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In S. J. Kincaids fast-paced and humorous sci-fi Insignia trilogy, the earth is in the middle of World War III when teen gamer Tom Raines is recruited to train with other young cadets as a pivotal member of the elite combat corps, the Intrasolar Forces. At the Pentagonal Spires training academy, he makes the best friends of his life--fellow government weapons-in-training Wyatt Enslow, Vik Ashwan, and Yuri Sysevich. In this 47-page prequel novella to the series, budding genius Wyatt Enslow--intensely loyal and hyperintelligent if occasionally, hilariously, socially awkward--takes center stage as S. J. Kincaid reveals Wyatts life before she found her place, and her own inner strength, among her devoted band of friends at the Spire. Praise for Insignia "The characters are real, funny, and memorable. You wont be able to put this book down. "--Veronica Roth, New York Times bestselling author of DivergentHarperTeen Impulse is a digital imprint focused on young adult short stories and novellas, with new releases the first Tuesday of every month.
S. J. Kincaid has created a fascinating dystopian world for Insignia, her futuristic science-fiction adventure series perfect for fans of Ender's Game. Earth is in the middle of WWIII, battling to determine which governments and corporations will control the resources of the solar system.Teen Tom Raines grew up with nothing, some days without even a roof over his head. Then his exceptional gaming skills earned him a spot in the Intrasolar Forces, the country's elite military training program, and his life completely changed. Now, in Catalyst, the explosive series conclusion, dangerous changes have come to the Pentagonal Spire, where Tom and his friends train. When a mysterious figure starts fighting against the evil corporations' horrifying plans, but with methods Tom finds shocking, he must decide which side he's on.With slim odds of success, is it even worth the fight?
More than anything, Tom Raines wants to be important, though his shadowy life is anything but that. For years, Tom's drifted from casino to casino with his unlucky gambler of a dad, gaming for their survival. Keeping a roof over their heads depends on a careful combination of skill, luck, con artistry, and staying invisible. Then one day, Tom stops being invisible. Someone's been watching his virtual-reality prowess, and he's offered the incredible-a place at the Pentagonal Spire, an elite military academy. There, Tom's instincts for combat will be put to the test and if he passes, he'll become a member of the Intrasolar Forces, helping to lead his country to victory in World War III. Finally, he'll be someone important: a superhuman war machine with the tech skills that every virtual-reality warrior dreams of. Life at the Spire holds everything that Tom's always wanted-friends, the possibility of a girlfriend, and a life where his every action matters-but what will it cost him? Gripping and provocative, S. J. Kincaid's futuristic thrill ride of a debut crackles with memorable characters, tremendous wit, and a vision of the future that asks startling, timely questions about the melding of humanity and technology.
The impossible was just the beginning. Now in their second year as superhuman government weapons-in-training at the Pentagonal Spire, Tom and his friends are midlevel cadets in the elite combat corps known as the Intrasolar Forces. But as training intensifies and a moment arrives that could make or break his entire career, Tom's loyalties are again put to the test. Encouraged to betray his ideals and friendships for the sake of his country, Tom is convinced there must be another way. And the more aware he becomes of the corruption surrounding him, the more determined he becomes to fight it, even if he sabotages his own future in the process. Drawn into a power struggle more dramatic than he has ever faced before, Tom stays a hyperintelligent step ahead of everyone, like the exceptional gamer he is--or so he believes. But when he learns that he and his friends have unwittingly made the most grievous error imaginable, Tom must find a way to outwit an enemy so nefarious that victory seems hopeless. Will his idealism and bravado cost him everything--and everyone--that matters to him? Filled with action and intelligence, camaraderie and humor, the second book in S. J. Kincaid's futuristic World War III Insignia trilogy continues to explore fascinating and timely questions about power, politics, technology, loyalty, and friendship.