How did Jon Scieszka get so funny, anyway? Growing up as one of six brothers was a good start, but that was just the beginning. Throw in Catholic school, lots of comic books, lazy summers at the lake with time to kill, babysitting misadventures, TV shows, jokes told at family dinner, and the result is Knucklehead. Part memoir, part scrapbook, this hilarious trip down memory lane provides a unique glimpse into the formation of a creative mind and a free spirit.
The Time Warp Trio meets Marco Polo! What would happen if someone had a time-warping "book" he got from his uncle who was a magician, and he took it to the local YMCA pool while he played Marco Polo with his best friends?
When the teacher tells her class that they can think of almost everything as a math problem, one student acquired a math anxiety which becomes a real curse.
Joe, Fred, and Sam find themselves whisked by The Book to the main ring-ball court in Chichen Itza, Mexico, in 1000 A.D., where they must play for their lives against a Mayan High Priest who cheats.
The Time Warp Trio is sent back in time through a magical book and is cornered by the evil pirate Blackbeard.
Arriving in Pennsylvania in 1776, time travelers Joe, Fred, and Samantha inspire General George Washington, the man on the one dollar bill, to carry out an attack on Hessian troops in New Jersey, that will change the course of the Revolutionary War.
There's a party at Pete's, and Jack and Gabriella are invited! How will they get there? They'll follow the signs, straight to Pete's party!
The time warp trio finds themselves fighting really, REALLY big guys from the time of the ancient greeks and romans. Will they find "THE BOOK" and make it home in one piece?
Joe, Fred, and Sam are stranded in Antarctica! They must join Robert Scott on his journey to the South Pole and help his team find the eggs of the emperor penguin. Can the boys survive long enough to get The Book and warp back to Brooklyn?
Don't miss the stunning, riveting, hilarious, and 100% fresh conclusion to the interactive Spaceheadz saga. The SPHDZ accomplished their goal of recruiting 3.14 million and one SPHDZ. But the brainwave has been stolen by the chief of the Anti Alien Agency, and it's up to Michael K., the SPHDZ, and their allies to get it back. With three potential Chief sightings, the team is spread around the world, leaving Michael K., Venus, TJ, and the SPHDZ to hold down the fort and finish fifth grade. But with a mysterious new principal and graduation fast approaching, will they be able to find the missing brainwave before the Chief uses it to destroy a planet?
Michael K. just started fifth grade at a new school. As if that wasn't hard enough, the kids he seems to have made friends with apparently aren't kids at all. They are aliens. Real aliens, who have invaded our planet disguised as school children and a hamster. They have a mission to complete: to convince 3,400,001 kids to BE SPHDZ in order to save the world! But with a hamster as their leader, "kids" who talk like walking advertisements, and Michael K. as their first convert, will the SPHDZ be able to keep their cover and pull off their assignment?Several websites mentioned in the book will be live...giving readers a full interactive experience.
The campaign is going well. The SPHDZ word is getting out. 1000's of kids have signed up to say they are SPHDZ. But things haven't gotten any easier for Michael K. The SPHDZ are still trying to blend in to our Earth culture, but not very successfully. They're still mixing up Thanksgiving, cartoon plots, holidays, and commercials. This makes it especially hard for Michael K. to both hide the SPHDZ from Agent Umber and accomplish the SPHDZ Mission. He's forced to enlist the help of fellow fifth graders, Venus and TJ. When they (Michael K. and the SPHDZ) are given the assignment to write and perform the school play, Umber thinks he's closing in on the aliens. . . the kindergartners playing the turkeys.
We're close to 3. 14 million SPHDZ, but there is still a lot to be done. Michael K. , Venus, TJ, and the SPHDZ are working hard to keep kids signing up to be Spaceheadz. But Agent Umber of the AAA (Anti Alien Agency) is relentless and the unseen leader of Spaceheadz turns out not to be who anyone expected! Full of twists and turns, the third book in the out of this world series continues. And a bigger mystery is about to be revealed!
Melvin has a flat tire and needs a new one. He rolls into a spooky junkyard and finds just what he needs: a golden tire! But what happens when a junkyard ghost wants it back?
This book is a collection of fables that Aesop might have told if he were alive today and sitting in the back of class daydreaming and goofing around instead of paying attention and correcting his homework like he was supposed to, because his dog ate it and he didn't have time to run out and buy new paper and do it over again before his bus came to pick him up in the morning.
A Caldecott Honor Book. Madcap revisions of familiar fairy tales.
At the beginning of summer vacation the time warp trio finds themselves trapped INSIDE their summer reading list! They have to endure a battle between the good and the bad - storybook characters, that is.
After a marshmallow mix-up, Jodie, Freddi, and Samantha find themselves back in 1805 on an adventure with the famous Lewis and Clark explorers! Along the way, they meet Sacagawea, a seventeen-year-old Shoshone girl, and learn the ropes of wilderness travel. The girls must retrieve The Book from a wild bear, but in order to do so, they have to travel along with Lewis and Clark and face the dangers that come with discovering America.
After being warped back to ancient China, Joe, Fred, and Anna are faced with some big tasks. They must rescue General Li Shimin from prison so he can defeat the awful ruler, Wang. Then they must figure out how to free Sam, who is trapped in . . . The Book. Join the Time Warp Trio as they learn kung fu, scale the Great Wall of China, and learn to stop time itself!
Featuring ALL of the classic rhymes EVERY Truck will know, like . . . LITTLE DAN DUMPER, PETER PETER PAYLOAD EATER, THREE LOUD TRUCKS, THE WHEELS ON THE TRUCK, ROCK-A-BYE-MIXER, RUMBLE, RUMBLE, MONSTER MAX, SWING AROUND WITH ROSIE, . . . and many, many more! You can sing these songs along to your already favorite rhymes (The Wheels on the Truck is The Wheels on the Bus, Peter Peter Payload Eater is Peter Peter Pumpkin Eater, etc.)
Ages 4-6. After scooping dirt, spraying water, and mixing cement, the first trucks of Trucktown want to do something for all of the trucks that helped them build Trucktown. So they figure out a special way for all trucks to celebrate Trucksgiving year after year!
"Everybody knows the story of the Three Little Pigs. Or at least they think they do. But I'll let you in on a little secret. Nobody knows the real story, because nobody has ever heard my side of the story. I'm the wolf. Alexander T. Wolf. You can call me Al. I don't know how this whole Big Bad Wolf thing got started, but it's all wrong. Maybe it's because of our diet. Hey, it's not my fault wolves eat cute little animals like bunnies and sheep and pigs. That's just the way we are. If cheeseburgers were cute, folks would probably think you were Big and Bad, too." A humrous telling of how it all really happened when Al went to borrow some sugar from his neighbors, the pigs. This file should make an excellent embossed braille copy.
The wolf gives his own outlandish version of what REALLY happened when he tangled with the three little pigs.
If it wasn't hard enough keeping track of eachother while time traveling thanks to THE BOOK, now there's a third party - a SISTER - to keep track of. Can the Time Warp Trio get themselves, and all their baggage out of ancient egypt before any one of them is mumified?
Did you know that our word Thursday comes from the Viking god Thor as in Thor's Day? Did you know that if you say "Thursday" over and over again too close to a certain magic Book, you will get sucked back 2000 years to the time of the Vikings?
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