"'Evasive maneuvers, pattern Zeta-nine-two!"' "Yes, Captain," answered Will Riker at the auxiliary conn controls. The regular conn officer sat dazedly on the deck beside his burned-out console, and Dr. Beverly Crusher ministered to a wound on his forearm.
To Sam Lavelle, it looked like Captain Picard had made his decision ... The captain turned off his padd and set it firmly on an empty console.
Teska, a Vulcan child raised on earth, is destined to play a crucial role in the reunification of the Vulcan and Romulan peoples. While Spock escorts his young niece back to Vulcan for her betrothal ceremony, he strives to help her understand both her Vulcan herritage and her growing telepathic abilities. But when an unplanned mind meld reveals the true identity of a deadly assassin to Teska, she and Spock find themselves the target of a Rigelian criminal network. With the enterprise light years away, Spock and his niece must go on the run, pursued by a conspiracy determined to end Teska's future before it has even begun.
second book in the Genesis Wave series. A star Trek, the Next Generation novel.
third book in the Genesis Wave series. A Star Trek, The Next Generation novel.
An all-new adventure starring Captain Picard, Commander Riker, Data, Worf, and all your favorite characters! En route to a wedding celebration, the U.S.S. Enterprise is redirected to the Romulan homeworld. A civil war there has opened the possibility of a peace treaty with the Federation. And the new Romulan Praetor has arranged to have the Enterprise, and specifically her famous captain, Jean-Luc Picard, brought in to discuss the future of the galaxy. No more Neutral Zone? An end to centuries of hostilities dating back to the first encounter with the Romulans? Is this too good to be true? Picard, Riker, Data, Worf, La Forge, Crusher, and Troi are prepared to negotiate a peace treaty. But upon their arrival the crew is faced with a threat that could lead to the destruction of the planet Earth. And Picard encounters the man who could be his most dangerous adversary yet--and a surprisingly personal nemesis.
When the Polongo River dries up, Waterfall City is threatened, and young Magnolia and her dinosaur friend, Paddlefoot, begin a dangerous quest.
For years, sabertooth tigers have lived in the Forbidden Mountains, apart from humans and dinosaurs alike. Now an avalanche has blocked their way to their source of food, and the sabertooths are divided on what to do. The only hope for a peaceful solution lies with Redstripe, a sabertooth leader, and Cai, a thirteen-year-old boy. This unlikely pair embarks on a treacherous journey out of the mountains. But they are only a few steps ahead of a human-hating sabertooth and his hungry followers - in a race that could change Dinotopia forever...
First in the 4-book Genesis Wave saga.
Fourth in the Genesis Wave series. A Star Trek, the Next Generation novel.
Sabrina's excited to be a counselor at Camp Bearclaw--until she gets her cabin assignment: Cabin 13, the troublemakers' cabin. She tries to tame the kids without using magic, but they're really out of control. When they have a pillow fight that covers the cabin in feathers and stuffing, Sabrina finally loses her temper and casts a good-behavior spell. Now her campers are amazing everyone with their obedience. But Sabrina knows they can't win the big Tug of War competition if they're acting like well-behaved robots. And she's getting a little bored with her perfect little campers. Should she remove the spell, or is she asking for more trouble?
Alex's haunted house becomes complete with a real ghost as there are more tricks than treats in store for Alex.
Paradise Valley is up in arms with the scare of a UFO. Sadly, Alex's superpowers quit, leaving her a walking, jelly-like creature. Alex has to get home to fix herself, but how can she with half the town on her trail?
Monsters, and tricks, and ghouls, oh my! Sabrina can't believe that MR. Kraft is eliminating all the extra-curricular activities... even cheer-leading. When she discovers that there is no money to fund the programs she comes up with a great idea... a haunted house fund raiser: The Holloween Machine. The attraction has a fun house, a maze, and special effects. Converting an old factory into a working haunted house is no problem when you have the help of a hobgoblin -- a household helper. The "hobby" does homework, balances Aunt Zelda's checkbook, polishes the silverware, and even helps Sabrina with the planning of the fundraiser -- that is until Salem upsets the supportive guest. And when you upset a hobgoblin...watch out!
After a week of being stranded on an unknown island, the remaining seven survivors of Flight 29 Down have pretty much gotten their routine down. Everyone has his or her job and pulls his or her weight. But when an unexpected visitor suddenly reappears on the scene, will she disrupt their delicate balance?
Having freed the trolls of Dismal Swamp from the tyranny of Stygius Rex, the reluctant troll leader Rollo has left the swamp on a bittersweet mission: to return his little friend Clipper to her people in the Forbidden Forest. It's a dangerous trip but he's determined not to fail. Ludicra, the troll who now finds Rollo worthy of her attentions, is distraught over his absence and convinced he needs her help. So she assembles a crew of trolls, ogres and even a gnome to cross the Great Chasm in search of ...
SORCEROR SHOWDOWN!Just when all the trials appear to be over for Rollo, the evil sorceror Stygius Rex returns, demanding that the new troll king surrender the lands of Bonespittle to him. As an incentive, Stygius produces Rollo's father and his former bridge mentor as hostages!The only way to stop Stygius is for the trolls to find a legendary treasure that was created by a troll king long ago and left with the elves in the Great Chasm for safekeeping. Now Rollo must figure out a way to make peace with ...
As long as there have been vampires, there has been the Slayer. One girl in all the world, to find them where they gather and to stop the spread of their evil and the swell of their numbers. . . Night of the Living Rerun â ¼ As if real life wasn't already overflowing with vampire-staking, Buffy is now dreaming about slaying! Night after night, it's the same thing. . . What could it mean? When Xander and Giles start acting like they have ancient alter egos, Buffy begins to realise what's going on. Can Buffy prevent the Master from escaping his supernatural prison before Sunnydale becomes history! Coyote Moon â ¼ The seedy carnival looks like just the thing to give Buffy and her friends, Xander and Willow, a break from staking bloodsuckers. Some greasy food, a few cheap thrills - what more could a Slayer ask for? But then Buffy senses something evil behind this carnival. Could it be connected to the corpses that are turning up around Sunnydale. Can Buffy find out what's going on in time to save her friends? Or has the Slayer become the prey? Portal of Time â ¼ The Master, Buffy's nemesis, may be gone, but he is by no means forgotten. One of his devotees has set out to alter the past, killing off Slayers in order to change the future. With the Slayer line extinguished, there will be no Buffy. And without Buffy, no one will be able to prevent him as he resurrects The Master. Having opened a portal through time he is about to send his minions into the past to murder the most influential Slayers in history. Buffy is forced to follow them through the portal in a race against time and evil. But the problem is. . . you can't change the past without altering the present. . .
Intended to create life from nothingness, the Genesis Device had the potential to become a weapon of awe-inspiring destructiveness, capable of rearranging matter and life energy on a planetary scale. After the cataclysmic explosion of the Genesis Planet, and the Klingon Empire's attempt to steal the top-secret technology for its own military purposes, Starfleet wisely decided to destroy all data and records on Project Genesis, hoping to bury its deadly secrets forever. Nearly a century later, all that remains of Genesis is the knowledge stored in the mind of an elderly, almost-forgotten scientist namedDr. Carol Marcus. But Dr. Marcus has gone missing, and a menace from bygone days has come rushing back with a vengeance. Sweeping across the Alpha Quadrant at a terrifying speed, a mysterious wave of energy is wiping out populations of entire planets, rearranging matter on a molecular level to create bizarre new landscapes and life-forms. The Starship Enterprise , commanded by Captain Jean-Luc Picard, is the first Starfleet vessel to discover the threat, but Picard and his crew are not the only ones in danger. Billions of living beings and hundreds of inhabited planets lie in the path of the mutagenic wave, which is expanding outward as it traverses the cosmos. Earth and the Romulan Empire face total obliteration. To discover the origin of the wave, Picard and his crew must probe the long-buried mysteries of the past. But even if he can uncover the shocking history of the Genesis Wave, is there any way to save the future from its unleashed fury?The Genesis Wave, Book One, is the beginning of an apocalyptic two-part adventure that will pit the desperate crew of the Starship Enterprise against a disaster of galactic proportions.
The spectacular conclusion to the thrilling double-sized adventure!Like an unstoppable cosmic storm, the dreaded Genesis Wave continues to sweep across the Alpha Quadrant, transforming entire planets on a molecular level and threatening entire civilizations with extinction. Based on the long-hidden scientific secrets of Dr. Carol Marcus, who has mysteriously disappeared, the wave of mutagenic protomatter seems to have come from nowhere, posing a cataclysmic menace to life as we know it. To combat the rushing terror of the wave, Captain Jean-Luc Picard and the crew of the Starship Enterprise have been forced into an uneasy alliance with both the Klingons and the Romulan Empire, both of whom may crave the forbidden secrets of the Genesis technology for themselves. The finest engineers of three civilizations, including Geordi La Forge and his long-lost love, Dr. Leah Brahms, must race against time to devise some way of halting the deadly wave before yet another world is transformed into something entirely alien and unrecognizable. But even if, against all odds, the Genesis Wave can be defeated, Picard and his potentially treacherous allies must still confront the greater mystery of what unknown intelligence dared to launch the wave against an unsuspecting galaxy -- and for what malevolent purpose. . . .
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from theStarship Enterprisehas never been told. UNTIL NOW. It was supposed to be a mission of mercy, until the unthinkable occurred: the destruction of theU. S. S. Juno,killing all hands on board. Starfleet Command has unjustly assessed the actions of Captain Picard and theEnterprisecrew during that fateful assignment to the Rashanar Battle Site -- the sector that saw one of the fiercest conflicts of the Dominion War, and which is now a hazardous interstellar graveyard filled with hundreds of devastated starships. While the court-ordered medical evaluation that relieved Picard of command is ongoing, there is growing speculation that his illustrious career may be coming to an end. To clear his former commander, acting captain William Riker and a demoralized skeleton crew agree to conduct a covert operation, and must venture theStarship Enterpriseback into Rashanar to track down a mythical menace -- one that may already be responsible for the annihilation of countless fully armed starships. Unbridled hostility and the promise of death lurk at every turn, but they could never imagine that their only chance of survival may lie in the unexpected return of a long-absent friend. . . .
On the cusp of their epic battle with Shinzon, many of Captain Jean-Luc Picard's long-time crew were heading for new assignments and new challenges. Among the changes were William Riker's promotion to captain and his new command, Riker's marriage to Counselor Deanna Troi, and Dr. Beverly Crusher's new career at Starfleet Medical. But the story of what set them on a path away from the Starship Enterprise has never been told. Until now. The site of one of the Dominion War's fiercest battles, the Rashanar Sector now contains a vast interstellar graveyard littered with the lifeless hulks of hundreds of devastated starships. The explosive destruction of so many varied warp drives has severely distorted the space-time continuum in this region, resulting in dangerous unleashed energies and bizarre gravitational anomalies. The Enterprise has been assigned to patrol the perimeter of the danger zone, while other vessels carry out the difficult and highly hazardous task of retrieving the bodies of the dead from the wrecked warships. To some alien races, the former battleground is hallowed space. To others, including the rapacious Androssi, it is a scavenger's paradise, ripe for salvage. None expect this ship's graveyard to hold a deadly secret that will force the android Data to make a heart-wrenching decision about the path his life will take -- and that will endanger not only the Enterprise, but Picard's future in Starfleet.
Following on the success and popularity of Genesis Wave: Books One, Two, and Three, John Vornholt pulls together a group of Star Trek heroes with a mission unlike any other!The passing of the Genesis Wave has damaged hundreds of worlds in the newly named "Genesis Sector," and chaos reigns throughout that area of space. Each world has been changed in different ways, and a group of extraordinary men and women -- some old friends, some new faces -- have been assigned the job of getting the devastated planets back on their feet. Their first job: To resettle an entire displaced alien race on its altered home planet, where the dead come back to life, microbes have reached gigantic size, and the new ecology taking over the world is one not fit for man nor genetically altered beast. . . .
Once one of the Federation's greatest marvels, the planet of Gemworld now faces total destruction, unless the vast network of force fields holding it's atmosphere and his crew must embark on a hazardous trek across the dying planet to unite it's six inhabitant civilizations
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