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Born in a puppy mill, Ginger the golden retriever looks back on her life and the various people who have "owned" her. Abruptly separated from her mother, littermates, and the wire cage that was her whole world, Ginger is shuttled from one harrowing situation to another until she finally escapes, living as an outlaw with a pack of wild dogs. But freedom doesn't feel so good once she becomes hungry and cold and sick. Will Ginger ever find a furever family to call her own? With realistic black-and-white illustrations by renowned illustrator Tim Jessel, and an appendix featuring information about puppy mills, breed rescue groups, animal shelters, choosing a pet, and the history of golden retrievers, dog-crazy early middle-grade readers will beg for more!
A German shepherd--the first dog trained at Dorothy Eustis's famous Seeing Eye guide-dog school for the blind--looks back at her life. Chosen for her intelligence, obedience, and willingness to learn, Kiss knows there is more to life than chasing balls and chewing bones. She is a Noble Creature and Great Things await her. But after spending months learing to take care of her beloved trainer Jack, why does he suddenly want her to take care of Morris--a strange, clumsy man who wants to wants to change her name to Buddy? Could it be that Morris needs Kiss to take care of him even more than Jack did? Based on a true story, and featuring realistic black-and-white illustrations by Tim Jessell (plus an appendix with information about German shepherds, the history and training of guide dogs, hosting guide-dog puppies, and much more), this canine confessional is pitch-perfect for smart, dog-crazy, early middle-grade readers!
Barry der Menschenretter--a.k.a. Barry--the most famous St. Bernard dog in history, tells the story of his life for the first time. Eight-thousand feet above sea level, in the treacherous pass in the Alps between Italy and Switzerland, the monks of the hospice of St. Bernard have, since the 11th century, kept dogs to help them rescue travelers lost in the snow. In time, these dogs became a breed unto themselves, named for the hospice. They are responsible for helping over 2,000 travelers who might otherwise have frozen to death. With great modesty, Barry tells not just about his own heroic exploits (saving over 40 lives, including that of a 12-year-old boy frozen in a cave), but about his daily life in the hospice, his close relationship with the brothers who train him, and about the other hospice hounds with whom he teams up to guide lost travelers and save lives. With realistic black-and-white illustrations by Tim Jessell--plus an appendix with information about St. Bernards, the Great St. Bernard Hospice, and much, more--Barry's tale is perfect for dog-crazy middle-grade readers!
Small, feisty Siberian husky Togo--the overlooked sled-dog hero of the 1925 serum run to Nome--sets the record straight in Dog Diaries #4! When a diptheria epidemic breaks out in isolated Nome, Alaska, in January 1925, the only way to get life-saving serum to the town is by using dog-sled relay teams. Twenty teams participate, and the dog who inevitably gets credit for saving the town is Balto, lead dog on the final team which delivered the serum. But few people have ever heard of 12-year-old Togo and his musher Leonard Seppala, who carried the serum for almost double the length of any other team, and twice violated warnings to avoid perilous Norton Sound and instead ran straight over the frozen ice! With realistic black-and-white illustrations by Tim Jessell--plus an appendix with information about Siberian huskies, sled dogs, mushers, and more--Togo's tale is perfect for middle-grade readers who love a spunky underdog!
A dog's-eye view of the Mayflower voyage and the first Thanksgiving at Plymouth Colony!English springer spaniel Dash and his furry friend Mercy--a mastiff--travel with their master, John Goodman, in search of the New World. Taken from the pages of history, this Dog Diary follows the story of the colonists whom we now call Pilgrims, from their sixty-six-day voyage at sea to the celebration of their first harvest with the Wampanoag Indians who become their friends and advisors. With realistic black-and-white illustrations by Tim Jessell and an appendix including information about the Mayflower, Plymouth Colony, springer spaniels, and the primary sources on which the book is based, this is historical fiction that dog-loving middle graders--and educators--can be truly thankful for!
George Washington's transformation from farmer to Father of Our Country--as told by his dog Sweetlips! Sweetie was the finest foxhound in George Washington's kennel. But Sweetie's idyllic days at Mount Vernon were cut short when her master was chosen to represent Virginia at the first Continental Congress in Philadelphia--which he attended with Sweetlips by his side. Follow their journey from the hunt country of Virginia to the battlefields of the Revolutionary War in this meticulously researched, unique historical novel. With realistic black-and-white illustrations by Tim Jessell, an appendix including information about George Washington and the history and breeding of American foxhounds, plus links to the primary source material on which the book is based, this is the kind of historical fiction that dog-loving middle graders--and educators--sit up and beg for!
A young boy imagines what it would be like to fly as a falcon and see the world from on high. Soaring through the skies, he describes the sights and sounds of the world below. From snow-capped mountains to lush valleys, over rolling ocean and up rocky cliffs, Falcon will awaken the senses of every reader.From the Hardcover edition.
A fun, funny new chapter book series full of adorable pets and silly adventures! Twins Meg and Charlie are moving into their great-great-aunt's hotel, and they're in for some surprises! The run-down hotel is full of cool old rooms, a rooftop garden, even an elevator. There's also one big problem -- it doesn't have any guests. But when Meg and Charlie volunteer to look after a neighbor's golden retriever puppy, the fuzzy little furball gives them a great idea. They're going to transform their new home into an amazing hotel . . . for pets!
A fun, funny new chapter book series full of adorable pets and silly adventures! The next guest at the Pet Hotel is a tabby cat named Matilda. But Meg and Charlie are worried, because she doesn't want to play -- all she wants to do is hide and nap! What's wrong with Matilda? In the meantime, Elvis the cockatiel is causing trouble during his stay. He keeps stealing food from the kitchen, and he won't leave Matilda alone! Is he just a mischief maker, or does he know something about the tabby cat that Meg and Charlie don't?
A fun, funny chapter book series full of adorable pets and silly adventures! The Pet Hotel is up and running! Meg and Charlie have lots of different pets to watch -- dogs, cats, bunnies, birds, guinea pigs, and more. But when a retired police beagle named Watson comes to stay, he sniffs out all sorts of trouble. With his help, can Meg and Charlie crack the Pet Hotel's first mystery?
A fun, funny chapter book series full of adorable pets and silly adventures! The Pet Hotel's newest guest is also its most unique! Chance is a Seeing Eye mini pony. He helps his blind owner get from place to place, just like a Seeing Eye dog would. At the hotel, he bonds with someone who could use his skills-Velvet the Persian show cat. Meg and Charlie hope that Chance's responsible ways will help them keep the spirited cat spotless and out of trouble.
An adventurous new work from Newbery Honor-Winning author, Alan Armstrong.In the spring of 1947, outer space was an unexplored realm. But eleven year-old Alexis (Alex) Heart and her impulsive brother, Chuck, believe that the stars are within reach. In the midst of building their own rocket, Alex befriends Captain Ebbs, and an army scientist who is working to create food for future space travelers, and who is also a descendent of Captain John Smith. Alex soon introduces Chuck to her new friend, and the trio's shared interest in space travel sets off a series of adventures that the three will never forget. From meeting pioneering German rocket scientist Dr. Wenher von Braun, and a thrilling sailing trip down the Potomac to an island on the Chesapeake where a top secret rocket launch is about to take place, Alex and Chuck are about to have their lives forever changed.From the Hardcover edition.
A hidden door. A magical staircase. Discover the world of Droon! Eric, Julie, and Neal have just found something magic in Eric's basement. They have discovered a staircase to another world! The world of Droon is amazing - full of magic, flying lizards, and fun, furry creatures. But how will Eric, Julie, and Neal find their way home? Maybe their new friend, Princess Keeah, can help?
A hidden door. A magical staircase. Discover the world of Droon! Zoom! It seems like all of Droon is competing in the Quest! And Princess Keah wants to win the prize, since it might break the magic spell on her mother. But some people aren't playing fair. Can Eric, Neal, and Julie stop the other racers from stealing a victory?
A hidden door. A magical staircase. Discover the world of Droon! Eric, Julie, and Neal have a problem. The nasty Lord Sparr has stolen a magic jewel from their friend Princess Keeah. The princess really needs their help. The good news is the jewel is in Lord Sparr's secret palace. The bad news is the secret palace is in a volcano!
A hidden door. A magical staircase. Discover the world of Droon! Splursh! Ka-thoom! Eric, Julie, and Neal are sailing with Princess Keeah. Suddenly, they are caught in the middle of a magical ocean storm. They are shipwrecked on an island that belongs to one of Lord Sparr's witches. Now Eric, Julie, Neal, and Princess Keeah have to get off the island before Lord Sparr gets them!
A hidden door. A magical staircase. Discover the world of Droon! Uh-oh! Neal has a problem. He's turned into a bug-again. Eric and Julie hope someone in Droon can help. Princess Keeah thinks there might be a cure in the City in the Clouds. Too bad the friends only have one day before the city disappears!
A hidden door. A magical staircase. Discover the world of Droon! Brrr! Jaffa City is under a spell of ice and snow. Even Galen the wizard is frozen solid! Eric, Julie, Neal, and Princess Keeah have to figure out a way to break Lord Sparr's curse. But they better hurry or they might get frozen, too.
A hidden door. A magical staircase. Discover the world of Droon! Lord Sparr has found a new weapon to use against the city of Droon. He's woken up a mean old giant that will now obey his every command! It's a good thing Eric, Julie, and Neal are around to help their friends try to stop Lord Sparr. It's a giant job, but somebody's got to do it!
A hidden door. A magical staircase. Discover the world of Droon! Aha! Lord Sparr has put Princess Keeah under a magic spell. Eric, Julie, and Neal can help her if they go to the Land of the Lost. But only ghosts live there. And if they don't get out soon, the kids will turn into ghosts themselves!
A hidden door. A magical staircase. Discover the world of Droon! Oops! Julie made a big mistake when she brought a bracelet home from Droon. Now she's upset the balance between worlds-and strange things are starting to happen. Eric's dad has disappeared into Droon. And Lord Sparr himself might march into Eric's basement with the help of his Golden Wasp!
A hidden door. A magical staircase. Discover the world of Droon! Somebody has robbed the Lumpies' village! And it can't be Lord Sparr - because he has mysteriously disappeared. The rumor is that a terrible beast is behind the crime. So Eric, Julie and Neal set off with Khan and Princess Keeah to find the creature. Instead they find a big surprise!
Young Amar'e Stoudemire is back in the all-star basketball adventure--STAT: Standing Tall and Talented! Eleven-year-old Amar'e Stoudemire has been playing so much basketball lately it feels like he doesn't have time to do all the things he used to love. His team needs him because he is one of the best players on the court despite also being one of the youngest. When some of the older kids get on Amar'e for not being able to dunk, he sets a goal to make that happen soon. But when Amar'e's playing time is put on hold, he'll have to come to terms with all of the other things he's been neglecting. Based on the life of All-Star NBA sensation Amar'e Stoudemire, who overcame many obstacles to become one of the most popular figures in sports today.
STAT: Standing Tall And Talented-- A slam-dunk new fiction series from NBA superstar Amar'e Stoudemire! Eleven-year-old Amar'e Stoudemire has a lot going on. He loves to go skateboarding in the park. He takes his school work very seriously. He helps out with his dad's landscaping company. And he likes to play basketball with his best friends-but just for fun. When a group of older kids start disrespecting his boys on their neighborhood basketball court, there is only one solution. Amar'e must step in and use his athletic ability and intelligence to save the day. This experience leads Amar'e to realize that basketball is his true passion. Based on the life of All-Star NBA sensation Amar'e Stoudemire, who overcame many obstacles to become one of the most popular figures in sports today. Amar'e is just as versatile in his off the court life as he is on. He is devoted to several charities. He promotes literacy and education. He is a media darling. And he has an amazing story to tell in this heartfelt, accessible middle-grade series.
STAT: Standing Tall and Talented-- A slam-dunk new fiction series from NBA superstar Amar'e Stoudemire! Eleven-year-old Amar'e Stoudemire has finally realized that out of all his hobbies, basketball is his true passion. Amar'e starts competing in tournaments with his two best friends, Deuce and Mike, and they are winning. While they play great together as a team, the real reason for their success is Amar'e's incredible abilities. He's carrying them. After a few big wins, Amar'e starts getting attention from some of the older, more elite players in Lake Wales. They all want him to join their squads. Amar'e wants to elevate his game and the only way to do that is to move on but his friends feel like he's leaving them behind. Without Amar'e they're barely contenders plus he never seems to have time for them anymore. Based on the life of All-Star NBA sensation, Amar'e Stoudemire, who overcame many obstacles to become one of the most popular figures in sports today.
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