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Hal Mayne is lured away from important research aboard the Final Encyclopedia by the shattering news of the Younger Worlds' oncoming defeat--an inevitable triumph for the cross-cultural hybrids known as the Others. And on the planet Kultis, Hal will meet his ultimate challenge--and enter a battle that will alter mankind's destiny forever.
Throughout the Fourteen Worlds of humanity, no race is as feared and respected as the Dorsai. The ultimate warriors, they are known for their deadly rages, unbreakable honor, and fierce independence. No man rules the Dorsai, but their mastery of the art of war has made them the most valuable mercenaries in the known universe. Donal Graeme is Dorsai, taller and harder than any ordinary man. But he is different as well, with talents that maze even his fellow Dorsai. And once he ventures out into the stars, the future will never be the same. . . .
... he stared at rock walls leading up to a ceiling also of rock, high above his head and flickeringly lit by reddish light from a torch blazing in a wall sconce. "Blast it, Gorbash!" roared the voice he had been trying to ignore. "Wake up! Come on, boy, we've got to get down to the main cave. They've just captured one!" "One ... ?" Jim stammered. "One what?" "A george! A george! WAKE UP, GORBASH!" An enormous head with crocodile-sized jaws equipped with larger-than-crocodile-sized fangs thrust itself between Jim's eyes and the ceiling. "I'm awake. I-" What he was seeing suddenly registered on Jim's stunned mind and he burst out involuntarily, "A dragon!" "And just what would you expect your maternal grand-uncle to be, a sea lizard? Or are you having nightmares again? Wake up. It's Smrgol talking to you, boy. Smrgol! Come on, shake a wing and get flapping. They'll be expecting us in the main cave. Isn't every day we capture a george. Come on, now." The fanged mouth whirled away. Blinking, Jim dropped his eyes from the vanishing apparition and caught sight of a huge tail, an armored tail with a row of sharp, bony plates running along its upper surface. It swelled larger as it approached him. It was his tail. He held up his arms in front of him. They were enormous. Also, they were thickly scaled with bony plates like those on his tail but much smaller-and his claws needed manicuring. Squinting at the claws, Jim became aware of a long muzzle stretching down and out from where his formerly "invisible" nose had been. He licked dry lips and a long, red, forked tongue darted out briefly in the smoky air. "Gorbash!" thundered the voice once more...
The loving couple Jim and Angie are in trouble once again, as if this was not enough trouble, an orphaned infant has been dropped in their laps. The Dark Powers plan to tamper with History. Jim with the help of the trusty English wolf Aargh, the faithful knight Brian Neville-Smythe, the magician Carolinus and a cowardly hobgoblin, must solve a myriad problems so that the History will retain its proper balance.
Ensign Alexander Braithwaite Jones crash-landed on the planet Toka, 500 light-years from the Solar System. Then he met the Hokos, a race of teddy-bear-like aliens, with the astounding ability to transform outdated Earth stories into riotous real life adventures. From the guns and slang of an Old West saloon to a hair-raising drug bust in Victorian England led by a button-nosed, pipe-puffing Hokan Sherlock Holmes, the Hokas demand that Alex Jones live it oil along with them.
This is a stand alone Dickson novel about the exploration of an alien ship and the civilization it represents.
A collection of science fiction and fantasy stories about aliens who closely resemble teddy bears.
During an action on the third planet from Arcturus, soldier Cal Truent woke up in the hospital with a sixteen-hour hole in his memory. No one knows what it is that Cal has forgotten. It might be something deadly to his fellow soldiers and to Earth.
Life on Earth is good. Disease is checked, hunger ended, and war and suffering abolished, with liberty and justice and a high standard of living for all. But Paul Formain, a strangely gifted young engineer, doesn't believe a word of it. So he comes to Walter Blunt's Chantry Guild, whose motto is "Destruct!" and whose stated goal is the end of civilization. There are Alternate Laws at work in the world, says the Chantry Guild; Walter Blunt has pledged his life to them, and to the principle of destruction as a positive force. Even more disturbingly, the Alternate Laws appear to work. After centuries of hope and progress, and the triumph of science, something strange is happening to mankind. And whatever it is, it's going to be big.
"This entertaining story of outer space is full of action and quite believable." - Publishers Weekly
"No, no," Mula-ay shook Ms head. "The very thought of a human winning any physical fair fight between himself and a Dilbian is unthinkable to the point of ridiculousness. But don't worry, little Pick-and-Shovel. I'm going to' save you from your cruel and heartless superiors, as well as from Bone Breaker." Bill stared at him. "You?" he began, and then remembered to hide his emotions just in time. "To be sure," said Mula-ay, rising softly to his feet and cocking his ear toward the noises of the forest behind him. "Reassure yourself, Bone Breaker won't kill you. No, indeed," said Mula-ay, "you will lose your duel and your life, instead, to the most feeble and decrepit Dilbian that the local area provides."
The Dorsai are the finest soldiers ever trained to fight and win against all odds. The Spirit of Dorsai is an illumination of the heart and soul of the planet Dorsai and its people, showing with epic clarity and unforgettable vision how why the Dorsai fight and live. It tells of the beginning when the first Dorsai was former by mercenaries willing to fight other's battles to buy freedom for their own homes. It tells how even children and old men fought for the dream of Dorsai. From the mouth of Amanda Morgan, direct descendant of two illustrious women who bore her name, the full story is told in all its splendour.
This is a collection of three short science fiction novels including: The Mortal and the Monster by Gordon R. Dickson (a delightful story of Nessie), The Greenhouse Defect by Andrew J. Offutt (science fiction locked room mystery cum ecological mayhem), and Oceans Away by Robert S. Weinstein (is it the aliens on a planet circling Alpha Centuri or the octopi being bred to communicate with them that are the most mysterious?)
Lt. Colonel Cletus Grahame, a superb military tactician, resigns as the head of the Tactics Department at the Western Alliance Military Academy. He proposes to put his theories into practice by arranging a transfer to Kultis, a minor planet in the Outerworlds where the Alliance and Coalition forces are at war. Grahame is assigned to the Alliance Forces and faced with the formidable opposition of Dow DeCastries, Secretary of the Coalition party. Grahame's early attacks are successful and DeCastries' position threatened. The war for these two powerful men becomes a personal battle as they continue to confront each other in the outer reaches of space. Ultimately the lives of Grahame and DeCastries become inconsequential in a final victory seen in the death of an old order and the rebirth of a new.
The lines of time change ravage the Earth. Where they pass, water and earth are transformed into the past and future, wreaking havoc.
Earthmen like Jim Keil were 'wolflings,' just idle curiosities. Was he an exotic diversion for a decadent aristocracy - or the instrument of their doom?
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