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From the back of the book: When a mysterious and top-secret alien probe, which Tom found on Jupiter, is stolen from Swift Enterprises, Tom Swift rockets into another exciting mission. The information locked in the probe is invaluable, and Tom must find it at all costs. He and his friends, Anita and Ben, chase the thief through underground caverns and, using their high-powered space-ships, through the blackness of space--risking everything they have to find the alien probe and reveal its secrets.
Tom Swift and his crew travel to the planet Aquilla to recover Sea Globe, an ecological system stolen from the space colony.
From the back of the book: Tom, Ben, Kate and Anita fight for their lives when they are captured by the evil industrialist, David Luna, and imprisoned in his massive space fortress. Luna is desperate for the secret of the stardrive that Tom has developed which makes it possible to travel from one galaxy to another in a matter of minutes. When Luna tries to force the stardrive into operation, an accident occurs--hurtling them deep into unknown space. They come upon a dark, swampy planet infested with strange and dangerous beasts. It's up to Tom to save them all from the planet and it's deadly inhabitants!
The young inventor Tom Swift loses his flying skyboard to Xavier Mace, aka The Black Dragon, an elusive evil genius. Swift must get the board back.
From the back of the book: The mysterious explosion of Tom's new spaceship forces him and his buddy Ben to investigate Dr. Hans Grotz, a respected scientist and director of New America, a fantastic orbiting space colony. At the same time, Tom is testing his recent invention, a high-powered engine that will launch the Daniel Boone, Swift Enterprises latest spacecraft. Someone is sabotaging the test engine, endangering hundreds of lives. Who is bent on destroying Swift Enterprises? Tom and his new-found allies, Anita Thorwald and Benjamin Franklin Walking Eagle, battle sinister forces in this cosmic adventure.
Tom Swift and his crew are instrumental in delivering the planet Verita from a nuclear holocaust.
Tom Swift's invention, a computer-controlled exoskeleton strengthens but also endangers its user. When an unscrupulous boxer threatens to exploit the device, Tom Swift must don the high-risk armor himself.
When Tom is studying a black hole, he discovers increased sunspot activity. As he studies more, he discovers that a new project designed by an experimental scientist and backed by a businessman is causing instability in stars. Tom and his friends face great danger and lots of opposition to keep the sun from going supernova and destroying life on earth as we know it.
TOM IS IN DEEP-SEA TROUBLE... Tom. Bud, and Yo are on the S.S. Nestor, a Swift Enterprises research vessel, to witness Mr. Swift testing his submersible, the Verne-1. Mr. Swift plans to use the Verne-1 to place a network of seismometers on the sea floor to detect underwater earthquakes, volcanic eruptions, and other phenomena that might generate tidal waves on the ocean's surface. But when an unexpected storm hits and the S.S. Nestor looses contact with the Verne-1, it's up to Tom to save his father.
High elevations equal high stakes for Tom! Tom is headed to Mount Everest. Not only will he get some sweet practice time in on his new foil kite snowboard, but he and Bud are going to put his latest invention--a robot Sherpa--to the test. At Everst's high elevations they will really be able to run the Sherpa through its paces. But Tom can't quite focus on the tasks at hand because while there are always rumors of the mysterious Yeti, Tom thinks he's seen one. And what's more is that there's a nasty bunch of hunters on the prowl to capture the yeti "at any cost." Tom knows that some things are better left a mystery and vows to do what he can to protect this natural environment--and any mysterious species inhabiting it.
Tom Swift and his friends are confused when they are repeatedly attacked by sphere-shaped enemies that they don't recognize. To complicate matters, their ship is damaged, and everyone is plagued by their worst terrors. With quick thinking and split-second action, Tom Swift and his friends help to save a race long thought to be extinct and nullify an enemy determined to conquer all races. And they foil a plan to take over many of the industries run from earth. All in a day's work.
Tom and his friends find themselves in the hands of unfriendly robots who are trying to eliminate all biological life from their planet.
ROBOTS + TERRORISTS = TROUBLE FOR TOM Tom's been training his entry, SwiftBot, for the upcoming Robot Olympics -- a major event being sponsored by the White House's Office of Science and Technology. Teenage inventors from around the country will be bringing their homemade robots to compete in a series of athletic competitions. The Road Back, an antiscience terrorist group, has issued a statement condemning the event, and Tom hopes that the tight security at the Robot Olympics will keep TRB from causing trouble. But no such luck. Someone is playing dirty . . . and things are going to get dangerous.
CAN TOM AVOID A ROCKET WRECKAGE DISASTER? Tom Swift isn't your average teenager--he's a science prodigy! And, his inventions always involve cutting edge technology. With the help of his best friends Bud and Yo, Tom tests his gadgets and runs into all sorts of adventures. From deep-sea diving and shark bites to outsmarting an antiscience terrorist group, Tom Swift, Young Inventor, will keep you on the edge of your seat!
What Tom's about to find is truly out of this world! It's the grand opening of APOGEE, the world's first space hotel, an orbital space station designed expressly for the tourist trade. As Swift Enterprises is a major investor in the project, and provided much of the necessary technology, Tom and Sandy have been invited to be among the first guests to visit! When they arrive at the APOGEE they experience weightlessness, learn about the high-tech nature of the hotel (including the robotic wait and cleaning staff), and play a game of zero-gravity badminton. But as Tom explores the ship he begins to notice some strange happenings. And when a billionaire guest of the hotel turns up missing,Tom suspects foul play....
This is the first book from the third series. (from the dustjacket) Tom and his friends, Anita and Ben, travel to the mineral-rich planet of Jupiter on the new Swift Enterprises' spacecraft, the Daniel Boone. On the way, Tom invents Aristotle, a brilliant and sometimes almost human robot, who will help them on their dangerous journey. Someone else is after the minerals of Jupiter's moons, and that someone is a madman who will stop at nothing to get what he wants. Tom risks his life to save the crew of the Daniel Boone from a terrible plague unleashed by the sinister criminal in this exciting tale of outer-space espionage.
"Tom Swift Among the Diamond Makers, or, the Secret of Phantom Mountain" by Victor Appleton is book number 7 in the original Tom Swift series.
Tom Swift (in some versions Tom Swift, Jr. ) is the name of the central character in five series, totaling over 100 volumes, of juvenile science fiction and adventure novels that emphasize science, invention, and technology. The character was created by Edward Stratemeyer, the founder of the Stratemeyer Syndicate, a book-packaging firm. His adventures have been written by a number of different ghostwriters over the years. Most of the books are published under the collective pseudonym Victor Appleton. The 33 volumes of the second series use the pseudonym Victor Appleton II. The character first appeared in 1910. New titles have been published as recently as 2007. Most of the various series focus on Tom's inventions, a number of which have anticipated actual inventions. The character has been presented in different ways over the years. In general, the books portray science and technology as wholly beneficial in their effects, and the role of the inventor in society has been treated as admirable and heroic. Translated into a number of languages, the books have sold over 20 million copies worldwide. Tom Swift has also been the subject of a board game and a television show. Development of a feature film based on the series was announced in 2008. A number of prominent figures, including Steve Wozniak and Isaac Asimov, have cited "Tom Swift" as an inspiration. Several inventions, including the taser, have been directly inspired by the fictional inventions.
Tom Swift and His Aerial Warship, or, The Naval Terror of the Seas, is Volume 18 in the original Tom Swift novel series published by Grosset & Dunlap. The story was written in 1915, and World War I, known as The Great War, was already in progress. As the story opens, Tom is explaining his newest invention to his friend, Ned Newton. Just as Tom is in the middle of explaining the problems he is having, a fire erupts in one of the sheds, where explosives are stored. After the fire has been put out, careful investigation shows that the fire was set deliberately. In preparation for presenting his new airship to the United States Government, Tom has invited a Lieutenant Marbury, from the Navy, to review his ship. Marbury informs Tom of a possible plot against Tom and his inventions, past and present. Tom scoffs at the idea, but soon finds out otherwise, as his new airship is hijacked by foreign spies with an unknown agenda.
Well, Ned, are you ready? "Oh, I suppose so, Tom. As ready as I ever shall be." "Why, Ned Newton, you're not getting afraid; are you? And after you've been on so many trips with me?" "No, it isn't exactly that, Tom. I'd go in a minute if you didn't have this new fangled thing on your airship. But how do you know how it's going to work--or whether it will work at all? We may come a cropper."
Oh Tom, is it really safe? A young lady--an exceedingly pretty young lady, she could be called--stood with one small, gloved hand on the outstretched wing of an aeroplane, and looked up at a young man, attired in a leather, fur-lined suit, who sat in the cockpit of the machine just above her. "Safe, Mary?" repeated the pilot, as he reached in under the hood of the craft to make sure about one of the controls. "Why, you ought to know by this time that I wouldn't go up if it wasn't safe!"