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Set in the medieval fantasy kingdom of Valdemar, this unique and exciting novel continues the story of Talia. Having mastered the powers necessary to a guardian of the kingdom, she faces the final preparation for her initiation as adviser and protector of the Queen.
Chosen by the Companion Rolan, a mystical horse-like being with the powers beyond imagining, Talia, once a runaway, has now become a trainee Herald, destined to become one of the Queen's own elite guard. For Talia has certain awakening talents of the mind that only a Companion like Rolan can truly sense. But as Talia struggles to master her unique abilities, time is running out. For conspiracy is brewing in Valdemar, a deadly treason which could destroy Queen and kingdom. Opposed by unknown enemies capable of both diabolical magic and treacherous assassination, the Queen must turn to Talia and the Heralds for aid in protecting the realm and insuring the future of the queen's heir, a child already in danger of becoming bespelled by the Queen's own foes...
With Elspeth, the heir to the throne of Valdemar, come of marriageable age, Talia, the Queen's Own Herald returns to court to find Queen and heir beset by diplomatic intrigue as various forces vie for control of Elspeth's future. But just as Talia is about to uncover the traitor behind all these intrigues, she is sent off on a mission to the neighboring kingdom, chosen by the Queen to investigate the worth of a marriage proposal from Prince Ancar. .
United by sword-spell and the will of the Goddess, Tarma and Kethry swore a blood oath to carry on their mutual fight against evil. Together they set forth to fulfill their destiny.
Evil had cast its shadow over the kingdom of Rethwellan. When Idra, leader of the Sunhawks mercenaries, failed to return from a journey to her home, Tarma and Kethry, warrior and mage, set out in search of their vanished leader...
The final chapter in Mercedes Lackey's spellbinding fantasy trilogy! The Herald-Mage, Vanyel, and his Companion, Yfandes, are alone responsible for saving the once-peaceful kingdom of Valdemar from the forces of a master who wields a dark, forbidding magic. And if either Vanyel or Yfandes falters, both Valdemar and its Herald-Mage must pay the ultimate price. .
The wild magic is taking its toll on the land, and even Vanyel, the most powerful Herald-Mage to ever walk the world, is almost at the end of his strength. But when his Companion, Yfandes, receives a call for help from neighboring Lineas, both Herald-Mage and Companion are drawn into a holocaust of dark magic that could be the end of them both. .
In Storm Warning, the first volume of the Mage Storms trilogy,
Granddaughter of the sorceress Kethry, daughter of a noble house, Kerowyn had been forced to run the family keep since her mother's untimely death. Yet now at last her brother was preparing to wed, and when his bride became the lady of the keep, Kerowyn could return to her true enjoyments - training horses and hunting. But all Kerowyn's hopes and plans were shattered when her anscestral home was attacked, her father slain, her brother wounded, and his fiancee kidnapped. Drive by desperation and the knowledge that a scorcerer had led the journey which would prove but he first step on the road to the fulfillment of her destiny. .
1st book in the Halfblood series.
Teenage passion meets centuries-old magic ... Prom night is going to be hell! Diane Tregarde hadn't expected to find a malevolent combo of sex and blood magic at Tulsa's Jenks High.
Though Vanyel has been born with near-legendary abilities to work both Herald and Mage magic, he wants no part of such things. Nor does he seek a warrior's path, wishing instead to become a Bard. Yet such talent as his if left untrained may prove a menace not only to Vanyel but to others as well. So he is sent to be fostered with his aunt, Savil, one of the famed Herald-Mages of Valdemar. But, strong-willed and self-centered, Vanyel is a challenge which even Savil can not master alone. For soon he will become the focus of frightening forces, lending his raw magic to a spell that unleashes terrifying wyr-hunters on the land. And by the time Savil seeks the assistance of a Shin'a'in Adept, Vanyel's wild talent may have already grown beyond anyone's ability to contain, placing Vanyel, Savil, and Valdemar itself in desperate peril.
Lackey, who has enchanted readers since the publication of her first novel, Arrows of the Queen in 1987, scores another hit with the paperback release of the first book in an exciting new series. High magic had been lost to Valdemar when he gave his life to save his kingdom from destruction by the dark sorceries. Now it falls to Elspeth Herald, heir to the throne, to take up the challenge and seek a mentor who will awaken her mage abilities.
There are elves out there. And more are coming. But even elves need money to survive in the "real" world. The good elves, intrigued by the thrills of stock car racing, are manufacturing new, light-weight engines (with, incidentally, very little "cold" iron); the bad elves run a kiddie-porn and snuff-film ring, with occasional forays into drugs. Ranged on the other side of all that's good - Keighvin: elf lord with a problem, and the victim of a vendetta. -- Tannim: a human mage with a taste for fast cars and loud music. -- Sam Kelly: mild-mannered retired engineer with an Irish temper. -- Ross Canfield: a good old Southern boy who just happens to be dead. The people trapped in between: three runaways. Good kids already in serious trouble and about to get into more. Unwitting pawns in a deadly game, they will either be saved -- or led into a fate worse than death....
If Rune could get the proper training, she could become one of the finest bards her world has ever seen. But her advantages are few, so when she decides to play her fiddle for the Ghost of Skull Hill, he agrees to a bargain--an arrangement that could mean silver for her future quest . . . or her death at the hands of the ghost.
All is well in San Francisco with the elf-lord, his human bard companion, and the mage who brought them all together, until it turns out that the City is doomed by an earthquake.
In the age of the Mazonians women rule through magic - and men suffer what they must.
THE FOUNDING: A "lost ship" of Terran origin, in the pre-Empire colonizing days, lands on a planet with a dim red star, later to be called Darkover. DARKOVER LANDFALL THE AGES OF CHAOS: 1,000 years after the original landfall settlement, society has returned to the feudal level. The Darkovans, their Terran technology renounced or forgotten, have turned instead to freewheeling, out-of-control matrix technology, psi powers and terrible psi weapons. The populace lives under the domination of the Towers and a tyrannical breeding program to staff the Towers with unnaturally powerful, inbred gifts of laran. STORMQUEEN! HAWKMISTRESS! THE HUNDRED KINGDOMS: An age of war and strife retaining many of the decimating and disastrous effects of the Ages of Chaos. The lands which are later to become the Seven Domains are divided by continuous border conflicts into a multitude of small, belligerent kingdoms, named for convenience "The Hundred Kingdoms." The close of this era is heralded by the adoption of the Compact, instituted by Varzil the Good. A landmark and turning point in the history of Darkover, the Compact bans all distance weapons, making it a matter of honor that one who seeks to kill must himself face equal risk of death. TWO TO CONQUER THE HEIRS OF HAMMERFELL
For the first time in paperback, a new solo novel by a fantasy great. Set in the same world as Bardic Voices, Book I: The Lark and the Wren, this fantasy novel is "deft and readable . . . as lively as one might wish, and the reappearances of the Skull Hill Ghost from The Lark and the Wren are especially well-rendered" (Dragon).
This remarkable sequel to the bestselling Winds of Fate continues the beloved story of Princess Elspeth of Valdemar and Darkwind k'Sheyna of the Tayledras Clan as they come to discover their hidden magical powers and as they learn to rely on each other in a world on the brink of chaos.
Exciting conclusion to the Mage-Winds trilogy. Elspeth & Darkwind return to Valdemar for a final confrontation with Ancar of Hardorn, the evil Adept Hulda, and a surprising ending for Falconsbane!
It is an age when Valdemar is yet unfounded, its organization of Heralds yet unformed, and magic is still a wild and uncontrolled force. Skandranon Rashkae is perhaps the finest specimen of his race, with gleaming ebony feathers, majestic wingspan, keen magesight and sharp intelligence. Courageous, bold, and crafty, Skan is everything a gryphon should be. He is the fulfillment of everything that the Mage of Silence, the human sorcerer called Urtho, intended to achieve when he created these magical beings to be his champions, the defenders of his realm--a verdant plain long coveted by the evil mage Maar. Now Maar is once again advancing on Urtho's Keep, this time with a huge force spearheaded by magical constructs of his own--cruel birds of prey ready to perform any evil their creator may demand of them. And when one of Urtho's Seers wakes from a horrifying vision in which she sees a devastating magical weapon being placed in the hands of Maar's common soldiers, Skandrannon is sent to spy across enemy lines, cloaked in the protective of Urtho's powerful Spell of Silence. .
A Cast of Corbies is the first book in the Bardic Choices series. A strange pall has settled over Alanda. Everyewhere representatitves of the Church seek to ferret out unauthorized magic- and music, because it is magic at its roomts, has come under suspicion. And that which is suspect, if it cannot be crushed altogether, must be stripped of its mystery, made tame and answerable to the power of the priests. Throughout the lands the Free Bards, those who will not or cannot join the priest-condoned Guild, are being driven away. But all who are Free are free to chose: to flee or to fight.
Jennifer Talldeer is Osage and Cherokee, granddaughter of a powerful Medicine Man. She walks a difficult path: contrary to tribal custom, she is learning a warrior's magics. A freelance private investigator, Jennifer spends hours tracking down stolen Indian artifacts. The construction of a new shopping mall uncovers fragments of human bone, revealing possible desecration of an ancient burial ground. the sabotage of construction equipment implicated Native American activists - particularly Jennifer's old flame, who is more attractive, and more dangerous, than ever. Worst of all, the grave of Jennifer's legendary medicine Man ancestor has been destroyed, his tools of power scattered, and a great evil freed to walk the land. Jennifer must stand against the darkness. If she wavers even for an instant, she will be annihilated, and the world will fall into oblivion.