If Greece and Rome are held to be the cradles of Western civilization, this is in part due to the fact that they are the cradles of written history. Between 500 B.C. and 500 A.D. men such as Herodotus, Thucydides and Tacitus virtually invented the discipline of history as we know it. To these men history was a dual art; the art of recording the truth as accurately as possible and the art of writing as lucidly as the great men of letters. This text offers an examination of the primary chroniclers of the ancient world. Beginning with Herodotus and Thucydides and their very different approaches to narration, the book discusses the works and methods of the founders of the historical discipline. After a further discussion of the important later Greek historians, Xenophon and Polybius, the book then examines the Roman masters of the form - Cato, Sallust and Julius Caesar, Livy, Josephus and Tacitus. It then encompasses two masters of biographical history, Plutarch and Suetonius, before concluding with a very different view of the later Empire, Eusebius and Ammianus. It records the thousand-year struggle to create a durable record of human affairs.
The most breathtaking and exhilarating ride you will take this year, this is the first in an incredible new action thriller series from Michael Grant, author of Gone. These are no ordinary soldiers. This is no ordinary war. Welcome to the nano, where the only battle is for sanity. Losing is not an option when a world of madness is at stake. Time is running out for the good guys. But what happens when you don¿t know who the good guys really are? Noah and Sadie: newly initiated to an underground cell so covert that they don¿t even know each other¿s names. Here they will learn what it means to fight on a nano level. Soon they will become the deadliest warriors the world has ever seen. Vincent: feels nothing, cares for no one; fighting his own personal battle with Bug Man, the greatest nano warrior alive. The Armstrong Twins: wealthy, privileged, fanatical. Are they the saviours of mankind or authors of the darkest conspiracy the world has ever seen?The nano is uncharted territory. A terrifying world of discovery. And everything is to play for . . .
The Matrix meets Inner Space in this third book in the BZRK trilogy from New York Times best-selling author Michael Grant.The staggering conclusion to the BZRK trilogy, from the author of GONE. The members of BZRK are preparing for their final stand. Noah and Sadie have seen death, and it holds no fear for them. Madness does, though. And losing each other.But they will not sit back, the only witnesses to an invisible apocalypse. The world is being destroyed from the inside out. It's time for them to fight to the last, in the streets and in the nano. This is a story with both thrills and heart, packed with the author's trademark jaw-dropping set pieces and pace.Join them."BZRK is an exciting, dangerous non-stop thriller that's not for the faint of heart. Perfect for fans of The Hunger Games and the Chaos Walking trilogies."--Hannah Johnson-Breimeier, Next Chapter Bookshop "A shocking, violent, yet engrossing thrill ride of a story." Booklist, review for BZRK Reloaded
Grey McLure had a brilliant mind. When his wife was diagnosed with lung cancer, he was determined to conquer the disease with his biggest weapon: science. Throwing himself into the world of an emerging technology--nanotechnology--Grey develops the biot. Unfortunately, it is too late to save his ailing wife. But little does he know his creation gives birth to the next great war: for humanity's free will. An e-original story that sets the stage for the BZRK series, BZRK ORIGINS will give Michael Grant's legion of fans the much-desired back story to the founding of the BZRK cell.
From best-selling author Michael Grant, comes the highly anticipated, terrifying, and mind-bending second book in the BZRK trilogy. The entire BZRK cell--including Noah and Sadie--has been left in pieces after the last round of battle with the Armstrong Twins, conjoined brother who plot to rob mankind of its free will. Vincent's mind is shattered, and his memories hold dangerous secrets--secrets that Lear, BZRK's mysterious leader, will stop at nothing to protect. Meanwhile, Bug Man has taken control of the President's brain, but playing with sanity is a dangerous game. The consequences can spiral way out of control, and the Armstrong Twins are not people Bug Man can afford to disappoint. The nano is as terrifying, exhilarating, and unpredictable as ever. But the wall of secrets that surrounds it is cracking. What will it reveal? And once the dust has settled, who will be sane enough to find out? Releases simultaneously in electronic book format (ISBN 978-1-60684-395-6)
The Golden Age of ancient Greek city-state civilization lasted from 490 to 336 BC, the period between the first wars against Persia and Carthage and the accession of Alexander the Great. Never has there been such a multiplication of talents and genius within so limited a period and Michael Grant captures this astonishing civilization at the height of its powers.
With Eve and Adam, authors Katherine Applegate and Michael Grant team up to create a thrilling story. <P> In the beginning, there was an apple-<P> And then there was a car crash, a horrible injury, and a hospital. But before Evening Spiker's head clears a strange boy named Solo is rushing her to her mother's research facility. There, under the best care available, Eve is left alone to heal. <P> Just when Eve thinks she will die-not from her injuries, but from boredom--her mother gives her a special project: Create the perfect boy. <P> Using an amazingly detailed simulation, Eve starts building a boy from the ground up. Eve is creating Adam. And he will be just perfect . . . won't he?
Leading bench-top experimentalists from around the world present, in a proven format, their state-of-the-art methods for probing the extracellular matrix (ECM), its mechanisms of assembly and how it influences cell behavior. These carefully detailed biochemical, biophysical, genetic, molecular biological, and cell biological techniques have been optimized for the study of ECM structure and assembly, the mechanisms of cell-ECM interactions, and the molecular genetics of ECM proteins and defects in human disease, and bring to a wider audience a range of highly sophisticated methods that have hitherto been difficult even for a few specialized laboratories. Cutting-edge and highly practical, Extracellular Matrix Protocols offers today's ECM researchers a gold-standard collection of powerful, readily reproducible methods to investigate the extracellular matrix and the altered cell-ECM interactions that play so important a role in human health and disease.
It's been one year since all the adults disappeared. Gone. Despite the hunger and the lies, even despite the plague, the kids of Perdido Beach are determined to survive. Creeping into the tenuous new world they've built, though, is perhaps the worst incarnation yet of the enemy known as the Darkness: fear. Within the FAYZ, life breaks down while the Darkness takes over, literally-turning the dome-world of the FAYZ entirely black. In darkness, the worst fears of all emerge, and the cruelest of intentions are carried out. But even in their darkest moments, the inhabitants of the FAYZ maintain a will to survive and a desire to take care of the others in their ravaged band that endures, no matter what the cost. Fear, Michael Grant's fifth book in the bestselling dystopian Gone series, will thrill readers . . . even as it terrifies them.
The first in New York Times bestselling author Michael Grant's breathtaking dystopian sci-fi saga, Gone is a page-turning thriller that invokes the classic The Lord of the Flies along with the horror of Stephen King.In the blink of an eye, everyone disappears. Gone. Except for the young. There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened. Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents--unimaginable, dangerous, deadly powers--that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: on your birthday, you disappear just like everyone else. . . .Michael Grant's Gone has been praised for its compelling storytelling, multidimensional characters, and multiple points of view.
The first in New York Times bestselling author Michael Grant's breathtaking dystopian, sci-fi saga, Gone is a page-turning thriller that invokes the classic The Lord of the Flies along with the horror of Stephen King. In the blink of an eye, everyone disappears. Gone. Except for the young. There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened. Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents--unimaginable, dangerous, deadly powers--that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: On your birthday, you disappear just like everyone else... Michael Grant's Gone as been praised for its compelling storytelling, multidimensional characters, and multiple points of view.
This collection contains all six books in New York Times bestselling author Michael Grant's breathtaking dystopian sci-fi Gone saga. These page-turning thrillers invoke the classic The Lord of the Flies along with the horror of Stephen King. King himself said: "I love these books."In the blink of an eye, everyone disappears. Gone. Except for the young. There are teens, but not one single adult. Just as suddenly, there are no phones, no internet, no television. No way to get help. And no way to figure out what's happened. Hunger threatens. Bullies rule. A sinister creature lurks. Animals are mutating. And the teens themselves are changing, developing new talents--unimaginable, dangerous, deadly powers--that grow stronger by the day. It's a terrifying new world. Sides are being chosen, a fight is shaping up. Townies against rich kids. Bullies against the weak. Powerful against powerless. And time is running out: on your birthday, you disappear just like everyone else. . . .Michael Grant's Gone series has been praised for its compelling storytelling, multidimensional characters, and multiple points of view. Included in this collection are: Gone, Hunger, Lies, Plague, Fear, and Light.
The History of Ancient Israel covers the epis story of Jewish civilisation from its beginnings to the destruction of Jerusalem, and the Temple in AD 70. It deals with Israel's relations with the grat empires which shaped its developmentand with the changing internal structure of the Jewish state, drawing both on excavation and the Hebrew Bilble.
It's been three months since everyone under the age of fifteen became trapped in the bubble known as the FAYZ. Three months since all the adults disappeared. Gone. Food ran out weeks ago. Everyone is starving, but no one wants to figure out a solution. And each day, more and more kids are evolving, developing supernatural abilities that set them apart from the kids without powers. Tension rises and chaos is descending upon the town. It's the normal kids against the mutants. Each kid is out for himself, and even the good ones turn murderous. But a larger problem looms. The Darkness, a sinister creature that has lived buried deep in the hills, begins calling to some of the teens in the FAYZ. Calling to them, guiding them, manipulating them. The Darkness has awakened. And it is hungry.
It's been seven months since all the adults disappeared. Gone. It happens in one night: a girl who died now walks among the living; Zil and the Human Crew set fire to Perdido Beach; and amid the flames and smoke, Sam sees the figure of the boy he fears the most: Drake. But Drake is dead--or so they thought.Perdido Beach burns and battles rage: Astrid against the Town Council; the Human Crew versus the mutants; and Sam against Drake, who is back from the dead and ready to finish where he and Sam left off. They say that death is a way to escape the FAYZ, but are the kids of Perdido Beach desperate enough to believe that death will set them free?
It's been seven months since all the adults disappeared. Gone. It happens in one night. A girl who died now walks among the living; Zil and the Human Crew set fire to Perdido Beach; and amid the flames and smoke, Sam sees the figure of the boy he fears the most: Drake. But Drake is dead. Sam and Caine defeated him along with the Darkness-or so they thought. As Perdido Beach burns, battles rage: Astrid against the Town Council; the Human Crew versus the mutants; and Sam against Drake, who is back from the dead and ready to finish where he and Sam left off. And all the while deadly rumors are raging like the fire itself, spread by the prophetess Orsay and her companion, Nerezza. They say that death is a way to escape the FAYZ. Conditions are worse than ever and kids are desperate to get out. But are they desperate enough to believe that death will set them free?
It's been over a year since all the adults disappeared. Gone. In the time since everyperson over the age of fourteen disap-peared from the town of Perdido Beach, California, countless battles have been fought: battles against hunger and lies and plague, and epic battles of good against evil. And now, the gaiaphage has been reborn as Diana's malicious mutant daughter, Gaia. Gaia is endlessly hungry for destruction. She yearns to conquer her Nemesis, Little Pete, and then bend the entire world to her warped will. As long-standing enemies become allies, secrets are revealed and unexpected sacrifices are made. Will their attempts to save themselves and one another matter in the end, or will the kids of Perdido Beach perish in this final power struggle? Light, the sixth and final book in the New York Times bestselling Gone series by Michael Grant, creates a masterful, arresting conclusion to life in the FAYZ.
Twelve-year-old Mack MacAvoy suffers from a serious case of mediumness. Medium looks. Medium grades. Medium parents who barely notice him. With a list of phobias that could make anyone crazy, Mack never would have guessed that he is destined for a more-than-medium life. And then, one day, something incredibly strange happens to Mack. A three-thousand-year-old man named Grimluk appears in the boys' bathroom to deliver some startling news: Mack is one of the Magnificent Twelve, called the Magnifica in ancient times, whatever that means. An evil force is on its way, and it's up to Mack to track down eleven other twelve-year-olds in order to stop it. He must travel across the world to battle the wicked Pale Queen's dangerous daughter, Ereskigal-also known as Risky. But Risky sounds a little scary, and Mack doesn't want to be a hero. Will he answer the call? A laugh-out-loud story filled with excitement and magic, The Magnificent Twelve: The Call is the first book in bestselling author Michael Grant's hilarious new fantasy adventure series.
With 21 phobias, Mack MacAvoy is more of a wimpy kid than a hero, but he is on a quest to defeat the wicked--and crazy, and mean, and dangerous--Pale Queen before her three-thousand-year banishment ends. In The Key, Mack must find more of the Magnificent 12, the twelve twelve-year-olds fated to stop the queen from destroying the world, and assemble a key--a cheat sheet, really--to a magical language. Along the way, he'll transform the Loch Ness monster into a gigantic duck, and transport the Eiffel Tower across the River Seine. The Key is another fast-paced episode in Michael Grant's bestselling and hysterical fantasy adventure series.
Michael Grant, author of the New York Times bestselling Gone books, shows his funny side in this fantasy-adventure series, which concludes with this fourth book. Monty Python-like humor makes the Magnificent 12 perfect for fans of funny, action-filled series like Dan Gutmans Genius Files. The characters travel across the world, which also makes this series a great pick for readers and teachers with an interest in geography. In The Magnificent 12: The Power, time is running out for Mack MacAvoy and the Magnificent Twel--er--Seven In just a few short days, the Pale Queen will emerge from her earthly prison to destroy the world. But Mack and the Magnificent Twel--er--Seven are all but powerless against the Pale Queen and her evil daughter, Risky, unless they can assemble the other five Magnifica. The first step is to convince the evil traitor Valin to come over to the good side, a task that will force Mack to face his pogonophobia once and for all. (What? Youve never heard of pogonophobia? Its a thing, we swear. At least, its a thing for Mack. A serious thing. Youll see. )If they can convince Valin to switch sides and assemble the other four Magnifica, the Pale Queen wont stand a chance. It will all be over Maybe.
In the thrilling second book of the Magnificent 12 series, Mack MacAvoy is challenged by his spectral mentor, Grimluk-who only appears in the shiny chrome pipes of bathrooms. Mack must find the ancient ones, the great forgotten forces. Some will help; some not so much. But above all- Learn the ways of Vargran! Assemble the twelve! Go to the nine dragons of Daidu. Go to the Egge rocks. Beware of . . . the trap. Time is short! The wicked Pale Queen's three-thousand-year banishment ends in thirty-five days, and she will be free to destroy the world. It's up to Mack to stop her return. But what do all of Grimluk's clues mean? Can Mack achieve everything he must do without getting killed by the evil Risky-and escape the trap? The Magnificent 12: The Trap is another fast-paced episode in bestselling author Michael Grant's hilarious fantasy-adventure series.
Michael Grant's Messenger of Fear is a haunting narrative that examines the nature of good and evil in every human. Fans of Michelle Hodkin's Mara Dyer trilogy and Stephen King will love this satisfyingly twisted series.Mara Todd wakes in a field of dead grass, a heavy mist pressing down on her. She is terrified, afraid that she is dead. She can't remember who she is or anything about her past. Is it because of the boy that appears? He calls himself the Messenger of Fear. If the world does not bring justice to those who do evil, the Messenger will. He offers the wicked a game. If they win, they go free. If they lose, they will live their greatest fear. Either way, their sanity will be challenged.It is a world of fair but harsh justice. Of retribution and redemption. And mystery. Why was Mara chosen to be the Messenger's apprentice? What has she done to deserve this terrible fate? She won't find out until three of the wicked receive justice. And when she does, she will be shattered.ible choices that people make in life. Michael Grant, author of the New York Times bestselling Gone series, has created a powerful and brilliant narrative that examines the nature of good and evil in every human.
This work provides an analysis of the influence of the classic myth on the study and execution of artistic and scientific endeavours throughout the ages. The book summarizes all the myths and legends of the lesser Gods and heroes, and traces their origins in historical fact or religious myth. It also shows how myths have continued to evolve throughout the ages.
It's been eight months since all the adults disappeared. Gone. They've survived hunger. They've survived lies. But the stakes keep rising, and the dystopian horror keeps building. Yet despite the simmering unrest left behind by so many battles, power struggles, and angry divides, there is a momentary calm in Perdido Beach. But enemies in the FAYZ don't just fade away, and in the quiet, deadly things are stirring, mutating, and finding their way free. The Darkness has found its way into the mind of its Nemesis at last and is controlling it through a haze of delirium and confusion. A highly contagious, fatal illness spreads at an alarming rate. Sinister, predatory insects terrorize Perdido Beach. And Sam, Astrid, Diana, and Caine are plagued by a growing doubt that they'll escape-or even survive-life in the FAYZ. With so much turmoil surrounding them, what desperate choices will they make when it comes to saving themselves and those they love? Plague, Michael Grant's fourth book in the bestselling Gone series, will satisfy dystopian fans of all ages.
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