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Discworld's only demonology hacker, Eric, is about to make life very difficult for the rest of Ankh-Morpork's denizens. This would-be Faust is very bad...at his work, that is. All he wants is to fulfill three little wishes:to live forever, to be master of the universe, and to have a stylin' hot babe.But Eric isn't even good at getting his own way. Instead of a powerful demon, he conjures, well, Rincewind, a wizard whose incompetence is matched only by Eric's. And as if that wasn't bad enough, that lovable travel accessory the Luggage has arrived, too. Accompanied by his best friends, there's only one thing Eric wishes now -- that he'd never been born!
It's murder in Discworld! -- which ordinarily is no big deal. But what bothers Watch Commander Sir Sam Vimes is that the unusual deaths of three elderly Ankh-Morporkians do not bear the clean, efficient marks of the Assassins' Guild. An apparent lack of any motive is also quite troubling. All Vimes has are some tracks of white clay and more of those bothersome "clue" things that only serve to muck up an investigation. The anger of a fearful populace is already being dangerously channeled toward the city's small community of golems -- the mindless, absurdly industrious creatures of baked clay who can occasionally be found toiling in the city's factories. And certain highly placed personages are using the unrest as an excuse to resurrect a monarchy -- which would be bad enough even if the "king" they were grooming wasn't as empty-headed as your typical animated pottery.
Everyone knows that the world is flat, and supported on the backs of four elephants. But weren't there supposed to be five? Indeed there were. So where is it?...When duty calls. Commander Vimes of the Ankh-Morpork constabulary answers. Even when he doesn't want to. He's been "invited" to attend a royal function as both detective and diplomat. The one role he relishes; the other requires, well, ruby tights. Of course where cops (even those clad in tights) go, alas, crime follows. An attempted assassination and a theft soon lead to a desperate chase from the low halls of Discworld royalty to the legendary fat mines of Uberwald, where lard is found in underground seams along with tusks and teeth and other precious ivory artifacts. It's up to the dauntless Vimes -- bothered as usual by a familiar cast of Discworld inhabitants (you know, trolls, dwarfs, werewolves, vampires and such) -- to solve the puzzle of the missing pachyderm. Which of course he does. After all, solving mysteries is his job.
Terry Pratchett joins up with a leading folklorist to reveal the legends, myths and customs of Discworld, together with helpful hints from Planet Earth.Most of us grew up having always known when to touch wood or cross our fingers, and what happens when a princess kisses a frog or a boy pulls a sword from a stone, yet sadly some of these things are beginning to be forgotten. Legends, myths, and fairy tales: our world is made up of the stories we told ourselves about where we came from and how we got here. It is the same on Discworld, except that beings, which on Earth are creatures of the imagination -- like vampires, trolls, witches and, possibly, gods -- are real, alive and, in some cases kicking, on the Disc.In The Folklore of Discworld, Terry Pratchett teams up with leading British folklorist Jacqueline Simpson to take an irreverent yet illuminating look at the living myths and folklore that are reflected, celebrated and affectionately libelled in the uniquely imaginative universe of Discworld.
Roundworld, aka Earth, is under siege. Are three wizards and an orangutan Librarian enough to thwart the Elvish threat? When the wizards of Unseen University first created Roundworld, they were so concerned with discovering the rules of this new universe that they overlooked its inhabitants entirely. Now, they have noticed humanity. And humanity has company. Arriving in Roundworld, the wizards find the situation is even worse than they'd expected. Under the elves' influence, humans are superstitious, fearful, and fruitlessly trying to work magic in a world ruled by logic. Ridcully, Rincewind, Ponder Stibbons, and the orangutan Librarian must travel through time to get humanity back on track and out of the dark ages. The Globe goes beyond science to explore the development of the human mind. Terry Pratchett and his acclaimed co-authors Ian Stewart and Jack Cohen combine the tale of the wizards rewriting human history with discussions of the origins and evolution of culture, language, art, and science, offering a fascinating and brilliantly original view of the world we live in.
Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job?By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.
Suddenly, condemned arch-swindler Moist von Lipwig found himself with a noose around his neck and dropping through a trapdoor into ... a government job? By all rights, Moist should be meeting his maker rather than being offered a position as Postmaster by Lord Vetinari, supreme ruler of Ankh-Morpork. Getting the moribund Postal Service up and running again, however, may prove an impossible task, what with literally mountains of decades-old undelivered mail clogging every nook and cranny of the broken-down post office. Worse still, Moist could swear the mail is talking to him. Worst of all, it means taking on the gargantuan, greedy Grand Trunk clacks communication monopoly and its bloodthirsty piratical headman. But if the bold and undoable are what's called for, Moist's the man for the job -- to move the mail, continue breathing, get the girl, and specially deliver that invaluable commodity that every being, human or otherwise, requires: hope.
According to The Nice and Accurate Prophecies of Agnes Nutter, Witch (the world's only completely accurate book of prophecies, written in 1655, before she exploded), the world will end on a Saturday. Next Saturday, in fact. Just before dinner. So the armies of Good and Evil are amassing, Atlantis is rising, frogs are falling, tempers are flaring. Everything appears to be going according to Divine Plan. Except a somewhat fussy angel and a fast-living demon--both of whom have lived amongst Earth's mortals since The Beginning and have grown rather fond of the lifestyle--are not actually looking forward to the coming Rapture. And someone seems to have misplaced the Antichrist . . .
Un ejército de enanos ha de viajar a Ankn Morpork para enfrentarse a un enorme dragón que aterroriza a los habitantes del lugar. Pero se trata de un ejército muy pecualiar, pues, además de enanos, sus combatientes son unos cobardes recalcitrantes. Así las cosas, el panorama no parece muy alentador, aunque nunca se sabe...Una nueva entrega de la saga de ciencia ficción más hilarante de todos los tiempos.
Here there be dragons...and the denizens of Ankh-Morpork wish one huge firebreather would return from whence it came. Long believed extinct, a superb specimen of draco nobilis ("noble dragon" for those who don't understand italics) has appeared in Discworld's greatest city. Not only does this unwelcome visitor have a nasty habit of charbroiling everything in its path, in rather short order it is crowned King (it is a noble dragon, after all...).
The Heroine: Tiffany Aching, incipient witch and cheese maker extraordinaire. Once saved world from Queen of the Elves. Is about to discover that battling evil monarchs is child's play compared to mortal combat with a Hiver (see below). At eleven years old, is boldest heroine ever to have confronted the Forces of Darkness while armed with a frying pan. The Threat: A Hiver, insidious disembodied presence drawn to powerful magic. highly dangerous, frequently lethal. Cannot be stopped with iron or fire. Its target: Tiffany Aching (see above). The Nac Mac Feegle: A.k.a. the Wee Free Men. Height: six inches. Color: blue. Famed for drinking, stealing, and fighting. Will attack anything larger than themselves. Members include: Rob Anybody, Daft Wullie, and Awfully Wee Billy Bigchin. Allies to Tiffany Aching (see above). The Book: Hilarious, breathtaking, spine-tingling sequel to the acclaimed Wee Free Men. The Author: Terry Pratchett, celebrated creator of the internationally best-selling Discworld series. Carnegie Medalist and writer extraordinaire.
Who would want to harm Discworld's most beloved icon? Very few things are held sacred in this twisted, corrupt, heartless -- and oddly familiar -- universe, but the Hogfather is one of them. Yet here it is, Hogswatchnight, that most joyous and acquisitive of times, and the jolly old, red-suited gift-giver has vanished without a trace. And there's something shady going on involving an uncommonly psychotic member of the Assassins' Guild and certain representatives of Ankh-Morpork's rather extensive criminal element. Suddenly Discworld's entire myth system is unraveling at an alarming rate. Drastic measures must be taken, which is why Death himself is taking up the reins of the fat man's vacated sleigh . . . which, in turn, has Death's level-headed granddaughter, Susan, racing to unravel the nasty, humbuggian mess before the holiday season goes straight to hell and takes everyone along with it.
Además, tienen que desenmascararlo antes del mediodía, cuando el capitán Vimes devuelva su placa y se case con la mujer más rica de la ciudad.Comparado con lo que les viene encima, acabar con aquel dragón que atacó la ciudad hace un tiempo resultó fácil, ¡hasta enfrentarse a un ejército de enanos sería más fácil! Y si la tarea es complicada para un cuerpo de vigilancia normal, para la Guardia Nocturna puede convertirse, literalmente, en un auténtico «rompecocos»...«Terry Pratchett es tremendamente divertido. Es sabio. Tiene estilo.»Daily Telegraph
It starts with whispers. Then someone picks up a stone. Finally, the fires begin.When people turn on witches, the innocents suffer. . . . Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy. But someone--or something--is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root--before it takes her life. Because if Tiffany falls, the whole Chalk falls withher. Chilling drama combines with laughout-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.
It starts with whispers. Then someone picks up a stone. Finally, the fires begin.When people turn on witches, the innocents suffer. . . . Tiffany Aching has spent years studying with senior witches, and now she is on her own. As the witch of the Chalk, she performs the bits of witchcraft that aren't sparkly, aren't fun, don't involve any kind of wand, and that people seldom ever hear about: She does the unglamorous work of caring for the needy. But someone-or something-is igniting fear, inculcating dark thoughts and angry murmurs against witches. Aided by her tiny blue allies, the Wee Free Men, Tiffany must find the source of this unrest and defeat the evil at its root-before it takes her life. Because if Tiffany falls, the whole Chalk falls with her. Chilling drama combines with laughout-loud humor and searing insight as beloved and bestselling author Terry Pratchett tells the high-stakes story of a young witch who stands in the gap between good and evil.
O mejor dicho, de la pantalla plateada. Y siguiendo el canto de sirena de Hollywood estará Victor Tugelbend, un proyecto de mago reconvertido a figurante. No canta, no baila, pero sabe manejar la espada (un poco) y ahora quiere ser famoso. También acudirá Theda Wuthel, una mujer ambiciosa proveniente de una pequeña ciudad de la que probablemente nadie haya oído hablar nunca. Pero la magia de Hollywood se extiende sin límites hasta los más remotos confines del universo, y sus realidades de «podría-haber-sido», «podría-ser» y «nunca-fueron» comienzan a provocar serios desarreglos. Corresponderá a Victor y Gaspode, el Perro Maravilla (¡una verdadera estrella!), la tarea de reinar en el caos y devolver el orden al convulso Mundodisco. Y, la verdad, ¡no parecen preparados para esa tarea!
"May you live in interesting times" is the worst thing one can wish on a citizen of Discworld -- especially on the distinctly unmagical sorcerer Rincewind, who has had far too much perilous excitement in his life. But when a request for a "Great Wizzard" arrives in Ankh-Morpork via carrier albatross from the faraway Counterweight Continent, it's he who's sent as emissary. Chaos threatens to follow the impending demise of the Agatean Empire's current ruler. And, for some incomprehensible reason, someone believes Rincewind will have a mythic role in the war and wholesale bloodletting that will surely ensue. (Carnage is pretty much a given, since Cohen the Barbarian and his extremely elderly Silver Horde are busily formulating their own plan for looting, pillaging, and, er, looking wistfully at girls.) However, Rincewind firmly believes there are too many heroes already in the world, yet only one Rincewind. And he owes it to the world to keep that one alive for as long as possible.
Something new has come up between the Discworld's ancient rival cities of AnkhMorpork and AlKhali. Literally. It's an island, rising out of Discworld's sea, uninhabited and claimed by both cities. Under International Law this situation clearly falls under the ancient doctrine of Acquiris Quodcumque Rapis ("You Get What You Grab"). And everyone wants to grab. Besides, the Al-Khalians-may have invented algebra, astronomy and alcohol, but they don't have a word for lawyer, and how can you talk to people like that? Since there's no basis for negotiation, it's down to the long-suffering Commander Vimes of the City Watch to deal with a crime so awful that there's no law against it. It's called war. Ankh-Morpork has been at peace for a century, and so has Al-Khali. But now there are people on both sides who think it's time to give war a chance, and will happily help it on its way with a few murders...
It isn't much of an island that rises up one moonless night from the depths of the Circle Sea -- just a few square miles of silt and some old ruins. Unfortunately, the historically disputed lump of land called Leshp is once again floating directly between Ankh-Morpork and the city of Al-Khali on the coast of Klatch -- which is spark enough to ignite that glorious international pastime called "war." Pressed into patriotic service, Commander Sam Vimes thinks he should be leading his loyal watchmen, female watchdwarf, and lady werewolf into battle against local malefactors rather than against uncomfortably well-armed strangers in the Klatchian desert. But war is, after all, simply the greatest of all crimes -- and it's Sir Samuel's sworn duty to seek out criminal masterminds wherever they may be hiding ... and lock them away before they can do any real damage. Even the ones on his own side.
Twelve-year-old Johnny Maxwell has a knack for being in the wrong place at the wrong time. This has never been more true than when he finds himself in his hometown on May 21, 1941, over forty years before his birth!An accidental time traveler, Johnny knows his history. He knows England is at war, and he knows that on this day German bombs will fall on the town. It happened. It's history. And as Johnny and his friends quickly discover, tampering with history can have unpredictable--and drastic--effects on the future. But letting history take its course means letting people die. What if Johnny warns someone and changes history? What will happen to the future? If Johnny uses his knowledge to save innocent lives by being in the right place at the right time, is he doing the right thing? Mixing nail-biting suspense with outrageous humor, Terry Pratchett explores a classic time-travel paradox in Johnny Maxwell's third adventure.
Twelve-year-old Johnny Maxwell has a knack for being in the wrong place at the wrong time. This has never been more true than when he finds himself in his hometown on May 21, 1941, over forty years before his birth! An accidental time traveler, Johnny knows his history. He knows England is at war, and he knows that on this day German bombs will fall on the town. It happened. It's history. And as Johnny and his friends quickly discover, tampering with history can have unpredictable-and drastic-effects on the future. But letting history take its course means letting people die. What if Johnny warns someone and changes history? What will happen to the future? If Johnny uses his knowledge to save innocent lives by being in the right place at the right time, is he doing the right thing? Mixing nail-biting suspense with outrageous humor, Terry Pratchett explores a classic time-travel paradox in Johnny Maxwell's third adventure.
Post-life citizens Breath challenged Vertically disadvantaged (buried, not short) Johnny Maxwell's new friends not appreciate the term "ghosts," but they are, well, dead. The town council wants to sell the cemetery, and its inhabitants aren't about to take that lying down! Johnny is the only one who can see them, and and the previously alive need his help to save their home and their history. Johnny didn't mean to become the voice for the lifeless, but if he doesn't speak up, who will? In Johnny Maxwell's second adventure, Carnegie Medalist Terry Pratchett explores the bonds between the living and the dead and proves that it's never too late to have the time of your life -- even if it is your afterlife!
TicLas figuras grises conocidas como los Auditores de la Realidad piensan que los humanos ya han desordenado bastante el universo con su irracionalidad y su fantasía. Y han ideado un plan: detener el tiempo para catalogar y organizar tranquilamente todo lo que existe.TacEl tiempo, sin embargo, tiene sus propios paladines. Los Monjes de la Historia trabajan desde su monasterio para que los humanos puedan seguir jugando con el tiempo, ganándolo, perdiéndolo o regalándolo.TicMientras en Ankh-Morpork un relojero empieza a construir el reloj que marcará con toda precisión el tic del universo y detendrá el tiempo, en el lejano monasterio un joven extraordinario inicia su aprendizaje junto al héroe de mil historias Lu-Tze el Barredor.TacEl tiempo avanza inexorable hacia su fin, y los cinco (¡no, no eran cuatro!) jinetes del Apocalipsis recorren el Mundodisco. Solo la Muerte sabe que tal vez el mismísimo Tiempo sea más humano de lo que debiera, que puede haber tenido un hijo y que, si quiere impedir el plan de los Auditores, necesitará la ayuda de la familia.Ti...«Aparte de las sonoras carcajadas que provoca, Ladrón del tiempo sigue proporcionando ese placer en estado puro que explica las legiones de adictos a las novelas de Pratchett.»The Times
Something is amiss at Unseen Unversity, Ankh-Morpork's most prestigious (i.e., only) institution of higher learning. A professor is missing--but a search party is on the way! A bevy of senior wizards will follow the trail wherever it leads--even to the other side of Discworld, where the Last Continent, Fourecks, is under construction. Imagine a magical land where rain is but a myth and the ordinary is strange and the past and present run side by side. experience the terror as you encounter a Mad Dwarf, the Peach Butt, and the dreaded Meat Pie Floater.Feel the passion as the denizens of the Last Continent learn what happens when rain falls and the rivers fill with water (it spoils regattas, for one thing). Thrill to the promise of next year's regatta, in remote, rustic Didjabringabeeralong. It'll be asolutely gujeroo (no worries).
The last hero in the world is returning what the first hero stole, but if he succeeds, it will mean the end of Discworld.
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