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Ad Astra

by Jack Campbell

In Jack Campbell's New York Times bestselling Lost Fleet series, Campbell's hero Captain Black Jack Geary explores the furthest reaches of space. Here, Campbell explores what kinds of problems mankind might face as our horizons expand. The third in a series of collections of Campbell's short stories includes some of Campbell's favorite stories, and some of his earliest. A brand new author's note accompanies each story."Lady Be Good" is one of Campbell's most popular stories, winner of Analog Magazine's "AnLab" reader poll for Best Short Story and cited in Gardner Dozois' Year's Best SF. The Lady Be Good is an old ship, running obscure routes, not all on the right side of the law, with her loyal first officer Kilcannon and reclusive captain. When Kilcannon decides to rescue the survivors of an attack on a Vestral Company ship, a mysterious new passenger thanks him by asking difficult questions about the Lady, with unexpected answers.In "Kyrie Eleison," the Verio shipwrecked centuries ago on an out-of-the-way planet, and the descendants of the ship's survivors have gotten along as well as they can by following the orders that were passed on to them. But those orders weren't intended to govern life on the planet's surface, and when the Bellegrange arrives on a rescue mission, her captain will have to reckon with the unexpected social order on the planet.In "Do No Harm", a ship is so technologically advanced that it can repair itself--but turning over the keys might not be the best idea. And in "Down the Rabbit Hole," a series of failed attempts at faster-than-light travel lead to a novel approach: sending an untested Naval captain out in a space ship to see if he can figure out what's gone wrong.With eleven stories in all, Ad Astra is the most multi-faceted introduction to the short fiction of Jack Campbell, and an essential complement to his bestselling book-length work.

The Assassins of Altis

by Jack Campbell

Trapped within the dead city of Marandur, Master Mechanic Mari and Mage Alain must escape both merciless barbarians and the pitiless Imperial Legion. Beyond those dangers lie the mightiest and most unforgiving powers in the world of Dematr: the Great Guilds that rule the world with iron fists.Mari's Mechanics Guild and Alain's Mage Guild have always been enemies, but they are united in wanting to kill their rogue members before Mari can fulfill the ancient prophecy of being the one who will finally overthrow their power. Mari and Alain must risk those dangers because halfway across their world lies a place where truth has long been hidden. A place that could explain why their world's history begins abruptly, with no hints of what came before. A place where they might learn how the Mechanics Guild came to control all technology and how the Mages manage to alter reality temporarily. A place that might tell them how to achieve a task that appears to be impossible.Never before have a Mage and a Mechanic worked together, and their combined talents offer their only hope. But she and Alain must first survive the deadly and implacable Assassins of Altis.

Beyond the Frontier: Lost Fleet (Invincible #2)

by Jack Campbell

Admiral John "Black Jack" Geary was revived from cryogenic sleep to lead the Alliance against the Syndicate Worlds. But his superiors question his loyalty to the regime. <P><P>Now in command of the First Fleet, he is tasked with exploring the frontier beyond Syndic space, a mission he fears deliberately puts the fleet--and himself--in harm's way... <P> An encounter with the alien enigmas confirms Geary's fears. Attacked without warning, he orders the fleet to jump star systems--only to enter the crosshairs of another hostile alien armada. Ignoring the First Fleet's peaceful communications, this species sends its ships into battle while it guards the exiting jump point with a fortress of incalculable power. Now Geary must find a way to reach the jump point without massive casualties--even though the enigmas could be waiting on the other side...

Borrowed Time

by Jack Campbell

In Jack Campbell's New York Times bestselling Lost Fleet series, Campbell takes his readers through a grand adventure in space. In Borrowed Time, seven stories take readers on an equally grand journey through time. A new author's note accompanies each story.The centerpiece of Borrowed Time is "Betty Knox and Dictionary Jones in the Mystery of the Missing Teenage Anachronisms." When you've traveled through time and are stuck in the body of your 15-year-old self, it isn't the best time to have some other time travelers looking to kill you. Especially when the person who's supposed to be keeping an eye out for the bad guys is stuck in his own 15-year-old body. And it's 1964: when you're both 15 and your parents don't want you spending time alone, how are you going to save your lives? SFRevu called this story "one of the most enjoyable reads I've had in a long time."In four interlinked short stories, Temporal Interventionists Tom and Pam meet cute, then work together to solve some of history's greatest mysteries. Discover the real origin of the Spanish Flu. Learn why a massive and mysterious explosion in 1908 happened to occur in the world's least-inhabited region. Consider the possibility that the development of ironclad warships by both the South and the North at the exact same time during the American Civil War might have been more than coincidence. And why don't we know exactly who fired the Shot Heard Round the World, the lone gunshot that started the American Revolution?In "Joan," Kate is a time-traveling researcher who's gotten a little too close to Joan of Arc both in time and emotionally. With no distance, scientific or otherwise, what will happen when she has a chance to rescue Joan from being burnt at the stake?Our journey through time concludes with "Crow's Feat," when a skeptical writer goes back to Elizabethan England to discover the true author of Shakespeare's plays.Borrowed Timeis the second in a series of short story collections from Jack Campbell.

Courageous (The Lost Fleet #3)

by Jack Campbell

The Alliance has been fighting a losing battle against the Syndicate Worlds for over a century. Now, Captain John "Black Jack" Geary, who returned to the fleet after a hundred-year suspended animation, must keep the Alliance one step ahead of its merciless foe... After a series of deadly engagements, the Alliance severely damaged and its arsenal is running low. Forced to halt in the Baldur Star System to raid the Syndic mines for raw materials, Geary is anxious to get moving again. But what should the fleet's next move be? The Syndics are starting to catch on to Geary's tactics, and as the Alliance ships jump from system to system, it's getting harder to keep one step ahead. What's more, Geary has started to piece fragments of intelligence together into a highly disturbing picture: The Syndics have been keeping the existence of another potential player in the war a secret--and this unknown power may have the means to annihilate the human race...

Dauntless (The Lost Fleet, #1)

by Jack Campbell

The Alliance has been fighting the Syndics for a century--and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief... Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics. Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Blackjack" legend...

The Dragons of Dorcastle

by Jack Campbell

Dematr is a world ruled by the diametrically opposed Mage and Mechanic Guilds. For centuries, the two Great Guilds have been bitter rivals. But now a Storm approaches, one that could sweep away everything that humans have built. Only one person has any chance of uniting enough of the world behind to stop the Storm.Mari is a brilliant young Mechanic, just out of the Guild Halls, where she has spent most of her life learning how to run the steam locomotives and other devices of her Guild. Alain is the youngest Mage ever to learn how to change the world he sees with the power of his mind. Each has been taught that the works of the other's Guild are frauds.But when their caravan is destroyed, they must join forces. Their union could save the world from the approaching Storm, but it could also upend the Great Guilds who will stop at nothing to preserve their power. Mari and Alain will have to choose between protecting their lives and their Guilds, or risking everything to protect Dematr from the coming Storm.

Dreadnaught (The Lost Fleet: Beyond the Frontier #1)

by Jack Campbell

View our feature on Jack Campbell's The Lost Fleet: Beyond the Frontier: Dreadnaught. The New York Times bestselling series that delivers "edge-of- your-seat combat" (Elizabeth Moon, author of the Vatta's War series). The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing. Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.

Fearless (The Lost Fleet #2)

by Jack Campbell

Outnumbered by the superior forces and firepower of the Syndicate Worlds, the Alliance fleet continues its dangerous retreat across the enemy star system. Led by the legendary Captain John "Black Jack" Geary who returned to the fleet after a hundred-year suspended animation, the Alliance is desperately trying to return home with its captured prize: the key to the Syndic hypernet and the key to victory... Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet's best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers--and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort. Weary from endless combat, the officers and crew of the Alliance fleet can't see the sense in charging deeper into enemy territory, prompting a mutiny that divides them and leaves Geary with higher odds against him than ever before...

The Hidden Masters of Marandur

by Jack Campbell

The second book of the exciting Pillars of Reality epic fantasy series, by New York Times bestselling author Jack Campbell!Someone wants to kill Mari, a young steam mechanic in the guild that controls all technology. She has learned that her world of Dematr is headed for a catastrophe that will destroy civilization and that mages really can alter reality for short periods. Someone also wants to kill Alain, a young mage who has learned that mechanics are not frauds, as his guild teaches, and that mechanic Mari is the only person who can prevent the oncoming disaster.Narrowly escaping death, the mechanic and the mage stay alive thanks to their combined skills, an alliance never before seen. But it becomes clear that both of their guilds, the most powerful forces in the world, are trying to destroy them. Other powers, like the great empire and a mysterious secret order, also seek to kill or capture them using every weapon from imperial legions to mage-created trolls, dragons, and rocs.Trying to survive and learn the truth about their world so they will know how to save it, Mari and Alain realize the answers they seek may lie in the dead city of Marandur. But Marandur is guarded by the legions that have sealed it off from the rest of the world for more than a century. Mari and Alain's only hope may rest with the unseen masters of Marandur.

Imperfect Sword (Lost Stars #3)

by Jack Campbell

President Gwen Iceni and General Artur Drakon have successfully liberated the Midway Star System--but the former rulers of the Syndicate Worlds won't surrender the region without a fight. The dictatorial regime has ordered the ex-Syndicate CEOs terminated with extreme prejudice and the system's citizens punished for their defiance. <P><P>Outnumbered and led by junior officers hastily promoted in the wake of the uprising, Midway's warships are no match for the fleet massing and preparing to strike. But the Syndicate isn't the only threat facing Iceni and Drakon. Another former CEO has taken control of the Ulindi Star System, the first calculated move toward establishing his own little empire. <P>With Drakon's ground forces dispatched to Ulindi, Midway erupts in violence as Syndicate agents and other, unknown enemies stoke a renewed revolt against Iceni's power--leaving both her and Drakon vulnerable to trusted officers just waiting for an opportune moment to betray them...

Invincible (The Lost Fleet: Beyond the Frontier #2)

by Jack Campbell

Admiral John "Black Jack" Geary was revived from cryogenic sleep to lead the Alliance against the Syndicate Worlds. But his superiors question his loyalty to the regime. Now in command of the First Fleet, he is tasked with exploring the frontier beyond Syndic space, a mission he fears deliberately puts the fleet-- and himself--in harm's way... An encounter with the alien enigmas confirms Geary's fears. Attacked without warning, he orders the fleet to jump star systems--only to enter the crosshairs of another hostile alien armada. Ignoring the First Fleet's peaceful communications, this species sends its ships into battle while it guards the exiting jump point with a fortress of incalculable power. Now Geary must find a way to reach the jump point without massive casualties--even though the enigmas could be waiting on the other side...

Leviathan: Lost Fleet (Beyond the Frontier #5)

by Jack Campbell

Two Syndicate World star systems have fallen prey to a mysterious fleet of warships--a fleet controlled entirely by artificial intelligence--that is now targeting Alliance space. <P><P>The warships are no mystery to Geary. They were developed by his government to ensure security, but malfunctioned. If the Syndics learn the truth, the war with the Alliance will resume with a vengeance. As the government attempts to conceal the existence of the A.I. warships--and its role in their creation--Geary pursues them, treading a fine line between mutiny and obedience. <P>But it soon becomes clear that his fleet is no match for the firepower of the machine-piloted armada.With the help of the Dancer species of aliens, Geary has tracked the A.I. ships to their secret base in the supposedly mythical Unity Alternate star system where his fleet, the last hope of the Alliance's future, will end the conflict at any cost...

The Lost Fleet: Beyond the Frontier: Dreadnaught

by Jack Campbell

The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now, Admiral Geary's victory has earned him the adoration of the people--and the enmity of politicians convinced that a living hero can be a very inconvenient thing... The war may be over, but Geary and his newly christened First Fleet have been ordered back into action to investigate the aliens occupying the far side of Syndic space and determine how much of a threat they represent to the Alliance. And while the Syndic Worlds are no longer united, individually they may be more dangerous than ever before. Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear him staging a coup--so he can't help but wonder if the fleet is being deliberately sent on a suicide mission...

The Lost Fleet: Beyond the Frontier: Guardian

by Jack Campbell

Admiral Geary's First Fleet of the Alliance has survived the journey deep into unexplored interstellar space, a voyage that led to the discovery of new alien species, including a new enemy and a possible ally. Now Geary's mission is to ensure the safety of the Midway Star System, which has revolted against the Syndicate Worlds empire--an empire that is on the brink of collapse. <P><P> To complicate matters further, Geary also needs to return safely to Alliance space not only with representatives of the Dancers, an alien species, but also with Invincible, a captured warship that could possibly be the most valuable object in human history. Despite the peace treaty that Geary must adhere to at all costs, the Syndicate Worlds regime threatens to make the fleet's journey back grueling and perilous. And even if Geary escorts Invincible and the Dancers' representatives safely unharmed, the Syndics' attempts to spread dissent and political unrest may have already sown the seeds of the Alliance's destruction...

The Lost Fleet: Beyond the Frontier: Steadfast

by Jack Campbell

New York Times bestselling author Jack Campbell's action-packed Lost Fleet series has propelled readers from deep space to the very edge of their seats. <P><P>Now Admiral John "Black Jack" Geary embarks on a thrilling new adventure to defend the Alliance and safeguard the future. Geary and the crew of the Dauntless have managed to safely escort important alien representatives to Earth. But before they can make tracks for home, two of Geary's key lieutenants vanish. The search for his missing men leads Geary on a far-flung chase, ultimately ending at the one spot in space from which all humans have been banned: the moon Europa. Any ship that lands there must stay or be destroyed--leaving Geary to face the most profound moral dilemma of his life. To make matters worse, strains on the Alliance are growing as the Syndics continue to meddle. Geary is ordered to take a small force to the border of Syndic space. But what he finds there is a danger much greater than anyone expected: a mysterious threat that could finally force the Alliance to its knees. As Geary spearheads a desperate battle to protect the Alliance against a shrewd and powerful enemy, he's left with just one question: Who are they?

The Lost Fleet: Courageous

by Jack Campbell

The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.

The Lost Fleet: Courageous

by Jack Campbell

The Lost Fleet continues its perilous journey home. Badly damaged and low on supplies, the Alliance Fleet is raiding Syndic mines for raw materials-and Captain "Black Jack" Geary hopes they can continue to remain one step ahead of their enemies. But the Syndics are the least of Geary's worries when he learns of the existence of aliens with the power to annihilate the human race.

The Lost Fleet: Dauntless

by Jack Campbell

Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndic.Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Black Jack" legend...

The Lost Fleet: Dauntless

by Jack Campbell

Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance Fleet as it faces annihilation by the Syndic. Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Black Jack" legend...

The Lost Fleet: Fearless

by Jack Campbell

Captain John "Black Jack" Geary tries a desperate gamble to lead the Alliance Fleet home-through enemy-occupied space-only to lose half the Fleet to an unexpected mutiny.

The Lost Fleet: Relentless

by Jack Campbell

After successfully freeing Alliance POWs, "Black Jack" Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all. <P><P>And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos.

The Lost Fleet: Valiant

by Jack Campbell

?Black Jack? Geary has ordered his fleet back to the Lakota Star System where the Syndics nearly destroyed them, a desperate gamble that may give them a fighting chance of survival?or tear them apart.

The Lost Fleet: Victorious

by Jack Campbell

The Lost Fleet: Relentless found its way onto the New York Times bestseller list... Now Victorious leads the charge again-and "Black Jack" Geary is in command... As war continues to rage between the Alliance and Syndicate Worlds, Captain "Black Jack" Geary is promoted to admiral-even though the ruling council fears he may stage a military coup. His new rank gives him the authority to negotiate with the Syndics, who have suffered tremendous losses and may finally be willing to end the war. But an even greater alien threat lurks on the far side of the Syndic occupied space.

The Lost Fleet: Victorious (The Lost Fleet #6)

by Jack Campbell

The Lost Fleet continues its perilous journey home, in this sixth book of the series. The most recent battle has been won, and it seems as though conflict may be a thing of the past for The Lost Fleet's crew. But an alien race, until now unknown to anyone, except the fleet's enemies begins to try to stake claims on space territory.

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