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It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm--a verdant plain long coveted by the evil mage Maar. Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own--cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence. .
There are elves out there. And more are coming. But even elves need money to survive in the "real" world. The good elves, intrigued by the thrills of stock car racing, are manufacturing new, light-weight engines (with, incidentally, very little "cold" iron); the bad elves run a kiddie-porn and snuff-film ring, with occasional forays into drugs. Ranged on the other side of all that's good - Keighvin: elf lord with a problem, and the victim of a vendetta. -- Tannim: a human mage with a taste for fast cars and loud music. -- Sam Kelly: mild-mannered retired engineer with an Irish temper. -- Ross Canfield: a good old Southern boy who just happens to be dead. The people trapped in between: three runaways. Good kids already in serious trouble and about to get into more. Unwitting pawns in a deadly game, they will either be saved -- or led into a fate worse than death....
Apprenticed to a venerable wizard when his hunter and trapper parents disappear into the forest never to be seen again, Darian is difficult and strong willed--much to the dismay of his kindly master. But a sudden twist of fate will change his life forever, when the ransacking of his village forces him to flee into the great mystical forest. It is here in the dark forest that he meets his destiny, as the terrifying and mysterious Hawkpeople lead him on the path to maturity. Now they must lead the assault on his besieged home in a desperate attempt to save his people from certain death! .
The third and final book in the Darian's Tale trilogy, a powerful saga charged with war and magic, life and love.<P> Two years after his parents' disappearance, Darian has sought refuge and training from the mysterious Hawk-brothers. Now he has opened his heart to a beautiful young healer. Finally Darian has found peace and acceptance in his life. That is, until he learns that his parents are still alive--and trapped behind enemy borders....
It has been ten years since the magical Cataclysm, which destroyed the twin strongholds of the two world's most powerful Mages, killing Urtho, creator of the gryphons, and sending his forces into exile. Now Urthro's peoples--human and non-human alike live in a terraced city carved into the face of a gleaming white cliff on the edge of the Western Ocean. Secure at least,... until the fleet of the mysterious Black Kings appears in their harbor, bringing envoys who inform the residents of White Gryphon that their newfound home lies on the northern perimeter of lands claimed by this powerful kingdom. <P><P> Desperate not to lose their hard won home, Skandranon, along with his longtime friend Amberdrake--agree to accompany the envoys back to the Court of the Black Kings, hoping to negotiate an alliance.... <P> When a high ranking noble who opposes this alliance is found murdered--Skandranon and Amberdrake realize that they are up against unknown enemies who will stop at nothing, even the use of diabolical Blood Magic, to destroy White Gryphon. .
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