living with the ancient dead.
In the tradition of Memento and Inception comes a thrilling and scary young adult novel about blurred reality where characters in a story find that a deadly and horrifying world exists in the space between the written lines.Seventeen-year-old Emma Lindsay has problems: a head full of metal, no parents, a crazy artist for a guardian whom a stroke has turned into a vegetable, and all those times when she blinks away, dropping into other lives so ghostly and surreal it's as if the story of her life bleeds into theirs. But one thing Emma has never doubted is that she's real.Then she writes "White Space," a story about these kids stranded in a spooky house during a blizzard.Unfortunately, "White Space" turns out to be a dead ringer for part of an unfinished novel by a long-dead writer. The manuscript, which she's never seen, is a loopy Matrix meets Inkheart story in which characters fall out of different books and jump off the page. Thing is, when Emma blinks, she might be doing the same and, before long, she's dropped into the very story she thought she'd written. Trapped in a weird, snow-choked valley, Emma meets other kids with dark secrets and strange abilities: Eric, Casey, Bode, Rima, and a very special little girl, Lizzie. What they discover is that they--and Emma--may be nothing more than characters written into being from an alternative universe for a very specific purpose.Now what they must uncover is why they've been brought to this place--a world between the lines where parallel realities are created and destroyed and nightmares are written--before someone pens their end.
Starfleet Corps of Engineers Trapped on a strange world, Dr. Elizabeth Lense finds herself aiding the Jabari freedom fighters as their new medic, working with equipment she finds primitive on people wounded in their fight against the Kornak. All the while she hopes that her crewmates on the da Vinci might rescue her -- and not blame her for the death of Julian Bashir.... Unknown to her, though, Bashir is alive, recovering in a Kornak military facility, where he becomes the focus of a power struggle between the medical and military personnel in the hospital. When the Jabari attack the hospital, Lense and Bashir find themselves on opposite sides of a conflict that can only end in tragedy....
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