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Un ejército de enanos ha de viajar a Ankn Morpork para enfrentarse a un enorme dragón que aterroriza a los habitantes del lugar. Pero se trata de un ejército muy pecualiar, pues, además de enanos, sus combatientes son unos cobardes recalcitrantes. Así las cosas, el panorama no parece muy alentador, aunque nunca se sabe...Una nueva entrega de la saga de ciencia ficción más hilarante de todos los tiempos.
Here there be dragons...and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...).
The Heroine: Tiffany Aching, incipient witch and cheese maker extraordinaire. Once saved world from Queen of the Elves. Is about to discover that battling evil monarchs is child's play compared to mortal combat with a Hiver (see below). At eleven years old, is boldest heroine ever to have confronted the Forces of Darkness while armed with a frying pan. The Threat: A Hiver, insidious disembodied presence drawn to powerful magic. highly dangerous, frequently lethal. Cannot be stopped with iron or fire. Its target: Tiffany Aching (see above). The Nac Mac Feegle: A.k.a. the Wee Free Men. Height: six inches. Color: blue. Famed for drinking, stealing, and fighting. Will attack anything larger than themselves. Members include: Rob Anybody, Daft Wullie, and Awfully Wee Billy Bigchin. Allies to Tiffany Aching (see above). The Book: Hilarious, breathtaking, spine-tingling sequel to the acclaimed Wee Free Men. The Author: Terry Pratchett, celebrated creator of the internationally best-selling Discworld series. Carnegie Medalist and writer extraordinaire.
Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh . . . which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.
Además, tienen que desenmascararlo antes del mediodía, cuando el capitán Vimes devuelva su placa y se case con la mujer más rica de la ciudad.Comparado con lo que les viene encima, acabar con aquel dragón que atacó la ciudad hace un tiempo resultó fácil, ¡hasta enfrentarse a un ejército de enanos sería más fácil! Y si la tarea es complicada para un cuerpo de vigilancia normal, para la Guardia Nocturna puede convertirse, literalmente, en un auténtico «rompecocos»...«Terry Pratchett es tremendamente divertido. Es sabio. Tiene estilo.»Daily Telegraph
It starts with whispers. Then someone picks up a stone. Finally, the fires begin.When people turn on witches, the innocents suffer. . . . Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy. But someone-or something-is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root-before it takes her life. Because if Tiffany falls, the whole Chalk falls with her. Chilling drama combines with laughout-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.
O mejor dicho, de la pantalla plateada. Y siguiendo el canto de sirena de Hollywood estará Victor Tugelbend, un proyecto de mago reconvertido a figurante. No canta, no baila, pero sabe manejar la espada (un poco) y ahora quiere ser famoso. También acudirá Theda Wuthel, una mujer ambiciosa proveniente de una pequeña ciudad de la que probablemente nadie haya oído hablar nunca. Pero la magia de Hollywood se extiende sin límites hasta los más remotos confines del universo, y sus realidades de «podría-haber-sido», «podría-ser» y «nunca-fueron» comienzan a provocar serios desarreglos. Corresponderá a Victor y Gaspode, el Perro Maravilla (¡una verdadera estrella!), la tarea de reinar en el caos y devolver el orden al convulso Mundodisco. Y, la verdad, ¡no parecen preparados para esa tarea!
"May you live in interesting times" is the worst thing one can wish on a citizen of Discworld -- especially on the distinctly unmagical sorcerer Rincewind, who has had far too much perilous excitement in his life. But when a request for a "Great Wizzard" arrives in Ankh-Morpork via carrier albatross from the faraway Counterweight Continent, it's he who's sent as emissary. Chaos threatens to follow the impending demise of the Agatean Empire's current ruler. And, for some incomprehensible reason, someone believes Rincewind will have a mythic role in the war and wholesale bloodletting that will surely ensue. (Carnage is pretty much a given, since Cohen the Barbarian and his extremely elderly Silver Horde are busily formulating their own plan for looting, pillaging, and, er, looking wistfully at girls.) However, Rincewind firmly believes there are too many heroes already in the world, yet only one Rincewind. And he owes it to the world to keep that one alive for as long as possible.
It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious international pastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding ... and lock them away before they can do any real damage. Even the ones on his own side.
Something new has come up between the Discworld's ancient rival cities of AnkhMorpork and AlKhali. Literally. It's an island, rising out of Discworld's sea, uninhabited and claimed by both cities. Under International Law this situation clearly falls under the ancient doctrine of Acquiris Quodcumque Rapis ("You Get What You Grab"). And everyone wants to grab. Besides, the Al-Khalians-may have invented algebra, astronomy and alcohol, but they don't have a word for lawyer, and how can you talk to people like that? Since there's no basis for negotiation, it's down to the long-suffering Commander Vimes of the City Watch to deal with a crime so awful that there's no law against it. It's called war. Ankh-Morpork has been at peace for a century, and so has Al-Khali. But now there are people on both sides who think it's time to give war a chance, and will happily help it on its way with a few murders...
Twelve-year-old Johnny Maxwell has a knack for being in the wrong place at the wrong time. This has never been more true than when he finds himself in his hometown on May 21, 1941, over forty years before his birth! An accidental time traveler, Johnny knows his history. He knows England is at war, and he knows that on this day German bombs will fall on the town. It happened. It's history. And as Johnny and his friends quickly discover, tampering with history can have unpredictable-and drastic-effects on the future. But letting history take its course means letting people die. What if Johnny warns someone and changes history? What will happen to the future? If Johnny uses his knowledge to save innocent lives by being in the right place at the right time, is he doing the right thing? Mixing nail-biting suspense with outrageous humor, Terry Pratchett explores a classic time-travel paradox in Johnny Maxwell's third adventure.
Post-life citizens Breath challenged Vertically disadvantaged (buried, not short) Johnny Maxwell's new friends not appreciate the term "ghosts," but they are, well, dead. The town council wants to sell the cemetery, and its inhabitants aren't about to take that lying down! Johnny is the only one who can see them, and and the previously alive need his help to save their home and their history. Johnny didn't mean to become the voice for the lifeless, but if he doesn't speak up, who will? In Johnny Maxwell's second adventure, Carnegie Medalist Terry Pratchett explores the bonds between the living and the dead and proves that it's never too late to have the time of your life -- even if it is your afterlife!
TicLas figuras grises conocidas como los Auditores de la Realidad piensan que los humanos ya han desordenado bastante el universo con su irracionalidad y su fantasía. Y han ideado un plan: detener el tiempo para catalogar y organizar tranquilamente todo lo que existe.TacEl tiempo, sin embargo, tiene sus propios paladines. Los Monjes de la Historia trabajan desde su monasterio para que los humanos puedan seguir jugando con el tiempo, ganándolo, perdiéndolo o regalándolo.TicMientras en Ankh-Morpork un relojero empieza a construir el reloj que marcará con toda precisión el tic del universo y detendrá el tiempo, en el lejano monasterio un joven extraordinario inicia su aprendizaje junto al héroe de mil historias Lu-Tze el Barredor.TacEl tiempo avanza inexorable hacia su fin, y los cinco (¡no, no eran cuatro!) jinetes del Apocalipsis recorren el Mundodisco. Solo la Muerte sabe que tal vez el mismísimo Tiempo sea más humano de lo que debiera, que puede haber tenido un hijo y que, si quiere impedir el plan de los Auditores, necesitará la ayuda de la familia.Ti...«Aparte de las sonoras carcajadas que provoca, Ladrón del tiempo sigue proporcionando ese placer en estado puro que explica las legiones de adictos a las novelas de Pratchett.»The Times
Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing--but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads--even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater.Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).
The last hero in the world is returning what the first hero stole, but if he succeeds, it will mean the end of Discworld.
Terry Pratchett's profoundly irreverent, bestselling novels have garnered him a revered position in the halls of parody next to the likes of Mark Twain, Kurt Vonnegut, Douglas Adams, and Carl Hiaasen. In The Light Fantastic, only one individual can save the world from a disastrous collision. Unfortunately, the hero happens to be the singularly inept wizard Rincewind, who was last seen falling off the edge of the world.
An unmissable milestone for fans of Sir Terry Pratchett: the first SF novel in over three decades in which the visionary inventor of Discworld has created a new universe of tantalizing possibilities-a series of parallel "Earths" with doorways leading to adventure, intrigue, excitement, and an escape into the furthest reaches of the imagination. The Long Earth, written with award-winning novelist Stephen Baxter, author of Stone Spring, Ark, and Floodwill, captivate science fiction fans of all stripes, readers of Kurt Vonnegut, Douglas Adams, and Carl Hiaasen, and anyone who enjoyed the Terry Pratchett/Neil Gaiman collaboration Good Omens. The Long Earth is an adventure of the highest order-and an unforgettable read.
The Long War by Terry Pratchett and Stephen Baxter follows the adventures and travails of heroes Joshua Valiente and Lobsang in an exciting continuation of the extraordinary science fiction journey begun in their New York Times bestseller The Long Earth. A generation after the events of The Long Earth, humankind has spread across the new worlds opened up by "stepping. " A new "America"--Valhalla--is emerging more than a million steps from Datum--our Earth. Thanks to a bountiful environment, the Valhallan society mirrors the core values and behaviors of colonial America. And Valhalla is growing restless under the controlling long arm of the Datum government. Soon Joshua, now a married man, is summoned by Lobsang to deal with a building crisis that threatens to plunge the Long Earth into a war unlike any humankind has waged before.
Although they may feature witches and wizards, vampires and dwarves, along with the occasional odd human, Terry Pratchett's bestselling Discworld novels are grounded firmly in the modern world. Taking humorous aim at all our foibles, each novel reveals our true character and nature. It's a dreamy midsummer's night in the Kingdom of Lancre. But music and romance aren't the only things filling the air. Magic and mischief are afoot, threatening to spoil the royal wedding of King Verence and his favorite witch, Magrat Garlick. Invaded by some Fairie Trash, soon it won't be only champagne that's flowing through the streets ...
Es plano y se sujeta sobre cuatro elefantes que a su vez se sostienen sobre el caparazón de Gran ATuin, la tortuga más grande que jamás hayas visto. Ahora las hadas han vuelto. Yaya Ceravieja y su pequeño aquelarre se enfrentan a elfos de verdad. Con un acompañamiento completo de enanos, hechiceros, trolls y un orangután. Y montones de canciones y sangre por todas partes. Es la Noche de Verano. No es tiempo de soñar... Bienvenido a una nueva entrega del Mundodisco: una parodia, una novela sobre el amor y algunas actividades asociadas... Acomódate y difruta. Mucha suerte.
El juez Stafford ha sido envenenado con opio y el inspector Pitt es el encargado de investigar este crimen, asunto que cada vez se va haciendo más y más complejo, pues tropezará con una serie de tramas sentimentales entre sus amigos y conocidos, con las contradicciones de la justicia, con el antisemitismo latente en la sociedad victoriana y con las peculiaridades del mundo teatral. Y a medida que sigue investigando, el inspector Pitt irá recomponiendo una triste historia familiar.Es esta una emocionante historia de intriga que nos sumergirá de lleno en el Londres de la época victoriana y el ingenioso método detectivesco de nuestro protagonista.«Lectura obligatoria para todo adicto al suspense.»El Periódico
Amazingly, former arch-swindler-turned-Postmaster General Moist von Lipwig has somehow managed to get the woefully inefficient Ankh-Morpork Post Office running like . . . well, not like a government office at all. Now the supreme despot Lord Vetinari is asking Moist if he'd like to make some real money. Vetinari wants Moist to resuscitate the venerable Royal Mint--so that perhaps it will no longer cost considerably more than a penny to make a penny. Moist doesn't want the job. However, a request from Ankh-Morpork's current ruling tyrant isn't a "request" per se, more like a "once-in-a-lifetime-offer-you-can-certainly-refuse-if-you-feel-you've-lived-quite-long-enough." So Moist will just have to learn to deal with elderly Royal Bank chairman Topsy (née Turvy) Lavish and her two loaded crossbows, a face-lapping Mint manager, and a chief clerk who's probably a vampire. But he'll soon be making lethal enemies as well as money, especially if he can't figure out where all the gold has gone.
Y un aquelarre compuesto por Yaya Ceraviejay Tata Ogg siempre es una discusión inacabable y un dolor de cabeza, por no decir que ninguna de las dos sabe hacer bien las tostadas. Pero ya tienen en mente una candidata para hacer de tercera bruja... Candidata que, por desgracia, se ha marchado a la gran ciudad. Concretamente a la Ópera de Ankh-Morpork, donde desde hace algún tiempo está muriendo gente en extrañas circunstancias y todo el mundo habla acerca de un misterioso pero familiar fantasma. Demasiado tentador para la bruja más famosa del mundo.Ésta es la historia del mejor espectáculo nocturno del Mundodisco de Terry Pratchett. Con asesinatos pegadizos que se pueden tararear. Gente cayendo como moscas entre bambalinas. Editores avarientos. Guardias. Brujas. Y un gato... La mayor parte del tiempo.
The Ghost in the bone-white mask who haunts the Ankh-Morpork Opera House was always considered a benign presence -- some would even say lucky -- until he started killing people. The sudden rash of bizarre backstage deaths now threatens to mar the operatic debut of country girl Perdita X. (nee Agnes) Nitt, she of the ample body and ampler voice. Perdita's expected to hide in the chorus and sing arias out loud while a more petitely presentable soprano mouths the notes. But at least it's an escape from scheming Nanny Ogg and old Granny Weatherwax back home, who want her to join their witchy ranks. Once Granny sets her mind on something, however, it's difficult -- and often hazardous -- to dissuade her. And no opera-prowling phantom fiend is going to keep a pair of determined hags down on the farm after they've seen Ankh-Morpork.
A Young Dwarf's Dream Corporal Carrot has been promoted! He's now in charge of the new recruits guarding Ankh-Morpork, Discworld's greatest city, from Barbarian Tribes, Miscellaneous Marauders, unlicensed Thieves, and such. It's a big job, particularly for an adopted dwarf. But an even bigger job awaits. An ancient document has just revealed that Ankh-Morpork, ruled for decades by Disorganized crime, has a secret sovereign! And his name is Carrott... And so begins the most awesome epic encounter of all time, or at least all afternoon, in which the fate of a city--indeed of the universe itself!--depends on a young man's courage, an ancient sword's magic, and a three-legged poodle's bladder.
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