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Alcatraz Smedry doesn't seem destined for anything but disaster. On his 13th birthday he receives a bag of sand, which is quickly stolen by the cult of evil Librarians plotting to take over the world. The sand will give the Librarians the edge they need to achieve world domination. Alcatraz must stop them!... by infiltrating the local library, armed with nothing but eyeglasses and a talent for klutziness.
In this third book in the Alcatraz Smedry series by an acclaimed fantasy writer, it's up to Alcatraz, a boy with all the wrong talents, to save the day when the Evil Librarians lay siege to the Free Kingdom city of Crystallia.
Alcatraz Smedry has an incredible talent... for breaking things! It generally gets him into a lot of trouble, but can he use it to save the day? In this second Alcatraz adventure, Alcatraz finds himself on a mission to save Grandpa Smedry when he gets swept up by a flying glass dragon powered by the mouthy Smedry clan. Their mission? A dangerous, library-filled one of course! This time they are on their way to the ancient and mysterious Library of Alexandria (which some silly people think was long ago destroyed!). They must find Grandpa Smedry, look for clues leading to Alcatraz's potentially undead dead father, and battle the creepy and dangerous soul-sucking curators who await them.
The fourth and final book in the fabulously funny Alcatraz Smedry series! Alcatraz Smedry, the boy with the incredible Talent for breaking things, has a lot to prove and little time in which to do it. In this final adventure, Alcatraz faces an army of librarians--and their giant robots--as they battle to win the kingdom of Mokia. If the librarians win the war, everything that Alcatraz has fought so hard for could end in disaster. Alcatraz must face the robots, the evil librarians, and even his own manipulative mother! But will he be able to save the kingdom of Mokia and the Free Kingdoms from the wrath of the librarians before everything comes crashing down?
Elantris was the capital of Arelon: gigantic, beautiful, literally radiant, filled with benevolent beings who used their powerful magical abilities for the benefit of all. Yet each of these demigods was once an ordinary person until touched by the mysterious transforming power of the Shaod. Ten years ago, without warning, the magic failed. Elantrians became wizened, leper-like, powerless creatures, and Elantris itself dark, filthy, and crumbling. Arelon's new capital, Kae, crouches in the shadow of Elantris. Princess Sarene of Teod arrives for a marriage of state with Crown Prince Raoden, hoping -- based on their correspondence -- to also find love. She finds instead that Raoden has died and she is considered his widow. Both Teod and Arelon are under threat as the last remaining holdouts against the imperial ambitions of the ruthless religious fanatics of Fjordell. So Sarene decides to use her new status to counter the machinations of Hrathen, a Fjordell high priest who has come to Kae to convert Arelon and claim it for his emperor and his god. But neither Sarene nor Hrathen suspect the truth about Prince Raoden. Stricken by the same curse that ruined Elantris, Raoden was secretly exiled by his father to the dark city. His struggle to help the wretches trapped there begins a series of events that will bring hope to Arelon, and perhaps reveal the secret of Elantris itself. A rare epic fantasy that doesn't recycle the classics and that is a complete and satisfying story in one volume, Elantris is fleet and fun, full of surprises and characters to care about. It's also the wonderful debut of a welcome new star in the constellation of fantasy.
What if the hero of prophecy fails? What kind of world results when the Dark Lord is in charge? The answer will be found in the Mistborn Trilogy, a saga of surprises and magical martial-arts action that begins in "Mistborn," For a thousand years the ash fell and no flowers bloomed. For a thousand years the Skaa slaved in misery and lived in fear. For a thousand years the Lord Ruler, the "Sliver of Infinity," reigned with absolute power and ultimate terror, divinely invincible. Then, when hope was so long lost that not even its memory remained, a terribly scarred, heart-broken half-Skaa rediscovered it in the depths of the Lord Ruler's most hellish prison. Kelsier "snapped" and found in himself the powers of a Mistborn. A brilliant thief and natural leader, he turned his talents to the ultimate caper, with the Lord Ruler himself as the mark. Kelsier recruited the underworld's elite, the smartest and most trustworthy allomancers, each of whom shares one of his many powers, and all of whom relish a high-stakes challenge. Only then does he reveal his ultimate dream, not just the greatest heist in history, but the downfall of the divine despot. But even with the best criminal crew ever assembled, Kel's plan looks more like the ultimate long shot, until luck brings a ragged girl named Vin into his life. Like him, she's a half-Skaa orphan, but she's lived a much harsher life. Vin has learned to expect betrayal from everyone she meets, and gotten it. She will have to learn to trust, if Kel is to help her master powers of which she never dreamed.
"The Wheel of Time" turns, and Ages come and pass. What was, what will be, and what is, may yet fall under the Shadow.
Who is the Hero of Ages? To END THE FINAL EMPIRE AND RESTORE FREEDOM, Vin killed the Lord Ruler. But as a result, the Deepness--the lethal form of the ubiquitous mists--is back, along with increasingly heavy ashfalls and ever more powerful earthquakes. Humanity appears to be doomed. Having escaped death at the climax of The Well of Ascension only by becoming a Mistborn himself, Emperor Elend Venture hopes to find clues left behind by the Lord Ruler that will allow him to save the world. Vin is consumed with guilt at having been tricked into releasing the mystic force known as Ruin from the Well. Ruin wants to end the world, and its near omniscience and ability to warp reality make stopping it seem impossible. Vin can't even discuss it with Elend lest Ruin learn their plans! The conclusion of the Mistborn trilogy fulfills all the promise of the first two books. Revelations abound, connections rooted in early chapters of the series click into place, and surprises, as satisfying as they are stunning, blossom like fireworks to dazzle and delight. It all leads up to a finale unmatched for originality and audacity that will leave readers rubbing their eyes in wonder, as if awaking from an amazing dream.
[from inside flaps] "In the Field of Merrilor the rulers of the nations gather to join behind Rand al'Thor, or to stop his plan to break the seals on the Dark One's prison--which may be a sign of his madness, or the last hope of humankind. Egwene, the Amyrlin Seat, leans toward the former. In Andor, the Trollocs seize Caemlyn. In the wolf dream, Perrin Aybara battles Slayer. Approaching Ebou Dar, Mat Cauthon plans to visit his wife, Tuon, now Fortuona, Empress of the Seanchan. All humanity is in peril--and the outcome will be decided in Shayol Ghul itself. The Wheel is turning, and the Age is coming to its end. The Last Battle will determine the fate of the world. For twenty years The Wheel of Time has enthralled more than forty million readers in over thirty languages. A Memory of Light brings this majestic fantasy creation to its richly satisfying conclusion. Working from notes, scenes, and an outline left by Robert Jordan when he died in 2007, and consulting with Jordan's widow, who edited all of Jordan's books, established fantasy writer Brandon Sanderson has recreated the vision Jordan left behind."
From New York Times bestselling author Brandon Sanderson's action-packed novel Steelheart comes Mitosis, a short story set in the world of The Reckoners series, exclusively available in the digital format.
From the #1 New York Times bestselling author of the Mistborn Trilogy, Brandon Sanderson, comes the first book in a new, action-packed thrill ride of a series--Steelheart. Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics.But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his will. Nobody fights the Epics . . . nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them.And David wants in. He wants Steelheart--the Epic who is said to be invincible. The Epic who killed David's father. For years, like the Reckoners, David's been studying, and planning--and he has something they need. Not an object, but an experience. He's seen Steelheart bleed. And he wants revenge.From the Hardcover edition.
From the #1 New York Times bestselling author of the Mistborn Trilogy, Brandon Sanderson, comes the first book in a new, action-packed thrill ride of a series--Steelheart. Read the first five chapters for free! Ten years ago, Calamity came. It was a burst in the sky that gave ordinary men and women extraordinary powers. The awed public started calling them Epics. But Epics are no friend of man. With incredible gifts came the desire to rule. And to rule man you must crush his will. Nobody fights the Epics . . . nobody but the Reckoners. A shadowy group of ordinary humans, they spend their lives studying Epics, finding their weaknesses, and then assassinating them. And David wants in. He wants Steelheart--the Epic who is said to be invincible. The Epic who killed David's father. For years, like the Reckoners, David's been studying, and planning--and he has something they need. Not an object, but an experience. He's seen Steelheart bleed. And he wants revenge.
[from inside flaps] "The end draws near.... The Last Battle has started. The seals on the Dark One's prison are crumbling. The Pattern itself is unraveling, and the armies of the Shadow have begun to boil out of the Blight. The sun has begun to set upon the Third Age. Perrin Aybara is now hunted by specters from his past: Whitecloaks, a slayer of wolves, and the responsibilities of leadership. All the while, an unseen foe is slowly pulling a noose tight around his neck. To prevail, he must seek answers in the wolf dream and find a way--at long last--to master the wolf within him or lose himself to it forever. Meanwhile, Matrim Cauthon prepares for the most difficult challenge of his life. The creatures beyond the stone gateways--the Aelfinn and the Eelfinn--have confused him, taunted him, and left him hanged, his memory stuffed with bits and pieces of other men's lives. He had hoped that his last confrontation with them would be the end of it, but the Wheel weaves as the Wheel wills. The time is coming when he will again have to dance with the Snakes and the Foxes, playing a game that cannot be won. The Tower of Ghenjei awaits, and its secrets will reveal the fate of a friend long lost. This penultimate novel of Robert Jordan's #1 New York Times bestselling series--the second of three based on materials he left behind when he died in 2007--brings dramatic and compelling developments to many threads in the Pattern. The end draws near. Dovie'andi se tovya sagain. It's time to toss the dice.
WARBREAKER IS THE STORY OF TWO SISTERS WHO HAPPEN TO BE PRINCESSES, THE GOD KING ONE OF THEM HAS TO MARRY, THE LESSER GOD WHO DOESN'T LIKE HIS JOB, AND THE IMMORTAL WHO'S STILL TRYING TO UNDO THE MISTAKES HE MADE HUNDREDS OF YEARS AGO. THEIR WORLD IS ONE IN WHICH THOSE WHO DIE IN GLORY RETURN AS GODS TO LIVE CONFINED TO A PANTHEON IN HALLANDREN'S CAPITAL CITY AND WHERE A POWER KNOWN AS BIOCHROMATIC MAGIC IS BASED ON AN ESSENCE KNOWN AS BREATH THAT CAN ONLY BE COLLECTED ONE UNIT AT A TIME FROM INDIVIDUAL PEOPLE. BY USING BREATH AND DRAWING UPON THE COLOR IN EVERYDAY OBJECTS, ALL MANNER OF MIRACLES AND MISCHIEF CAN BE ACCOMPLISHED. IT WILL TAKE CONSIDERABLE QUANTITIES OF EACH TO RESOLVE ALL THE CHALLENGES FACING VIVENNA AND SIRI, PRINCESSES OF IDRIS; SUSEBRON THE GOD KING; LIGHTSONG, RELUCTANT GOD OF BRAVERY, AND MYSTERIOUS VASHER, THE WARBREAKER.
Widely acclaimed for his work completing Robert Jordan's Wheel of Time saga, Brandon Sanderson now begins a grand cycle of his own, one every bit as ambitious and immersive. Roshar is a world of stone and storms. Uncanny tempests of incredible power sweep across the rocky terrain so frequently that they have shaped ecology and civilization alike. Animals hide in shells, trees pull in branches, and grass retracts into the soilless ground. Cities are built only where the topography offers shelter. It has been centuries since the fall of the ten consecrated orders known as the Knights Radiant, but their Shardblades and Shardplate remain: mystical swords and suits of armor that transform ordinary men into near-invincible warriors. Men trade kingdoms for Shardblades. Wars were fought for them, and won by them. One such war rages on a ruined landscape called the Shattered Plains. There, Kaladin, who traded his medical apprenticeship for a spear to protect his little brother, has been reduced to slavery. In a war that makes no sense, where ten armies fight separately against a single foe, he struggles to save his men and to fathom the leaders who consider them expendable. Brightlord Dalinar Kholin commands one of those other armies. Like his brother, the late king, he is fascinated by an ancient text called The Way of Kings. Troubled by overpowering visions of ancient times and the Knights Radiant, he has begun to doubt his own sanity. Across the ocean, an untried young woman named Shallan seeks to train under an eminent scholar and notorious heretic, Dalinar's niece, Jasnah. Though she genuinely loves learning, Shallan's motives are less than pure. As she plans a daring theft, her research for Jasnah hints at secrets of the Knights Radiant and the true cause of the war. The result of over ten years of planning, writing, and world-building, The Way of Kings is but the opening movement of the Stormlight Archive, a bold masterpiece in the making. Speak again the ancient oaths, Life before death. Strength before weakness. Journey before Destination. And return to men the Shards they once bore. The Knights Radiant must stand again.
Evil has been defeated. The war has just begun. THE IMPOSSIBLE HAS BEEN ACCOMPLISHED. The Lord Ruler--the man who claimed to be god incarnate and brutally ruled the world for a thousand years-- has been vanquished. But Kelsier, the hero who masterminded that triumph, is dead, too. The awesome task of building a new world has been left to his young protegee, Vin, the former street urchin who is now the most powerful Mistborn in the land, and to Elend Venture, the idealistic young nobleman who loves her. The Lord Ruler's empire has broken into its component parts. In the former imperial capital of Luthadel, Elend is the new king of the Central Dominance, ruling with the help of an elected assembly he insisted on, a body with the power to depose him. The new kings of the other Dominances--most notably, Elend's ruthless father, Straff Venture--aren't waiting on that chance, and assassination attempts are frequent. Vin is wearing herself out trying to protect Elend. Stopping assassins does keep her Mistborn skills sharp, but it is not her only problem. As Kelsier's heir and slayer of the Lord Ruler, Vin is venerated by a rapidly growing new religion, a distinction that makes her intensely uncomfortable. Even more disturbing, the mists have begun behaving ominously since the Lord Ruler died and harbor a strange vaporous entity that seems to be haunting her. Three armies--one composed of ferocious giants--are approaching to vie for Luthadel's conquest. The city's half-trained forces are insufficient to man lengthy walls never intended to foil a real attack. As the siege of Luthadel tightens, an ancient legend seems to offer a glimmer of hope. But even if it really exists, no one knows where to find the Well of Ascension or exactly what manner of power it bestows. All of these troubles whisper a single, chilling fact. Killing the Lord Ruler was the easy part. Surviving the aftermath of his fall is going to be the real challenge.
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