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The modern world has been transformed into a land of myth, a magical place where fabulous beasts soar on the air currents, a terrifying place where shape-shifting monsters stalk the cities. Mankind's days appear numbered. Our only hope--the Brothers and Sisters of Dragons --are scattered and broken after a terrible defeat. Their last chance may lie in the great court of the old gods, reached by an otherworldly ship filled with fantastical and frightening creatures. But if our champions fail, the ancient Celtic festival of Samhain will dawn, and the dark god Balor will usher in the eternal night.
After a long journey across the ages, Jack Churchill has returned to the modern world, only to find it in the grip of a terrible, dark force. The population is unaware, mesmerized by the Mundane Spell that keeps them in thrall. With a small group of trusted allies, Jack sets out to find the two "keys" that can shatter the spell. But the keys are people--one with the power of creation, one the power of destruction--and they are hidden somewhere among the world's billions. As the search fans out across the globe, ancient powers begin to stir. In the bleak north, in Egypt, in Greece, in all the Great Dominions, the old gods are returning to stake their claim. The odds appear insurmountable, the need desperate. . . . This is a time for heroes.
The Eternal Conflict between the Light and Dark once again blackens the skies and blights the land. On one side stand the Tuatha de Danaan, golden-skinned and beautiful, filled with all the might of angels. On the other are the Fomorii, monstrous devils hell-bent on destroying all human existence. And in the middle are the Brothers and Sisters of Dragons, determined to use the strange power that binds them to the land in a last, desperate attempt to save the human race. Church, Ruth, Ryan, Laura, and Shavi have joined forces with Tom, a hero from the mists of time, to wage a guerrilla war against the iron rule of the gods. But they didn't count on things going from bad to worse ... Darkest Hour is the stunning continuation of a powerful fantasy saga by one of Britain's most acclaimed young writers.
It is the beginning of the end . . . The end of the axe-age, the sword-age, leading to the passing of gods and men from the universe. As all the ancient prophecies fall into place, the final battle rages, on Earth, across Faerie, and into the land of the dead. Jack Churchill, Champion of Existence, must lead the Brothers and Sisters of Dragons in a last, desperate assault on the Fortress of the Enemy, to confront the ultimate incarnation of destruction: the Burning Man. It is humanity's only chance to avert the coming extinction. At his back is an army of gods culled from the world's great mythologies - Greek, Norse, Chinese, Aztec, and more. But will even that be enough? Driven to the brink by betrayal, sacrifice and death, his allies fear Jack may instead bring about the very devastation he is trying to prevent . . .
Humanity has emerged, blinking, from the Age of Misrule into a world substantially changed: cities lie devasted, communications are limited, anarchy rages across the land. Society has been thrown into a new Dark Age where superstition holds sway. The Tuatha De Danaan roam the land once more, their terrible powers dwarfing anything mortals have to offer. And in their wake come all the creatures of myth and legend, no longer confined to the shadows. Fighting to find their place in this new world, the last remnants of the Christian Church call for a group of heroes: a new Knights Templar to guard the priesthood as they set out on their quest for souls. But as everything begin to fall apart, the Knights begin to realize their only hope is to call on the pagan gods of Celtic myth for help...
James Bond adventure in the court of Queen Elizabeth!1593: The dreaded alchemist, magician, and spy Dr. John Dee is missing. . . . Terror sweeps through the court of Queen Elizabeth, for in Dee's possession is an obsidian mirror, an object of great power which, legend says, could set the world afire. And so the call goes out to celebrated swordsman, adventurer and rake Will Swyfte-find Dee and his looking glass and return them to London before disaster strikes. But when Will discovers the mirror might solve the mystery that has haunted him for years-the fate of his lost love, Jenny-the stakes become acutely personal. With London under siege by supernatural powers, time is running out. Will is left with no choice but to pursue the alchemist to the devil-haunted lands of the New World-in the very shadow of the terrifying fortress home of the Unseelie Court. Surrounded by an army of unearthly fiends, with only his sword and a few brave friends at his back, the realm's greatest spy must be prepared to make the ultimate sacrifice-or see all he loves destroyed.
The Hounds of Avalon are coming... For these are the twilight days, when eternal winter falls and the gods destroy themselves in civil war... when an invasion force of ghastly power threatens to eradicate all life. Humanity's last chance lies with two friends, as different as night and day, but bound together by an awesome destiny. Hunter: a warrior, a rake, an assassin; Hal: a lowly records clerk in a Government office. They must pierce a mystery surrounding the myths of King Arthur to find the dreaming hero who will ride out of the mists of legend to save the world. But time is running out, for when the Hounds of Avalon appear, all hope is lost...
Jack Churchill, archaeologist and dreamer, walks out of the mist and into Celtic Britain more than two thousand years before he was born, with no knowledge of how he got there. All Jack wants is to get home to his own time where the woman he loves waits for him. Finding his way to the timeless mystical Otherworld, the home of the gods, he plans to while away the days, the years, the millennia, until his own era rolls around again . . . but nothing is ever that simple. A great Evil waits in modern times and will do all in its power to stop Jack's return. In a universe where time and space are meaningless, its tendrils stretch back through the years. . . . Through Roman times, the Elizabethan age, Victoria's reign, the Second World War, and the Swinging Sixties, the Evil sets its traps to destroy Jack. Mark Chadbourn gives us a high adventure of dazzling sword fights, passionate romance, and apocalyptic wars in the days leading up to Ragnarok, the End-Times: a breathtaking, surreal vision of twisting realities where nothing is quite what it seems.
A new Dark Age has fallen across Britain. With the sudden return of magic, our modern, technological society has crumbled. Cities lie in ruins, communications are limited. Gods and monsters walk the land. In this new time, myth and legend has become reality; nothing is quite as it seems. The plague came without warning. Nothing could stop its progress: not medicines, not prayer. The first sign of the disease is black spots at the base of the fingers; an agonizing death quickly follows. But this is no ordinary disease... Caitlin Shepherd, a lowly GP, is allowed to cross the veil into the mystical Celtic Otherworld in search of a cure; her search takes her on a quest to the end of a land of dreams and nightmares to petition the gods. Caitlin is humanity's last hope, but she carries a terrible burden: a consciousness shattered into five distinct personalities... and one of them may not be human. The Queen of Sinister is the latest installment in Mark Chadbourn's brilliant new sequence: exciting, evocative, terrifying, and awe-inspiring.
The year is 1593. The London of Elizabeth I is in the terrible grip of the Black Death. As thousands die from the plague and the queen hides behind the walls of her palace, English spies are being murdered across the city. The killer's next target: Will Swyfte - adventurer, rake, scholar, and spy.
Meet Will Swyfte--adventurer, swordsman, rake, swashbuckler, wit, scholar and the greatest of Walsingham's new band of spies. His exploits against the forces of Philip of Spain have made him a national hero, lauded from Carlisle to Kent. Yet his associates can barely disguise their incredulity--what is the point of a spy whose face and name is known across Europe? But Swyfte's public image is a carefully-crafted façade to give the people of England something to believe in, and to allow them to sleep peacefully at night. It deflects attention from his real work--and the true reason why Walsingham's spy network was established. A Cold War seethes, and England remains under a state of threat. The forces of Faerie have preyed on humanity for millennia. Responsible for our myths and legends, of gods and fairies, dragons, griffins, devils, imps and every other supernatural menace that has haunted our dreams, this power in the darkness has seen humans as playthings to be tormented, hunted or eradicated. But now England is fighting back! Magical defences have been put in place by the Queen's sorcerer Dr. John Dee, who is also a senior member of Walsingham's secret service and provides many of the bizarre gadgets utilised by the spies. Finally there is a balance of power. But the Cold War is threatening to turn hot at any moment... Will now plays a constant game of deceit and death, holding back the Enemy's repeated incursions, dealing in a shadowy world of plots and counter-plots, deceptions, secrets, murder, where no one... and no thing... is quite what it seems.
A dragon firebombs a freeway. Shape-shifters stalk the commercial district. The deadly Wild Hunt wreaks havoc on the highway. The Age of Misrule has dawned. When Jack Churchill and Ruth Gallagher encounter a terrifying, misshapn giant beneath a London bridge, they are plunged into a mystery that portends the end of the world as we know it. All over the country, the ancient gods of Celtic myth are returning to the land from which they were banished millennia ago. Following in their footsteps are creatures of folklore: fabulous beasts, wonders and dark terrors. As technology starts to fail, Jack and Ruth are forced to embark on a desperate quest for four magical items--the last chance for humanity in the face of powers barely comprehended. A pedal-to-the-floor, high-octane fantasy thriller that pitches magic and wonder into a pop culture mash-up of the modern world. Described as "One part Lord of the Rings, one part Illuminatus!, one part Arthurian romance, one part Harry Potter--100 % original!"
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