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Orphan Nepenthe, now 16, translates a book written in a language of thorns and finds her destiny entwined with that of the young queen of Raine
The newest novel from the World Fantasy Award-winning author of The Bell at Sealey Head. With "her exquisite grasp of the fantasist's craft"* (Publishers Weekly) Patricia A. McKillip now invites readers to discover a place that may only exist in the mystical wisdom of poetry and music. Scholar Phelan Cle is researching Bone Plain-which has been studied for the last 500 years, though no one has been able to locate it as a real place. Archaeologist Jonah Cle, Phelan's father, is also hunting through time, piecing history together from forgotten trinkets. His most eager disciple is Princess Beatrice, the king's youngest daughter. When they unearth a disk marked with ancient runes, Beatrice pursues the secrets of a lost language that she suddenly notices all around her, hidden in plain sight. View our feature on Patricia A. McKillip's Bards of Bone Plain
"Sealey Head is a small town on the edge of the ocean, a sleepy place. The prominent families in town are the Blairs, wealthy merchants, and the Sproules, gentlemen farmers. It might be possible, just barely, to count the Cauleys, who own the Inn at Sealey Head. Raven Sproule, who speaks of nothing but horses, is courting Gwyneth Blair. Gwyneth, who prefers to speak of books, fancies Judd Cauley." "On the outskirts of town is the one truly great house, Aislinn House, where the aged Lady Eglantyne lies dying in spite of everything her doctor, her maid, and her maid's mother, the eccentric herbalist, can manage to do for her." "All of them - and a few intriguing strangers - have a role to play in an ancient story of magic that will explain why at sunset everyone in Sealey Head hears the ringing of a bell no one can see. And why sometimes the doors at Aislinn House open not to its own dusty rooms, but to the wild majesty of a castle full of knights and princesses..."--BOOK JACKET.
In wolf shape, among the wolves, he had sensed danger sweeping toward the mountains he loved. So begins "The Book of Atrix Wolfe," the story of a man who lived among wolves, hiding from the mistakes of his past -- and the woman who offered him one last chance for redemption.
Peri grunted and shoved her scrub-bucket farther down the hall. The waves of suds she sent across the floor turned into tide and foam. There was a sudden crash. The inn door, with someone clinging to it, had blown open under a vigorous puff of spring wind. Peri looked up to see a stranger lose his balance on her tide. He danced upright a moment. Then he tossed his arms, fell, and slid down the hall to kick over her bucket before he washed to a halt under her astonished nose. They stared at each other, nose to nose. The stranger lay prone, panting slightly. Peri, wordless, sat back on her knees, her brush suspended, dripping on the stranger's hair. He popped a soap bubble with one forefinger and said, "I heard a rumor that someone here needs a magician." He got slowly to his feet and ran a hand down his dripping clothes. The dripping stopped. The flagstones were suddenly dry. So was the puddle outside the door.
A young man trapped in the form of a firebird regains himself for a few hours but doesn't know how or why he is enchanted. His magic causes chaos in Ro Holding. Sequel to The Sorceress and the Cygnet
To Galactic Patroller Aaron Fischer, the gilded and golden musician known as the Queen of Hearts had been a single lucky draw in a loser's lifetime. But for the queen herself, whose ability to beat out the timeless rhythms of the universe had earned her acclaim as the best cuber in the galaxy, there was only one way to win at life's gamble. She would free her deadly alter-ego from the orbiting prison known as "The Underworld" and play the hand fate had dealt her--then let the consequences scatter across the milky way like exploding stars ... She is the Queen of Hearts, the stellar performer whose ability to beat out the timeless rhythms of the universe has earned her acclaim as the best cuber in the galaxy. And she wears the golden smile, the gilded face-paint which masks her true identity. Yet as the band, headed by her old friend the Magician, closes in on the orbiting penal colony known as the Underworld, the Queen of Hearts knows that this will be more than a one-night gig. For in the shadow of dark prison resides the one remaining link between the masked musician and her forgotten past. Incarcerated in the depths of the Under-world is Terra Viridian, the hollow-eyed visionary of apocalypse--and the murderer of more than fifteen hundred innocent people. Encased in the bubble of the experimental mind prober known as "The Dream Machine," Terra projects on to a screen the nightmarish sequence of images that make up her haunting future-vision: a molten red sun, an oval turned inward, a desert of amethyst sand. But as scientists scramble to decode Terra's devastating message, yet another image appears on the screen: Hearts ... red hearts ... the red hearts that licked at the golden skin like tongues of fire. In a stunning turnabout, Terra Viridian will have the opportunity to once again pursue the vision that has haunted her, a vision that hides a secret and a mystery vital to the lives of everyone on the Fool's Run.
Sybel, a 16-year-old sorceress, has grown up on Eld Mountain, her only playmates fantastic creatures brought by wizadry. Then she is given a human baby to raise. Then the man who brought the baby returns.
Though Morgon the Riddle-Master was reunited with his beloved Raederle, his purpose in life and the reason for his starts on his forehead remained a mystery.... Thus concludes the trilogy of Morgon, Raederle, Deth - and the end of an age...
A fantasist without equal, Patricia A. McKillip has created worlds of intricate beauty and unforgettably nuanced characters. For 25 years, she's drawn readers into her spell, spinning modern-day fables with a grace rarely seen. Now she presents a book of previously uncollected short stories, full of beautiful dragons, rueful princesses, and handsome bards, and written in the gorgeous - and often surprisingly funny - prose she's known for. This is her world, wrapped up in the finery of fairy tales.
This is the second of three books about Morgon, Raederle, and The End of an Age, which began in the Riddle-Master of Hed.
While staying with her cousin in England, a young girl helps him find a way of helping the troubled ghosts inhabiting the cellar of the house.
"The author's graceful prose and remarkable depth of characterization bring to life a tale of love and loyalty that transcends time and space." - Library Journal (starred review)
Kyreol's mission to another planet and Terje's trip to observe their old river home both meet with unexpected dangers and an eventual melding of very different cultures.
The World began at the Face, a high rock cliff, and ended at Fourteen Falls, a series of rapids. In between, the River flowed through the forest. On the day Kyreol became a woman she gazed into the water, searching for signs of change in her face...
From the book jacket: Brenden Vetch has a gift. With an innate sense he cannot explain to himself or describe to others, he is able to connect to the agricultural world, nurturing gardens to flourish and instinctively knowing the healing properties each plant and herb has to offer. But Brenden's gift isolates him from people--and from becoming part of a community. ...Until the day he receives a personal invitation from the wizard Od. She needs a gardener for her school in the great city of Kelior, where every potential wizard must be trained to serve the Kingdom of Numis. For decades the rulers of Numis have controlled the school, believing they can contain the power within it--and punish any wizard who dares defy the law. But unknown to the reigning monarchy is the power possessed by the school's new gardener--a power that even Brenden isn't fully aware of--and which is the true reason Od recruited him...
Ombria is an enchanted time and place envisioned by World Fantasy Award winner Patricia A. McKillip, acclaimed author of "The Tower at Stony Wood". When Ombria's prince, Royce Greve, breathes his last - in palace rooms high above the city - he leaves his young son at the mercy of his ancient great-aunt, Domina Pearl - a woman who has plotted her rise to power in Ombria for far too many years to allow a little boy to stand in her way. Already she has thrown Greve's pretty mistress out into the streets, where no one would expect her to live an hour. The boy will take her a little longer. Meanwhile, in a dream like underworld peopled by Ombria's ghosts, a sorceress weaves her spells and brews her potions, never revealing her real face - or true heart. And somewhere in between the struggle to rule the whole of Ombria - both its light and shadows - will rest in the hands of those whose fractured lives align like the lost pieces of a magical puzzle...
Long ago, the wizards had vanished from the world, and all knowledge was left hidden in riddles. Morgon, prince of the simple farmers of Hed, proved himself a master of such riddles when he staked his life to win a crown from the dead Lord of Aum.
As a child, Rook had been taken in by the bards of Luly, and raised as one of their own. Of his past he knew nothing -- except faint memories of fire and death that he'd do anything to forget. But nightmares, and a new threat to the island that had become his own, would not let him escape the dreaded fate of his true family. Haunted by the music of the bards, he left the only home he knew to wander the land of the power-hungry basilisk who had destroyed his family. And perhaps, finally, to find a future in the fulfillment of his forgotten destiny.
Corleu, the banished Gold King, in trying to escape from a swamp, crosses a forbidden threshold and comes into conflict with his childhood legends.
In the woods that border Lynn Hall, free-spirited Rois Melior roams wild and barefooted. She soon meets Corbet Lynn, who has returned to rebuild the estate of his murdered grandfather. As autumn gold fades into winter, Rois becomes obsessed with Corbet's secret past--and with the curse that will forever haunt him.
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