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First Sergeant Samuel Adams "Goose" Gardner is on the front lines, fighting a battle against superior forces. Goose's wife, Megan, is fighting for her freedom in a court case where all the facts seem stacked against her. Meanwhile, Chaplain Delroy Harte had taken a leave from his ship, the U.S.S. Wasp and returned home to Marbury, Alabama. He believes that the rapture may have happened but can't be sure until he has dealt with the demons of his past.
Danger and personal crisis on land, sea and in the air combine with a level of spiritual warfare that is unparalleled in a Christian book. This book is a page turning thriller that runs side-by-side with the phenomenal Left Behind series. The world is exploding in confusion and terror following the disappearances in book #1: Apocalypse Dawn. Meanwhile, Army Rangers and Marine Special Ops forces are struggling to keep the peace, while fighting spiritual battles of their own in the sands of Turkey and back home. Stunning action, with technical accuracy of best-selling military thrillers, this new series will satisfy the fans of original Left Behind series that are looking for more.
From the decks of U.S. Navy carriers patrolling the Mediterranean to Fort Benning, Georgia, and the dusty sands of the Turkish-Syrian border, this new suspense thriller runs side by side with the phenomenal series that has sold more than 50 million copies. New characters and situations are added to those from the already explosive Left Behind series to raise the tension to a fever pitch. With technical accuracy from the same people who create best-selling military thrillers, this new series will satisfy the fans of the original Left Behind series who are looking for more.
Based on one of the most popular video games of all time, this dark fantasy continues the tale of the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells, locked in a struggle for the fate of all creation. After years of wandering the world, soldier of fortune Darrick Lang is back in Bramwell, but something terrifying has snared the citizens of his hometown.
As Templar Simon Cross fights to lead the hunted survivors of the demon surge toward salvation, time and supplies run short. Simon must penetrate the dark secrets of the demons -- as well as those of his partner in peril, Leah Creasey -- to keep his charges safe. But Leah's organization won't surrender their knowledge easily, even as new technology emerges from the Goetia Manuscript that could help Simon's cause. Warren Schimmer, linked to one of the darkest of the hellspawn -- the demonic Lilith -- is himself also targeted by infernal forces. No longer able to hide, Warren must emerge as a leader and turn a ragged band of Cabalists into an army. But when a vicious weapon that uses dreams against the human survivors of the city draws the Templars, the Cabalists, and the Hunters into the same arena, will they join forces...or turn against one another?
Since the beginning of time, the angelic hosts of the High Heavens and the demonic hordes of the Burning Hells have been locked in a struggle for the fate of all Creation. That war has now come to the mortal realm. . . and neither Man nor Demon nor Angel will be left unscathed. . . . LEGACY OF BLOOD: Norrec Vizharan has become a living nightmare. While on a quest for magical treasure, he discovers an artifact beyond his wildest dreams: the ancient armor of Bartuc, the legendary Warrior of Blood. But the mysterious armor is cursed, channeling a malevolent power into Norrec's tortured soul. Pursued by demons who covet the dark armor for their own purposes, Norrec must overcome a bloodlust he can scarcely control and learn the truth about his terrifying curse before he is lost to darkness forever. THE BLACK ROAD: Darrick Lang is coming home. Years ago he left the town of Bramwell to walk the wide world as a champion of the realm. But Bramwell is not as he left it. Something dark and terrifying has ensnared the townsfolk, something very old and very patient, tangling innocents in a web of malice and profaning the very earth itself. Now that same power calls to Darrick. . . and his only hope may be to walk the same perilous path of damnation. THE KINGDOM OF SHADOW: Legend speaks of a long-dead city known as Ureh, thought by many to have been a gateway to the High Heavens. It is said that every two thousand years, Ureh is reborn -- and all its lost riches are revealed to those brave enough to seek them out. Now the Vizjerai sorcerer Quov Tsin has come to witness Ureh's rebirth for himself with Kentril Dumon and his band of mercenaries in tow. But what awaits them is like nothing they imagined. DEMONSBANE: What was to have been a victorious last stand against a demonic invasion of Blackmarch has instead become a massacre. Only Siggard remains, a warrior unable to remember the final hours of the battle. As he hunts the demon lord who butchered everything dear to him, Siggard pieces together the truth of that terrible battle. . . and finds that his nightmare is only beginning.
Poor Sabrina! She breaks a mirror and prepares herself for seven years of bad luck...until the Quizmaster tells her otherwise. Witches get seven days of bad luck-right now! "Well, how bad could that be?" Sabrina wonders. But soon Sabrina realizes this week, of all weeks, is not going to be what she expected. Something else is at work here...something bigger than herself, her family...and her magic! Eight short stories-a different disaster each day! -by bestselling Sabrina, the Teenage Witch authors.
LONDON, 2038. The once-great city lies in ruins. A massive gash in the fabric of our reality roils against the horizon as it blends into a permanently darkened sky. The world as we know it has come to an end. Demons, the visions of our nightmares, walk the Earth. Mankind, driven in retreat to the sanctuary of the Underground, struggles to survive the Hellish apocalypse. Among the survivors are those who foresaw the coming of the darkness, those who see it as an opportunity to improve the standing of man, and those who seek revenge for what was lost. All are now banding together in the shadows, arming themselves with futuristic weapons and arcane spells designed for one purpose -- to battle the demonic hordes and take back their world.
The trilogy that began in Exodus continues: 2024: Four years after the Demons opened the planar rift known as the Hellgate, mankind's desperate struggle to survive continues. Simon Cross, expatriate of the secret Templar order, works to find and transport survivors out of the ruined city. Hiding within London's Underground system, Simon is raising an army to fight against the encroaching Darkness. Now, he battles the monsters that roam the city and fends off a jealous Knight who plans to take Simon down...all while striving to reunite the divided Templar forces. Warren Schimmer, a Cabalist who is magically linked to a powerful demon, searches for Goetia. Also known as the Lesser Key of Solomon, this ancient artifact could provide the forces of good or evil with an edge in the ongoing war. Standing in his path is Simon Cross. Warren has made a bargain with his Demon lord for survival and the promise of vengeance against the persuasive Templar...but a Demon's promise is made to be broken.
Sabrina would just love to zap Libby Chessler clear to the next galaxy... but then, what else is new? After all the work Sabrina has put into planning the Harvest Moon dance, Libby is trying to step in and take over. So what if a hip TV station is doing a news feature starring Libby? And so what if she's gotten the station to donate funds for the dance? Does that give her the right to run the whole show? Just about everyone seems to thinks so. Even Harvey is bewitched by Libby, the TV star! But Sabrina isn't giving up yet. After all, she's got Magic on her side. What could possibly go wrong?
So Circe is a couple thousand years old and used to hang out with the Greek gods. Does that give her the right to spoil everyone's fun at a Witches' Council dance? Sabrina doesn't think so. So she ruins the night instead. No big deal, right? Wrong. Circe is peeved! And she knows just how to get back at Sabrina: kidnap Harvey. Before long he's trapped in Circe's pocket world--a twisted version of Manhattan--wearing a toga and feeding Circe grapes. Even worse, Circe can't resist turning men into swine, and Harvey could be next... This is no future for the guy Sabrina loves! But how can her puny magic beat one of the most powerful sorceresses of all time?
When a tabloid television show focuses their attention on Alex, she fears that her special powers will be exposed on national TV.
Alaghôn -- The Jewel of TurmishPreserving the balance of nature is a way of life for Haarn Brightoak, no matter what the cost, but even his dedication to the customs of the druid is put to the test when a long-dead evil returns to the world of the living. As this vile creature gathers its undead army, Haarn must decide if he will compromise his way of life to defend the city that has never welcomed him.The third title in the swashbuckling The Cities series, this novel explores the Vilhon Reach, an area of the Forgotten Realms world that previously had little information written about it.The Jewel of Turmish is the first Forgotten Realms novel from popular author Mel Odom since his trilogy of titles in The Threat from the Sea series.
The Lost Library of CormanthyrIs it just a myth? Or does it still stand . . . somewhere in the most ancient corners of Faerûn?An intrepid human explorer sets out to find the truth and what starts as an archaeological expedition soon becomes a race against time as an undying avenger is determined to protect the secrets of the ancient, xenophobic elven empire of Cormanthyr.Lost Empires is a bold new series that uncovers the secrets of the lost, ancient Forgotten Realms world.
In this first book in a new trilogy created by new media genius Jordan Weisman, Nathan Richards is your typical teen, one of the smartest at his school and the son of two famous archeologists, but he fails at everything because he refuses to apply himself. Never knowing his mother, who died on an archeological dig in a Mayan tomb while giving birth to him, Nathan is shocked, when on his thirteenth birthday he receives his birthright from the Mayan god Kukulkan. He is granted the ability totravel the frequencies and interact with the dead--including his mother! Now the fate of the human race rests with Nathan, who must play a game for the world's survival--all culminating with the end of the Mayan calendar on December 21, 2012. Now it is time for Nathan to use his newfound gifts, fulfill his potential, and save the world!
Two months have passed since the events ofBurning Sky, and things have changed for Nathan Richards. Incensed by Kukulkan's victory and the unexpected loss of his mother, he refuses to play The Game until he knows what the stakes are-- until he meets a girl named Mavis in the field museum who died mysteriously at the Chicago Columbian Exposition, more than 100 years ago. With the help of Alyssa and his friends, he will have to immerse himself in the Chicago Expo and the deep rivalry between Thomas Edison and Nikola Tesla to learn Mavis's forgotten secret. This time, though, Nathan might have an advantage. Ah Puch, the Mayan god of the underworld, has offered Nathan his assistance against Kukulkan . . . no strings attached.
The end of the current world cycle on the Mayan calendar is drawing near, and Nathan Richards has accepted his fate. He is the chosen one who must win humanity's place in the next world. All he has to do is navigate the treacherous tempers and caprices of Mayan gods and spirits and meet the expectations of his mother, whom has passed away and speaks to him in the spirit world. Ah Puch, the Mayan god of the dead, sees the whole situation as a game with very high stakes, and he does not take losing lightly, particularly to a human teenage boy. He is determined that it will never happen again-and that Nathan will use his powers for the benefit of the underworld. Steeped in suspense and satisfying in its final battle, Nameless Days brings the Lost Souls trilogy to a heart-stopping, surprise-filled conclusion!
Secrets can kill. "You were afraid of my father....That's why you had him murdered. You were of afraid of him, and I'm going to teach you to be afraid of me." Just weeks after his father's horrific death, Matt Hunter confronts the murderous Lucius Creighdor and vows revenge. But battling this vicious foe is treacherous for Matt -- and his steadfast league of friends. Yet without Paul's financial wizardry, Emma's scientic genius, Gabriel's cunning street smarts, and the historical expertise of Narada Chaudhary, Matt knows he will be lost. When Creighdor unleashes a mind-mutilating creature that can control a person's will, Hunter's League must pull together by drawing on their individual strengths, all the time wondering if they've stumbled upon one terrifying secret too many -- and one blood-thirsty monster too much.
Political unrest blankets the world. An NCIS agent is found murdered in North Carolina. A U.S. Marine with ties to the South Korean black market is assassinated in Chinhae. Colombian cocaine is discovered in Moscow. AND OLD SOVIET NUCLEAR MISSILES HAVE GONE MISSING, The stage is set for world destruction. Only Will Coburn and his team of dedicated NCIS agents can stop it. BUT TIME is RUNNING OUT. This groundbreaking new novel from best-selling author Mel Odom moves from the Middle East to Japan, from the U.S. to South Korea, from a remote village in eastern Russia to the South China Sea. Will Coburn and his team must fight against a countdown to global decimation as they race to uncover the face of true evil.
From the murky depths of the Shining Sea rises a pre-historic menace who commands a rising tide of invasion to crash over the shores of .Iakhovas has plotted for long, bitter years to regain the powers that were torn from him by an angry goddess. Now, nothing will stand in his way, and the face of Toril will never be the same again.Oblivious to the growing danger of the undersea civilizations, the surface world is about to awaken to a new, horrifying threat from the sea.
(Back Cover) If Sabrina Spellman can't open a mysterious antique gold locket and release the power trapped within, a family secret will be lost forever. "The secret to the locket lies in Rome.' says her father. So, with stowaway Salem in her backpack, Sabrina heads for Italy and the Eternal City of Rome. Once there, she meets Paul, the gorgeous American photographer who grabs her before she falls into the famous Trevi fountain. And in her charming pensione, Sabrina finds an unexpected roommate: Gwen, a British witch with a talking hamster named Stonehenge. Together, Sabrina and Gwen set out to solve the mystery of the locket-a story of love and betrayal that began centuries ago....
Iakhovas has caused more destruction than any force since the Time of Troubles, but his true objective has been a mystery . . . until now.When a young sailor's journey is complete, an aging bard's final song is sung, and a malenti priestess faces her most challenging test, the Threat from the Sea concludes in an explosive climax that will set all of Faerûn reeling.
Humanoid buffalo and armadillo bikers in post-apocalyptic Oklahoma!A bio-engineered super-soldier named Hella and her mutant buffalo sidekick Stampede clash with armadillo bikers and inter-dimensional mutants across the ragged landscape of Gamma-Oklahoma.This is a fast-paced story of adventure, mixed with liberal doses of humor, in a post-apocalyptic science-fantasy world unlike any other.From the Paperback edition.
The sea war rages up and down the Sword Coast, leaving the busy harbor of Baldur's Gate in flames. Following his mad quest, the evil Iakhovas has found a gateway into the protected waters of the Sea of Fallen Stars, and now no coast is safe from his marauding armies of the deep.
Best-selling author Mel Odom returns to the world of Forgotten Realms® with high-seas adventure! A treasure hunter discovers a sunken ship beneath the Sea of Fallen Stars . . . and the dark sorceress who sank it. Allying with the vilest monsters of Faerûn, she seeks to expand her empire beneath the waves and overcome the surface. The Wilds series feature adventures set in iconic Dungeons & Dragons® settings. Magically distorted landscapes, jungle islands teeming with reptilian monsters, wide frontiers touched by another plane, or deep under the surface of the sea-adventure is waiting.From the Paperback edition.
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