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Located dangerously near the Cardassian border, the unstable region of space known as the Badlands has long been a hazard to interstellar navigation, characterized by violent plasma storms and other even stranger phenomena. Many starships have faced destruction there, including at least two incarnations of the Starship Enterprise .... James T. Kirk braves the perils of the Badlands to confront a Romulan Bird of Prey that has entered Federation space in pursuit of a fleeing smuggler. But trespassing Romulans may be the least of Kirk's problems when the mysterious forces at work in the Badlands threaten both his ship and his crew! A generation later, Jean-Luc Picard faces the same phantom menace when he commands his Enterprise into the Badlands on a mission vital to Federation-Cardassian relations. With Will Riker's life on the line, and the entire ship in jeopardy, it's up to Lieutenant Commander Data to determine the true nature of the Badlands' hidden danger!
Located perilously near the Cardassian border, the turbulent region of space known as the Badlands has been an interstellar hazard to navigation for at least two generations. Many starships have been lost amidst its violent plasma storms, but the true danger may only be beginning! Before she began her historic sojourn in the Delta Quadrant, Captain Kathryn Janeway led the U.S.S. Voyager into the Badlands in pursuit of a renegade Maquis vessel. There she encountered the same threatening and inexplicable phenomena that had previously endangered both Kirk and Picard. Now, detoured from her mission by an urgent Cardassian distress call, Janeway finally uncovers the origin of the hidden menace! Armed with Janeway's hard-won knowledge, Captain Benjamin Sisko must deal with the exposed threat once and for all. But first the U.S.S. Defiant must battle both the Dominion and the Romulan Empire for control of an unleashed power source that could devastate the entire Alpha Quadrant!
Follow the adventures of six of the most talented and ambitious young people in the Federation as they navigate their way through Starfleet Academy. Together they will learn about courage, life, teamwork, and themselves--but one of them will not survive!
Klingons and Cardassians rule the Alpha Quadrant in an uneasy alliance that hides a viper's nest of backstabbing plots and counterplots. Annika Hansen has become a trained operative for the Obsidian Order. Her latest target: Kira Nerys, the duplicitous Intendant of Bajor, whose ruthless ambition has brought her to a position of power second only to the Regent himself, the fierce Klingon warrior known as Worf. To get close to her prey, Annika must worm her way into the Intendant's notoriously fickle affections. Easy enough to accomplish, perhaps, but it remains to be seen who is truly manipulating whom. . . .
Intendant Kira, now Overseer for the entire Klingon-Cardassian Alliance, has entered into a dangerous liaison with Annika Hansen, unaware that Hansen is actually an agent of the Obsidian Order who has orders to kill Kira when the time is right. But her treacherous alliance is not the only danger the Intendant faces. Both Deanna Troi, the power-hungry consort of Regent Worf, and B'Elanna Torres, the half-human Intendant of the Sol System, are threatened by Kira's unquenchable ambition, and would be glad to see her deposed -- or worse. As four powerful women scheme for control of the Alliance, who will survive? And who will claim the ultimate prize?
Scattered throughout the galaxy are Gateways capable of transporting matter and energy across unfathomable distances. Left behind by a long-vanished civilization, these mysterious portals offer a means of exploration -- or conquest -- many times faster than warp travel. The technology responsible for the Gateways has been lost for at least ten millennia, but that doesn't mean it can't be found again.... Having defeated the hostile computer program guarding an abandoned Kalandan outpost, Kirk and his crew are exploring the artificial planetoid in hopes of discovering the secret of an ancient apparatus that has hurled the Starship Enterprise over nearly a thousand light-years. Unfortunately, the reactivated Gateway has attracted the attention -- and avarice -- of various alien explorers, including a mysterious race who claim to be none other than the enigmatic Kalandans themselves!
Created by the incalculably ancient Iconians, whose transcendent technology is quantum levels beyond that of the Federation and its allies, the Gateways offer instantaneous transport across unimaginable distances. Throughout the known galaxy, from Deep Space Nine to the New Frontier, from the Delta Quadrant to the bridge of the Starship Enterprise , the sudden reactivation of the Gateways has destabilized interstellar relations between planets and cultures previously separated by countless light-years. Starfleet's finest have coped with the crisis as best they can, but circumstances have forced several valiant commanders to leap through separate Gateways into the unknown. Captain James T. Kirk of the original Starship EnterpriseCaptain Jean-Luc Picard of Star Trek: The Next Generation®Colonel Kira Nerys of Deep Space NineCaptain Kathryn Janeway of the U. S. S. Voyager Captains Calhoun and Shelby of Star Trek : New FrontierCommander Nick Keller of the U. S. S. ChallengerAll of these heroes, for their own reasons, have taken the ultimate gamble: hurling themselves personally through a Gateway without any knowledge or forewarning of what lay beyond. Each must face their own unique challenge, struggling to find a way back to the ships and homes they left behind. And waiting behind at least one of the Gateways are the ageless Iconians themselves, the primordial architects of the mysterious portals causing chaos throughout the Milky Way galaxy. Where did they disappear to, many long eons ago, and what do they want now? The answer lies on the other side. . . . What Lay Beyond brings the Gateways saga to a spectacular finish, in an all-star collaboration by six popular, bestselling Star Trek authors. Among them, Diane Carey, Peter David, Keith R. A. Decandido, Christie Golden, Robert Greenberger, and Susan Wright have written dozens of Star Trek novels. This is their first mega-collaboration.
Scattered throughout the galaxy are Gateways capable of transporting matter and energy across unfathomable distances. Left behind by a long-vanished civilization, these mysterious portals offer a means of exploration -- or conquest -- many times faster than warp travel. The technology responsible for the Gateways has been lost for at least ten millennia, but that doesn't mean it can't be found again. . . . Having defeated the hostile computer program guarding an abandoned Kalandan outpost, Kirk and his crew are exploring the artificial planetoid in hopes of discovering the secret of an ancient apparatus that has hurled the Starship Enterprise over nearly a thousand light-years. Unfortunately, the reactivated Gateway has attracted the attention -- and avarice -- of various alien explorers, including a mysterious race who claim to be none other than the enigmatic Kalandans themselves!
There are few areas of society today that remain outside the ambit of policy processes, and likewise policy making has progressively reached into the structure and fabric of everyday life. An instrument of modern government, policy and its processes provide an analytical window into systems of governance themselves, opening up ways to study power and the construction of regimes of truth. This volume argues that policies are not simply coercive, constraining or confined to static texts; rather, they are productive, continually contested and able to create new social and semantic spaces and new sets of relations. Anthropologists do not stand outside or above systems of governance but are themselves subject to the rhetoric and rationalities of policy. The analyses of policy worlds presented by the contributors to this volume open up new possibilities for understanding systems of knowledge and power and the positioning of academics within them.
Susan Wright serves and submits another erotic fantasy Marja was once Lexander's pleasure slave- until the master found himself bound by her love. Together, they have vowed to free all slaves by destroying pleasure houses throughout the world. But this requires Marja to infiltrate slave quarters to sow the seeds of revolution-and risk losing the man she loves in the process. . .
SINS OF COMMISSION while on a misssion to save the planet Lessenar from environmental collapse, the crew of the U.S.S. Enterprise is crippled by an emotional onslaught as the surviving aliens respond in anger and pain to the death of their comrade. Worf must overcome this alien influence and find the true killer with the destruction of the Starship Enterprise, the survival of Lessenar, and his Klingon honor hanging in the balance....
When a ferocious plasma storm strikes the entire Bajoran system, Deep Space NineTM becomes a port under siege, filled to overflowing with stranded space travelers, unpredictable aliens, and Klingon smugglers. Wof and Odo find themselves tested to the limit as they struggle to control the chaos that has consumed the station. But even greater danger faces Dax and botanist Keiko O' Brian when they must fly a runabout into the very heart of the storm - and encounter a stange new form of life!
Marja was born a child of the fens, young, beautiful, and free. Her days were spent working with her poor family and communing with the ethereal olfs-the playful spirits of the land-until Lexander, a procurer for the pleasure house of Vidaris, comes to her small village and purchases her from her father. At Vidaris, Marja is schooled as a slave in the arts of seduction and carnal delight-and discovers her nature as a true submissive. But when Lexander grants Marja her freedom, she finds herself swept away in a torrent of betrayal and intrigue that threatens her beloved land. And Marja will have to use all her strength, skills, and cunning to survive in the war that is about to engulf them all.
Do you want to understand young children's development in greater depth? Would you like to see how they view the world around them, and what they think the future might look like? Creativity in early childhood is an area of fascination for all those working with young children, and this book investigates why children create, and what their creations mean. Chapters describe the processes and depict the outcomes of meaning-making, and of making room for children's voices through the open-ended activity of drawing. Issues examined include: - the increasingly popular use of multi-modal texts; - links between creativity and literacy; - the importance of art in early childhood; - concrete examples of children's meaning-making, from the author's research. We see how non-verbal and verbal communication is used to convey meaning, and how children's voices emerge; the important role imagination and narrative play in the early and continuing development of children is emphasized throughout the book. Ideal for students of early childhood, and for anyone working with young children, this book is a revelatory guide to the mind of the young child.
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