It's been almost a full year since Andrew and Evie's mom disappeared, and the twins are determined to find her. They've been following her trail, decoding the clues she's left them. And that trail is drawing them closer to their mother than ever before. But now the Company is on to the fact that Mom is communicating with the twins -- and they'll do anything to get to her first. The Company's agents are desperate to intercept Mom's messages. It's up to Andrew and Evie to stop them -- and to find Mom before her enemies do.
Check in and die... The hooded figure wielding a scythe is still at large on the glamorous east coast resort of Essex Island, but will he claim another victim? Erica, Anna, Martin and Carter are walking a knife edge, not knowing when or where the killer will strike next...
Adam Sarno is a Watcher. His new video camera can rewind reality. Just point, focus, and see the past unfold. Then he steps into the picture.
An action-packed and comedic novelization tells the full story of Miguel and Tulio's journey to the lost city of gold, highlighting the film "Gold and Glory: The Road to El Dorado."
One Boy Jack McKinley is an ordinary kid with an extraordinary problem. In a few months, he's going to die. One Mission Jack needs to find seven magic loculi that, when combined, have the power to cure him. One Problem The loculi are the relics of a lost civilization and haven't been seen in thousands of years. Seven Wonders Because they're hidden in the Seven Wonders of the Ancient World. The thrills begin in The Colossus Rises, the first installment in the epic seven-book adventure series Seven Wonders, from master storyteller and bestselling 39 Clues series author Peter Lerangis. The highly anticipated series has received early praise from Rick Riordan, author of the Percy Jackson series, who says, "A high-octane mix of modern adventure and ancient secrets, The Colossus Rises is Lerangis's most gripping work yet. Young readers will love this story. I can't wait to see what's next in the Seven Wonders series!"
Percy Jackson meets Indiana Jones in the New York Times bestselling epic adventure Seven Wonders Lost in Babylon is the second book in a seven-book series, chronicling the adventures of Jack McKinley and his race to find the Loculi that have been hidden in the Seven Wonders of the Ancient World. In Lost in Babylon, Jack travels to the Hanging Gardens of Babylon, where he discovers a world out of time and is faced with a dilemma unlike any hed ever imagined. Rick Riordan calls Seven Wonders "a high-octane mix of modern adventure and ancient secrets. The Colossus Rises is Lerangiss most gripping work yet. Young readers will love this story. I cant wait to see whats next in the Seven Wonders series "
From the lost Journals of the Seven Wonders saga comes the story of Burt Wenders--one of the first of the chosen kids to be marked as "The Select." In this thrilling prequel to Book 1, delve into the mystery and the magic of Seven Wonders, the brand-new adventure series from Peter Lerangis, the bestselling author of several books in the 39 Clues series. It's the year 1894, and thirteen-year-old Burt and his father are on an archaeological expedition gone wrong. After a tumultuous boat ride, Burt and the archaeologists find themselves stranded on what seems to be a deserted island. That is, seems to be deserted until Burt starts hearing music that no one else can hear . . . and blacking out with no explanation. Maybe there is something to Burt's father's expedition after all? All but tortured by his surroundings, Burt ventures to find out. He can only hope to survive.
True story of Minik, an Eskimo boy who is seized from his tribe in 1897 Greenland by famed explorer Robert Peary, along with five other Eskimos, to be "presented" to the American Museum of Natural History.
A soldier returns home from Iraq forever changed in this poignant and pivotal novel from award-winning authors-one a veteran.Ben lives a charmed life--effortlessly landing the lead in the high school musical, dating the prettiest girl in school. When he decides to enlist in the army, no one thinks he'll be in real danger. But his decision has devastating consequences: His convoy gets caught in an explosion, and Ben ends up in a coma for two months. When he wakes up, he doesn't know where he is--or remember anything about his old life. His family and friends mourn what they see as a loss, but Ben perseveres. And as he triumphs, readers will relate to this timely novel that pairs the action and adventure of the best war stories with the emotional elements of struggle and transformation.As an underage soldier in WWII, Henry Mazer has firsthand experience of what it means to be a young man in the military.
To Adam, the thought of spending spring break with his family makes "school" sound like a vacation! Can he escape from his family--the scariest tourist trap of all--long enough to have a good time?
Everybody made fun of the strange Ghiek kids at first. But that was before they offered to grant wishes to their classmates at Hopnoodle Junior High. And soon, teachers are refereeing skateboard races in the hall, kids are taking classes in video and Frisbee, and the principal's on Rollerblades. Who ARE these kids, and where are they from? Is all this craziness just plain fun, or will it mean the end of Hopnoodle -- and everyone in it?
ATTENTION! Amy and Dan Cahill have been located once again, this time in the company of the notoriously unreliable Alistair Oh. Could they have been foolish enough to make an alliance? Spies report that Amy and Dan seem to be tracking the life of one of the most powerful fighters the world has ever known. If this fearsome warrior was a Cahill, his secrets are sure to be well-guarded...and the price to uncover them just might be lethal.
For the spring production, the Drama Club decides to do something different, something meatier. So they convince Mr. Levin to let them do an independent production of a serious play-- a play with issues and raw language and some controversy.
Andrew and Evie have found Mom at last. But she had to come out of hiding to get to the twins, and now the Company is on to her aliases. There's only one solution: Mom has to go underground again, and this time, she's bringing Andrew and Evie with her. The twins are used to moving to new places, so at first taking on new identities doesn't seem like that big a deal. It's kind of fun, actually. But soon Andrew and Evie realize they're not just leaving behind another town -- they're leaving behind themselves, their personalities. And there's one more thing, too... Pop.
A new enemy. An even deadlier challenge. The NEW YORK TIMES best-selling series returns. The Cahills thought they were the most powerful family the world had ever known. They thought they were the only ones who knew about Gideon Cahill and his Clues. The Cahills were wrong. Powerful enemies -- the Vespers -- have been waiting in the shadows. Now it's their time to rise and the world will never be the same.
Shaken by recent events, Amy and Dan flee to a distant land and trace the footsteps of their most formidable ancestor yet: a military leader of mythic proportions. Yet just as the siblings begin to master the art of ancient warfare, they confront a dangerous enemy that can't be felled with a sword: the truth. With the stakes higher than ever, Amy and Dan uncover something so devastating it changes everything--the secret of their family branch.
13-year-old Jake Branford is crazy about war--especially the Civil War. When a film crew comes to town to shoot a bloody war epic, Jake stumbles on their secret set and becomes a part of the action. It is great at first, but he soon realizes war isn't so cool after all--especially when you're in the middle of it.
The amusement park Crump's Playworld seems to be in trouble - the wheel doesn't spin, the coin machine doesn't function. It might close down. The Abracadabra Club tries to help to bring it back to action.
ONE PLAN, TWO PARTIES, SIX PLAYERS: Jimmy: the driver Cam: the connect Byron: the know-it-all Waits: the supplier Reina: the conscience MC: the crasher ONE FRIDAY NIGHT these six will test their limits to the extreme. Some are driven by lust, others by greed. One just wants to have fun, and another desires to be free. If everything goes as planned, they all get what they want. But within twenty-four hours, bones will break, bodies will touch, hearts will race, guns will be drawn, and everything will go oh so very wrong....
Someone at Winchester High thought it would be fun to make up creepy poems about certain seniors and get them printed in the yearbook. Everyone figures it's a joke . . . until the selected seniors start turning up dead.
When Quincy opens the Abracadabra Club's fabulous new magic chest, he unwraps a strange-looking statue with one glowing red eye. The statue rattles when it's shaken. Turns out, this treasure hides its own secret inside.
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