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The Alliance has been fighting a losing battle against the Syndicate Worlds for over a century. Now, Captain John "Black Jack" Geary, who returned to the fleet after a hundred-year suspended animation, must keep the Alliance one step ahead of its merciless foe... After a series of deadly engagements, the Alliance severely damaged and its arsenal is running low. Forced to halt in the Baldur Star System to raid the Syndic mines for raw materials, Geary is anxious to get moving again. But what should the fleet's next move be? The Syndics are starting to catch on to Geary's tactics, and as the Alliance ships jump from system to system, it's getting harder to keep one step ahead. What's more, Geary has started to piece fragments of intelligence together into a highly disturbing picture: The Syndics have been keeping the existence of another potential player in the war a secret--and this unknown power may have the means to annihilate the human race...
The Alliance has been fighting the Syndics for a century--and losing badly. Now its fleet is crippled and stranded in enemy territory. Their only hope is a man who's emerged from a century-long hibernation to find he has been heroically idealized beyond belief... Captain John "Black Jack" Geary's legendary exploits are known to every schoolchild. Revered for his heroic "last stand" in the early days of the war, he was presumed dead. But a century later, Geary miraculously returns from survival hibernation and reluctantly takes command of the Alliance fleet as it faces annihilation by the Syndics. Appalled by the hero-worship around him, Geary is nevertheless a man who will do his duty. And he knows that bringing the stolen Syndic hypernet key safely home is the Alliance's one chance to win the war. But to do that, Geary will have to live up to the impossibly heroic "Blackjack" legend...
View our feature on Jack Campbell's The Lost Fleet: Beyond the Frontier: Dreadnaught. The New York Times bestselling series that delivers "edge-of- your-seat combat" (Elizabeth Moon, author of the Vatta's War series). The Alliance woke Captain John "Black Jack" Geary from cryogenic sleep to take command of the fleet in the century-long conflict against the Syndicate Worlds. Now Fleet Admiral Geary's victory has earned him the adoration of the people-and the enmity of politicians convinced that a living hero can be a very inconvenient thing. Geary knows that members of the military high command and the government question his loyalty to the Alliance and fear his staging a coup-so he can't help but wonder if the newly christened First Fleet is being deliberately sent to the far side of space on a suicide mission.
Outnumbered by the superior forces and firepower of the Syndicate Worlds, the Alliance fleet continues its dangerous retreat across the enemy star system. Led by the legendary Captain John "Black Jack" Geary who returned to the fleet after a hundred-year suspended animation, the Alliance is desperately trying to return home with its captured prize: the key to the Syndic hypernet and the key to victory... Geary is convinced that the Syndics are planning to ambush the fleet and finish it off once and for all. Realizing the fleet's best (and only) chance is to do the unexpected, Geary takes the offensive and orders the fleet to the Sancere system. There, a multitude of possible routes home give the Alliance fleet a better chance of avoiding their pursuers--and an attack on the Sancere shipbuilding facilities could decimate the Syndic war effort. Weary from endless combat, the officers and crew of the Alliance fleet can't see the sense in charging deeper into enemy territory, prompting a mutiny that divides them and leaves Geary with higher odds against him than ever before...
The Lost Fleet continues its perilous journey home, in this sixth book of the series. The most recent battle has been won, and it seems as though conflict may be a thing of the past for The Lost Fleet's crew. But an alien race, until now unknown to anyone, except the fleet's enemies begins to try to stake claims on space territory.
Thawed out after a century of cryogenic sleep, Captain John "Black Jack" Geary has led the Alliance fleet through Syndicate Worlds space, thwarting the enemy at every turn--even within his own ranks--during the long journey home. Alliance prisoners of war are being held at a labor camp in the Heradao Star System, which also happens to be the location of the majority of the surviving Syndic warships. Determined not to leave any of his people behind, Black Jack Geary orders the fleet to strike hard and fast to rescue the POWs with minimal Alliance losses. The raid is successful, but victory is short-lived. Geary discovers that the Syndics plan to ambush the fleet with their powerful reserve flotilla in an attempt to annihilate it once and for all --but he doesn't know where the enemy is located. And as Geary has the fleet jump from one star system to the next, hoping to avoid the inevitable confrontation, saboteurs contribute to the chaos...
Deep within Syndicate World space, the Alliance fleet continues its dangerous journey home under the command of Captain John "Black Jack" Geary revived after a century spent in suspended animation. Geary's victories over the enemy have earned him both the respect -- and the envy -- of his fellow officers... Black Jack Geary has made many risky decisions as commander, but ordering the Alliance fleet back to the Lakota Star System, where it had nearly been destroyed by the Syndics, has his officers questioning his sanity. It's a desperate gamble that may buy Geary just enough time to prepare for the Syndics' inevitable return -- and give the fleet a fighting chance of survival. But even as he struggles to stay one step ahead of the enemy, Geary must face conspirators within his own fleet -- an unknown number of officers who want a change of command. And Geary knows that his fleet must stand together or the Syndic forces will tear them apart...
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