Ten years after the terrible Darkwar finally ended, catastrophe once again threatens to engulf Midkemia and Kelewan, as the demon hordes continue their relentless quest to infiltrate this realm of magic and wonder. . . . At the Gates of Darkness Book Two of the Demonwar Saga To protect their world from the savage demon hordes, the Black Sorcerer Pug and Midkemia's clandestine protectors, the Conclave of Shadows, forged an uneasy alliance of formidable magical talents. Together, this brave band of wizards, demon masters, warriors, and elves defeated the brutal Demon King Maarg and turned back the onrushing death tide. But Maarg's fall has not stopped the demonic onslaught, and danger now looms greater than ever before. Amid the barren ridges of the Valley of Lost Men, in the shadows of an ancient Keshian fortress, the fearsome demon Dahun and the mad necromancer Belasco have joined forces, creating an unstoppable union of deathly black magics that even Pug and a united Conclave may not be strong enough to withstand. Battling the Demon Legion has taken a heavy blood toll on the valiant and dedicated magician, claiming the lives of nearly all those he loves. Though he is racked by despair and rage, Pug knows that the time for mourning must wait. Putting aside his pain, he and the Conclave and their allies-the cold-blooded master spy Jim Dasher; the fearsome young Knight-Adamant Sandreena; her former lover the necromancer Amirantha; two renegade Star Elves; and Pug's surviving son, Magnus-must marshal their resources against this latest threat. None can forget the dozens of worlds overrun by the demon plague and the millions of dead left behind in their wake. At the gates of darkness, where shadows hide even deeper shadows, these magical defenders will face what is sure to be the bloodiest, nastiest fight their land has ever seen. And as evil, mayhem, and dark magic are unleashed, none can predict if they-and Midkemia itself-will survive.
From the New York Times bestselling author of the Riftwar Cycle--including the original Riftwar, the Serpentwar, the Darkwar, the Demonwar, and now the Chaoswar--comes the latest entry in one of the most treasured and enduring sagas in modern fantasy. A Crown Imperilled War rages in Midkemia once again, and behind the chaos, disquieting evidence points to dark elements at work. As enemies march across the realm wreaking destruction, its brave and loyal defenders battle to survive--a struggle made more perilous now that Jim Dasher's trusted intelligence network has been cleverly dismantled. Region by region, Midkemia is being ripped apart, and the loyal spy and his allies find themselves overpowered at every turn. Signs of the kingdom's impending doom surround them. King Gregory of the Isles has yet to produce an heir. Roldem and Rillanon have each been plagued by palace coups that threaten to topple their thrones. Lord Hal of Crydee and his great friend Ty Hawkins, champion swordsman of the Masters' Court, have been entrusted with smuggling Princess StephanÉ and her lady-in-waiting, the lovely and perplexing Lady Gabriella, out of Roldem to safety. But the rising danger has made finding refuge treacherous. Nowhere is safe, including Ylith, Midkemia's strategic bastion, where Hal's younger brothers Martin and Brendan hold off an onslaught of brutal Keshian Dog Soldiers and a mysterious force from beneath the sea. Yet courage alone is not enough to withstand the continued enemy assault. Without reinforcements, hope of success fades. Martin, Brendan, and their compatriots know that while losing Crydee, the legendary city on the kingdom's edge, would be devastating, the realm can still be saved. But if Ylith falls, all is lost. As Jim, Hal, and all their brothers in arms fight for their lives, Pug and the Conclave of Shadows embark on a magical quest to hunt down the dark force orchestrating the destruction before Midkemia is annihilated. And time is running out. . . .
Magic and murder engulf the realm of Kelewan. Fierce warlords ignite a bitter blood feud to enslave the empire of Tsuranuanni. While in the opulent Imperial courts, assassins and spy-master plot cunning and devious intrigues against the rightful heir. Now Mara, a young, untested Ruling lady, is called upon to lead her people in a heroic struggle for survival. But first she must rally an army of rebel warriors, form a pact with the alien cho-ja, and marry the son of a hated enemy. ...
Saved by a mage's intervention from certain death, Kaspar, the evil Duke of Olasko, is lord no more -- reduced to an exile's existence and forced to wander the harshest realms of the world he once enslaved. Merciless deserts, forbidding mountains, and vast oceans now separate the once powerful despot from his former seat of power -- his dark dreams of vengeance overwhelmed by the daily struggle for survival. But there is a larger drama that will entangle the broken dictator. An evil devastating and deadly seeks entrance to the land -- the mystical tool of a dark empire hungry for conquest and destruction -- and Kaspar has inadvertently discovered the key. Suddenly, Midkemia's last hope is a disgraced and exiled duke whose history is written in blood, and who now must wield his sword as her champion . . . if he so chooses..
Phil Hastings was a lucky man--he had money, a growing reputation as a screenwriter, a happy, loving family with three kids, and he'd just moved into the house of his dreams in rural of magic--and about to be altered irrevocably by a magic more real than any he dared imagine. For with the Magic came the Bad Thing, and the Faerie, and then the cool... and the resurrection of a primordial war with a forgotten people--a war that not only the Hastings but the whole human race could lose.
A portent of annihilation awakens the powerful sorcerer Pug in the dead of night--a dread vision warning of a vast and terrible army descending upon the exposed heart of Midkemia. Even the formidable might of the Tsurani Empire will not beat back the alien invaders. And in far Stardock town, two boys--untrained, unready, and barely come of age--will be called upon by the mysterious Conclave of Shadows to confront a sinister plot that implicates even the highest-ranking nobles in the land. For a nightmare of treason, intrigue, and murder is brewing among an ancient Brotherhood of Death--a clan of merciless assassins whose name is spoken only in fearful whispers . . .
As the Riftwar tears Midkemia apart, enemies trapped in the frozen Northlands must trust each other to stay alive. . . . In the sprawling, embattled land of Midkemia, fate can form strange alliances. Nine years into the bloody and ongoing Riftwar, Dennis Hartraft's Marauders are cold, hungry, and exhausted. Having only just survived a disastrous encounter with their sworn enemy, the Tsurani, the soldiers are headed for a frontier garrison, where they will be able to rest and recover. But Hartraft's company arrives at the same time as a Tsurani patrol, and both sides discover the stronghold overrun by a migrating horde of dark elves called moredhel, a foe so deadly and vicious the bitter enemies must band together and fight as one. But can their hatred for their mutual enemy overcome their distrust of each other? As the two groups, bound to each other by their common foe, make their way across the unknown Northlands to freedom, they have to struggle with not only the elements and the enemy, but also their consciences. For, with both sides carrying painful scars from past wars, each man must ask himself what is more important: one's life or one's honor?
Dasati, a world where the gods of good have been vanquished, is preparing to invade the world of Midkemia. Pug & Nakor, wizards of Midkemia, travel to Dasati in an attempt to thwart the invasion.
Jimmy the Hand, boy thief of Krondor, lived in the shadows of the city. The sewers were his byways and a flea-ridden, rat-infested cellar his home. Although gifted beyond his peers, he was still but a nimble street urchin, a pickpocket with potential. Until the day he met Prince Arutha. Aiding the Prince in his rescue of Princess Anita from imprisonment by Duke Guy du Bas-Tyra, Jimmy runs afoul of Black Guy's secret police. Given the choice of disappearing on his own or in a weighted barrel at the bottom of Krondor's harbor, Jimmy flees the only home he's ever known, venturing south to the relatively safe haven of Land's End. Suspecting that the rural villagers have never encountered a lad with his talent and nose for finding wealth--other people's wealth--he's fairly optimistic about his broadening horizons. But Jimmy is completely unprepared for what greets him. For Land's End is home to others who tread the crooked path, and more, to a much darker secret: a dangerous presence unknown even to the local thieves and smugglers. And Jimmy's youthful bravado and courage will plunge him deep into the maw of chaos and even--if he isn't careful--death.
In the mountains of Midkemia, a boy came brutally of age in blood and in terror. And now he lives for one purpose alone ... revenge! An exceptionally skilled swordsman, young Tal Hawkins was the only survivor of the massacre of his village -- rescued, recruited, and trained by the mysterious order of magicians and spies, the Conclave of Shadows. Now one of the secret society's most valuable agents, he gains entrance into the court of Duke Olasko, the bloodthirsty and powerful despot whose armies put Tal's village to the sword, by posing as a nobleman from the distant Kingdom of the Isles. But the enemy is cunning and well protected -- in league with the foul necromancer Leso Varen, dark master of death-magic -- and to gain the Duke's trust and confidence, Tal Hawkins must first sell his soul.
After nearly thirty years and more than two dozen novels, Raymond E. Feist's Riftwar Cycle has become one of the most iconic, beloved, and enduring sagas in modern fantasy. The Riftwars-including the original Riftwar, the Serpentwar, the Darkwar, and the Demonwar-were epic battles between Good and Evil whose ramifications have echoed through generations. The latest entry in the epic, A Kingdom Besieged, ushers in the most fearsome threat the Kingdom has yet faced-the Chaoswar-a magic apocalypse with cataclysmic results. A Kingdom Besieged Years ago, the Empire of Great Kesh failed in its attempt to conquer Krondor after the Serpentwar, thanks to the bravery, cunning, and magic of the sorcerer Pug and the Conclave of Shadows. Since then, peace has benefitted both nations, and the Kingdom has been free from the threat of another Keshian invasion. Yet now, the dark clouds of war gather again. . . . From the Far Coast in the west to the frontier with the Eastern Kingdoms, rumors, uncertainty, and political instability are rampant. Spies have gone missing-some were murdered while others have turned traitor. Factions are rising, powerful legions from the Keshian Confederacy have been mobilized, and an attack on the kingdoms of the Isles and Roldem is all but certain. As the men of the Western Realm begin to mount a defense, Martin conDoin, the middle son of Lord Henry, Duke of Crydee, finds himself leading the charge against the invaders-like his legendary ancestor, Prince Arutha, who stood firm to the death against the Tsurani invasion. But Arutha had an entire army at his command. Martin has just a ragtag force comprised of a few old men and young boys. As Kesh's invading hordes once again descend upon the Kingdom, no one is safe-not experienced masters of intrigue Lord James Dasher Jamison and the beguiling and deadly Lady Franciezka; not the brave warrior Knight-Adamant Sandreena and a new generation of loyal yet untested defenders; not even the great Pug himself, the most powerful magician the world of Midkemia has ever known. A threat far more terrifying has arisen, an evil whose burgeoning power portends Midkemia's demise. And soon even the Kingdom's enchanted defender will find himself questioning everything he's ever held abiding, true, and treasured . . . including the loyalty and desires of his beloved son, Magnus.
Long recovered from the ravages of the Riftwar, the land and people of the kingdom of the Isles thrive. Nicholas, the youngest son of Prince Arutha, is intelligent and gifted but vastly inexperienced. In hopes of hardening him, his father sends him and his irreverent squire, Harry, to live at Rustic Castle Crydee to learn of life beyond the halls of privilege. But within weeks of Nicholas and Harry's arrival, Crydee is viciously attacked by unknown assailants, resulting in murder, massive destruction, and the abduction of two young noblewomen. The raiders have come from a pirate haven and are no ordinary foe ... but an enemy connected to dark magical forces that threaten the lands Nicholas will someday rule -- if he survives.
New York Times bestselling author Raymond E. Feist returns us now to a place of unparalleled wonders--a sprawling kingdom coveted by enemies on all sides; a bustling center of commerce and magic, vibrantly alive and eternally in conflict. This is Midkemia, where great heroes are bred, and its glorious center...KrondorPrince Arutha--newly returned from battle--is concerned about a rash of unexplained assassinations that plagues his capital city. And so he commissions his most trusted agent, Squire James--formerly the thief known as "Jimmy the Hand"--to discover the source of the deadly epidemic. The answers seem to lie far beneath the streets in the dank depths of Krondor, where a terrible war rages in secret between two rival criminal gangs: those who call themselves "Mockers" and others in the thrall of a mysterious being known as "The Crawler." But the deeper the Squire delves, the closer he gets to the true nature of the horror that has left untold dead in its wake. And unless James can prevent one last, unthinkable slaying, the nightmare forces of corruption and deceit will destroy his liege and reduce his beloved Krondor to ruins.
The RiftWar is done. But a fearsome army of trolls and renegade humans, emboldened by the drug of destruction, has risen in strength from the ashes of defeat. There is one, however, who defies the call to battle... New York Times bestselling fantasist Raymond E. Feist returns to a beleaguered realm of wonders and magic-where war is an enduring legacy; where blood swells the rivers and nourishes the land. Attend to this hitherto untold chapter in the violent history of Midkemia -- a towering saga of great conflicts, brave acts and insidious intrigues. It is the story of a traitor who rejects the brutality of his warlike kind and casts his lot with the human targets of their fierce aggression. It tells of mysterious deaths and sinister machinations -- and signs of a time when the fate of many civilizations rested in the able, unfaltering hands of RiftWar veterans Squire Locklear and cunning their-turned-squire Jimmy the Hand. It chronicles the powerful awakening of Owyn -- apprentice magician of untried strengths -- and celebrates the selfless achievements of Pug, the great sorcerer of two worlds. Welcome now to astonishing new corners of a world you have not yet fully explored-and prepare to experience true excitement, blood chilling terror...and the triumph born from the doom aimed at the beating heart of a kingdom.
The vile sorcerer Sidi plans to strike the kingdom a fatal blow, setting the murderous pirate Bear upon the high seas in pursuit of the vessel that is transporting Midkemia's most holy object; the Tear of the Gods. From this miraculous stone all magic power is believed to flow. And if the Tear becomes the mage's trinket, the future will hold only terror, death and unending night. For Squire James, Lieutenant William, and the able magician Jazhara, the race is on to rescue the remarkable artifact. For all manner of dark creatures are gathering with one unspeakable purpose: to breed the chaos that will hasten the destruction of Squire James and his brave companions . . . and bring about the total corruption of the Tear of the Gods.
Once he was an orphan called Pug, apprenticed to a sorcerer of the enchanted land of Midkemia. Then he was captured and enslaved by the Tsurani, a strange, warlike race of invaders from another world.
Sequel to Magician: Apprentice, Pug is now a slave of the Tsurani but he learns to tame the unimagined powers that lay within him.
As it began, so shall it end--in magic, mystery, and majesty. . . Magicians End Thirty years ago, Raymond E. Feist wrote his first novel, Magician, a story about an orphan boy named Pug who is thrust by a war into captivity in an alien world, only to rise from slavery to become a Master Magician. Magician introduced readers to Midkemia and the Riftwars, an epic series of battles between Good and Evil that have scarred this remarkable realm for generations. Now, after twenty-nine books (authored and coauthored), Feist delivers the crowning achievement of his renowned bestselling career: Magicians End, the final chapter of the Chaoswar Saga and the climax of his extraordinary Riftwar Cycle. An uneasy quiet has settled upon Midkemia in the wake of a surprise invasion. But the land is far from peaceful. Leaderless, the Kingdom is on the brink of anarchy and civil war, unless Hal conDoin, Duke of Crydee, and his brothers can rally their allies to crown a new king. They must move quickly, for war has left the land vulnerable to an agency of horrific destruction not of this world. No one is safe, not even the Star Elves whose city deep in the Grey Tower Mountains has come under attack by an ancient darkness that seeks to extinguish every living thing in Midkemia. Yet the bravery of determined warriors--brothers in blood and arms--is not enough to ensure the Kingdoms preservation without the magic of the Master Sorcerer Pug. A powerful spell has trapped him, his son Magnus, and two unlikely allies in an unfamiliar realm, and they must find their separate ways home--a journey of memory and discovery that will illuminate the truth of the destiny that awaits them. But to save Midkemia--and everything he has fought for and all he cherishes--Pug will have to pay the ultimate price. A breathtaking tale of elves and men, love and hate, ambition and sacrifice, intrigue and brotherhood, war and peace, Magicians End brilliantly captures the essence of life and the eternal struggle for survival. It is an extraordinary ending to the magnificent saga that has made award-winning Raymond E. Feist a legend.
The world of Raymond E. Feist is brought to stunning life in this illustrated deluxe compendium, complete with maps, character drawings, and first-person narrative text by the master of fantasy fiction. Part travel log/journal and part atlas, Midkemia: The Chronicles of Pug brings the fictional world of Midkemia to vivid, illustrative life, and gives readers a completely new look at the creative genius of Raymond E. Feist. Written in first-person--a first for veteran bestseller Raymond Feist--the book details the life and times of Pug of Stardock, the hero of Feist's The Chaoswar Trilogy. Beautiful hand-drawn maps illustrate the changes in Midkemia's geography as war ravages the land and physically alters the landscape; dedicated readers and fans can literally trace the changes made by each battle. Complete with thirty pieces of specially commissioned artwork, this book is a totally immersive look into the world of Midkemia as never experienced before.
The world on the other side of the rift: Kelewan, a land seething with political intrigue and deadly conspiracies. Following the opulent panoply of Daughter Of The Empire and the dazzling pageantry of Servant Of The Empire comes the resounding conclusion to the Empire trilogy.
It should have been so simple . . . Durine, Kethol, and Pirojil are three mercenaries who have spent twenty years fighting other people's battles, defeating the Tsurani and the Bugs and the goblins. Yet now it seems there are no more enemies to vanquish, leaving them with a few months of welcomed garrison duty as the Riftwar rages on in the west. When the trio is ordered to accompany a lady and her husband safely to the city of LaMut, it looks like an easy--even cushy--assignment. But in Midkemia, nothing is that straightforward, and the men find themselves trapped by a vicious winter storm in a castle with scheming lords and ladies, an unsolved murder, and nothing less than the political future of Midkemia at stake. . . .
This Author's Preferred Edition of Raymond E. Feist's bestselling coming-of-age saga celebrates the fifteenth anniversary of its publication. Feist introduces a new generation of readers to his riveting novel of adventure and intrigue, revised and updated as he always meant it to be written. It is a work that explores strength and weakness, hope and fear, and what it means to be a man--in a kingdom where peace is the most precious commodity of all. If there were two more impetuous and carefree men in the Kingdom of the Isles, they had yet to be found. Twins Borric and Erland wore that mantle proudly, much to the chagrin of their father, Prince Arutha of Krondor. But their blissful youth has come to an end. Their uncle, the King, has produced no male children. Bypassing himself, Arutha names Borric, the eldest twin by seconds, the Royal Heir. As his brother, Erland will have his own great responsibilities to shoulder. To drive home their future roles, Arutha sends them as ambassadors to Kesh, the most feared nation in the world. Borric and Erland will be presented to the Queen of Kesh--the single most powerful ruler in the known world--at her Seventy-fifth Jubilee Anniversary. But they have not even left Krondor when an assassination attempt on Borric is thwarted. Aware that he is being provoked into war, Arutha does not rise to the bait. His sons' journey will not be deterred, for nothing less than peace is riding on it. Yet there is to be no peace for the young princes. When their traveling party is ambushed, Borric disappears and is presumed dead--sending Erland into spirals of rage and grief as he is forced to navigate alone the court intrigues at Kesh. But unbeknownst to anyone, Borric lives and has escaped his captors. In a strange land, with a price on his head, Borric must use all his wits and stamina to find his way back to his brother. On separate paths, the two men--one a fugitive and one a future king--make their journey toward maturity, honor, and duty. For every step they take could sway the fragile peace of the land, as those who crave war rally against them--and become ever more daring. From the Hardcover edition.
A loyal soldier and a wealthy merchant have served bravely in the flames of an enduring war that is ravaging their land. But swords, bows, wits and courage will no longer be enough to defeat the scourge that is descending upon their home. For a foul and terrible thing has escaped from a world already devoured to feed on one consumed by chaos--an insatiable nightmare creature of dark and murderous nature which seeks to own and corrupt the very source of life itselfThe final conflict is joined, pitting serpent against man and magician against demon. For those who battle in the cause of good, there will be victory . . . or there will be doom for all.There can be no other outcome.
The last remnants of an ancient advanced race, the Clan of the Seven Stars, are returning at long last to their lost homeworld, Midkemia-not as friends, but as would-be conquerors. Led by the conjurer Laromendis, they are fleeing the relentless demon hordes that are sweeping through their galaxy and destroying the elves' vast empire planet by planet. Only by escaping to Midkemia and brutally overtaking the war-weary world can the last remnants of a mighty civilization hope to survive . . . if the Dread Legion does not pursue them through the rift. The magician Pug, Midkemia's brave and constant defender, is all too familiar with the Demon King Maarg and his minions and their foul capacity for savagery and horror, and he recognizes the even graver threat that is following on the heels of the elven invasion. The onslaught to come will dwarf every dire catastrophe his imperiled world has previously withstood, and there is no magical champion in all of Midkemia powerful enough to prevent it. Only one path remains for Pug and Midkemia's clandestine protectors, the Conclave of Shadows: forging an alliance of formidable magical talents, from the demon-dealing warlock Amirantha, brother of Pug's hated foe, and the demon-taming cleric Sandreena, to the elven Queen Miranda, to the warrior Tomas. However, uniting enemies and bitter, vengeful former lovers will be no easy task, and even together they may ultimately be unable to turn the death tide. But a failure to do so will most certainly ensure Midkemia's doom.
Surviving the wrath of the fearsome Sauur--a hideous race of invading serpents--noble Erik and cunning Roo have delivered a timely warning to the rulers of the Midkemian Empire, and are now free to pursue their separate destinies. Erik chooses the army--and the continuing war against Midkemia's dread enemies. Roo lusts for wealth and power--rising high and fast in theworld of trade. But with luxury comes carelessness and a vulnerability to the desires of the flesh. And a beautiful seductress with her ruthless machinations threatens to destroy everything Roo has built and become--summoning catastrophe into his future . . . and terror into his world.
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