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Jeremy Heere is definitely not one of the Cool crowd, but he desperately wants to be. He and his nerdy friend Michael hang out together, with Jeremy secretly pining for a popular girl named Christine. When a school friend tells Jeremy about a "squip" - a microcomputer that sits in your brain and helps you learn to be cool - Jeremy decides to get one. Suddenly his world begins to change. Communicating telepathically with the squip, he gets new clothing, hangs out with the Cool crowd, and attracts girls. What could be better? With the help of the squip, Jeremy sets out to try to win Christine. But things just don't work out as planned...
THE HOUSE OF SECRETS follows three siblings and their family as they are forced to move to a mysterious new house in San Francisco and end up embarking on a journey to retrieve a dark book of untold power. When Brendan, Cordelia and Nell move to Kristoff House they have no idea that they are about to unleash the dark magic locked within. For the house once belonged to a crazed writer, whose stories have come to life. Literally. Now the Walker kids must battle against deadly pirates, bloodthirsty warriors and a bone-crunching giant. If they fail they will never see their parents again and a power-mad Witch will take over the world. No pressure then . . . House of Secrets is the first book in a major new series. It's going to be epic.
At his new school, Craig realizes that he isn't brilliant compared to the others. The stress becomes unbearable and he stops eating until, one night, he nearly kills himself. This suicidal episode gets him checked into a mental hospital.
Given the chance, fifteen-year-old Peregrine "Perry" Eckert would dedicate every waking moment to Creatures & Caverns, a role-playing game with magical creatures, spell casting, and deadly weapons. The world of C&C is where he feels most comfortable in his own skin. But that isn't happening--not if his parents have anything to do with it. Concerned their son lacks social skills, they ship him off to summer camp. Perry is bracing himself for the worst summer of his life. Everything changes, however, when Perry gets to camp and stumbles into the World of the Other Normals. There he meets Mortin Enaw, one of the creators of C&C, and mythical creatures from the game. Perry's new otherworldly friends need his help to save their princess and prevent mass violence. As they embark on their quest together, Perry realizes that his nerdy childhood has uniquely prepared him to be a great warrior in this world, and maybe even a hero. But to save the princess, Perry will have to learn how to make real connections in the human world as well.
"The events in these stories are real. Some names have been changes so I don't get yelled at." --Ned Vizzini Ned Vizzini writes about the weird, funny, and sometimes mortifying moments that made up his teen years. With wit, irony, and honesty, Teen Angst? Naaah . . . invites you into Ned's world of school, parents, cool (and almost cool), street people, rock bands, friends, fame, camp, sex (sort of), Cancún (almost), prom, beer, video games, and more.From the Trade Paperback edition.
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