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This reference guide for ActionScript 3. 0 is aimed at Flash designers and developers who are currently using the 2. 0 version and need to adjust to the revisions and improvements as quickly as possible. Stiller, Shupe and Richardson are noted computer authors, and they are joined by deHaan, a software quality engineer for Adobe. Together they provide object-oriented programming tips that illustrate the player enhancements, workflow differences and new features while outlining the changes to the old 2. 0 features. A free online edition of this guide is available for 45 days after the purchase of this book. Annotation ©2009 Book News, Inc. , Portland, OR (booknews. com)
"No matter what your background, the pages that follow will provide you with some excellent knowledge, insight, and even a little bit of wisdom in the realm of Flash and ActionScript. Happy learning!" -- Branden Hall, from the Foreword Written by Flash insiders with extensive knowledge of the technology, this guide is designed specifically to help Flash designers and developers make the leap from ActionScript 2.0 to the new object-oriented ActionScript 3.0 quickly and painlessly. Formatted so you can find any topic easily, ActionScript 3.0 Quick Reference Guide explains: Object-oriented programming (OOP) concepts, such as packages and classes ActionScript 3.0 features and player enhancements that improve performance Workflow differences between ActionScript 2.0 and ActionScript 3.0 including tools, code editing, component sets, and image and font rendering Where did it go? A guide to help you find familiar features in ActionScript 3.0, such as global functions, operators, properties, and statements How do I? Step-by-step solutions for performing tasks with ActionScript 3.0, including input, sound, video, display, events, text, and more Also included are overviews of Flash and ActionScript features and workflows. ActionScript 3.0 is a huge upgrade to Flash's programming language -- and this guide helps you upgrade your skills to match it.