Fantastical monsters and dragons of every hue. Accursed wizards and mysterious villains. Deadly battles and otherworldly spectacle. The untold adventures of the beloved Companions. Here are collected the best short stories of the Dragonlance Tales , unfolding a world of heroism, magic, and fantasy.
Welcome to the World of Dragonships! Skylan Ivorson is a sea-raider of the Vindras and eventually becomes the Chief of Chiefs of all Vindras clans, an honor he truly feels he deserves as one who has been blessed by Skoval, the god of war.But sometimes a blessing is a curse in disguise. Skoval and the other ancient gods are under siege from a new generation of gods who are challenging them for the powers of creation... and the only way to stop these brash interlopers lies within the mysterious and hidden Five Bones of the Vektan Dragons.It will be up to the Vindras people, as the dragon-goddess's champions, to undertake the quest to recover all Five. The fate of the Old Gods and the Vindras rests on their recovery--for this is not only a quest to save the world. It is also a quest for redemption. Filled with heroes and heroines young and old and exotic adventure in a magic-forged world, this is a series that fully illustrates the mastery of world-building and storytelling that has made Weis and Hickman into the bestselling fantasy co-authors of all time.
The book chronicles a fiery catastrophe that plunges Krynn into centuries of chaos.
Born without magic, Joram was one of the Dead, denied the throne of Merilon. For years, he lived among outlaws, surviving by wit and sleight-of-hand. Now, wielding the powerful, magic absorbing Darksword, Joram retums to the enchanted Kingdom that once was his home to win revenge and claim his birthright. Here he will test Bishop Vanya and his fierce army of Duuk-tsarith in a battle unlike any their world has known. Joined by the scholarly catalyst Saryon, the young mage Mosiah, and the trickster Simkin, Jorma confronts the shattering secret of his past and discovers the ancient prophecy that puts the fate of the world in his hands--the hands that forged the Darksword.From the Paperback edition.
Preeminent storytellers Margaret Weis and Tracy Hickman have redefined epic fantasy. Since the publication of their Dragonlance series, millions of readers have enjoyed their imaginative world-building, rich characterization, and intricate storylines. Now these bestsellingauthors bring their talents to one of the most innovative fantasy creations ever in Dragon Wing, the first volume in The Death Gate Cycle.From the Paperback edition.
The people of Krynn have known war in past ages. Some are still alive who remember the triumph of good at the conclusion of the War of the Lance. Still more remember the devastation of the Chaos War, which ended the Fourth Age of the world.But now a new war is about to begin, more terrible than any have known. This war is one for the very heart and soul of the world itself.
The souls of the dead rob the living of their magic. A dragon overlord threatens the very land the elves hold most dear. Amidst the chaos, a band of brave and selfless heroes struggles against an immortal power that appears to thwart them at every turn. The encroaching darkness threatens to engulf all hope, all faith, all light.The War of Souls rages on...
The flames of war devour Ansalon. The army of dead souls marches toward conquest, led by the mystical warrior Mina, who serves the powerful One God.A small band of heroes, driven to desperate measures, leads the fight against overwhelming odds.Two unlikely protagonists emerge. One is a dragon overlord who will not easily relinquish her rule. The other is an irrepressible kender who has been on a strange and remarkable journey that will end in startling and unforeseen fashion.The stirring climax of the War of Souls.
Life-long friends, they went their separate ways. Now they are together again, though each holds secrets from the others in his heart. They speak of a world shadowed with rumors of war. They speak of tales of strange monsters, creatures of myth, creatures of legend. They do not speak of their secrets. Not then. Not until a chance encounter with a beautiful, sorrowful woman, who bears a magical crystal staff, draws the companions deeper into the shadows, forever changing their lives and shaping the fate of the world. No one expected them to be heroes. Least of all, themselves.
The war against the dragon minions of Queen Takhisis rages on. Armed with the mysterious, magical dragon orbs and the shining, silver dragonlance, the companions bring hope to the world.
The War of the Lance is long over. The seasons come and go as the pendulum of the world swings. Now it is summer, a hot parched summer such as no one on Krynn has ever known. And an uneasy balance light and dark begins to shift. Distraught by a grievous loss, the young mage Palin Majere seeks to enter the Abyss in search of his lost uncle, the infamous archmage Raistlin. Elsewhere, the Dark Queen has found new champions. Devoted followers, loyal to the death, the Knights of Takhisis follow the her vision to victory. And a dark paladin, Steel Brightblade, rides to attack the High Clerist's Tower, the fortress his father died defending. And on a small Island, the mysterious Irda capture an ancient artifact and use it to ensure their own safety. Usha, the child of the Irda, arrives in Palanthas claiming that she is Raistlin's daughter. The summer will be deadly. But for whom, only the swing of the pendulum will tell.
Tanis Half-Elven... Flint Fireforge... Tasslehoff Burfoot... the classic Dragonlance characters are back!Picking up where the first book of the classic Dragonlance Chronicles left off, this tale follows the Companions of the Lance on their adventures following the rescue of the refugees of Pax Tharkas. Flint and Tanis Half-Elven travel to the dwarven kingdom of Thorbardin, while the rest of the Companions confront challenges of their own.
The Chronicles retold--from evil's point of view.The story starts in Neraka, where Kitiara uth Matar and Emperor Ariakas hatch a plan to retrieve a dragon orb and thereby destroy Solamnia and the Companions in one fell swoop. But the guardian of the dragon orb, Highlord Feal-Thas, disagrees with this plan. Kitiara must go to Ice Wall to force him to accept Ariakas' will, but her journey does not end there. Thrown out of favor, she conceives a daring plan to enlist the aid of the most feared beings on Krynn--Lord Soth and the Dark Queen. Meanwhile, Laurana and the Companions retrieve the dragon orb and take it back to Solamnia--not knowing that they bring their allies' doom with them.The second volume of a new trilogy from celebrated authors Margaret Weis and Tracy Hickman, The Lost Chronicles details the famed War of the Lance from the perspective of the evil that menaces Krynn. The books are written in such a way that they will be marvelous complements to the original Chronicles, while at the same time accessible and exciting to new readers.
Between Chronicles and Legends, what made Raistlin aspire to godhood?Raistlin Majere has become a Black Robe wizard and travels to Neraka, the lord city of the Dark Queen, ostensibly to work for her, though in reality he means to further his own quest for power. But Takhisis finds out that the dragon orb has entered her city and sends her draconians to find and destroy the wizard who has it in his possession. Before her agents can strike, though, Raistlin finds out that Takhisis means to take control of all wizardly magic. She has ordered Kitiara to set a trap for the Gods of Magic on the Night of the Eye, when all the high-ranking wizards will be in Neraka to celebrate. As the forces of light, with help from the good dragons, are turning the tide of battle, Raistlin is forced to flee, for his foes are closing in on him. As the Dragon Highlords vie for the Crown of Power in the Temple of the Dark Queen, Raistlin Majere wages his own desperate battle against Takhisis in the dungeons below and meets again the brother he betrayed. The fate of the world hangs in the balance.
Now the people know that the dragon minions of Takhisis, Queen of Darkness, have returned. The people of all nations prepare to fight to save their homes, their lives, and their freedom. But the races have long been divided by hatred and prejudice. Elven warriors and human knights fight among themselves. It seems the battle has been lost before it begins. The companions are separated, torn apart by war. A full season will pass before they meet again-if they meet again. As the darkness deepens, a disgraced knight, a pampered elfmaiden, and a rattlebrained kender stand alone in the pale winter sunlight. Not much in the way of heroes. Continue the epic saga that has swept up millions of readers and carried them on a journey of imagination!
On steamy Pryan, never-ending sunlight and plentiful rain have created a jungle so vast that humans and elves dwell high in the trees and only dwarves live anywhere near the ground. From the treetops the aristocratic elves sell weapons to the other races, whose incessant warfare sends a steady steam of profits and essential resources skyward. Now, generations of dissent and race hatred will not heal -- not even under the threat of annihilation at the hands of legendary Titans. Armed with little more than their wits and prophecy, an elf, a human, and a dwarf must unite to try to save the world from destruction.
Abarrach, the Realm of stone. Here, on a barren world of underground caverns built around a core of molten lava, the lesser races -- humans, elves, and dwarves -- seem to have all died off. Here, too, what may well be the last remnants of the once powerful Sartan still struggle to survive. For Haplo and Alfred -- enemies by heritage, traveling companions by necessity -- Abarrach may reveal more than either dares to discover about the history of Sartan... and the future of all their descendants.From the Paperback edition.
Margaret Weis and Tracy Hickman In the enchanted realm of Merilon, magic is life. Born without magical abilities, Joram is left for dead but grows to manhood with the help of his constant vigilance and sleight-of-hand skills. When he meets the scholarly catalyst Saryon, the two join forces, attempting to forge the powerful magic-absorbing Darksword.
For two centuries the portion of the great Sovereign Stone belonging to the humans of Loerem was lost from sight and memory. But there are those who dare never forget ... A magical relic has been miraculously recovered -- and the battle for the future of Loerem begins. It is a nightmare conflict that will ensnare dwarf, human, elf, and orken beings, as the immortal dark lord Dagnarus launches terrible war from the blackest depths of the Void. And now heros must emerge from the most unlikely corners of the world to deny Dagnarus the awesome power of the Stone -- or suffer the hideous damnation of his hellish reign.
Chaos is everywhere as the Lord of the Nexus orders his servant Haplo and the human child known as Bane to further their master's work on Arianus, the realm of air. But their one time companion Alfred has been cast into the deadly Labyrinth. And somehow the assassin Hugh the Hand has been resurrected to complete his dark mission. More important, the evil force that Haplo and Alfred discovered on Arianus has escaped. As Haplo's doubts about his master grow deeper, he must decide whether to obey the Lord of the Nexus or betray the powerful Patryn. . . and endeavor to bring peace to the universe.
Heroes and Fools: A submarine trip to an island of ghosts. A band of fugitive actors. A deadly draconian who has had too much holiday punch. And veritable onslaught of dryads, shadow wights, and that rarest of all monsters, the dread forest boojum. Also, from the team of Margaret Weis and Don Perrin, the latest adventure of Kang and his wayward troop of draconians. In the proud tradition of the best-selling Dragonlance anthologies, Heroes and Fools promises a sometimes heroic -- sometimes foolish -- visit to the world of Krynn.
Pursued by assassins, Haplo, the only one who knows the location of the mysterious Seventh Gate, and his old companion, Alfred, seek refuge in the Labyrinth, a lethal prison maze whose inhabitants are condemned to death.
From acclaimed New York Times bestselling fantasists Margaret Weis and Tracy Hickman comes the spellbinding conclusion to the epic adventure of wonder, courage, magic, and ambition that is the breathtaking world of the Sovereign Stone. Over two hundred years have passed since the mystical Sovereign Stone was shattered and the world of Loerem faced its most dangerous test ever--the rise of the dark lord Dagnarus. But now Dagnarus has stirred from the Void and seeks the utter conquest of all Loerem. Leading a seemingly unstoppable horde of bestial, powerful minions and a host of insidious undead, Dagnarus captures mortal kingdom after mortal kingdom, until he stands before the very gates of New Vinnengael, as traitors within the city plot to yield the crown to the undead lord. In the darkness and turmoil that follows, all heroes must first master their own fears and weaknesses before they can take up the fight to stop Dagnarus, and the company spreads across many lands to face many perils. Mortally wounded by a Blood-knife wielded by an undead Vrykyl knight, the Baron Shadamehr lies dying, and even the many skills of his beautiful, beloved Alise may not be able to save him. Others face desperate journeys through hostile lands and difficult tests of character. And, unsuspected, a deadly Vrykyl stalks the pecwae Bashae--and his precious burden, the human portion of the Sovereign Stone--through the streets of New Vinnengael. Yet the gods have their own plans for this imperiled land, and drawn by an unknown call, the Dominion Lords head for the Portal of the Gods, the mystical, haunted site of Dagnarus's terrible treachery two hundred years beforehand. For if all the parts of the sundered Sovereign Stone can be reunited, the Dominion Lords can stop Dagnarus's unholy plans for domination. But one piece is still missing. . . . As the past and present converge in a desperate race to determine the future, an unlikely hero will arise. A man who will become far more than he ever dreamed possible and who holds the fate of all Loerem in his hands. And to save Loerem he must venture into a realm of utter terror and darkness . . . into the very blackness of the Void itself.
"Wanna Bet?" The three adventure-seeking sons of Caramon Majere lose a bet to a flamboyant, magnificently bearded dwarf, and wake up, shanghaied, on an incredible gnomish sailing vessel questing after the legendary Graygem. Who is the mysterious Dougan Redhammer, and what perils are in store for Sturm, Tanin, and Palin, the young mage haunted by the legacy of Raistlin? In nine short stories by superlative writers, the companions confront wizards and dragons, magical spectacles and daggers possessed, and survive memorable encounters with the minor races of Krynn. Plus, a rolicking new novella by Margaret Weis and Tracy Hickman chronicling the outrageous fortunes of the next generation of heroes. The Dragonlance Saga, with three million copies sold, continues!
Welcome, guest, to our inn. Shake the dust from your boots and throw off the cares of the weary road you travel. Have no fear of goblin or draconian, dragon or ogre (except in legend and song that you will hear around our fire)! This night, guest, you are safe and warm within the branches of the sheltering vallenwood. - Your proprietors, Caramon and Tika Majere. For your enjoyment, we offer How the Companions Met, Lord Gunthar's War Journal, Bertrem's Essays on the Races of Krynn, Notes from Raistlin's Book of Herb Lore, Rune Readings and Numerological Charts, Songs, Recipes, Musical Scores, Legends, Proverbs, Artifacts of Krynn, and a few other items we may have overlooks (as the kender said when he emptied his pockets).
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