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Araminta Spookie lives in a wonderful old haunted house, but her crabby aunt Tabby wants to move. Aunt Tabby is determined to sell their house-Araminta has to stop her!<P> With the help of a haunted suit of armor named Sir Horace, a ghost named Edmund, and a lot of imagination, Araminta hatches a plot for an Awful Ambush that is so ghoulish, it just might work!<P> Advisory: Bookshare has learned that this book offers only partial accessibility. We have kept it in the collection because it is useful for some of our members. To explore further access options with us, please contact us through the Book Quality link on the right sidebar. Benetech is actively working on projects to improve accessibility issues such as these.
Sir Horace is about to turn five hundred years old! Araminta and Wanda need to find him the perfect gift. Araminta finds an ancient sword in a grotto hidden under her haunted house-and it should be a cinch to get it. But she wasn't planning on the nasty surprise of a portcullis-trap and a rising tide in the grotto. Will Araminta and Wanda make it to Sir Horace's birthday party?
When something's amiss in Spookie House, there's usually only one person to blame--Araminta. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. Of course, it's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
When something's amiss in Spookie House, there's usually only one person to blame-Araminta. But this time she had nothing to do with the disappearance of Barry Wizzard's frogs, and she is determined to find them. Of course, it's not going to be that easy, especially when dealing with a crazy character named Old Morris, a dangerous shark, and a demanding aquarium show audience. Can Araminta find the frogs and steal the show?
Araminta thinks something horrible is hiding in the deep, hidden passages of Spookie House-could it be a werewolf? Add to that the arrival of Uncle Drac's creepy nephew, Max, and Araminta knows things will never be the same. Max is Wanda's new best friend, and Araminta finds him annoying. She comes up with a plan to figure out what Max is up to-and also to capture the werewolf. But will it work?
When Aunt Tabby and Uncle Drac head off to Transylvania, Araminta is upset-they're going to be away on her birthday. However, when it turns out that her almost-grown-up cousin, Mathilda, will be babysitting, it seems things couldn't get any better. But Mathilda's brought along trouble: two rowdy teenage ghosts, Ned and Jed, who listen to no one. It's a disaster! Can the girls figure out a way to get Ned and Jed out of the house for good?
A rollicking, rhyming Halloween romp--in every color! What color is Halloween? Why, it's as green as an "eerie glow, evil grin, vile brew, clammy skin," as white as "cobwebs clinging, a misty trail, a skull, a spook, a face gone pale . . ." Children will learn their colors as they follow a cute little creature on his adventure through haunted halls, moonlit forests . . . perhaps even a Halloween party! Jimmy Pickering's stylized settings and adorable monsters add a blast of colorful creepy-crawliness that will make kids giggle. Who knew that learning colors could be such spooky fun?
Jack Prelutsky's exploration of outer space is not for the faint of heart. No friendly little E.T.-type aliens await your arrival. There are many imaginative ways to perish in these darkly comedic cautionary verses about unexplored worlds so far beyond our solar system. The final poem is an environmental tour de force that packs a wallop. Here are poems the older reader will find great fun to memorize and rattle off to anyone who will listen! And there is a special bonus: anagrams for the kid who loves word puzzles.From the Hardcover edition.