From award-winner Neal Shusterman--author of The Dark Side of Nowhere and Scorpion Shards--comes a spectacular collection of stories that are by turns terrifying, comic, darkly inventive, thought-provoking, and always just slightly off-center.
A teenager and his mother embark on a whirlwind pleasure cruise, hoping to escape from their problems and searching for a little rest and relaxation. So they book passage on a no-frills excursion to the exotic Far East. Sounds like fun, huh? Too bad pleasure isn't on the ship's itinerary! Darren hears voices... in his head. Everyone thinks he's crazy. Even Darren begins to doubt his own sanity when a mysterious stranger pays him a late-night visit. Who is he? A time traveler, it turns out. A time traveler from 350 million years ago! A boy on his way back from a family holiday is annoyed when he picks up the wrong luggage at the airport. Well, he might as well try the clothes on for size, right? It's a perfect fit. Except for that weird third sleeve... Like a spidery fracture in an otherwise unblemished pane of glass, there exists in the mind a place where reality is warped to expose a world of distortions. Each of these stories is an unforgettable glimpse into that mysterious world--a place called MindStorms.
Think bungee jumping is a thrill? Meet a kid who skydives down the funnel of a tornado. Why not visit the shop in the local mall that sells alternate universes in little bottles. It's a lot of fun. Unless, of course, you open the little black bottle labeled "thermonuclear war." Now that could be a real blast. Hungry? A roadside restaurant in the middle of nowhere serves up a soup so delicious you may never want to leave. Or can't... Worried you might be turning people off? Well, how about the boy who must be locked up in a lead cell, otherwise people around him begin to disappear? Ever wonder what that evil neighbor of yours had got locked up in the attic? How about the entire world... Welcome to the world of MindTwisters. Hold on tight, you're about to be blown away.
Not every child who dies goes on to the afterlife. Some are caught halfway between life and death, in a sort of limbo known as Everlost: a shadow of the living world, filled with all the things and places that no longer exist. It's a magical, yet dangerous place where bands of lost kids run wild and anyone who stands in the same place too long sinks to the center of the Earth. Allie and Nick don't survive the car crash, and end up in Everlost, where coins are more valuable than anyone knows, fortune cookies tell the truth, monsters are real, and the queen of lost souls lives in a once-beloved tower. Nick and Allie have to learn to survive in a world with different rules, and figure out who they can trust--and who they must oppose at all costs. At stake is nothing less than the fate of Everlost and the living world they have left behind. In this gripping trilogy, Neal Shusterman explores questions of life, death, and what just might lie in between.ples!
In this second entry in Neal Shusterman's Dark Fusion series, he twists the familiar fairy tale "Red Riding Hood" into a brooding story about a city plagued by gangs. Red, a boy famous for cruising around in a bloodcolored Mustang, takes on the Wolves after they rob his grandmother. He decides to beat them by joining them, to learn their weaknesses. After a while, however, he finds himself drawn to the pack. At the next full moon, will Red take up their murderous ways, or will he take them down? Ingenious twists and turns come fast and furious in this urban thriller.
A familiar fairy tale becomes a brooding story about a city plagued by gangs. Red takes on the Wolves after they rob his grandmother. He joins them to discover their weaknesses, but at the next full moon, will he take up their murderous ways or take them down?
From New York Times bestselling author Neal Shusterman comes a thrilling, spine-tingling 32-page original short story that's perfect for fans of Unwind and UnWholly. Bones. They know the call of the ice. Anika knows the call of the ice, too. Living in an isolated port town in Alaska with her father and younger brother, Anika is practically steps away from the Harding Icefield, and Exit Glacier has always been her favorite place. But after a couple tragically dies there, Exit Glacier seems to come alive and begins moving toward the town with unnatural speed. Anika feels deep in her bones that the ice wants something. . . . After the glacier finally stops in the town's cemetery, Anika and her on-again, off-again boyfriend, Rav, face a sinister truth: The soul of the glacier is looking for bodies to inhabit . . . and where better to find them than the graveyard? This fast-paced, eerie short story is a deft blend of suspense and horror that will leave readers breathless . . . and chilled to the bone. HarperTeen Impulse is a digital imprint focused on young adult short stories and novellas, with new releases the first Tuesday of each month.
They say his clothes blend into the background, no matter where he stands. They say a lot of things about the Schwa, but one thing's for sure: no one ever noticed him. Except me. My name is Antsy Bonano, and I was the one who realized the Schwa was "functionally invisible" and used him to make some big bucks. But I was also the one who caused him more grief than a friend should. So if you all just shut up and listen, I'll tell you everything there is to know about the Schwa, from how he got his name, to what really happened with his mom. I'll spill everything. Unless, of course, "the Schwa Effect" wipes him out of my brain before I'm done....
A Brooklyn eighth-grader nicknamed Antsy befriends the Schwa, an "invisible-ish" boy who is tired of blending into his surroundings and going unnoticed by nearly everyone.
Six teenagers, each tormented by what seems to be an exaggerated adolescent affliction, come together to try to stop the "beasts" that threaten to destroy them and the world.
Six teens struggle to discover the source of their strange and horrific abilities in this first book of The Star Shards Chronicles.Dillon has the terrifying power to create massive amounts of destruction with the slightest tweak of his will. Deanna is so consumed by fear, it has become like a black hole, drawing to her the very things that terrify her. Then, when the glare of a supernova sixteen light-years away illuminates the night sky, they have a vision: There are six of them out there, all teenagers, and all suffering from supernatural afflictions that disfigure their bodies and souls. Only by finding one another will the six ever be strong enough to defeat these mysterious forces that, bit by bit, are devouring their souls from the inside out. Acclaimed author Neal Shusterman "combines personal quest, horror, and science fiction into an absorbing exploration of good and evil, guilt, forgiveness and personal responsibility" (VOYA) in this thrilling start to a riveting trilogy. Originally published by Tor Fantasy in 1995.
The "number ones" always get the glory. They win the races and take the gold medals, leaving the second-place kids behind in the dust. For Jared and Cheryl, nothing is worse than being second best, hidden behind someone else's shadow. Their idea to form a club of second-best kids seems harmless enough at first - they just want to air their bad feelings about their archrivals. But when that isn't enough to keep everyone interested, Jared suggests that the Shadow Club members play anonymous practical jokes on each other's enemies. Little does the Shadow Club know, however, that Tyson McGaw, the school reject, is eavesdropping . . . and little do they know how dangerous pranks can get. . . . If you've ever lost a race by a fraction of an inch; if you've ever suffered the agony of defeat; if you've ever been second best at anything. Then you've already won your membership in the Shadow Club, and you're bound to become wrapped up in this chilling page-turner.
The Shadow Club starts simply enough: the kids who are tired of being second-best get together and, for the first time, talk about how they feel. But soon the members decide to play practical jokes on the first-place winners they envy, and things begin to spin dangerously out of control. "This is a provocative novel . . . The plot is ingeniously simple and the course of events compelling. Brisk enough to snag a popular audience, but forceful in impact, it will leave readers thinking." (Booklist, starred review)
The Shadow Club doesn't exist anymore. The group of second-best kids used to play anonymous practical jokes on their rivals, until things spiraled out of control. Now Jared and the ex-Shadow Club members are having a hard time shaking their reputation. And when the new golden boy at school is the victim of a series of nasty pranks, everyone's convinced Jared is to blame. Determined to prove his innocence, Jared soon becomes wrapped up in a nightmare worse than anything the Shadow Club ever caused.
The Shadow Club doesn't exist anymore. The group of second-best kids used to play anonymous practical jokes on their rivals, until things spiraled out of control. Now Jared and the ex-Shadow Club members are having a hard time shaking their reputation. And when the new golden boy at school is the victim of a series of nasty pranks, everyone's convinced Jared is to blame. Determined to prove his innocence, Jared soon becomes wrapped up in a nightmare worse than anything the Shadow Club ever caused. .
In this conclusion to The Star Shards Chronicles, powerful and terrifying invaders have arrived from a parallel dimension, and only the Star Shards can prevent the destruction of the human race.Six children were conceived at the exact moment that the star Mentaras-H went supernova, and the explosion transformed their souls into living star fragments. Now the Star Shards face the ultimate battle--and the true purpose of their gifts be revealed, for it is no accident they have these powers. Once despised for their "deformities," the Star Shards are now worshiped and feared as gods. Their power is unlimited, as is the temptation to abuse it. But a new and terrifying force has torn a wound in the universe, infecting it like a deadly, intelligent virus. Only one power exists that could conceivably prevent the extermination of the human race: the Star Shards. But only if they can put aside their titanic egos and join forces one final time. Acclaimed author Neal Shusterman's "talent for depicting superhuman characters with human strengths and weaknesses lends depth and immediacy to a tale of cosmic proportions" (School Library Journal) in this stunning conclusion to a visionary trilogy. Originally published by Tor Fantasy in 2002.
The uproarius companion to "The Schwa was Here" and "Antsy Does Time" In honor of Old Man Crawley's eightieth birthday, the Bonano family has been invited to celebrate with a weeklong cruise to the Caribbean aboard the world's largest, grandest ship. But whether on land or at sea, Antsy can't manage to stay out of trouble: He quickly finds himself the accomplice of stowaway and thief Tilde, whose self-made mission it is to smuggle onto the ship and across the U.S. border illegal immigrants from her native Mexico. When Antsy steps in to take the fall for Tilde, he becomes the focus of a major international incident and the poster child for questionable decisions. Equal parts clever and riotous, Ship Out of Luck brings back the beloved cast of characters from Neal Shusterman's acclaimed The Schwa Was Here and Antsy Does Time.
Get a sneak peak at Smart Pop's 2013 titles with this preview volume of standalone essays and exclusive book extras!Volume includes:"Anne McCaffrey, Believer in Us" - David BrinFrom Dragonwriter: A Tribute to Anne McCaffrey and Pern, edited by Todd McCaffreyExclusive Extra: "Painting the Dragonwriter Cover" - Michael WhelanExcerpts from "Munchkin: Hollywood" - Liam McIntyreFrom The Munchkin Book: The Official Companion, edited by James Lowder"Percy Jackson and the Gods of Death" - J&P VoelkelFrom Demigods and Monsters: Your Favorite Authors on Rick Riordan's Percy Jackson and the Olympians, edited by Rick Riordan"Why the Best Friend Never Gets the Girl" - Kami GarciaFrom Shadowhunters and Downworlders: A Mortal Instruments Reader, edited by Cassandra Clare"The Price of Our Inheritance" - Neal ShustermanFrom Ender's World: Fresh Perspectives on the SF Classic Ender's Game, edited by Orson Scott CardExclusive Extra: Q&A with Orson Scott Card"The Architects of the Rebellion" - V. ArrowFrom The Panem Companion: An Unofficial Guide to Suzanne Collins' Hunger Games, From Mellark Bakery to MockingjaysExclusive Extras:"A Grosser Power" - Ned Vizzini"Capitol or Katniss - Who Am I?" - Lili WilkinsonFrom the special e-book only content for The Girl Who Was on Fire - Movie Edition, edited by Leah Wilson"A Prehistory of Fanfiction" - Anne JamisonFrom Fic: Why Fanfiction is Taking Over the WorldExcerpts on Washington Commons, The Foundry, and AndrewAndrewFrom The Unofficial Girls Guide to New York: Inside the Cafes, Clubs, and Neighborhoods of HBO's Girls
After Nick Herrera saved a little girl from being hit by a New York City subway car, things have been different.... He has been different. Now it seems as if accidents are falling at his feet and he's destined to play the role of the hero. But more importantly, Linda Lanko, one of the richest girls in the city, has noticed him -- a below-average student from a poor family. But is Nick's invincibility just good luck, or is something else responsible?
A group of monumentally powerful teens must face an ancient, soul-eating foe in this second book of The Star Shards Chronicles.A cataclysmic explosion has given earthly teens astronomical powers--when the star Mentarsus-H went supernova at their conceptions, the teens absorbed the shattered soul of the star and inherited unimaginable abilities. Now the Star Shards have become like gods, drunk on their own power--and ripe for manipulation by The Bringer, a creature who would turn them against one another and transform the planet into his own personal feeding ground. But who is more dangerous: The Bringer or the Star Shards? Acclaimed author Neal Shusterman presents "a story which is grippingly unexpected" (The Bookwatch) that sets the stage for the riveting conclusion to The Star Shards trilogy. Originally published by Tor Fantasy in 1999.
Teens control the fate of America in the fourth and final book in the New York Times bestselling Unwind dystology by Neal Shusterman.Proactive Citizenry, the company that created Cam from the parts of unwound teens, has a plan: to mass produce rewound teens like Cam for military purposes. And below the surface of that horror lies another shocking level of intrigue: Proactive Citizenry has been suppressing technology that could make unwinding completely unnecessary. As Conner, Risa, and Lev uncover these startling secrets, enraged teens begin to march on Washington to demand justice and a better future. But more trouble is brewing. Starkey's group of storked teens is growing more powerful and militant with each new recruit. And if they have their way, they'll burn the harvest camps to the ground and put every adult in them before a firing squad--which could destroy any chance America has for a peaceful future.
The final gripping installment of the critically acclaimed Unwind series.Proactive Citizenry, the company which created Cam from the parts of unwound teens, has a plan: to mass produce Rewound teens like Cam for military purposes. But below the surface is of that horror lies another shocking level of intrigue: Proactive Citizenry has been suppressing technology that could make unwinding completely unnecessary. As Conner, Risa and Lev uncover these shocking secrets, enraged teens begin to march on Washington to demand justice and a better future. But more trouble is brewing. Starkey's group of storked teens are growing more powerful and militant with each new recruit. And if they have their way, they'll burn the harvest camps to the group, and put every adult in them before a firing squad-which could destroy any chance America has for a peaceful future.
The story that began with Unwind continues.Connor and Lev are on the run after the destruction of the Graveyard, the last safe haven for AWOL Unwinds. But for the first time, they're not just running away from something. This time, they're running toward answers, in the form of a woman Proactive Citizenry has tried to erase from history itself. If they can find her, and learn why the shadowy figures behind unwinding are so afraid of her, they may discover the key to bringing down unwinding forever. Cam, the rewound boy, is plotting to take down the organization that created him. Because he knows that if he can bring Proactive Citizenry to its knees, it will show Risa how he truly feels about her. And without Risa, Cam is having trouble remembering what it feels like to be human. With the Juvenile Authority and vindictive parts pirates hunting them, the paths of Connor, Lev, Cam, and Risa will converge explosively--and everyone will be changed. Neal Shusterman continues the adventure that VOYA called "poignant, compelling, and ultimately terrifying."
The story that began with "Unwind" continues. Connor and Lev are on the run after the destruction of the Graveyard, the last safe haven for AWOL Unwinds. But for the first time, they're not just running away from something. This time, they're running toward answers, in the form of a woman Proactive Citizenry has tried to erase from history itself. If they can find her, and learn why the shadowy figures behind unwinding are so afraid of her, they may discover the key to bringing down unwinding forever. Cam, the rewound boy, is plotting to take down the organization that created him. Because he knows that if he can bring Proactive Citizenry to its knees, it will show Risa how he truly feels about her. And without Risa, Cam is having trouble remembering what it feels like to be human. With the Juvenile Authority and vindictive parts pirates hunting them, the paths of Connor, Lev, Cam, and Risa will converge explosively--and everyone will be changed. Neal Shusterman continues the adventure that "VOYA "called "poignant, compelling, and ultimately terrifying. "
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