The Bajoran shipyard is assigned to build an engine for a new starship, a project which could be instrumental in revitalizing the planet's war-ravished economy. As Commander Sisko awaits the arrival of a tanker containing the antimatter that will power the starship, a band of hijackers captures the extremely valuable cargo and escapes through the wormhole. When the hijacking spurs a political debate, Major Kira struggles to mediate the dispute between the opposing factions. Meanwhile, Sisko makes a desperate move to retrieve the antimatter. With the stability of the Bajoran economy at stake, Sisko, Dax, and Odo infiltrate the hijackers, a move that could have deadly consequences for them and the planet Bajor.
From the Gamma quadrant they came -- hordes of fierce Jem'Hadar warriors commanded by the mysterious Changelings, who will stop at nothing to achieve victory over both the United Federation of Planets and the Klingon Empire. Now that the Dominion has entered into an unholy alliance with the Cardassian military regime and seized control of Deep Space Nine , Starfleet finds itself fighting a losing war against unbeatable odds. As mighty fleets clash in the deadly battleground of space, the fate of the entire Alpha Quadrant hangs in the balance. The Enterprise-E is patrolling the Cardassian border, bracing for the joint Dominion-Cardassian offensive that Starfleet knows will come soon, when Captain Jean-Luc Picard and his crew are reunited with a former crewmate, friend, and enemy: Ro Laren. The onetime officer, who defected from Starfleet to join the rebel Maquis, brings disturbing news. Deep behind enemy lines, the Dominion is attempting to build an artificial wormhole that will allow them to bypass the mined Bajoran wormhole and bring fresh reinforcements into the Alpha Quadrant, altering the balance of power irrevocably. If Captain Picard cannot stop the project, the new wormhole will guarantee the ultimate victory of the Dominion!
As long as there have been vampires, there has been the Slayer. One girl in all the world, to find them where they gather and to stop the spread of their evil and the swell of their numbers. . . Night of the Living Rerun â ¼ As if real life wasn't already overflowing with vampire-staking, Buffy is now dreaming about slaying! Night after night, it's the same thing. . . What could it mean? When Xander and Giles start acting like they have ancient alter egos, Buffy begins to realise what's going on. Can Buffy prevent the Master from escaping his supernatural prison before Sunnydale becomes history! Coyote Moon â ¼ The seedy carnival looks like just the thing to give Buffy and her friends, Xander and Willow, a break from staking bloodsuckers. Some greasy food, a few cheap thrills - what more could a Slayer ask for? But then Buffy senses something evil behind this carnival. Could it be connected to the corpses that are turning up around Sunnydale. Can Buffy find out what's going on in time to save her friends? Or has the Slayer become the prey? Portal of Time â ¼ The Master, Buffy's nemesis, may be gone, but he is by no means forgotten. One of his devotees has set out to alter the past, killing off Slayers in order to change the future. With the Slayer line extinguished, there will be no Buffy. And without Buffy, no one will be able to prevent him as he resurrects The Master. Having opened a portal through time he is about to send his minions into the past to murder the most influential Slayers in history. Buffy is forced to follow them through the portal in a race against time and evil. But the problem is. . . you can't change the past without altering the present. . .
The U.S.S. Enterprise . is stunned when famed scientist Lynn Costa is murdered in one of the ship's science labs. She and her husband Emil were known as science's greatest ongoing collaboration and, together had received the Federation's highest honors for their achievements in scientific research. Determined to see the culprit brought to justice, Captain Picard assigns Lt. Worf and Counselor Deanna Troi to the case. their routine investigation of the ship's science lab soon reveals a dangerous web of deceit, betrayal, and madness. Now, Worf and Troi find themselves struggling against a ruthless assassin set on revenge -- for whom murder is only the beginning...
Dazzling to behold, Gemworld is one of the wonders of the Federation: an artificial world composed entirely of crystal, its atmosphere held in place by a sophisticated network of force fields. Home to a half dozen different sentient races, this singular world is a low-gravity playpen of mammoth spires, endless fractal staircases, gemstone arcs, and dazzling prisms, oil carefully nurtured by the planet's many inhabitants -- until now. Lieutenant Melora Pozlor, who previously served on Deep Space Nine , is currently stationed aboard the Starship Enterprise where an urgent telepathic summons alerts her to the danger threatening her homeworld. The crystals that once sheltered her people, and several other alien species, are now growing at a vastly accelerated and uncontrollable rate, wreaking havoc throughout the planet. Captain Picard orders the Enterprise on a rescue mission to Gemworld, but they arrive to find a world in chaos -- and an unexpected menace that traps the crew of the Enterprise along with the fragile civilization they hoped to save!
Dazzling to behold, Gemworld is one of the wonders of the Federation: an artificial world composed entirely of crystal, its atmosphere held in place by a sophisticated network of force fields. Home to a half dozen different sentient races, this singular world is a low-gravity playpen of mammoth spires, endless fractal staircases, gemstone arcs, and dazzling prisms, all carefully nurtured by the planet's many inhabitants -- until now. Lieutenant Melora Pazlar, who previously served on Deep Space Nine "TM", is currently stationed aboard the Starship Enterprise "TM" where an urgent telepathic summons alerts her to the danger threatening her homeworld. The crystals that once sheltered her people, and several other alien species, are now growing at a vastly accelerated and uncontrollable rate, wreaking havoc throughout the planet. Captain Picard orders the Enterprise on a rescue mission to Gemworld, but they arrive to find a world in chaos -- and an unexpected menace that traps the crew of the Enterprise along,with the fragile civilization they hoped to save!
Once one of the Federation's greatest marvels, the planet of Gemworld now faces total destruction, unless the vast network of force fields holding it's atmosphere and his crew must embark on a hazardous trek across the dying planet to unite it's six inhabitant civilizations
Following on the success and popularity of Genesis Wave: Books One, Two, and Three, John Vornholt pulls together a group of Star Trek heroes with a mission unlike any other!The passing of the Genesis Wave has damaged hundreds of worlds in the newly named "Genesis Sector," and chaos reigns throughout that area of space. Each world has been changed in different ways, and a group of extraordinary men and women -- some old friends, some new faces -- have been assigned the job of getting the devastated planets back on their feet. Their first job: To resettle an entire displaced alien race on its altered home planet, where the dead come back to life, microbes have reached gigantic size, and the new ecology taking over the world is one not fit for man nor genetically altered beast. . . .
First in the 4-book Genesis Wave saga.
Fourth in the Genesis Wave series. A Star Trek, the Next Generation novel.
Intended to create life from nothingness, the Genesis Device had the potential to become a weapon of awe-inspiring destructiveness, capable of rearranging matter and life energy on a planetary scale. After the cataclysmic explosion of the Genesis Planet, and the Klingon Empire's attempt to steal the top-secret technology for its own military purposes, Starfleet wisely decided to destroy all data and records on Project Genesis, hoping to bury its deadly secrets forever. Nearly a century later, all that remains of Genesis is the knowledge stored in the mind of an elderly, almost-forgotten scientist namedDr. Carol Marcus. But Dr. Marcus has gone missing, and a menace from bygone days has come rushing back with a vengeance. Sweeping across the Alpha Quadrant at a terrifying speed, a mysterious wave of energy is wiping out populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms. The Starship Enterprise , commanded by Captain Jean-Luc Picard, is the first Starfleet vessel to discover the threat, but Picard and his crew are not the only ones in danger. Billions of living beings and hundreds of inhabited planets lie in the path of the mutagenic wave, which is expanding outward as it traverses the cosmos. Earth and the Romulan Empire face total obliteration. To discover the origin of the wave, Picard and his crew must probe the long-buried mysteries of the past. But even if he can uncover the shocking history of the Genesis Wave, is there any way to save the future from its unleashed fury?The Genesis Wave, Book One, is the beginning of an apocalyptic two-part adventure that will pit the desperate crew of the Starship Enterprise against a disaster of galactic proportions.
"As a matter of cosmic history, it has always been easier to destroy than to create. "-- Spock, The Wrath of KhanSweeping across the Alpha Quadrant at a terrifying speed, a wave of Genesis energy has wiped out whole populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms. The U. S. S. Enterprise , commanded by Captain Jean-Luc Picard, managed to counter the threat, halting the wave in its tracks and stopping the alien race that had sent the wave crashing through the galaxy. In the process the crew saved trillions of souls and hundreds of inhabited planets from the mutagenic wave. Earth itself, as well as the Romulan Empire, was saved from obliteration. Now nothing is left to do but clean up the mess the Genesis Wave left behind. Or so it seems. Unknown to Picard and his crew, the use of the Genesis Wave on a galactic scale had weakened the walls between our dimension and one right next door, one that harbors a deadly threat to not only the survival of civilization throughout the galaxy, but the survival of reality itself. The Genesis Wave, Book Three, is the final volume of an apocalyptic adventure that pits the desperate crew of the Starship Enterprise against a disaster of universal proportions.
The spectacular conclusion to the thrilling double-sized adventure!Like an unstoppable cosmic storm, the dreaded Genesis Wave continues to sweep across the Alpha Quadrant, transforming entire planets on a molecular level and threatening entire civilizations with extinction. Based on the long-hidden scientific secrets of Dr. Carol Marcus, who has mysteriously disappeared, the wave of mutagenic protomatter seems to have come from nowhere, posing a cataclysmic menace to life as we know it. To combat the rushing terror of the wave, Captain Jean-Luc Picard and the crew of the Starship Enterprise have been forced into an uneasy alliance with both the Klingons and the Romulan Empire, both of whom may crave the forbidden secrets of the Genesis technology for themselves. The finest engineers of three civilizations, including Geordi La Forge and his long-lost love, Dr. Leah Brahms, must race against time to devise some way of halting the deadly wave before yet another world is transformed into something entirely alien and unrecognizable. But even if, against all odds, the Genesis Wave can be defeated, Picard and his potentially treacherous allies must still confront the greater mystery of what unknown intelligence dared to launch the wave against an unsuspecting galaxy -- and for what malevolent purpose. . . .
Paradise Valley is up in arms with the scare of a UFO. Sadly, Alex's superpowers quit, leaving her a walking, jelly-like creature. Alex has to get home to fix herself, but how can she with half the town on her trail?
Alex's haunted house becomes complete with a real ghost as there are more tricks than treats in store for Alex.
Monsters, and tricks, and ghouls, oh my! Sabrina can't believe that MR. Kraft is eliminating all the extra-curricular activities... even cheer-leading. When she discovers that there is no money to fund the programs she comes up with a great idea... a haunted house fund raiser: The Holloween Machine. The attraction has a fun house, a maze, and special effects. Converting an old factory into a working haunted house is no problem when you have the help of a hobgoblin -- a household helper. The "hobby" does homework, balances Aunt Zelda's checkbook, polishes the silverware, and even helps Sabrina with the planning of the fundraiser -- that is until Salem upsets the supportive guest. And when you upset a hobgoblin...watch out!
The Enterprise journeys to Lorca, a beautiful world where the inhabitants wear masks to show their rank and station. There, Captain Picard and an away team begin a quest for the planet's ruler and the great Wisdom Mask that the leader traditionally wears. Their mission: establish diplomatic relations. But Picard and his party lose contact with the ship, and Commander Riker leads a search party down to the planet to find them. Both men are unaware that their searchs are part of a madman's plan. A madman who is setting a trap that will ensnare both landing parties, and leave him poised to seize control of the awesome Wisdom Mask... And the planet Lorca itself.
When an unplanned mind meld reveals the true identity of a deadly assassin to Spock's niece Teska, she and Spock find themselves the target of a Regelian criminal network--and light years away from the "Enterprises's" help.
Sabrina's excited to be a counselor at Camp Bearclaw--until she gets her cabin assignment: Cabin 13, the troublemakers' cabin. She tries to tame the kids without using magic, but they're really out of control. When they have a pillow fight that covers the cabin in feathers and stuffing, Sabrina finally loses her temper and casts a good-behavior spell. Now her campers are amazing everyone with their obedience. But Sabrina knows they can't win the big Tug of War competition if they're acting like well-behaved robots. And she's getting a little bored with her perfect little campers. Should she remove the spell, or is she asking for more trouble?
Like intertwining filaments of human and alien DNA, a ruthless campaign of revenge has threaded its way through the galaxy, touching billions of sentient beings -- and changing forever the life of Lieutenant Thomas Riker. Tom Riker, an identical duplicate of the Starship Enterprise's first officer, is serving as a Starfleet medical courier when he encounters a group of Maquis renegades, led by a former Starfleet officer named Chakotay. A planet in the Demilitarized Zone, now controlled by the Cardassians, has been stricken with the same deadly disease that has plagued the Alpha Quadrant for years, and only Riker can get the medical supplies the Maquis so desperately need. But the Cardassians would rather destroy all life on the planet than risk letting the epidemic spread!
After a week of being stranded on an unknown island, the remaining seven survivors of Flight 29 Down have pretty much gotten their routine down. Everyone has his or her job and pulls his or her weight. But when an unexpected visitor suddenly reappears on the scene, will she disrupt their delicate balance?
When the Polongo River dries up, Waterfall City is threatened, and young Magnolia and her dinosaur friend, Paddlefoot, begin a dangerous quest.
ROUGE SAUCER While its own saucer section receives needed repairs, the U.S.S. Enterprise tests a new experimental saucer. In theory, the new saucer can survive a planetary crash landing, but will it come through intact under genuine test conditions? Riker, Data, Worf, and La Forge risk their lives to find out, and so does Admiral nechayev of Starfleet. But a dangerous test turns even more deadly when hostile forces seize control of the saucer --and turn it against the Enterprise.
For years, sabertooth tigers have lived in the Forbidden Mountains, apart from humans and dinosaurs alike. Now an avalanche has blocked their way to their source of food, and the sabertooths are divided on what to do. The only hope for a peaceful solution lies with Redstripe, a sabertooth leader, and Cai, a thirteen-year-old boy. This unlikely pair embarks on a treacherous journey out of the mountains. But they are only a few steps ahead of a human-hating sabertooth and his hungry followers - in a race that could change Dinotopia forever...