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While running away from home for reasons that are eminently defensible, Emilie's plans to stow away on the steamship Merry Bell and reach her cousin in the big city go awry, landing her on the wrong ship and at the beginning of a fantastic adventure.Taken under the protection of Lady Marlende, Emilie learns that the crew hopes to use the aether currents and an experimental engine, and with the assistance of Lord Engal, journey to the interior of the planet in search of Marlende's missing father.With the ship damaged on arrival, they attempt to traverse the strange lands on their quest. But when evidence points to sabotage and they encounter the treacherous Lord Ivers, along with the strange race of the sea-lands, Emilie has to make some challenging decisions and take daring action if they are ever to reach the surface world again.
When Emilie and Daniel arrive in Silk Harbor, Professor Abindon, an old colleague of the Marlendes, warns them that she's observed something strange and potentially deadly in the sky, a disruption in an upper air aether current. But as the Marlendes investigate further, they realize it's a ship from another aetheric plane. It may be just a friendly explorer, or something far more sinister, but they will have to take an airship into the dangerous air currents to find out.Emilie joins the expedition and finds herself deep in personal entanglements, with an angry uncle, an interfering brother, and an estranged mother to worry about - not to mention a lost family of explorers, the strange landscapes of the upper air, and the deadly menace that inhabits the sky world.
Tremaine Valiarde and a small, brave band of heroes ventured into a wondrous new realm on their desperate mission to save Ile-Rien from the conquering Gardier. Now, as a relentless enemy creates chaos and destruction -- with the fate of the magical city of Lodun hanging in the balance -- the last hope of a land besieged may rest on the far side of a secret portal. But the doorway leads to a mysterious ruin hidden behind the awesome Gate of Gods -- and to perils that dwarf anything Tremaine and her allies could have possibly imagined. . . .
Times are desperate for the Rebel Alliance. Harassment by the Empire and a shortage of vital supplies are hindering completion of a new secret base on the ice planet Hoth. So when Mid Rim merchants offer much-needed materials for sale, Princess Leia Organa and Han Solo lead an Alliance delegation to negotiate a deal.But when treachery forces the rebel ship to flee into territory controlled by pirates, Leia makes a shocking discovery: the fierce marauders come from Leia's homeworld of Alderaan, recently destroyed by the Death Star. These refugees have turned to pillaging and plundering to survive--and they are in debt to a pirate armada, which will gladly ransom the princess to the vengeful Empire . . . if they find out her true identity.Struggling with intense feelings of guilt, loyalty, and betrayal, Leia is determined to help her wayward kinspeople, even as Imperial forces are closing in on her own crippled ship. Trapped between lethal cutthroats and brutal oppressors, Leia and Han, along with Luke, Chewbacca, and a battle-ready crew, must defy death--or embrace it--to keep the rebellion alive.
Known for her lush, intricate worlds and complex characters, acclaimed author Martha Wells has delighted readers with her extraordinary fantasy novels of daring and wit. With The Wizard Hunters she launched her most ambitious undertaking yet -- the return to the beloved world of the Nebula Award-nominated The Death of the Necromancer and The Fall of Ile-Rien. Now the saga continues in a triumph of suspense and imagination. Despite a valiant struggle against superior forces, the country of Ile-Rien has fallen to the onslaught of the relentless Gardier, a faceless army of sorcerers determined to conquer all civilization. To save the remnants of her country, former playwright Tremaine Valiarde undertakes an epic journey to stop the Gardier. Rescuing the proud ship Queen Ravenna from destruction, Tremaine and a resolute band of sorcerers and warriors set sail across magical seas on a voyage of danger and discovery. For the secret to defeating the enemy -- and to rescuing the world from the Gardier's inimitable hatred -- lies far beyond the walls of the world, and only the tenuous ties of friendship and honor will keep the band together. But the Gardier are not the only evil in this tumultuous world, and an ancient terror stalks the ornate rooms and shadowy decks of the Queen Ravenna -- a force so malevolent and enigmatic that even the growing power of the sorcerer's sphere may not be enough to save Ile-Rien from utter ruin.
With chaos in the wind, a woman with a shadowy past has returned to Duvalpore. A murderer and traitor--an exile disgraced, hated, and feared, and haunted by her own guilty conscience--Maskelle has been summoned back to help put the world right. Once she was the most enigmatic of the Voices, until cursed by her own actions. Now, in the company of Rian--a skilled and dangerously alluring swordsman--she must confront dread enemies old and new, and a cold, stalking malevolence unlike any she has ever encountered. <P> For if Maskelle cannot unearth the cause of the Wheel of the Infinite's accelerating disintegration--if she cannot free herself from the ghosts of the past and focus on the catastrophe to come--the world will plunge headlong into the terrifying abyss toward which it is recklessly hurtling. And all that is, ever was, and will be will end.
Once a fertile and prosperous land, Ile-Rien is under attack by the Gardier, a mysterious army whose storm-black airships appear from nowhere to strike without warning. Every weapon in the arsenal of Ile-Rien's revered wizards has proven useless. And now the last hope of a magical realm under siege rests within a child's plaything.
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