- Table View
- List View
The Boxcar Children are helping the Heart and Hands group fix up the old Bugbee Mansion. The Aldens begin to explore the mansion and find a hidden staircase that leads to a mysterious room.
The Alden's neighbor, Lina, thinks there's treasure hidden in her attic, and she wants the Boxcar Children to help her find it. Of course, the children are eager to help search--but it appears they aren't the only ones looking for the treasure.
When the Alden children discover that the town council, led by Ms. Lerner, is ready to tear down Greenfield's historic firehouse in favor of a modern building, they try to save it. But mysterious things start happening--objects disappear, false alarms sound at the firehouse, and a strange man appears in town. Luckily, the children find a blue notebook that is just the clue they need to solve the mystery.
Just after the Aldens arrive for the opening of The Game Stop, someone robs the coffee shop at the end of the mall where Queenie's new store is located. Raina, the young woman who works there, is accused and fired on the spot. But Queenie, who knows Raina, hires her. Is Queenie making a mistake? Strange things continue to happen. Letters disappear from the sign at the entrance to the mall. Eventually Queenie's store and the nearby jewelry store are robbed. Could it be Raina after all? Maybe, but there are more suspects to investigate, including Queenie's friend Carter, a Wordmaster champion. The Boxcar Children get busy trying to solve this latest puzzle.
Henry, Jessie, Violet, and Benny have never been to a drive-in movie theater before, but they're visiting a friend who owns one. The children love to eat popcorn in the car and watch movies under the stars. But strange pranks are disrupting the fun. One night the sound system starts playing loud music during the movie, and a couple of the theater employees seem to be hiding a secret. Then, late at night, a ghost is seen walking around the empty grounds of the drive-in! Could the old theater be haunted?
The Aldens are visiting Aunt Jane in Elmford. She tells the children that she has tickets for them to see a mystery play at the Trap-Door Theater. A theater patron who loved mysteries left her life savings to improve the theater and to hold a yearly contest with a cash prize awarded to the best mystery playwright in town. The Aldens can't wait to find out everything there is to know about the old Trap-Door Theater. But there is more than one mystery going on. Each day at rehearsal something strange has happened to the front-row seat once occupied by the benefactor-popcorn all over the floor, an old costume laid out, a spotlight shining on her empty seat. Is the benefactor's ghost haunting the theater, or is one of Elmford's living residents up to no good? There is only one thing the Aldens like better than a mystery-two mysteries for the price of one!
The Alden children knew they would be investigating a mystery at Eton Place, but they had no idea there would be a ghost there, too! An old family friend, Norah Eton, believes there is a valuable piece of jewelry hidden somewhere on her property, but she only has one small clue to help the Aldens find it. Will they be able to find the treasure, or will the ghost of the Chattering Bones scare them away first?
The boxcar children learn of an old legend about a ship that sank just off the coast. Townspeople say it reappears on dark, stormy nights.
Grandfather's new land in the Rockies comes complete with an abandoned town, an old silver mine, and a ghost!
The Aldens are helping one of Grandfather's friends break a world record by building the world's largest yo-yo! As they help with the project, strange things begin to happen. First someone follows them and then the plans for the yo-yo turn up missing, someone is trying to sabotage the yo-yo before it's launched! It seems there are a few people in Greenfield who don't want this yo-yo completed. The Boxcar Children will piece the evidence together to get to the bottom of this mystery.
The local radio station is putting on the Great Detective Race, where contestants must solve riddles and search all over Greenfield for clues leading to the grand prize! One of the prizes would make a perfect gift for Mrs. MacGregor, so the Aldens sign up for the contest. Soon they're following the riddles' clues all over town. But when some of the clues turn out to be fake, it's clear that someone is playing unfairly. Could another contestant in the Great Detective Race be trying to stop the Boxcar Children from winning?
The Alden children are on vacation at Ocean Adventure Park, an aquarium in Florida. But the Aldens soon discover that someone at the park wants their prized shark gone.
When the Aldens visit Yellowstone they discover a map showing the way to an old cabin where gold is supposedly hidden, but they encounter lots of interference in their attempts to hike the trail.
Interesting events follow when the Boxcar Children are invited to spend a week at the Greenfield Guide Dog school.
From the back of the book: Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather, and a young Russian gymnast has come for a visit. Henry, Jessie, Violet, and Benny are happy to share their home with Katya, the young gymnast, and to watch her practice for the big competition. When things start going wrong at the gym it quickly becomes clear that someone is trying to ruin Katya's chances of winning. But who? The Aldens want to help. The trouble is, Katya's been acting a little mysterious herself - almost as if she's got something to hide. But what? Can the Boxcar Children solve both mysteries before the big competition?
From the back of the book: Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather and are going to visit his friend, old Cap Lambert, a retired riverboat pilot who lives in a cabin in the woods. To get there, the Boxcar Children take a wonderful trip down the Mississippi in a paddle-wheel boat. But when they arrive at Cap Lambert's cabin, they find some mysterious things are going on. Spooky phone calls, eerie flickering lights, strange dark figures. Is the cabin haunted?
The Boxcar Children are thrilled when they discover that hockey star Kevin Reynolds will be coaching a girls' hockey team right in Greenfield. As soon as practice begins, however, strange things start to occur. Equipment disappears and there are unexpected problems with the new rink. Can the Boxcar Children solve the mystery and help their favorite hockey star save the new rink before it is too late?
Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather, and they're playing in a baseball league -- Eagles vs. the Half Moons! While visiting Pikesville, the Boxcar Children join the exciting last games of the season in a strange old ballpark behind an abandoned factory. But the Eagles are hitting too many home runs. Could they be cheating? Then Violet sees strange lights in the factory. Could the lights -- and the home run streak -- have anything to do with the sad Pikesville legend of Home Run Herman? Looks like there's a double-header mystery to solve!
The Alden family makes its annual trip to the Sherman farm to stock up on delicious fresh honey, but they soon discover there is a honey shortage. The Aldens help the Shermans look for clues around the farm to see what's wrong with the bees. Can the Boxcar Children help keep the Sherman farm from going out of business?
The Aldens are spending a week at the Dare to Dream Ranch, a rescue ranch that takes in horses whose owners can no longer care for them. The children help with chores, and Jessie is thrilled to be looking after a beautiful horse named Dragon. But when two of the oldest horses are missing from the pasture, a mystery begins to unfold--why would someone want to steal two old, sick horses? Then Dragon disappears, too, and the children discover that one of the horses has paint on its coat. Just what's going on at the ranch, anyway?
From the back of the book: Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather and are spending a vacation traveling down the river on a houseboat. Throughout their journey, the Boxcar Children have the feeling they're being watched. Little do they know, someone is looking for something on their houseboat-and he'll stop at nothing until he gets it!
In Charleston, the children look for pirate treasure and face a hurricane.
Someone is trying to shut down the Greenfield Ice Cream Barn!
From the back of the book: Henry, Jessie, Violet, and Benny used to live alone in a boxcar. Now they have a home with their grandfather and are spending the summer in a lighthouse on the New England coast. Jessie sees a mysterious woman walking on the grounds of the lighthouse late at night. Watch, Jessie's dog, wakes up growling almost every evening-at midnight. And Henry finds a puzzling note in the sand.... Many more strange things will happen before the Boxcar Children can solve The Lighthouse Mystery.
An Early Reader. Four orphaned children make a home for themselves in an abondoned boxcare and are united with their grandfather.
Select your format based upon: 1) how you want to read your book, and 2) compatibility with your reading tool. To learn more about using Bookshare with your device, visit the "Using Bookshare" page in the Help Center.
Here is an overview of the specialized formats that Bookshare offers its members with links that go to the Help Center for more information.
- Bookshare Web Reader - a customized reading tool for Bookshare members offering all the features of DAISY with a single click of the "Read Now" link.
- DAISY (Digital Accessible Information System) - a digital book file format. DAISY books from Bookshare are DAISY 3.0 text files that work with just about every type of access technology that reads text. Books that contain images will have the download option of ‘DAISY Text with Images’.
- BRF (Braille Refreshable Format) - digital Braille for use with refreshable Braille devices and Braille embossers.
- MP3 (Mpeg audio layer 3) - Provides audio only with no text. These books are created with a text-to-speech engine and spoken by Kendra, a high quality synthetic voice from Ivona. Any device that supports MP3 playback is compatible.
- DAISY Audio - Similar to the Daisy 3.0 option above; however, this option uses MP3 files created with our text-to-speech engine that utilizes Ivona's Kendra voice. This format will work with Daisy Audio compatible players such as Victor Reader Stream and Read2Go.